comparison orpg/templates/feature.xml @ 195:b633f4c64aae alpha

Traipse Alpha 'OpenRPG' {100219-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Patch-2) New Features: New Namespace method with two new syntaxes Fixes: Fix to Server GUI startup errors Fix to Server GUI Rooms tab updating Fix to Chat and Settings if non existant die roller is picked Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated Fix to Alias Lib's Export to Tree, Open, Save features Fix to alias node, now works properly Fix to Splitter node, minor GUI cleanup
author sirebral
date Sat, 24 Apr 2010 08:37:20 -0500
parents ff6cbd2b7620
children cd4ac7e46d3c
comparison
equal deleted inserted replaced
182:4b2884f29a72 195:b633f4c64aae
1 <nodehandler class="tabber_handler" icon="help" map="" module="containers" name="Traipse OpenRPG" version="1.0"> 1 <nodehandler class="tabber_handler" frame="400,400,0,48" icon="help" map="" module="containers" name="Traipse OpenRPG" version="1.0">
2 <nodehandler class="tabber_handler" frame="499,524,156,129" icon="labtop" map="Traipse OpenRPG" module="containers" name="User Manual" version="1.0"><nodehandler class="tabber_handler" frame="410,490,334,45" icon="tabber" map="Traipse OpenRPG::User Manual" module="containers" name="Reference Examples" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,484,144" icon="note" map="Traipse OpenRPG::User Manual::Reference Examples" module="forms" name="Quick Help" version="1.0"> 2 <nodehandler class="tabber_handler" frame="636,449,368,80" icon="labtop" map="Traipse OpenRPG" module="containers" name="User Manual" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::User Manual" module="forms" name="Introduction" version="1.0">
3 <text multiline="1" send_button="0">Welcome to Traipse OpenRPG.
4
5 This small user manual should help users learn about the details of OpenRPG that are often times obscure.
6
7 What is OpenRPG:
8 OpenRPG is a virtual game table software that allows users to connect via a network. The software includes a Map, Chat, and a Game Tree.
9
10 What is Traipse OpenRPG:
11 Traipse OpenRPG is a fork of the original software that is designed to be easy for users, extremely stable, and really powerful.
12
13 Traipse has features that set it apart from all other distributions of OpenRPG. The Traipse Suite includes a powerful Update Manager that makes it easy for new developers to create and share their own fork. The Suite also contains an in house Debug Console so users can see what errors, if any, occur.
14
15 The User Manual:
16 The user manual is divided into Chapters and Sections. Each Chapter will go over the various features of OpenRPG and attempt to explain them in an easy to understand format.
17
18 Adding to the Manual:
19 Do you see something that could be explained eaiser? Report the problem as a bug and it will be added to the manual.</text>
20 </nodehandler><nodehandler class="tabber_handler" icon="player" map="Traipse OpenRPG::User Manual" module="containers" name="Chat" version="1.0"><nodehandler class="textctrl_handler" icon="note" map="Traipse OpenRPG::User Manual::Chat" module="forms" name="Using Chat" version="1.0">
21 <text multiline="1" send_button="0">The Chat window is a basic HTML Parser. It understands all basic HTML tags including table, td, tr, span, font, to name a few.
22
23 The chat includes a set of commands. You can learn about the commands by entering /help
24
25 The chat also has Settings in the Chat menu that allow you see a Chat Time Index, Images, or strip the HTML and see raw text.</text>
26 </nodehandler></nodehandler><nodehandler class="tabber_handler" icon="ccmap" map="Traipse OpenRPG::User Manual" module="containers" name="Map" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,310,82" icon="note" map="Traipse OpenRPG::User Manual::Map" module="forms" name="Using The Map" version="1.0">
27 <text multiline="1" raw_mode="0" send_button="0">The Tabs:
28 The Map is divided into 7 tabs. They are Background, Grid, Miniatures, Whiteboard, Fog, and General. There are 6 layers to the map, one tab for each layer except General.
