Mercurial > traipse_dev
comparison orpg/gametree/gametree.py @ 218:b8091ede042a alpha
Traipse Alpha 'OpenRPG' {100430-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
New to Mini Lin node, change title in design mode
New to Game Tree, never lose a node, appends a number to the end of corrupted trees
New to Server GUI, Traipse Suite's Debug Console
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
Fix to Mini Lib node that was preventing use
Fix to plugins that parce dice but did not call InterParse
Fix to nodes for name changing by double click
Fix to Game Tree, node ordering on drag and drop corrected
Fix to Game Tree, corrupted error message was not showing
author | sirebral |
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date | Fri, 30 Apr 2010 11:37:37 -0500 |
parents | 50af54dbd6a6 |
children | 24769389a7ba |
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215:50af54dbd6a6 | 218:b8091ede042a |
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43 from orpg.orpg_windows import * | 43 from orpg.orpg_windows import * |
44 from orpg.orpgCore import component | 44 from orpg.orpgCore import component |
45 from orpg.dirpath import dir_struct | 45 from orpg.dirpath import dir_struct |
46 from nodehandlers import core | 46 from nodehandlers import core |
47 import string, urllib, time, os | 47 import string, urllib, time, os |
48 from shutil import copytree, copystat, copy, copyfile | |
48 | 49 |
49 from orpg.orpg_xml import xml | 50 from orpg.orpg_xml import xml |
50 from orpg.tools.validate import validate | 51 from orpg.tools.validate import validate |
51 from orpg.tools.orpg_log import logger, debug | 52 from orpg.tools.orpg_log import logger, debug |
52 from orpg.tools.orpg_settings import settings | 53 from orpg.tools.orpg_settings import settings |
57 from gametree_version import GAMETREE_VERSION | 58 from gametree_version import GAMETREE_VERSION |
58 | 59 |
59 from xml.etree.ElementTree import ElementTree, Element, parse | 60 from xml.etree.ElementTree import ElementTree, Element, parse |
60 from xml.etree.ElementTree import fromstring, tostring, XML, iselement | 61 from xml.etree.ElementTree import fromstring, tostring, XML, iselement |
61 from xml.parsers.expat import ExpatError | 62 from xml.parsers.expat import ExpatError |
63 | |
64 def exists(path): | |
65 try: | |
66 os.stat(path) | |
67 return True | |
68 except: return False | |
62 | 69 |
63 STD_MENU_DELETE = wx.NewId() | 70 STD_MENU_DELETE = wx.NewId() |
64 STD_MENU_DESIGN = wx.NewId() | 71 STD_MENU_DESIGN = wx.NewId() |
65 STD_MENU_USE = wx.NewId() | 72 STD_MENU_USE = wx.NewId() |
66 STD_MENU_PP = wx.NewId() | 73 STD_MENU_PP = wx.NewId() |
204 elif key_code == wx.WXK_F2: | 211 elif key_code == wx.WXK_F2: |
205 self.rename_flag = 1 | 212 self.rename_flag = 1 |
206 self.EditLabel(curSelection) | 213 self.EditLabel(curSelection) |
207 evt.Skip() | 214 evt.Skip() |
208 | 215 |
209 def locate_valid_tree(self, error, msg): ## --Snowdog 3/05 | 216 def locate_valid_tree(self, error, msg, filename): ## --Snowdog 3/05 |
210 """prompts the user to locate a new tree file or create a new one""" | 217 """prompts the user to locate a new tree file or create a new one""" |
211 response = wx.MessageDialog(self, msg, error, wx.YES|wx.NO|wx.ICON_ERROR) | 218 response = wx.MessageBox(msg, error, wx.YES|wx.NO|wx.ICON_ERROR) |
212 if response == wx.YES: | 219 if response == wx.YES: |
213 file = None | 220 file = None |
214 dlg = wx.FileDialog(self, "Locate Gametree file", dir_struct["user"], | 221 dlg = wx.FileDialog(self, "Locate Gametree file", dir_struct["user"], |
215 filename[ ((filename.rfind(os.sep))+len(os.sep)):], | 222 filename[ ((filename.rfind(os.sep))+len(os.sep)):], |
216 "Gametree (*.xml)|*.xml|All files (*.*)|*.*", | 223 "Gametree (*.xml)|*.xml|All files (*.*)|*.*", |
219 dlg.Destroy() | 226 dlg.Destroy() |
220 if not file: self.load_tree(error=1) | 227 if not file: self.load_tree(error=1) |
221 else: self.load_tree(file) | 228 else: self.load_tree(file) |
222 return | 229 return |
223 else: | 230 else: |
231 copyfile(dir_struct['template']+'default_tree.xml', filename) | |
224 validate.config_file("tree.xml","default_tree.xml") | 232 validate.config_file("tree.xml","default_tree.xml") |
225 self.load_tree(error=1) | 233 self.load_tree(error=1) |
226 return | 234 return |
227 | 235 |
228 def load_tree(self, filename=dir_struct["user"]+'tree.xml', error=0): | 236 def load_tree(self, filename=dir_struct["user"]+'tree.xml', error=0): |
