comparison orpg/gametree/nodehandlers/core.py @ 242:72e0cce81a47 beta

Traipse Beta 'OpenRPG' {100817-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Closing/Closed) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order New to Server GUI, can now clear log New Earthdawn Dieroller Updates: Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence. Update to Browser Server window. Display rooms with ' " & cleaner Update to Server. Handles ' " & cleaner Update to Dieroller. Cleaner, more effecient expression system Update to Hidden Die plugin, allows for non standard dice rolls Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to metaservers.xml file not being created Fix to Single and Double quotes in Whiteboard text Fix to Background images not showing when using the Image Server Fix to Duplicate chat names appearing Fix to Server GUI's logging output Fix to FNB.COLORFUL_TABS bug Fix to Gametree for XSLT Sheets Fix to Gametree for locating gametree files Fix to Send to Chat from Gametree
author sirebral
date Tue, 17 Aug 2010 14:53:04 -0500
parents 9230a33defd9
children 3bbfd84619c0
comparison
equal deleted inserted replaced
241:6919a88b788c 242:72e0cce81a47
212 212
213 def on_send_to_map(self,evt): 213 def on_send_to_map(self,evt):
214 pass 214 pass
215 215
216 def on_send_to_chat(self,evt): 216 def on_send_to_chat(self,evt):
217 self.chat.ParsePost(self.tohtml(),True,True) 217 Parse.Post(self.tohtml(),False)
218 218
219 def on_drop(self, evt): 219 def on_drop(self, evt):
220 drag_obj = self.tree.drag_obj 220 drag_obj = self.tree.drag_obj
221 if drag_obj == self or self.tree.is_parent_node(self.mytree_node, drag_obj.mytree_node): 221 if drag_obj == self or self.tree.is_parent_node(self.mytree_node, drag_obj.mytree_node):
222 return 222 return