29
30 When you select one of the tabs you may access that map layer and it's settings. You may only select tabs based on your role.
31
32 Lurker or in the Lobby:
33 You cannot access any map tab or changes it's settings.
34
35 Player:
36 You have access to the Miniatures tab and the Whiteboard tab.
37
38 GM:
39 You have access to all of the tabs.
40
41 The Layers:
42 A small description of each of the layers.
43
44 Background:
45 You can set an image as the background, an image as a tile, or you can set a color.
46
47 Grid:
48 You can change the grid size, lines, turn off the grid snap, and change the grid shape.
49
50 Miniatures:
51 You can add new or remove miniatures and change mini properties and labels.
52
53 Whiteboard:
54 With the whiteboard you can draw lines or add text to the map.
55
56 Fog:
57 The fog layer hides the entire map from the prying eyes of players.
58 </text>
59 </nodehandler></nodehandler><nodehandler class="tabber_handler" icon="gear" map="Traipse OpenRPG::User Manual" module="containers" name="Game Tree" version="1.0"><nodehandler class="tabber_handler" frame="410,490,334,45" icon="tabber" map="Traipse OpenRPG::User Manual::Game Tree" module="containers" name="Reference Examples" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,484,144" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples" module="forms" name="Quick Help" version="1.0">
3 <text multiline="1" raw_mode="1" send_button="1">Quick Help: 60 <text multiline="1" raw_mode="1" send_button="1">Quick Help:
4 61
5 The referencing system is an update to the Core of how the Game Tree works. In it's current state I understand the syntax is difficult to pick up. Here are some tips to help you grasp the syntax further 62 The referencing system is an update to the Core of how the Game Tree works. In it's current state I understand the syntax is difficult to pick up. Here are some tips to help you grasp the syntax further
6 63
7 A. 64 A.
55 The syntax is the hardest part to understand and I expect to change that in the future. The Core of a more expansive Game Tree model is designed. In Traipse you do not need to give access permissions to a node in order to reference it's entirety, which is what I see with Index and Namespace from OpenRPG Core. 112 The syntax is the hardest part to understand and I expect to change that in the future. The Core of a more expansive Game Tree model is designed. In Traipse you do not need to give access permissions to a node in order to reference it's entirety, which is what I see with Index and Namespace from OpenRPG Core.
56 113
57 In the OpenRPG Core model your Game Tree has a lot more freedom, but only if you grant it, which I always felt was a design flaw. Comparably, with Traipse you can access any data on the Game Tree, no matter where the location. 114 In the OpenRPG Core model your Game Tree has a lot more freedom, but only if you grant it, which I always felt was a design flaw. Comparably, with Traipse you can access any data on the Game Tree, no matter where the location.
58 115
59 This freedom will help with future design and I feel it also frees up the hands of the GM who does not need to Index, un-Index, Namespace, un-Namspace the various creatures he or she may have in a Game Tree.</text> 116 This freedom will help with future design and I feel it also frees up the hands of the GM who does not need to Index, un-Index, Namespace, un-Namspace the various creatures he or she may have in a Game Tree.</text>
60 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,540,67" icon="note" map="Traipse OpenRPG::User Manual::Reference Examples" module="forms" name="Root Reference" version="1.0"> 117 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,540,67" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples" module="forms" name="Root Reference" version="1.0">
61 <text multiline="1" raw_mode="1" send_button="1">&lt;b&gt;Root Reference&lt;/b&gt; 118 <text multiline="1" raw_mode="1" send_button="1">&lt;b&gt;Root Reference&lt;/b&gt;
62 Works at the tree level. Must be exact. 119 Works at the tree level. Must be exact.
63 120
64 &lt;b&gt;Root Reference 1:&lt;/b&gt; !@Reference Examples::Group::Child@! 121 &lt;b&gt;Root Reference 1:&lt;/b&gt; !@Reference Examples::Group::Child@!