232 "Would you like to locate it?\n"\ | 240 "Would you like to locate it?\n"\ |
233 "(Selecting 'No' will cause a new default gametree to be generated)" | 241 "(Selecting 'No' will cause a new default gametree to be generated)" |
234 self.locate_valid_tree("Gametree Error", emsg) | 242 self.locate_valid_tree("Gametree Error", emsg) |
235 return | 243 return |
236 try: | 244 try: |
245 self.xml_root = False | |
237 tree = parse(filename) | 246 tree = parse(filename) |
238 self.xml_root = tree.getroot() | 247 self.xml_root = tree.getroot() |
239 except: | 248 except: self.xml_root = False |
240 self.xml_root = None | |
241 | |
242 if not self.xml_root: | 249 if not self.xml_root: |
243 os.rename(filename,filename+".corrupt") | 250 count = 1 |
251 while exists(filename[:len(filename)-4]+'-'+str(count)+'.xml'): count += 1 | |
252 corrupt_tree = filename[:len(filename)-4]+'-'+str(count)+'.xml' | |
253 copyfile(filename, corrupt_tree) | |
244 emsg = "Your gametree is being regenerated.\n\n"\ | 254 emsg = "Your gametree is being regenerated.\n\n"\ |
245 "To salvage a recent version of your gametree\n"\ | 255 "To salvage a recent version of your gametree\n"\ |
246 "exit OpenRPG and copy the lastgood.xml file in\n"\ | 256 "exit OpenRPG and copy the one of the tree-# files in\n"\ |
247 "your myfiles directory to "+filename+ "\n"\ | 257 "your myfiles directory to "+filename+ "\n"\ |
248 "in your myfiles directory.\n\n"\ | 258 "in your myfiles directory.\n\n"\ |
249 "lastgood.xml WILL BE OVERWRITTEN NEXT TIME YOU RUN OPENRPG.\n\n"\ | 259 "lastgood.xml WILL BE OVERWRITTEN NEXT TIME YOU RUN OPENRPG.\n\n"\ |
250 "Would you like to select a different gametree file to use?\n"\ | 260 "Would you like to select a different gametree file to use?\n"\ |
251 "(Selecting 'No' will cause a new default gametree to be generated)" | 261 "(Selecting 'No' will cause a new default gametree to be generated)" |
252 self.locate_valid_tree("Corrupt Gametree!", emsg) | 262 self.locate_valid_tree("Corrupt Gametree!", emsg, filename) |
253 return | 263 return |
254 | |
255 if self.xml_root.tag != "gametree": | 264 if self.xml_root.tag != "gametree": |
256 emsg = filename+" does not appear to be a valid gametree file.\n\n"\ | 265 emsg = filename+" does not appear to be a valid gametree file.\n\n"\ |
257 "Would you like to select a different gametree file to use?\n"\ | 266 "Would you like to select a different gametree file to use?\n"\ |
258 "(Selecting 'No' will cause a new default gametree to be generated)" | 267 "(Selecting 'No' will cause a new default gametree to be generated)" |
259 self.locate_valid_tree("Invalid Gametree!", emsg) | 268 self.locate_valid_tree("Invalid Gametree!", emsg) |
284 outfile.write(infile.read()) | 293 outfile.write(infile.read()) |
285 else: logger.info("Not overwriting lastgood.xml file.", True) | 294 else: logger.info("Not overwriting lastgood.xml file.", True) |
286 | 295 |
287 except Exception, e: | 296 except Exception, e: |
288 logger.exception(traceback.format_exc()) | 297 logger.exception(traceback.format_exc()) |
289 wx.MessageBox("Corrupt Tree!\nYour game tree is being regenerated. To\nsalvage a recent version of your gametree\nexit OpenRPG and copy the lastgood.xml\nfile in your myfiles directory\nto "+filename+ "\nin your myfiles directory.\nlastgood.xml WILL BE OVERWRITTEN NEXT TIME YOU RUN OPENRPG.") | 298 |
290 os.rename(filename,filename+".corrupt") | 299 count = 1 |
300 while exists(filename[:len(filename)-4]+'-'+str(count)+'.xml'): count += 1 | |
301 corrupt_tree = filename[:len(filename)-4]+'-'+str(count)+'.xml' | |
302 copyfile(filename, corrupt_tree) | |
303 wx.MessageBox("Your gametree is being regenerated.\n\n"\ | |
304 "To salvage a recent version of your gametree\n"\ | |
305 "exit OpenRPG and copy the one of the tree-# files in\n"\ | |
306 "your myfiles directory to "+filename+ "\n"\ | |
307 "in your myfiles directory.\n\n"\ | |
308 "lastgood.xml WILL BE OVERWRITTEN NEXT TIME YOU RUN OPENRPG.\n\n") | |
309 | |
310 count = 1 | |
311 while exists(filename[:len(filename)-4]+'-'+str(count)+'.xml'): count += 1 | |
312 corrupt_tree = filename[:len(filename)-4]+'-'+str(count)+'.xml' | |
313 copyfile(filename, corrupt_tree) | |
291 validate.config_file("tree.xml","default_tree.xml") | 314 validate.config_file("tree.xml","default_tree.xml") |
292 self.load_tree(error=1) | 315 self.load_tree(error=1) |
293 | 316 |
294 def build_std_menu(self, obj=None): | 317 def build_std_menu(self, obj=None): |
295 # build useful menu | 318 # build useful menu |