Mercurial > traipse_dev
comparison orpg/networking/gsclient.py @ 124:8827271fbe1b alpha
Traipse Alpha 'OpenRPG' {091001-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary (Cleaning up for Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
Happy Halloween!
author | sirebral |
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date | Sun, 01 Nov 2009 11:36:14 -0600 |
parents | 9314d63c0941 |
children | fba298d65cf8 |
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123:174658f839c0 | 124:8827271fbe1b |
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27 # | 27 # |
28 | 28 |
29 from __future__ import with_statement | 29 from __future__ import with_statement |
30 __version__ = "$Id: gsclient.py,v 1.53 2007/10/25 21:49:34 digitalxero Exp $" | 30 __version__ = "$Id: gsclient.py,v 1.53 2007/10/25 21:49:34 digitalxero Exp $" |
31 | 31 |
32 import meta_server_lib | |
33 #import orpg.tools.orpg_settings | |
34 import orpg.tools.rgbhex | |
35 import traceback | |
36 | |
32 from orpg.dirpath import dir_struct | 37 from orpg.dirpath import dir_struct |
33 from orpg.orpg_windows import * | 38 from orpg.orpg_windows import * |
34 import meta_server_lib | 39 from orpg.tools.validate import validate |
35 import orpg.tools.orpg_settings | 40 from orpg.orpgCore import component |
36 from orpg.tools.orpg_settings import settings | 41 from orpg.tools.orpg_settings import settings |
37 import orpg.tools.rgbhex | 42 from orpg.tools.orpg_log import debug |
38 from orpg.orpgCore import component | |
39 import traceback | |
40 from orpg.tools.validate import validate | |
41 | 43 |
42 from xml.etree.ElementTree import ElementTree, Element | 44 from xml.etree.ElementTree import ElementTree, Element |
43 from xml.etree.ElementTree import fromstring, tostring | 45 from xml.etree.ElementTree import fromstring, tostring |
44 | 46 |
45 gs_host = 1 | 47 gs_host = 1 |
80 if int(room1) > int(room2): return 1 | 82 if int(room1) > int(room2): return 1 |
81 elif int(room1) < int(room2): return -1 | 83 elif int(room1) < int(room2): return -1 |
82 return 0 | 84 return 0 |
83 | 85 |
84 class game_server_panel(wx.Panel): | 86 class game_server_panel(wx.Panel): |
87 ##debug() | |
85 def __init__(self,parent): | 88 def __init__(self,parent): |
86 wx.Panel.__init__(self, parent, -1) | 89 wx.Panel.__init__(self, parent, -1) |
87 self.parent = parent | 90 self.parent = parent |
88 self.password_manager = component.get('password_manager') | 91 self.password_manager = component.get('password_manager') |
89 self.frame = component.get('frame') | 92 self.frame = component.get('frame') |
90 self.session = component.get('session') | 93 self.session = component.get('session') |
91 #self.xml = component.get('xml') #Not used?? | |
92 self.serverNameSet = 0 | 94 self.serverNameSet = 0 |
93 self.last_motd = "" | 95 self.last_motd = "" |
94 self.buttons = {} | 96 self.buttons = {} |
95 self.texts = {} | 97 self.texts = {} |
96 self.svrList = [] | 98 self.svrList = [] |
97 self.build_ctrls() | 99 self.build_ctrls() |
98 self.bookmarks() | 100 self.bookmarks() |
99 self.refresh_server_list() | 101 self.refresh_server_list() |
100 self.refresh_room_list() | 102 self.refresh_room_list() |
101 self.build_bookmark_menu() | 103 self.build_bookmark_menu() |
102 | 104 |
103 def build_ctrls(self): | 105 def build_ctrls(self): |
104 ## Section Sizers (with frame edges and text captions) | 106 ## Section Sizers (with frame edges and text captions) |
105 self.box_sizers = {} | 107 self.box_sizers = {} |
351 if (id == self.texts["address"].GetValue()) and (self.cur_server_index >= 0): | 353 if (id == self.texts["address"].GetValue()) and (self.cur_server_index >= 0): |
352 #print "ADDRESS id = ", id, "index = ", self.cur_server_index | 354 #print "ADDRESS id = ", id, "index = ", self.cur_server_index |
353 self.cur_server_index = -1 | 355 self.cur_server_index = -1 |
354 evt.Skip() | 356 evt.Skip() |
355 | 357 |
356 def add_room(self,data): | 358 def add_room(self, data): |
359 #debug() | |
357 i = self.room_list.GetItemCount() | 360 i = self.room_list.GetItemCount() |
358 if (data[2]=="1") or (data[2]=="True"): pwd="yes" | 361 if (data[2]=="1") or (data[2]=="True"): pwd="yes" |
359 else: pwd="no" | 362 else: pwd="no" |
360 self.room_list.InsertStringItem(i,data[1]) | 363 self.room_list.InsertStringItem(i,data[1]) |
361 self.room_list.SetStringItem(i,1,data[3]) | 364 self.room_list.SetStringItem(i,1,data[3]) |
362 self.room_list.SetStringItem(i,2,pwd) | 365 self.room_list.SetStringItem(i,2,pwd) |