65 &lt;b&gt;Root Reference 2:&lt;/b&gt; !@Reference Examples::Grid::(2,1)@!</text> 122 &lt;b&gt;Root Reference 2:&lt;/b&gt; !@Reference Examples::Grid::(2,1)@!</text>
66 </nodehandler><nodehandler class="textctrl_handler" frame="441,400,514,48" icon="note" map="Traipse OpenRPG::User Manual::Reference Examples" module="forms" name="Grid Reference" version="1.0"> 123 </nodehandler><nodehandler class="textctrl_handler" frame="441,400,514,48" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples" module="forms" name="Grid Reference" version="1.0">
67 <text multiline="1" raw_mode="1" send_button="1">&lt;b&gt;Grid Reference&lt;/b&gt; 124 <text multiline="1" raw_mode="1" send_button="1">&lt;b&gt;Grid Reference&lt;/b&gt;
68 Works by looking at the (Row, Column) of a Grid. 125 Works by looking at the (Row, Column) of a Grid.
69 126
70 &lt;b&gt;Grid Reference 1:&lt;/b&gt; !@Reference Examples::Grid::(1,1)@! 127 &lt;b&gt;Grid Reference 1:&lt;/b&gt; !@Reference Examples::Grid::(1,1)@!
71 &lt;b&gt;Grid Reference 2:&lt;/b&gt; !!Grid::(1,1)!!</text> 128 &lt;b&gt;Grid Reference 2:&lt;/b&gt; !!Grid::(1,1)!!</text>
72 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,517,63" icon="note" map="Traipse OpenRPG::User Manual::Reference Examples" module="forms" name="Child Reference" version="1.0"> 129 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,517,63" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples" module="forms" name="Child Reference" version="1.0">
73 <text hide_title="1" multiline="1" raw_mode="1" send_button="1">&lt;b&gt;Child Reference&lt;/b&gt; 130 <text hide_title="1" multiline="1" raw_mode="1" send_button="1">&lt;b&gt;Child Reference&lt;/b&gt;
74 Works at the current tree location. 131 Works at the current tree location.
75 132
76 &lt;b&gt;Child Reference 1:&lt;/b&gt; !!Group::Child!! 133 &lt;b&gt;Child Reference 1:&lt;/b&gt; !!Group::Child!!
77 &lt;b&gt;Child Reference 2:&lt;/b&gt; !!Group::Group_2::Child_2!! 134 &lt;b&gt;Child Reference 2:&lt;/b&gt; !!Group::Group_2::Child_2!!
78 </text> 135 </text>
79 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,484,144" icon="note" map="Traipse OpenRPG::User Manual::Reference Examples" module="forms" name="Parent Reference" version="1.0"> 136 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,484,144" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples" module="forms" name="Parent Reference" version="1.0">
80 <text multiline="1" raw_mode="1" send_button="1">&lt;b&gt;Parent Reference&lt;/b&gt; 137 <text multiline="1" raw_mode="1" send_button="1">&lt;b&gt;Parent Reference&lt;/b&gt;
81 Works by indexing the map of the node with the Reference. 138 Works by indexing the tree map of the node with the Reference. Allows you to start from a 'Parent'.
82 Works with a Child Reference only. 139
83 140 &lt;b&gt;Parent Reference 1:&lt;/b&gt; !!Group::Group_2::Child_2!!
