Mercurial > traipse_dev
diff orpg/templates/feature.xml @ 195:b633f4c64aae alpha
Traipse Alpha 'OpenRPG' {100219-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
New Features:
New Namespace method with two new syntaxes
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
author | sirebral |
---|---|
date | Sat, 24 Apr 2010 08:37:20 -0500 |
parents | ff6cbd2b7620 |
children | cd4ac7e46d3c |
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--- a/orpg/templates/feature.xml Fri Jan 15 22:45:51 2010 -0600 +++ b/orpg/templates/feature.xml Sat Apr 24 08:37:20 2010 -0500 @@ -1,5 +1,62 @@ -<nodehandler class="tabber_handler" icon="help" map="" module="containers" name="Traipse OpenRPG" version="1.0"> - <nodehandler class="tabber_handler" frame="499,524,156,129" icon="labtop" map="Traipse OpenRPG" module="containers" name="User Manual" version="1.0"><nodehandler class="tabber_handler" frame="410,490,334,45" icon="tabber" map="Traipse OpenRPG::User Manual" module="containers" name="Reference Examples" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,484,144" icon="note" map="Traipse OpenRPG::User Manual::Reference Examples" module="forms" name="Quick Help" version="1.0"> +<nodehandler class="tabber_handler" frame="400,400,0,48" icon="help" map="" module="containers" name="Traipse OpenRPG" version="1.0"> + <nodehandler class="tabber_handler" frame="636,449,368,80" icon="labtop" map="Traipse OpenRPG" module="containers" name="User Manual" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::User Manual" module="forms" name="Introduction" version="1.0"> + <text multiline="1" send_button="0">Welcome to Traipse OpenRPG. + +This small user manual should help users learn about the details of OpenRPG that are often times obscure. + +What is OpenRPG: +OpenRPG is a virtual game table software that allows users to connect via a network. The software includes a Map, Chat, and a Game Tree. + +What is Traipse OpenRPG: +Traipse OpenRPG is a fork of the original software that is designed to be easy for users, extremely stable, and really powerful. + +Traipse has features that set it apart from all other distributions of OpenRPG. The Traipse Suite includes a powerful Update Manager that makes it easy for new developers to create and share their own fork. The Suite also contains an in house Debug Console so users can see what errors, if any, occur. + +The User Manual: +The user manual is divided into Chapters and Sections. Each Chapter will go over the various features of OpenRPG and attempt to explain them in an easy to understand format. + +Adding to the Manual: +Do you see something that could be explained eaiser? Report the problem as a bug and it will be added to the manual.</text> +</nodehandler><nodehandler class="tabber_handler" icon="player" map="Traipse OpenRPG::User Manual" module="containers" name="Chat" version="1.0"><nodehandler class="textctrl_handler" icon="note" map="Traipse OpenRPG::User Manual::Chat" module="forms" name="Using Chat" version="1.0"> + <text multiline="1" send_button="0">The Chat window is a basic HTML Parser. It understands all basic HTML tags including table, td, tr, span, font, to name a few. + +The chat includes a set of commands. You can learn about the commands by entering /help + +The chat also has Settings in the Chat menu that allow you see a Chat Time Index, Images, or strip the HTML and see raw text.</text> +</nodehandler></nodehandler><nodehandler class="tabber_handler" icon="ccmap" map="Traipse OpenRPG::User Manual" module="containers" name="Map" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,310,82" icon="note" map="Traipse OpenRPG::User Manual::Map" module="forms" name="Using The Map" version="1.0"> + <text multiline="1" raw_mode="0" send_button="0">The Tabs: +The Map is divided into 7 tabs. They are Background, Grid, Miniatures, Whiteboard, Fog, and General. There are 6 layers to the map, one tab for each layer except General. + +When you select one of the tabs you may access that map layer and it's settings. You may only select tabs based on your role. + +Lurker or in the Lobby: +You cannot access any map tab or changes it's settings. + +Player: +You have access to the Miniatures tab and the Whiteboard tab. + +GM: +You have access to all of the tabs. + +The Layers: +A small description of each of the layers. + +Background: +You can set an image as the background, an image as a tile, or you can set a color. + +Grid: +You can change the grid size, lines, turn off the grid snap, and change the grid shape. + +Miniatures: +You can add new or remove miniatures and change mini properties and