Mercurial > traipse_dev
comparison orpg/gametree/nodehandlers/minilib.py @ 66:c54768cffbd4 ornery-dev
Traipse Dev 'OpenRPG' {090818-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
*Unstable*
This is the first wave of Code Refinement updates. Includes new material from Core Beta; new debugger material (partially implemented), beginnings of switch to etree, TerminalWriter, and a little more. open_rpg has been renamed to component; functioning now as component.get(), component.add(), component.delete(). This version has known bugs, specifically with the gametree and nodes. I think the XML files where not removed during testing of Core and switching back.
author | sirebral |
---|---|
date | Tue, 18 Aug 2009 06:33:37 -0500 |
parents | 4385a7d0efd1 |
children | 449a8900f9ac |
comparison
equal
deleted
inserted
replaced
65:4840657c23c5 | 66:c54768cffbd4 |
---|---|
30 | 30 |
31 """Nodehandler for collections of miniatures. User can add, delete, edit | 31 """Nodehandler for collections of miniatures. User can add, delete, edit |
32 miniatures as sending them to the map singly or in batches. | 32 miniatures as sending them to the map singly or in batches. |
33 """ | 33 """ |
34 from core import * | 34 from core import * |
35 import orpg.dirpath | 35 from orpg.dirpath import dir_struct |
36 import string | 36 import string |
37 import map_miniature_nodehandler | 37 import map_miniature_nodehandler |
38 import orpg.mapper.map_msg | 38 import orpg.mapper.map_msg |
39 # import scriptkit | 39 # import scriptkit |
40 | 40 |
187 if mini == None: | 187 if mini == None: |
188 return | 188 return |
189 if mini.getAttribute( ATTRIBUTE_URL ) == '' or mini.getAttribute( ATTRIBUTE_URL ) == 'http://': | 189 if mini.getAttribute( ATTRIBUTE_URL ) == '' or mini.getAttribute( ATTRIBUTE_URL ) == 'http://': |
190 self.chat.ParsePost( self.chat.colorize(self.chat.syscolor, '"%s" is not a valid URL, the mini "%s" will not be added to the map' % ( mini.getAttribute( ATTRIBUTE_URL ), mini.getAttribute( ATTRIBUTE_NAME ) )) ) | 190 self.chat.ParsePost( self.chat.colorize(self.chat.syscolor, '"%s" is not a valid URL, the mini "%s" will not be added to the map' % ( mini.getAttribute( ATTRIBUTE_URL ), mini.getAttribute( ATTRIBUTE_NAME ) )) ) |
191 return | 191 return |
192 session = open_rpg.get_component( COMPONENT_SESSION ) | 192 session = component.get( COMPONENT_SESSION ) |
193 if (session.my_role() != session.ROLE_GM) and (session.my_role() != session.ROLE_PLAYER): | 193 if (session.my_role() != session.ROLE_GM) and (session.my_role() != session.ROLE_PLAYER): |
194 open_rpg.get_component("chat").InfoPost("You must be either a player or GM to use the miniature Layer") | 194 component.get("chat").InfoPost("You must be either a player or GM to use the miniature Layer") |
195 return | 195 return |
196 map = open_rpg.get_component(COMPONENT_MAP) | 196 map = component.get(COMPONENT_MAP) |
197 for loop in range( count ): | 197 for loop in range( count ): |
198 msg = self.get_miniature_XML( mini, addName) | 198 msg = self.get_miniature_XML( mini, addName) |
199 msg = str("<map action='update'><miniatures>" + msg + "</miniatures></map>") | 199 msg = str("<map action='update'><miniatures>" + msg + "</miniatures></map>") |
200 map.new_data( msg ) | 200 map.new_data( msg ) |
201 session.send( msg ) | 201 session.send( msg ) |
202 | 202 |
203 def get_miniature_XML( self, mini, addName = True ): | 203 def get_miniature_XML( self, mini, addName = True ): |
204 msg = orpg.mapper.map_msg.mini_msg() | 204 msg = orpg.mapper.map_msg.mini_msg() |
205 map = open_rpg.get_component( COMPONENT_MAP ) | 205 map = component.get( COMPONENT_MAP ) |
206 session = open_rpg.get_component( COMPONENT_SESSION ) | 206 session = component.get( COMPONENT_SESSION ) |
207 msg.init_prop( ATTRIBUTE_ID, session.get_next_id() ) | 207 msg.init_prop( ATTRIBUTE_ID, session.get_next_id() ) |
208 for k in mini.getAttributeKeys(): | 208 for k in mini.getAttributeKeys(): |
209 # translate our attributes to map attributes | 209 # translate our attributes to map attributes |
210 key = FROM_MINILIB_MAP.get( k, k ) | 210 key = FROM_MINILIB_MAP.get( k, k ) |
211 if key != None: | 211 if key != None: |
270 """ | 270 """ |
271 wx.Panel.__init__( self, frame, -1 ) | 271 wx.Panel.__init__( self, frame, -1 ) |
272 self.handler = handler | 272 self.handler = handler |
273 self.frame = frame | 273 self.frame = frame |
274 | 274 |
275 self.map = open_rpg.get_component('map') | 275 self.map = component.get('map') |
276 names = self.buildList() | 276 names = self.buildList() |
277 # self.keys = self.list.keys() | 277 # self.keys = self.list.keys() |
278 # self.keys.sort() | 278 # self.keys.sort() |
279 | 279 |
280 | 280 |