84 &lt;b&gt;Parent Reference 1:&lt;/b&gt; !!Group::Group_2::Group_3::Child_3!! 141 &lt;b&gt;Parent Reference 2:&lt;/b&gt; !#Bonus Nodes::Deck::Draw#!</text>
85 &lt;b&gt;Parent Reference 2:&lt;/b&gt; !!Group::Group_2::Child_2!!</text> 142 </nodehandler><nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples" module="containers" name="Group" version="1.0">
86 </nodehandler><nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::User Manual::Reference Examples" module="containers" name="Group" version="1.0"> 143 <nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples::Group" module="containers" name="Group_2" version="1.0">
87 <nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::User Manual::Reference Examples::Group" module="containers" name="Group_2" version="1.0"> 144 <nodehandler class="textctrl_handler" frame="400,400,571,67" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples::Group::Group_2" module="forms" name="Child_2" version="1.0">
88 <nodehandler class="textctrl_handler" frame="400,400,571,67" icon="note" map="Traipse OpenRPG::User Manual::Reference Examples::Group::Group_2" module="forms" name="Child_2" version="1.0">
89 <text multiline="1" raw_mode="1" send_button="0">!#Group::Child#!</text> 145 <text multiline="1" raw_mode="1" send_button="0">!#Group::Child#!</text>
90 </nodehandler><nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::User Manual::Reference Examples::Group::Group_2" module="containers" name="Group_3" version="1.0"> 146 </nodehandler><nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples::Group::Group_2" module="containers" name="Group_3" version="1.0">
91 <nodehandler class="textctrl_handler" frame="400,400,571,67" icon="note" map="Traipse OpenRPG::User Manual::Reference Examples::Group::Group_2::Group_3" module="forms" name="Child_3" version="1.0"> 147 <nodehandler class="textctrl_handler" frame="400,400,571,67" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples::Group::Group_2::Group_3" module="forms" name="Child_3" version="1.0">
92 <text multiline="1" raw_mode="1" send_button="0">!#Group::Child#!</text> 148 <text multiline="1" raw_mode="1" send_button="0">!#Group::Child#!</text>
93 </nodehandler></nodehandler></nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::User Manual::Reference Examples::Group" module="forms" name="Child" version="1.0"> 149 </nodehandler></nodehandler></nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples::Group" module="forms" name="Child" version="1.0">
94 <text multiline="0" raw_mode="1" send_button="0">Child Node Data</text> 150 <text multiline="0" raw_mode="1" send_button="0">Child Node Data</text>
95 </nodehandler></nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,547,51" icon="grid" map="Traipse OpenRPG::User Manual::Reference Examples" module="rpg_grid" name="Grid" version="1.0"> 151 </nodehandler></nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,547,51" icon="grid" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples" module="rpg_grid" name="Grid" version="1.0">
96 <grid autosize="1" border="1"> 152 <grid autosize="1" border="1">
97 <row version="1.0"> 153 <row version="1.0">
98 <cell size="147">0</cell> 154 <cell size="147">0</cell>
99 <cell>0</cell> 155 <cell>0</cell>
100 </row> 156 </row>
104 </row> 160 </row>
105 </grid> 161 </grid>
106 <macros> 162 <macros>
107 <macro name="" /> 163 <macro name="" />
108 </macros> 164 </macros>
109 </nodehandler></nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::User Manual" module="forms" name="Introduction" version="1.0"> 165 </nodehandler></nodehandler><nodehandler class="textctrl_handler" frame="400,400,452,36" icon="note" map="Traipse OpenRPG::User Manual::Game Tree" module="forms" name="Additions &amp; Tips" version="1.0"><text hide_title="0" multiline="1" raw_mode="0" send_button="0"> With the new additions to the Game Tree using nodes has never been easier nor has it ever been more fluid. Included here is a list of the additions to the Game Tree referencing model as well as some tips on how to make the Game Tree work the way it was intended.
110 <text multiline="1" send_button="0">Welcome to Traipse OpenRPG.
111
112 This small user manual should help users learn about the details of OpenRPG that are often times obscure.
113
114 What is OpenRPG:
115 OpenRPG is a virtual game table software that allows users to connect via a network. The software includes a Map, Chat, and a Game Tree.
116
117 What is Traipse OpenRPG:
118 Traipse OpenRPG is a fork of the original software that is designed to be easy for users, extremely stable, and really powerful.