labels. + +Whiteboard: +With the whiteboard you can draw lines or add text to the map. + +Fog: +The fog layer hides the entire map from the prying eyes of players. +</text> +</nodehandler></nodehandler><nodehandler class="tabber_handler" icon="gear" map="Traipse OpenRPG::User Manual" module="containers" name="Game Tree" version="1.0"><nodehandler class="tabber_handler" frame="410,490,334,45" icon="tabber" map="Traipse OpenRPG::User Manual::Game Tree" module="containers" name="Reference Examples" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,484,144" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples" module="forms" name="Quick Help" version="1.0"> <text multiline="1" raw_mode="1" send_button="1">Quick Help: The referencing system is an update to the Core of how the Game Tree works. In it's current state I understand the syntax is difficult to pick up. Here are some tips to help you grasp the syntax further @@ -57,42 +114,41 @@ In the OpenRPG Core model your Game Tree has a lot more freedom, but only if you grant it, which I always felt was a design flaw. Comparably, with Traipse you can access any data on the Game Tree, no matter where the location. This freedom will help with future design and I feel it also frees up the hands of the GM who does not need to Index, un-Index, Namespace, un-Namspace the various creatures he or she may have in a Game Tree.</text> -</nodehandler><nodehandler class="textctrl_handler" frame="400,400,540,67" icon="note" map="Traipse OpenRPG::User Manual::Reference Examples" module="forms" name="Root Reference" version="1.0"> +</nodehandler><nodehandler class="textctrl_handler" frame="400,400,540,67" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples" module="forms" name="Root Reference" version="1.0"> <text multiline="1" raw_mode="1" send_button="1"><b>Root Reference</b> Works at the tree level. Must be exact. <b>Root Reference 1:</b> !@Reference Examples::Group::Child@! <b>Root Reference 2:</b> !@Reference Examples::Grid::(2,1)@!</text> -</nodehandler><nodehandler class="textctrl_handler" frame="441,400,514,48" icon="note" map="Traipse OpenRPG::User Manual::Reference Examples" module="forms" name="Grid Reference" version="1.0"> +</nodehandler><nodehandler class="textctrl_handler" frame="441,400,514,48" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples" module="forms" name="Grid Reference" version="1.0"> <text multiline="1" raw_mode="1" send_button="1"><b>Grid Reference</b> Works by looking at the (Row, Column) of a Grid. <b>Grid Reference 1:</b> !@Reference Examples::Grid::(1,1)@! <b>Grid Reference 2:</b> !!Grid::(1,1)!!</text> -</nodehandler><nodehandler class="textctrl_handler" frame="400,400,517,63" icon="note" map="Traipse OpenRPG::User Manual::Reference Examples" module="forms" name="Child Reference" version="1.0"> +</nodehandler><nodehandler class="textctrl_handler" frame="400,400,517,63" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples" module="forms" name="Child Reference" version="1.0"> <text hide_title="1" multiline="1" raw_mode="1" send_button="1"><b>Child Reference</b> Works at the current tree location. <b>Child Reference 1:</b> !!Group::Child!! <b>Child Reference 2:</b> !!Group::Group_2::Child_2!! </text> -</nodehandler><nodehandler class="textctrl_handler" frame="400,400,484,144" icon="note" map="Traipse OpenRPG::User Manual::Reference Examples" module="forms" name="Parent Reference" version="1.0"> +</nodehandler><nodehandler class="textctrl_handler" frame="400,400,484,144" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples" module="forms" name="Parent Reference" version="1.0"> <text multiline="1" raw_mode="1" send_button="1"><b>Parent Reference</b> -Works by indexing the map of the node with the Reference. -Works with a Child Reference only. +Works by indexing the tree map of the node with the Reference. Allows you to start from a 'Parent'. -<b>Parent Reference 1:</b> !!Group::Group_2::Group_3::Child_3!! -<b>Parent Reference 2:</b> !!Group::Group_2::Child_2!!</text> -</nodehandler><nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::User Manual::Reference Examples" module="containers" name="Group" version="1.0"> - <nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::User Manual::Reference Examples::Group" module="containers" name="Group_2" version="1.0"> - <nodehandler class="textctrl_handler" frame="400,400,571,67" icon="note" map="Traipse OpenRPG::User Manual::Reference Examples::Group::Group_2" module="forms" name="Child_2" version="1.0"> +<b>Parent Reference 1:</b> !!Group::Group_2::Child_2!! +<b>Parent Reference 2:</b> !#Bonus Nodes::Deck::Draw#!