diff orpg/gametree/gametree.py @ 218:b8091ede042a alpha

Traipse Alpha 'OpenRPG' {100430-01} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Patch-2) New Features: New Namespace method with two new syntaxes New Namespace Internal is context sensitive, always! New Namespace External is 'as narrow as you make it' New Namespace FutureCheck helps ensure you don't receive an incorrect node New PluginDB access for URL2Link plugin New to Forms, they now show their content in Design Mode New to Update Manager, checks Repo for updates on software start New to Mini Lin node, change title in design mode New to Game Tree, never lose a node, appends a number to the end of corrupted trees New to Server GUI, Traipse Suite's Debug Console Fixes: Fix to Server GUI startup errors Fix to Server GUI Rooms tab updating Fix to Chat and Settings if non existant die roller is picked Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated Fix to Alias Lib's Export to Tree, Open, Save features Fix to alias node, now works properly Fix to Splitter node, minor GUI cleanup Fix to Backgrounds not loading through remote loader Fix to Node name errors Fix to rolling dice in chat Whispers Fix to Splitters Sizing issues Fix to URL2Link plugin, modified regex compilation should remove memory leak Fix to mapy.py, a roll back due to zoomed grid issues Fix to whiteboard_handler, Circles work by you clicking the center of the circle Fix to Servers parse_incoming_dom which was outdated and did not respect XML Fix to a broken link in the server welcome message Fix to InterParse and logger requiring traceback Fix to Update Manager Status Bar Fix to failed image and erroneous pop up Fix to Mini Lib node that was preventing use Fix to plugins that parce dice but did not call InterParse Fix to nodes for name changing by double click Fix to Game Tree, node ordering on drag and drop corrected Fix to Game Tree, corrupted error message was not showing
author sirebral
date Fri, 30 Apr 2010 11:37:37 -0500
parents 50af54dbd6a6
children 24769389a7ba
line wrap: on
line diff
--- a/orpg/gametree/gametree.py	Fri Apr 30 05:36:11 2010 -0500
+++ b/orpg/gametree/gametree.py	Fri Apr 30 11:37:37 2010 -0500
@@ -45,6 +45,7 @@
 from orpg.dirpath import dir_struct
 from nodehandlers import core
 import string, urllib, time, os
+from shutil import copytree, copystat, copy, copyfile
 
 from orpg.orpg_xml import xml
 from orpg.tools.validate import validate
@@ -60,6 +61,12 @@
 from xml.etree.ElementTree import fromstring, tostring, XML, iselement
 from xml.parsers.expat import ExpatError
 
+def exists(path):
+    try:
+        os.stat(path)
+        return True
+    except: return False
+
 STD_MENU_DELETE = wx.NewId()
 STD_MENU_DESIGN = wx.NewId()
 STD_MENU_USE = wx.NewId()
@@ -206,9 +213,9 @@
             self.EditLabel(curSelection)
         evt.Skip()
    
-    def locate_valid_tree(self, error, msg): ## --Snowdog 3/05
+    def locate_valid_tree(self, error, msg, filename): ## --Snowdog 3/05
         """prompts the user to locate a new tree file or create a new one"""
-        response = wx.MessageDialog(self, msg, error, wx.YES|wx.NO|wx.ICON_ERROR)
+        response = wx.MessageBox(msg, error, wx.YES|wx.NO|wx.ICON_ERROR)
         if response == wx.YES:
             file = None
             dlg = wx.FileDialog(self, "Locate Gametree file", dir_struct["user"],
@@ -221,6 +228,7 @@
             else: self.load_tree(file)
             return
         else:
+            copyfile(dir_struct['template']+'default_tree.xml', filename)
             validate.config_file("tree.xml","default_tree.xml")
             self.load_tree(error=1)
             return
@@ -234,24 +242,25 @@
             self.locate_valid_tree("Gametree Error", emsg)
             return
         try:
+            self.xml_root = False
             tree = parse(filename)
             self.xml_root = tree.getroot()
-        except:
-            self.xml_root = None
-
+        except: self.xml_root = False
         if not self.xml_root:
-            os.rename(filename,filename+".corrupt")
+            count = 1
+            while exists(filename[:len(filename)-4]+'-'+str(count)+'.xml'): count += 1
+            corrupt_tree = filename[:len(filename)-4]+'-'+str(count)+'.xml'
+            copyfile(filename, corrupt_tree)
             emsg = "Your gametree is being regenerated.\n\n"\
                  "To salvage a recent version of your gametree\n"\
-                 "exit OpenRPG and copy the lastgood.xml file in\n"\
+                 "exit OpenRPG and copy the one of the tree-# files in\n"\
                  "your myfiles directory to "+filename+ "\n"\
                  "in your myfiles directory.\n\n"\
                  "lastgood.xml WILL BE OVERWRITTEN NEXT TIME YOU RUN OPENRPG.\n\n"\
                  "Would you like to select a different gametree file to use?\n"\
                  "(Selecting 'No' will cause a new default gametree to be generated)"
-            self.locate_valid_tree("Corrupt Gametree!", emsg)
+            self.locate_valid_tree("Corrupt Gametree!", emsg, filename)
             return
-
         if self.xml_root.tag != "gametree":
             emsg = filename+" does not appear to be a valid gametree file.\n\n"\
                  "Would you like to select a different gametree file to use?\n"\
@@ -286,8 +295,22 @@
 
         except Exception, e:
             logger.exception(traceback.format_exc())
-            wx.MessageBox("Corrupt Tree!\nYour game tree is being regenerated. To\nsalvage a recent version of your gametree\nexit OpenRPG and copy the lastgood.xml\nfile in your myfiles directory\nto "+filename+ "\nin your myfiles directory.\nlastgood.xml WILL BE OVERWRITTEN NEXT TIME YOU RUN OPENRPG.")
-            os.rename(filename,filename+".corrupt")
+
+            count = 1
+            while exists(filename[:len(filename)-4]+'-'+str(count)+'.xml'): count += 1
+            corrupt_tree = filename[:len(filename)-4]+'-'+str(count)+'.xml'
+            copyfile(filename, corrupt_tree)
+            wx.MessageBox("Your gametree is being regenerated.\n\n"\
+                 "To salvage a recent version of your gametree\n"\
+                 "exit OpenRPG and copy the one of the tree-# files in\n"\
+                 "your myfiles directory to "+filename+ "\n"\
+                 "in your myfiles directory.\n\n"\
+                 "lastgood.xml WILL BE OVERWRITTEN NEXT TIME YOU RUN OPENRPG.\n\n")
+
+            count = 1
+            while exists(filename[:len(filename)-4]+'-'+str(count)+'.xml'): count += 1
+            corrupt_tree = filename[:len(filename)-4]+'-'+str(count)+'.xml'
+            copyfile(filename, corrupt_tree)
             validate.config_file("tree.xml","default_tree.xml")
             self.load_tree(error=1)