119
120 Traipse has features that set it apart from all other distributions of OpenRPG. The Traipse Suite includes a powerful Update Manager that makes it easy for new developers to create and share their own fork. The Suite also contains an in house Debug Console so users can see what errors, if any, occur.</text>
121 </nodehandler><nodehandler class="textctrl_handler" icon="note" map="Traipse OpenRPG::User Manual" module="forms" name="Using Chat" version="1.0">
122 <text multiline="1" send_button="0">The Chat window is a basic HTML Parser. It understands all basic HTML tags including table, td, tr, span, font, to name a few.
123
124 The chat includes a set of commands. You can learn about the commands by entering /help
125
126 The chat also has Settings in the Chat menu that allow you see a Chat Time Index, Images, or strip the HTML and see raw text.</text>
127 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,310,82" icon="note" map="Traipse OpenRPG::User Manual" module="forms" name="Using The Map" version="1.0">
128 <text multiline="1" raw_mode="0" send_button="0">The Tabs:
129 The Map is divided into 7 tabs. They are Background, Grid, Miniatures, Whiteboard, Fog, and General. There are 6 layers to the map, one tab for each layer except General.
130
131 When you select one of the tabs you may access that map layer and it's settings. You may only select tabs based on your role.
132
133 Lurker or in the Lobby: You cannot access any map tab or changes it's settings.
134
135 Player: You have access to the Miniatures tab and the Whiteboard tab.
136
137 GM: You have access to all of the tabs.
138
139 The Layers:
140 A small description of each of the layers.
141
142 Background: You can set an image as the background, an image as a tile, or you can set a color.
143
144 Grid: You can change the grid size, lines, turn off the grid snap, and change the grid shape.
145
146 Miniatures: You can add new or remove miniatures and change mini properties and labels.
147
148 Whiteboard: With the whiteboard you can draw lines or add text to the map.
149
150 Fog: The fog layer hides the entire map from the prying eyes of players.
151 </text>
152 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,452,36" icon="note" map="Traipse OpenRPG::User Manual" module="forms" name="Gametree Additions &amp; Tips" version="1.0"><text hide_title="0" multiline="1" raw_mode="0" send_button="0"> With the new additions to the Game Tree using nodes has never been easier nor has it ever been more fluid. Included here is a list of the additions to the Game Tree referencing model as well as some tips on how to make the Game Tree work the way it was intended.
153 166
154 Grid Nodes: 167 Grid Nodes:
155 Grid nodes are now reference-able with the coordinates of the grid. Example: !@Grid::(1,1)@! 168 Grid nodes are now reference-able with the coordinates of the grid. Example: !@Grid::(1,1)@!
156 The example will return the top left most cell data. The grid understands coordinates like this (Row, Column) 169 The example will return the top left most cell data. The grid understands coordinates like this (Row, Column)
157 170
178 191
179 Text nodes can be used in conjunction with the new grid features to create random encounters. A GM could place a list of text nodes into a folder and the grid could reference the nodes. 192 Text nodes can be used in conjunction with the new grid features to create random encounters. A GM could place a list of text nodes into a folder and the grid could reference the nodes.
180 193
181 Text nodes also work great when you need to have story text at hand that you don't want to type out during play. Create chapters with folder nodes and add the adventure text to different nodes. You can then use a List Node or a Grid Node to reference the different chapters. 194 Text nodes also work great when you need to have story text at hand that you don't want to type out during play. Create chapters with folder nodes and add the adventure text to different nodes. You can then use a List Node or a Grid Node to reference the different chapters.