</text> +</nodehandler><nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples" module="containers" name="Group" version="1.0"> + <nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples::Group" module="containers" name="Group_2" version="1.0"> + <nodehandler class="textctrl_handler" frame="400,400,571,67" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples::Group::Group_2" module="forms" name="Child_2" version="1.0"> <text multiline="1" raw_mode="1" send_button="0">!#Group::Child#!</text> -</nodehandler><nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::User Manual::Reference Examples::Group::Group_2" module="containers" name="Group_3" version="1.0"> - <nodehandler class="textctrl_handler" frame="400,400,571,67" icon="note" map="Traipse OpenRPG::User Manual::Reference Examples::Group::Group_2::Group_3" module="forms" name="Child_3" version="1.0"> +</nodehandler><nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples::Group::Group_2" module="containers" name="Group_3" version="1.0"> + <nodehandler class="textctrl_handler" frame="400,400,571,67" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples::Group::Group_2::Group_3" module="forms" name="Child_3" version="1.0"> <text multiline="1" raw_mode="1" send_button="0">!#Group::Child#!</text> -</nodehandler></nodehandler></nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::User Manual::Reference Examples::Group" module="forms" name="Child" version="1.0"> +</nodehandler></nodehandler></nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples::Group" module="forms" name="Child" version="1.0"> <text multiline="0" raw_mode="1" send_button="0">Child Node Data</text> -</nodehandler></nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,547,51" icon="grid" map="Traipse OpenRPG::User Manual::Reference Examples" module="rpg_grid" name="Grid" version="1.0"> +</nodehandler></nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,547,51" icon="grid" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples" module="rpg_grid" name="Grid" version="1.0"> <grid autosize="1" border="1"> <row version="1.0"> <cell size="147">0</cell> @@ -106,50 +162,7 @@ <macros> <macro name="" /> </macros> -</nodehandler></nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::User Manual" module="forms" name="Introduction" version="1.0"> - <text multiline="1" send_button="0">Welcome to Traipse OpenRPG. - -This small user manual should help users learn about the details of OpenRPG that are often times obscure. - -What is OpenRPG: -OpenRPG is a virtual game table software that allows users to connect via a network. The software includes a Map, Chat, and a Game Tree. - -What is Traipse OpenRPG: -Traipse OpenRPG is a fork of the original software that is designed to be easy for users, extremely stable, and really powerful. - -Traipse has features that set it apart from all other distributions of OpenRPG. The Traipse Suite includes a powerful Update Manager that makes it easy for new developers to create and share their own fork. The Suite also contains an in house Debug Console so users can see what errors, if any, occur.</text> -</nodehandler><nodehandler class="textctrl_handler" icon="note" map="Traipse OpenRPG::User Manual" module="forms" name="Using Chat" version="1.0"> - <text multiline="1" send_button="0">The Chat window is a basic HTML Parser. It understands all basic HTML tags including table, td, tr, span, font, to name a few. - -The chat includes a set of commands. You can learn about the commands by entering /help - -The chat also has Settings in the Chat menu that allow you see a Chat Time Index, Images, or strip the HTML and see raw text.</text> -</nodehandler><nodehandler class="textctrl_handler" frame="400,400,310,82" icon="note" map="Traipse OpenRPG::User Manual" module="forms" name="Using The Map" version="1.0"> - <text multiline="1" raw_mode="0" send_button="0">The Tabs: -The Map is divided into 7 tabs. They are Background, Grid, Miniatures, Whiteboard, Fog, and General. There are 6 layers to the map, one tab for each layer except General. - -When you select one of the tabs you may access that map layer and it's settings. You may only select tabs based on your role. - -Lurker or in the Lobby: You cannot access any map tab or changes it's settings. - -Player: You have access to the Miniatures tab and the Whiteboard tab. - -GM: You have access to all of the tabs. - -The Layers: -A small description of each of the layers. - -Background: You can set an image as the background, an image as a tile, or you can set a color. - -Grid: You can change the grid size, lines, turn