comparison orpg/dieroller/hackmaster.py @ 0:4385a7d0efd1 grumpy-goblin

Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
author sirebral
date Tue, 14 Jul 2009 16:41:58 -0500
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children 449a8900f9ac
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-1:000000000000 0:4385a7d0efd1
1 #!/usr/bin/env python
2 # Copyright Not Yet, see how much I trust you
3 #
4 # openrpg-dev@lists.sourceforge.net
5 #
6 # This program is free software; you can redistribute it and/or modify
7 # it under the terms of the GNU General Public License as published by
8 # the Free Software Foundation; either version 2 of the License, or
9 # (at your option) any later version.
10 #
11 # This program is distributed in the hope that it will be useful,
12 # but WITHOUT ANY WARRANTY; without even the implied warranty of
13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 # GNU General Public License for more details.
15 #
16 # You should have received a copy of the GNU General Public License
17 # along with this program; if not, write to the Free Software
18 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
19 # --
20 #
21 # File: hackmaster.py
22 # Author: Ric Soard
23 # Maintainer:
24 # Version:
25 # $Id: hackmaster.py,v 0.4 2003/08/12
26 #
27 # Description: special die roller for HackMaster(C)(TM) RPG
28 # has penetration damage - .damage(bonus,honor)
29 # has attack - .attack(bonus, honor)
30 # has severity .severity(honor)
31 # has help - .help()
32 #
33 #
34 import random
35 from die import *
36
37 __version__ = "$Id: hackmaster.py,v 1.8 2006/11/15 12:11:22 digitalxero Exp $"
38
39 #hackmaster Class basically passes into functional classes
40 class hackmaster(std):
41 def __init__(self,source=[]):
42 std.__init__(self,source)
43
44 def damage(self, mod, hon):
45 return HMdamage(self, mod, hon)
46
47 def attack(self, mod, hon):
48 return HMattack(self, mod, hon)
49
50 def help(self):
51 return HMhelp(self)
52
53 def severity(self, honor):
54 return HMSeverity(self, honor)
55
56
57 # HM Damage roller - rolles penetration as per the PHB - re-rolles on max die - 1, adds honor to the penetration rolls
58 # and this appears to be invisible to the user ( if a 4 on a d4 is rolled a 3 will appear and be followed by another
59 # die. if High honor then a 4 will appear followed by a another die.
60 class HMdamage(std):
61 def __init__(self,source=[], mod = 0, hon = 0):
62 std.__init__(self,source)
63 self.mod = mod
64 self.hon = hon
65 self.check_pen()
66 #here we roll the mod die
67 self.append(static_di(self.mod))
68 #here we roll the honor die
69 self.append(static_di(self.hon))
70
71 def damage(mod = 0, hon = 0):
72 self.mod = mod
73 self.hon = hon
74
75 # This function is called by default to display the die string to the chat window.
76 # Our die string attempts to explain the results
77 def __str__(self):
78 myStr = "Damage "
79 myStr += "[Damage Roll, Modifiers, Honor]: " + " [" + str(self.data[0])
80 for a in self.data[1:]:
81 myStr += ","
82 myStr += str(a)
83 myStr += "] = (" + str(self.sum()) + ")"
84
85 return myStr
86
87 # This function checks to see if we need to reroll for penetration
88 def check_pen(self):
89 for i in range(len(self.data)):
90 if self.data[i].lastroll() >= self.data[i].sides:
91 self.pen_roll(i)
92
93 #this function rolls the penetration die, and checks to see if it needs to be re-rolled again.
