Mercurial > traipse_dev
comparison orpg/tools/InterParse.py @ 236:9230a33defd9 beta
Traipse Beta 'OpenRPG' {100616-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Closing/Closed)
New Features:
New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order
New to Server GUI, can now clear log
Updates:
Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence.
Update to Browser Server window. Display rooms with ' " & cleaner
Update to Server. Handles ' " & cleaner.
Fixes:
Fix to InterParse that was causing an Infernal Loop with Namespace Internal
Fix to XML data, removed old Minidom and switched to Element Tree
Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread
Fix to metaservers.xml file not being created
Fix to Single and Double quotes in Whiteboard text
Fix to Background images not showing when using the Image Server
Fix to Duplicate chat names appearing
Fix to Server GUI's logging output
Fix to FNB.COLORFUL_TABS bug.
author | sirebral |
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date | Wed, 16 Jun 2010 03:06:20 -0500 |
parents | bb7b9648792c |
children | b44dad398833 |
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226:b29454610f36 | 236:9230a33defd9 |
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47 def ParseLogic(self, s, node): | 47 def ParseLogic(self, s, node): |
48 'Nodes now parse through ParsLogic. Easily add new parse rules right here!!' | 48 'Nodes now parse through ParsLogic. Easily add new parse rules right here!!' |
49 s = self.NameSpaceE(s) | 49 s = self.NameSpaceE(s) |
50 s = self.NameSpaceI(s, node) | 50 s = self.NameSpaceI(s, node) |
51 s = self.NodeMap(s, node) | 51 s = self.NodeMap(s, node) |
52 s = self.NodeParent(s, node.get('map')) | 52 s = self.NodeParent(s, node) |
53 return s | 53 return s |
54 | 54 |
55 def Normalize(self, s, tab): | 55 def Normalize(self, s, tab): |
56 for plugin_fname in tab.activeplugins.keys(): | 56 for plugin_fname in tab.activeplugins.keys(): |
57 plugin = tab.activeplugins[plugin_fname] | 57 plugin = tab.activeplugins[plugin_fname] |
157 references syntax for the game tree is confusing, so I dropped this in there without telling | 157 references syntax for the game tree is confusing, so I dropped this in there without telling |
158 anyone. Using !" :: "! will allow you to use an internal namespace from within another internal | 158 anyone. Using !" :: "! will allow you to use an internal namespace from within another internal |
159 namespace -- TaS, Prof. Ebral""" | 159 namespace -- TaS, Prof. Ebral""" |
160 reg2 = re.compile("(!=(.*?)=!)") | 160 reg2 = re.compile("(!=(.*?)=!)") |
161 matches = reg1.findall(s) + reg2.findall(s) | 161 matches = reg1.findall(s) + reg2.findall(s) |
162 tree_map = node.get('map') | 162 try: tree_map = node.get('map') |
163 except: return node | |
163 for i in xrange(0,len(matches)): | 164 for i in xrange(0,len(matches)): |
164 ## Build the new tree_map | 165 ## Build the new tree_map |
165 new_map = tree_map.split('::') | 166 new_map = tree_map.split('::') |
166 find = matches[i][1].split('::') | 167 find = matches[i][1].split('::') |
167 ## Backwards Reference the Parent Children | 168 ## Backwards Reference the Parent Children |
168 node = self.get_node(new_map) | 169 node = self.get_node(new_map) |
169 newstr = self.LocationCheck(node, tree_map, new_map, find) | 170 newstr = self.LocationCheck(node, tree_map, new_map, find) |
170 s = s.replace(matches[i][0], newstr, 1) | 171 s = s.replace(matches[i][0], newstr, 1) |
171 s = self.ParseLogic(s, node) | 172 s = self.NodeMap(s, node) |
173 s = self.NodeParent(s, node) | |
172 return s | 174 return s |
173 | 175 |
174 def NameSpaceE(self, s): | 176 def NameSpaceE(self, s): |
175 reg = re.compile("(!&(.*?)&!)") | 177 reg = re.compile("(!&(.*?)&!)") |
176 matches = reg.findall(s) | 178 matches = reg.findall(s) |
229 s = s.replace(matches[i][0], newstr, 1) | 231 s = s.replace(matches[i][0], newstr, 1) |
230 s = self.Node(s) | 232 s = self.Node(s) |
231 s = self.NodeParent(s, tree_map) | 233 s = self.NodeParent(s, tree_map) |
232 return s | 234 return s |
233 | 235 |
234 def NodeParent(self, s, tree_map): | 236 def NodeParent(self, s, node): |
235 """Parses player input for embedded nodes rolls""" | 237 """Parses player input for embedded nodes rolls""" |
238 if node == 'Invalid Reference!': return node | |
239 tree_map = node.get('map') | |
236 cur_loc = 0 | 240 cur_loc = 0 |
237 reg = re.compile("(!#(.*?)#!)") | 241 reg = re.compile("(!#(.*?)#!)") |
238 matches = reg.findall(s) | 242 matches = reg.findall(s) |
239 for i in xrange(0,len(matches)): | 243 for i in xrange(0,len(matches)): |
240 ## Build the new tree_map | 244 ## Build the new tree_map |