off the grid snap, and change the grid shape. - -Miniatures: You can add new or remove miniatures and change mini properties and labels. - -Whiteboard: With the whiteboard you can draw lines or add text to the map. - -Fog: The fog layer hides the entire map from the prying eyes of players. -</text> -</nodehandler><nodehandler class="textctrl_handler" frame="400,400,452,36" icon="note" map="Traipse OpenRPG::User Manual" module="forms" name="Gametree Additions & Tips" version="1.0"><text hide_title="0" multiline="1" raw_mode="0" send_button="0"> With the new additions to the Game Tree using nodes has never been easier nor has it ever been more fluid. Included here is a list of the additions to the Game Tree referencing model as well as some tips on how to make the Game Tree work the way it was intended. +</nodehandler></nodehandler><nodehandler class="textctrl_handler" frame="400,400,452,36" icon="note" map="Traipse OpenRPG::User Manual::Game Tree" module="forms" name="Additions & Tips" version="1.0"><text hide_title="0" multiline="1" raw_mode="0" send_button="0"> With the new additions to the Game Tree using nodes has never been easier nor has it ever been more fluid. Included here is a list of the additions to the Game Tree referencing model as well as some tips on how to make the Game Tree work the way it was intended. Grid Nodes: Grid nodes are now reference-able with the coordinates of the grid. Example: !@Grid::(1,1)@! @@ -180,7 +193,7 @@ Text nodes also work great when you need to have story text at hand that you don't want to type out during play. Create chapters with folder nodes and add the adventure text to different nodes. You can then use a List Node or a Grid Node to reference the different chapters. -Bonus Node Included: A small book node with 1 Chapter and 3 Parts.</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,393,95" icon="note" map="Traipse OpenRPG::User Manual" module="forms" name="Node Referencing" version="1.0"><text hide_title="0" multiline="1" raw_mode="0" send_button="0"> Traipse node referencing is unlike other distributions of OpenRPG. The Game Tree mapping is a fluid map that changes with the location of your nodes. This allows you to create a reference node that will stay with your character sheet, and if you change the location of your character sheet the reference will still work. +Bonus Node Included: A small book node with 1 Chapter and 3 Parts.</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,393,95" icon="note" map="Traipse OpenRPG::User Manual::Game Tree" module="forms" name="Node Referencing" version="1.0"><text hide_title="0" multiline="1" raw_mode="0" send_button="0"> Traipse node referencing is unlike other distributions of OpenRPG. The Game Tree mapping is a fluid map that changes with the location of your nodes. This allows you to create a reference node that will stay with your character sheet, and if you change the location of your character sheet the reference will still work. (Note: Renaming your node causes problems with the tree mapping until you restart the software. You can just move the node and the software will reset the Game Tree map) @@ -232,7 +245,7 @@ Examples: !@Kammen-Pai::Cast::Ray of Frost@! -!@Kammen-Pai::Feat::Ability Focus@!</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,310,82" icon="note" map="Traipse OpenRPG::User Manual" module="forms" name="Setting up a Server" version="1.0"> +!@Kammen-Pai::Feat::Ability Focus@!</text></nodehandler></nodehandler><nodehandler class="tabber_handler" icon="labtop" map="Traipse OpenRPG::User Manual" module="containers" name="The Server" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,310,82" icon="note" map="Traipse OpenRPG::User Manual::The Server" module="forms" name="Setting up a Server" version="1.0"> <text multiline="1" send_button="0">In Traipse starting a server has never been easier. The setup is as easy as 1., 2., 3 1. You will need to first start the Server GUI or the basic text based Server at least once so your software creates the server_ini.xml files in your myfiles directory. You can start it once and quit. @@ -244,15 +257,13 @@ 3. This is the hardest step. You need to make sure your selected port is forwarded by your router and open to your firewall. That's it! You can now start the server and register it to the meta for all users to enjoy!</text> -</nodehandler><nodehandler class="textctrl_handler" icon="note" map="Traipse OpenRPG::User Manual" module="forms" name="Adding to the Manual" version="1.0"> - <text multiline="1" send_button="0">Do you see something that could be explained eaiser? Report the problem as a bug and it will be added to the manual.