182 195
183 Bonus Node Included: A small book node with 1 Chapter and 3 Parts.</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,393,95" icon="note" map="Traipse OpenRPG::User Manual" module="forms" name="Node Referencing" version="1.0"><text hide_title="0" multiline="1" raw_mode="0" send_button="0"> Traipse node referencing is unlike other distributions of OpenRPG. The Game Tree mapping is a fluid map that changes with the location of your nodes. This allows you to create a reference node that will stay with your character sheet, and if you change the location of your character sheet the reference will still work. 196 Bonus Node Included: A small book node with 1 Chapter and 3 Parts.</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,393,95" icon="note" map="Traipse OpenRPG::User Manual::Game Tree" module="forms" name="Node Referencing" version="1.0"><text hide_title="0" multiline="1" raw_mode="0" send_button="0"> Traipse node referencing is unlike other distributions of OpenRPG. The Game Tree mapping is a fluid map that changes with the location of your nodes. This allows you to create a reference node that will stay with your character sheet, and if you change the location of your character sheet the reference will still work.
184 197
185 (Note: Renaming your node causes problems with the tree mapping until you restart the software. You can just move the node and the software will reset the Game Tree map) 198 (Note: Renaming your node causes problems with the tree mapping until you restart the software. You can just move the node and the software will reset the Game Tree map)
186 199
187 Reference Types: 200 Reference Types:
188 There are three ways of references node data. A Root Reference, a Child Reference, and a Parent Reference. 201 There are three ways of references node data. A Root Reference, a Child Reference, and a Parent Reference.
230 Powers, Spells and Feats: 243 Powers, Spells and Feats:
231 Power, Spells and Feats are hard to sometimes hard to remember, and even harder to code. The use of the Power, Spell or Feat syntax serves as an emote of what you are doing, as well as a reminder of what your Power, Spell, or Feat does. 244 Power, Spells and Feats are hard to sometimes hard to remember, and even harder to code. The use of the Power, Spell or Feat syntax serves as an emote of what you are doing, as well as a reminder of what your Power, Spell, or Feat does.
232 245
233 Examples: 246 Examples:
234 !@Kammen-Pai::Cast::Ray of Frost@! 247 !@Kammen-Pai::Cast::Ray of Frost@!
235 !@Kammen-Pai::Feat::Ability Focus@!</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,310,82" icon="note" map="Traipse OpenRPG::User Manual" module="forms" name="Setting up a Server" version="1.0"> 248 !@Kammen-Pai::Feat::Ability Focus@!</text></nodehandler></nodehandler><nodehandler class="tabber_handler" icon="labtop" map="Traipse OpenRPG::User Manual" module="containers" name="The Server" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,310,82" icon="note" map="Traipse OpenRPG::User Manual::The Server" module="forms" name="Setting up a Server" version="1.0">
236 <text multiline="1" send_button="0">In Traipse starting a server has never been easier. The setup is as easy as 1., 2., 3 249 <text multiline="1" send_button="0">In Traipse starting a server has never been easier. The setup is as easy as 1., 2., 3
237 250
238 1. You will need to first start the Server GUI or the basic text based Server at least once so your software creates the server_ini.xml files in your myfiles directory. You can start it once and quit. 251 1. You will need to first start the Server GUI or the basic text based Server at least once so your software creates the server_ini.xml files in your myfiles directory. You can start it once and quit.
239 252
240 2. Edit the server_ini.xml file. Here you can set the server's name, the boot password, and even set the servers port. 253 2. Edit the server_ini.xml file. Here you can set the server's name, the boot password, and even set the servers port.
242 Traipse allows you to specify a server port instead of the software demanding port 6774. 255 Traipse allows you to specify a server port instead of the software demanding port 6774.
243 256
244 3. This is the hardest step. You need to make sure your selected port is forwarded by your router and open to your firewall. 257 3. This is the hardest step. You need to make sure your selected port is forwarded by your router and open to your firewall.