363 self.room_list.SetItemData(i,int(data[0])) | 366 self.room_list.SetItemData(i,int(data[0])) |
364 self.refresh_room_list() | 367 self.refresh_room_list() |
365 | 368 |
366 def del_room(self, data): | 369 def del_room(self, data): |
370 #debug(data) | |
367 i = self.room_list.FindItemData(-1, int(data[0])) | 371 i = self.room_list.FindItemData(-1, int(data[0])) |
368 self.room_list.DeleteItem(i) | 372 self.room_list.DeleteItem(i) |
369 self.refresh_room_list() | 373 self.refresh_room_list() |
370 | 374 |
371 def update_room(self,data): | 375 def update_room(self, data): |
372 i = self.room_list.FindItemData(-1,int(data[0])) | 376 i = self.room_list.FindItemData(-1,int(data[0])) |
373 if data[2]=="1" : pwd="yes" | 377 if data[2]=="1" : pwd="yes" |
374 else: pwd="no" | 378 else: pwd="no" |
375 self.room_list.SetStringItem(i,0,data[1]) | 379 self.room_list.SetStringItem(i,0,data[1]) |
376 self.room_list.SetStringItem(i,1,data[3]) | 380 self.room_list.SetStringItem(i,1,data[3]) |
377 self.room_list.SetStringItem(i,2,pwd) | 381 self.room_list.SetStringItem(i,2,pwd) |
378 self.refresh_room_list() | 382 self.refresh_room_list() |
379 | 383 |
380 def set_cur_room_text(self,name): | 384 def set_cur_room_text(self, name): |
381 pass | 385 pass |
382 #self.texts["cur_room"].SetLabel(name) | 386 #self.texts["cur_room"].SetLabel(name) |
383 #self.sizers["room"].Layout() | 387 #self.sizers["room"].Layout() |
384 | 388 |
385 def set_lobbybutton(self,allow): | 389 def set_lobbybutton(self, allow): |
386 self.buttons['gs_join_lobby'].Enable(allow) | 390 self.buttons['gs_join_lobby'].Enable(allow) |
387 | 391 |
388 def set_connected(self,connected): | 392 def set_connected(self, connected): |
389 self.buttons['gs_connect'].Enable(not connected) | 393 self.buttons['gs_connect'].Enable(not connected) |
390 self.buttons['gs_disconnect'].Enable(connected) | 394 self.buttons['gs_disconnect'].Enable(connected) |
391 self.buttons['gs_join_room'].Enable(connected) | 395 self.buttons['gs_join_room'].Enable(connected) |
392 self.buttons['gs_create_room'].Enable(connected) | 396 self.buttons['gs_create_room'].Enable(connected) |
393 if not connected: | 397 if not connected: |
433 self.frame.closed_confirmed() | 437 self.frame.closed_confirmed() |
434 | 438 |
435 def gs_close(self, evt): | 439 def gs_close(self, evt): |
436 self.parent.OnMB_GameServerBrowseServers() | 440 self.parent.OnMB_GameServerBrowseServers() |
437 | 441 |
438 | |
439 def refresh_room_list(self): | 442 def refresh_room_list(self): |
440 self.room_list.DeleteAllItems() | 443 self.room_list.DeleteAllItems() |
441 address = self.texts["address"].GetValue() | 444 address = self.texts["address"].GetValue() |
442 try: cadder = self.session.host_server | 445 try: cadder = self.session.host_server |
443 except: cadder = '' | 446 except: cadder = '' |
481 if len(node_list): | 484 if len(node_list): |
482 length = len(node_list) | 485 length = len(node_list) |
483 part = 0 | 486 part = 0 |
484 partLength = 1.0/length | 487 partLength = 1.0/length |
485 for n in node_list: | 488 for n in node_list: |
486 #if n.hasAttribute('id') and n.hasAttribute('name') and n.hasAttribute('num_users') and n.hasAttribute('address') and n.hasAttribute('port'): | 489 #if n.get('id') and n.get('name') and n.get('num_users') and n.get('address') and n.get('port'): |
487 self.svrList.append(server_instance(n.get('id'), n.get('name'), | 490 self.svrList.append(server_instance(n.get('id'), n.get('name'), |
488 n.get('num_users'), n.get('address'), | 491 n.get('num_users'), n.get('address'), |
489 n.get('port'))) | 492 n.get('port'))) |
490 address = n.get('address') + ':' + n.get('port') | 493 address = n.get('address') + ':' + n.get('port') |
491 self.rmList[address] = [] | 494 self.rmList[address] = [] |
624 | 627 |
625 #--------------------------------------------------------- | 628 #--------------------------------------------------------- |
626 # [START] Snowdog: Updated Game Server Window 12/02 | 629 # [START] Snowdog: Updated Game Server Window 12/02 |
627 #--------------------------------------------------------- | 630 #--------------------------------------------------------- |
628 | 631 |
629 def on_size(self,evt): | 632 def on_size(self, evt): |
630 # set column widths for room list | 633 # set column widths for room list |
631 # set column widths for server list | 634 # set column widths for server list |
632 pass | 635 pass |
633 | 636 |
634 #--------------------------------------------------------- | 637 #--------------------------------------------------------- |