Mercurial > traipse_dev
comparison orpg/networking/gsclient.py @ 66:c54768cffbd4 ornery-dev
Traipse Dev 'OpenRPG' {090818-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
*Unstable*
This is the first wave of Code Refinement updates. Includes new material from Core Beta; new debugger material (partially implemented), beginnings of switch to etree, TerminalWriter, and a little more. open_rpg has been renamed to component; functioning now as component.get(), component.add(), component.delete(). This version has known bugs, specifically with the gametree and nodes. I think the XML files where not removed during testing of Core and switching back.
author | sirebral |
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date | Tue, 18 Aug 2009 06:33:37 -0500 |
parents | f3d8101211c4 |
children | 449a8900f9ac |
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65:4840657c23c5 | 66:c54768cffbd4 |
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26 # Description: The file contains code for the game server browser | 26 # Description: The file contains code for the game server browser |
27 # | 27 # |
28 | 28 |
29 __version__ = "$Id: gsclient.py,v 1.53 2007/10/25 21:49:34 digitalxero Exp $" | 29 __version__ = "$Id: gsclient.py,v 1.53 2007/10/25 21:49:34 digitalxero Exp $" |
30 | 30 |
31 import orpg.dirpath | 31 from orpg.dirpath import dir_struct |
32 from orpg.orpg_windows import * | 32 from orpg.orpg_windows import * |
33 from orpg.orpg_xml import * | 33 #from orpg.orpg_xml import * |
34 import meta_server_lib | 34 import meta_server_lib |
35 import orpg.tools.orpg_settings | 35 import orpg.tools.orpg_settings |
36 import orpg.tools.rgbhex | 36 import orpg.tools.rgbhex |
37 from orpg.orpgCore import open_rpg | 37 from orpg.orpgCore import component |
38 import traceback | 38 import traceback |
39 | 39 |
40 gs_host = 1 | 40 gs_host = 1 |
41 gs_join = 2 | 41 gs_join = 2 |
42 # constants | 42 # constants |
97 | 97 |
98 class game_server_panel(wx.Panel): | 98 class game_server_panel(wx.Panel): |
99 def __init__(self,parent): | 99 def __init__(self,parent): |
100 wx.Panel.__init__(self, parent, -1) | 100 wx.Panel.__init__(self, parent, -1) |
101 self.parent = parent | 101 self.parent = parent |
102 self.log = open_rpg.get_component('log') | 102 self.log = component.get('log') |
103 self.log.log("Enter game_server_panel", ORPG_DEBUG) | 103 self.log.log("Enter game_server_panel", ORPG_DEBUG) |
104 self.password_manager = open_rpg.get_component('password_manager') # passtool --SD 8/03 | 104 self.password_manager = component.get('password_manager') # passtool --SD 8/03 |
105 self.frame = open_rpg.get_component('frame') | 105 self.frame = component.get('frame') |
106 self.session = open_rpg.get_component('session') | 106 self.session = component.get('session') |
107 self.settings = open_rpg.get_component('settings') | 107 self.settings = component.get('settings') |
108 self.xml = open_rpg.get_component('xml') | 108 self.xml = component.get('xml') |
109 self.serverNameSet = 0 | 109 self.serverNameSet = 0 |
110 self.last_motd = "" | 110 self.last_motd = "" |
111 self.buttons = {} | 111 self.buttons = {} |
112 self.texts = {} | 112 self.texts = {} |
113 self.svrList = [] | 113 self.svrList = [] |
568 self.refresh_server_list() | 568 self.refresh_server_list() |
569 self.log.log("Exit game_server_panel->failed_connection(self)", ORPG_DEBUG) | 569 self.log.log("Exit game_server_panel->failed_connection(self)", ORPG_DEBUG) |
570 | 570 |
571 def do_connect(self, address): | 571 def do_connect(self, address): |
572 self.log.log("Enter game_server_panel->do_connect(self, address)", ORPG_DEBUG) | 572 self.log.log("Enter game_server_panel->do_connect(self, address)", ORPG_DEBUG) |
573 chat = open_rpg.get_component('chat') | 573 chat = component.get('chat') |
574 chat.InfoPost("Locating server at " + address + "...") | 574 chat.InfoPost("Locating server at " + address + "...") |
575 if self.session.connect(address): | 575 if self.session.connect(address): |
576 self.frame.start_timer() | 576 self.frame.start_timer() |
577 else: | 577 else: |
578 chat.SystemPost("Failed to connect to game server...") | 578 chat.SystemPost("Failed to connect to game server...") |