245 258
246 That's it! You can now start the server and register it to the meta for all users to enjoy!</text> 259 That's it! You can now start the server and register it to the meta for all users to enjoy!</text>
247 </nodehandler><nodehandler class="textctrl_handler" icon="note" map="Traipse OpenRPG::User Manual" module="forms" name="Adding to the Manual" version="1.0"> 260 </nodehandler></nodehandler><nodehandler class="tabber_handler" frame="400,400,0,48" icon="browser" map="Traipse OpenRPG::User Manual" module="containers" name="Links" version="1.0"><nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::User Manual::Links" module="forms" name="Release Notes" version="1.0">
248 <text multiline="1" send_button="0">Do you see something that could be explained eaiser? Report the problem as a bug and it will be added to the manual.</text>
249 </nodehandler><nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::User Manual" module="forms" name="Release Notes" version="1.0">
250 <link href="http://www.assembla.com/wiki/show/traipse" /> 261 <link href="http://www.assembla.com/wiki/show/traipse" />
251 </nodehandler> 262 </nodehandler>
252 <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::User Manual" module="forms" name="Traipse User Guide" version="1.0"> 263 <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::User Manual::Links" module="forms" name="Traipse User Guide" version="1.0">
253 <link href="http://www.assembla.com/wiki/show/traipse/User_Manual" /> 264 <link href="http://www.assembla.com/wiki/show/traipse/User_Manual" />
254 </nodehandler> 265 </nodehandler>
255 </nodehandler><nodehandler border="0" class="group_handler" cols="1" icon="goblin" map="Traipse OpenRPG" module="containers" name="Bonus Nodes" version="1.0"> 266 </nodehandler></nodehandler><nodehandler border="0" class="group_handler" cols="1" icon="goblin" map="Traipse OpenRPG" module="containers" name="Bonus Nodes" version="1.0">
256 <nodehandler class="form_handler" frame="514,464,307,57" height="600" icon="book" map="Traipse OpenRPG::Bonus Nodes" module="forms" name="Book" version="1.0" width="400"> 267 <nodehandler class="form_handler" frame="514,464,307,57" height="600" icon="book" map="Traipse OpenRPG::Bonus Nodes" module="forms" name="Book" version="1.0" width="400">
257 <nodehandler class="listbox_handler" frame="400,400,0,48" icon="gear" map="Traipse OpenRPG::Bonus Nodes::Book" module="forms" name="Index" version="1.0"> 268 <nodehandler class="listbox_handler" frame="400,400,0,48" icon="gear" map="Traipse OpenRPG::Bonus Nodes::Book" module="forms" name="Index" version="1.0">
258 <list hide_title="0" raw_mode="1" send_button="1" type="1"> 269 <list hide_title="0" raw_mode="1" send_button="1" type="1">
259 <option caption="" selected="0" value="">!!Chapter 1::Part 1!!</option> 270 <option caption="" selected="0" value="">!!Chapter 1::Part 1!!</option>
260 <option caption="" selected="0" value="">!!Chapter 1::Part 2!!</option> 271 <option caption="" selected="0" value="">!!Chapter 1::Part 2!!</option>
320 <text multiline="1" send_button="1">Dark Elves. Watch out!</text> 331 <text multiline="1" send_button="1">Dark Elves. Watch out!</text>
321 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 1" module="forms" name="Enc 3" version="1.0"> 332 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 1" module="forms" name="Enc 3" version="1.0">
322 <text multiline="1" send_button="1">Kobolds a plenty.</text> 333 <text multiline="1" send_button="1">Kobolds a plenty.</text>
323 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 1" module="forms" name="Enc 1" version="1.0"> 334 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 1" module="forms" name="Enc 1" version="1.0">
324 <text multiline="1" send_button="1">A Wandering Minotaur</text> 335 <text multiline="1" send_button="1">A Wandering Minotaur</text>
325 </nodehandler></nodehandler></nodehandler></nodehandler><nodehandler class="file_loader" icon="help" map="Traipse OpenRPG" module="core" name="Load Die Roller Notes" version="1.0"> 336 </nodehandler></nodehandler></nodehandler></nodehandler><nodehandler class="file_loader" icon="book" map="Traipse OpenRPG" module="core" name="Load User Manual" version="1.0">
