Mercurial > traipse_dev
comparison orpg/gametree/nodehandlers/StarWarsd20.py @ 66:c54768cffbd4 ornery-dev
Traipse Dev 'OpenRPG' {090818-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
*Unstable*
This is the first wave of Code Refinement updates. Includes new material from Core Beta; new debugger material (partially implemented), beginnings of switch to etree, TerminalWriter, and a little more. open_rpg has been renamed to component; functioning now as component.get(), component.add(), component.delete(). This version has known bugs, specifically with the gametree and nodes. I think the XML files where not removed during testing of Core and switching back.
author | sirebral |
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date | Tue, 18 Aug 2009 06:33:37 -0500 |
parents | 3b2cfa13b610 |
children | c5bc2abaf7f8 |
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65:4840657c23c5 | 66:c54768cffbd4 |
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105 """ Node handler for a SWd20 charactor | 105 """ Node handler for a SWd20 charactor |
106 <nodehandler name='?' module='StarWarsd20' class='SWd20char_handler' /> | 106 <nodehandler name='?' module='StarWarsd20' class='SWd20char_handler' /> |
107 """ | 107 """ |
108 def __init__(self,xml_dom,tree_node): | 108 def __init__(self,xml_dom,tree_node): |
109 node_handler.__init__(self,xml_dom,tree_node) | 109 node_handler.__init__(self,xml_dom,tree_node) |
110 self.frame = open_rpg.get_component('frame') | 110 self.frame = component.get('frame') |
111 self.child_handlers = {} | 111 self.child_handlers = {} |
112 self.new_child_handler('howtouse','HowTO use this tool',SWd20howto,'note') | 112 self.new_child_handler('howtouse','HowTO use this tool',SWd20howto,'note') |
113 self.new_child_handler('general','General Information',SWd20general,'gear') | 113 self.new_child_handler('general','General Information',SWd20general,'gear') |
114 self.new_child_handler('inventory','Money and Inventory',SWd20inventory,'money') | 114 self.new_child_handler('inventory','Money and Inventory',SWd20inventory,'money') |
115 self.new_child_handler('abilities','Abilities Scores',SWd20ability,'gear') | 115 self.new_child_handler('abilities','Abilities Scores',SWd20ability,'gear') |
289 """ | 289 """ |
290 def __init__(self, xml_dom, tree_node, parent): | 290 def __init__(self, xml_dom, tree_node, parent): |
291 node_handler.__init__(self,xml_dom, tree_node) | 291 node_handler.__init__(self,xml_dom, tree_node) |
292 self.char_hander = parent | 292 self.char_hander = parent |
293 self.drag = False | 293 self.drag = False |
294 self.frame = open_rpg.get_component('frame') | 294 self.frame = component.get('frame') |
295 self.myeditor = None | 295 self.myeditor = None |
296 | 296 |
297 | 297 |
298 def on_drop(self,evt): | 298 def on_drop(self,evt): |
299 pass | 299 pass |