</text> -</nodehandler><nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::User Manual" module="forms" name="Release Notes" version="1.0"> +</nodehandler></nodehandler><nodehandler class="tabber_handler" frame="400,400,0,48" icon="browser" map="Traipse OpenRPG::User Manual" module="containers" name="Links" version="1.0"><nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::User Manual::Links" module="forms" name="Release Notes" version="1.0"> <link href="http://www.assembla.com/wiki/show/traipse" /> </nodehandler> - <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::User Manual" module="forms" name="Traipse User Guide" version="1.0"> + <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::User Manual::Links" module="forms" name="Traipse User Guide" version="1.0"> <link href="http://www.assembla.com/wiki/show/traipse/User_Manual" /> </nodehandler> - </nodehandler><nodehandler border="0" class="group_handler" cols="1" icon="goblin" map="Traipse OpenRPG" module="containers" name="Bonus Nodes" version="1.0"> + </nodehandler></nodehandler><nodehandler border="0" class="group_handler" cols="1" icon="goblin" map="Traipse OpenRPG" module="containers" name="Bonus Nodes" version="1.0"> <nodehandler class="form_handler" frame="514,464,307,57" height="600" icon="book" map="Traipse OpenRPG::Bonus Nodes" module="forms" name="Book" version="1.0" width="400"> <nodehandler class="listbox_handler" frame="400,400,0,48" icon="gear" map="Traipse OpenRPG::Bonus Nodes::Book" module="forms" name="Index" version="1.0"> <list hide_title="0" raw_mode="1" send_button="1" type="1"> @@ -322,10 +333,12 @@ <text multiline="1" send_button="1">Kobolds a plenty.</text> </nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 1" module="forms" name="Enc 1" version="1.0"> <text multiline="1" send_button="1">A Wandering Minotaur</text> -</nodehandler></nodehandler></nodehandler></nodehandler><nodehandler class="file_loader" icon="help" map="Traipse OpenRPG" module="core" name="Load Die Roller Notes" version="1.0"> +</nodehandler></nodehandler></nodehandler></nodehandler><nodehandler class="file_loader" icon="book" map="Traipse OpenRPG" module="core" name="Load User Manual" version="1.0"> + <file name="Traipse_User_Guide.xml" /> +</nodehandler><nodehandler class="file_loader" icon="d10" map="Traipse OpenRPG" module="core" name="Load Die Roller Notes" version="1.0"> <file name="die_roller_notes.xml" /> </nodehandler> - <nodehandler border="1" class="group_handler" cols="1" icon="gear" map="Traipse OpenRPG" module="containers" name="Templates" status="useful" version="1.0"> + <nodehandler border="1" class="group_handler" cols="1" icon="grid" map="Traipse OpenRPG" module="containers" name="Templates" status="useful" version="1.0"> <nodehandler border="1" class="group_handler" cols="1" icon="knight" map="Traipse OpenRPG::Templates" module="containers" name="PC Sheets" version="1.0"> <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="Create 4e PC Sheet" version="1.0"> <file name="4e_char_sheet.xml" /> @@ -372,16 +385,16 @@ <file name="form.xml" /> </nodehandler> </nodehandler> - <nodehandler border="1" class="group_handler" cols="1" icon="gear" map="Traipse OpenRPG::Templates" module="containers" name="Tools" status="useful" version="1.0"> - <nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Tools" module="core" name="Create New Die Macro" version="1.0"> - <file name="die_macro.xml" /> - </nodehandler><nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Tools" module="core" name="Create New Chat Macro" version="1.0"> + <nodehandler border="1" class="group_handler" cols="1" icon="grenade" map="Traipse OpenRPG::Templates" module="containers" name="Tools" status="useful" version="1.0"> + <nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Tools" module="core" name="Create File Loader" version="1.0"> + <file name="file_loader.xml" /> + </nodehandler><nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Tools" module="core" name="Create New Chat Macro" version="1.0"> <file name="macro.xml" /> </nodehandler> <nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Tools" module="core" name="Create New Miniature Library Tool" version="1.0"> <file name="minlib.xml" /> </nodehandler> - <nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Tools" module="core" name="Create remote node loader" version="1.0"> + <nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Tools" module="core" name="Create Remote Node Loader" version="1.0"> <file name="urloader.xml" /> </nodehandler> </nodehandler>