337 <file name="Traipse_User_Guide.xml" />
338 </nodehandler><nodehandler class="file_loader" icon="d10" map="Traipse OpenRPG" module="core" name="Load Die Roller Notes" version="1.0">
326 <file name="die_roller_notes.xml" /> 339 <file name="die_roller_notes.xml" />
327 </nodehandler> 340 </nodehandler>
328 <nodehandler border="1" class="group_handler" cols="1" icon="gear" map="Traipse OpenRPG" module="containers" name="Templates" status="useful" version="1.0"> 341 <nodehandler border="1" class="group_handler" cols="1" icon="grid" map="Traipse OpenRPG" module="containers" name="Templates" status="useful" version="1.0">
329 <nodehandler border="1" class="group_handler" cols="1" icon="knight" map="Traipse OpenRPG::Templates" module="containers" name="PC Sheets" version="1.0"> 342 <nodehandler border="1" class="group_handler" cols="1" icon="knight" map="Traipse OpenRPG::Templates" module="containers" name="PC Sheets" version="1.0">
330 <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="Create 4e PC Sheet" version="1.0"> 343 <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="Create 4e PC Sheet" version="1.0">
331 <file name="4e_char_sheet.xml" /> 344 <file name="4e_char_sheet.xml" />
332 </nodehandler><nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="3.5 Tool" version="1.0"> 345 </nodehandler><nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="3.5 Tool" version="1.0">
333 <file name="dnd3.5.xml" /> 346 <file name="dnd3.5.xml" />
370 </nodehandler> 383 </nodehandler>
371 <nodehandler class="file_loader" icon="form" map="Traipse OpenRPG::Templates::Containers" module="core" name="Create New Form" version="1.0"> 384 <nodehandler class="file_loader" icon="form" map="Traipse OpenRPG::Templates::Containers" module="core" name="Create New Form" version="1.0">
372 <file name="form.xml" /> 385 <file name="form.xml" />
373 </nodehandler> 386 </nodehandler>
374 </nodehandler> 387 </nodehandler>
375 <nodehandler border="1" class="group_handler" cols="1" icon="gear" map="Traipse OpenRPG::Templates" module="containers" name="Tools" status="useful" version="1.0"> 388 <nodehandler border="1" class="group_handler" cols="1" icon="grenade" map="Traipse OpenRPG::Templates" module="containers" name="Tools" status="useful" version="1.0">
376 <nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Tools" module="core" name="Create New Die Macro" version="1.0"> 389 <nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Tools" module="core" name="Create File Loader" version="1.0">
377 <file name="die_macro.xml" /> 390 <file name="file_loader.xml" />
378 </nodehandler><nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Tools" module="core" name="Create New Chat Macro" version="1.0"> 391 </nodehandler><nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Tools" module="core" name="Create New Chat Macro" version="1.0">
379 <file name="macro.xml" /> 392 <file name="macro.xml" />
380 </nodehandler> 393 </nodehandler>
381 <nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Tools" module="core" name="Create New Miniature Library Tool" version="1.0"> 394 <nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Tools" module="core" name="Create New Miniature Library Tool" version="1.0">
382 <file name="minlib.xml" /> 395 <file name="minlib.xml" />
383 </nodehandler> 396 </nodehandler>
384 <nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Tools" module="core" name="Create remote node loader" version="1.0"> 397 <nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Tools" module="core" name="Create Remote Node Loader" version="1.0">
385 <file name="urloader.xml" /> 398 <file name="urloader.xml" />
386 </nodehandler> 399 </nodehandler>
387 </nodehandler> 400 </nodehandler>
388 </nodehandler> 401 </nodehandler>
389 <nodehandler border="1" class="group_handler" cols="1" icon="browser" map="Traipse OpenRPG" module="containers" name="OpenRPG+ Resources" version="1.0"> 402 <nodehandler border="1" class="group_handler" cols="1" icon="browser" map="Traipse OpenRPG" module="containers" name="OpenRPG+ Resources" version="1.0">