94 def pen_roll(self,num):
95 result = int(random.uniform(1,self.data[num].sides+1))
96 self.data[num].value += (result - 1 + self.hon)
97 self.data[num].history.append(result - 1 + self.hon)
98 if result >= self.data[num].sides:
99 self.pen_roll(num)
100
101 # this function rolls for the HM Attack. the function checks for a 20 and displays critical, and a 1
102 # and displays fumble
103 class HMattack(std):
104 def __init__(self, source=[], mod = 0, base_severity = 0, hon = 0, size = 0):
105 std.__init__(self,source)
106 self.size = size
107 self.mod = mod
108 self.base_severity = base_severity
109 self.hon = hon
110 self.fumble = 0
111 self.crit = 0
112 self.check_crit()
113 #this is a static die that adds the modifier
114 self.append(static_di(self.mod))
115 #this is a static die that adds honor, we want high rolls so it's +1
116 self.append(static_di(self.hon))
117
118
119 def check_crit(self):
120 if self.data[0] == self.data[0].sides:
121 self.crit = 1
122 if self.data[0] == 1:
123 self.fumble = 1
124
125
126 #this function is the out put to the chat window, it basicaly just displays the roll unless
127 #it's a natural 20, or a natural 1
128 def __str__(self):
129 if self.crit > 0:
130 myStr = "Critical Hit!!: "
131 elif self.fumble > 0:
132 myStr = "FUMBLE!!"
133 else:
134 myStr = "To Hit:"
135 myStr += "[To Hit Roll, Modifiers, Honor]" + " [" + str(self.data[0])
136 for a in self.data[1:]:
137 myStr += ","
138 myStr += str(a)
139 myStr += "] = (" + str(self.sum()) + ")"
140 return myStr
141
142 class HMhelp(std):
143 def __init__(self,source=[]):
144 std.__init__(self,source)
145 self.source = source
146
147 def __str__(self):
148 myStr = " <br /> .attack(Bonus, Honor): <br />"
149 myStr += " The attack roll rolles the dice and adds your bonus <br />"
150 myStr += " and honor modifier and returns you final roll. <br />"
151 myStr += " On a natural 20 the dieroller displays Critical Hit!! <br />"
152 myStr += " On a natural 1 the dieroller displays FUMBLE!! <br />"
153 myStr += " Example A 1st level fighter with +1 to hit and a +2 sword and High Honor <br />"
154 myStr += " would roll [1d20.attack(3,1)] <br />"
155 myStr += " .damage(Bonus, Honor): <br />"
156 myStr += " The damage roll rolls the dice and rerolls on a max roll for <br />"
157 myStr += " penetration damage, the penetration die is -1 and is rerolled on a max roll <br />"
158 myStr += " The roller returns the damage dice, monidifiers, and honor <br />"
159 myStr += " Example A magic-user uses a quaterstaff +1 with high honor, he would roll <br />"
160 myStr += " [1d6.damage(1,1)] <br />"
161 myStr += " .severity(honor): <br />"
162 myStr += " the severity is for critical hit resolution - the character rolls <br />"
163 myStr += " a d8 and adds honor bonus. the die is rerolled on natural 8 and natural 1 with a -1 modifier <br />"
164 myStr += " on an 8 the reroll is added on a 1 the reroll is subtracted <br />"
165 myStr += " Example [1d8.severity(1)] <br />"
166 myStr += " .help() : <br />"
167 myStr += " displays this message <br />"
168
169 return myStr
170
171 # the severity roll is for critical resolution. The die is rerolled and added
172 #on a natural 8 and rerolled and subtracted on a 1
173 class HMSeverity(std):
174 def __init__(self, source =[], honor=0):
175 std.__init__(self,source)
176 self.source = source
177 self.hon = honor
178 self.data = []
179 self.append(di(8))
180 self.CheckReroll()
181 self.append(static_di(self.hon))
182
183
184 def __str__(self):
185 myStr = "[Severity Dice, Honor]" + " [" + str(self.data[0])
186 for a in self.data[1:]:
187 myStr += ","
188 myStr += str(a)
189 myStr += "] = (" + str(self.sum()) + ")"
190 return myStr
191
192 def CheckReroll(self):
193 if self.data[0] == self.data[0].sides:
194 self.crit_chain(0,1)
195 if self.data[0] == 1:
196 self.crit_chain(0,-1)
197
198 #this function needes moved for severity
199 def crit_chain(self,num,neg):
200 result = int(random.uniform(1,self.data[num].sides+1))
201 self.data[num].value += (((result - 1) * neg) + self.hon)
202 self.data[num].history.append(((result - 1) * neg) + self.hon)
203 if result >= self.data[num].sides:
204 self.crit_chain(num,1)
205 if result == 1:
206 self.crit_chain(num,-1)