Mercurial > traipse_dev
comparison orpg/tools/orpg_settings.py @ 183:0d9b746b5751 beta
Traipse Beta 'OpenRPG' {100115-00}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
Dieroller structure from Core
New DieRoller portability for odd Dice
Added 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)].
Included for Mythos roller also
New Warhammer FRPG Die Roller (Special thanks to Puu-san for the
support)
New EZ_Tree Reference system. Push a button, Traipse the tree, get a
reference (Beta!)
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fix to Whiteboard ID to prevent random line or text deleting.
Fixes to Server, Remote Server, and Server GUI
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and now reactive settings when Ok is
pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
Fix made Image Fetching. New fetching image and new failed image
Modified ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
author | sirebral |
---|---|
date | Fri, 15 Jan 2010 23:01:42 -0600 |
parents | ff48c2741fe7 |
children | 13054be69834 |
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172:8834425a85b0 | 183:0d9b746b5751 |
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127 component.add("tabbedWindows", tabbedwindows) | 127 component.add("tabbedWindows", tabbedwindows) |
128 rgbconvert = RGBHex() | 128 rgbconvert = RGBHex() |
129 | 129 |
130 for i in xrange(0,len(self.changes)): | 130 for i in xrange(0,len(self.changes)): |
131 self.settings.set_setting(self.changes[i][0], self.changes[i][1]) | 131 self.settings.set_setting(self.changes[i][0], self.changes[i][1]) |
132 top_frame = component.get('frame') | |
133 | 132 |
134 ## Settings are now reactive and organized ## | 133 ## Settings are now reactive and organized ## |
135 ok = {'IdleStatusAlias': self.chat.chat_cmds.on_status, | 134 ok = {'IdleStatusAlias': self.chat.chat_cmds.on_status, |
136 'dieroller': self.dieroller_ok, | 135 'dieroller': self.dieroller_ok, |
137 'defaultfontsize': self.font_ok, | 136 'defaultfontsize': self.font_ok, |
184 | 183 |
185 def dieroller_ok(self, changes): | 184 def dieroller_ok(self, changes): |
186 rm = component.get('DiceManager') | 185 rm = component.get('DiceManager') |
187 try: | 186 try: |
188 rm.setRoller(changes) | 187 rm.setRoller(changes) |
189 self.chat.SystemPost('You have changed your die roller to the <b>"' + rm.getRoller.name + '"</b> roller.') | 188 self.chat.SystemPost('You have changed your die roller to the <b>"' + rm.getRoller() + '"</b> roller.') |
190 except: | 189 except Exception, e: |
190 print e | |
191 rm.setRoller('std') | 191 rm.setRoller('std') |
192 self.settings.change('dieroller', 'std') | 192 self.settings.change('dieroller', 'std') |
193 self.chat.SystemPost('<b>"' + changes + '"</b> is an invalid roller. Setting roller to <b>"std"</b>') | 193 self.chat.SystemPost('<b>"' + changes + '"</b> is an invalid roller. Setting roller to <b>"std"</b>') |
194 | 194 |
195 def colortree_ok(self, changes): | 195 def colortree_ok(self, changes): |
196 top_frame = component.get('frame') | |
196 if changes == '1': | 197 if changes == '1': |
197 top_frame.tree.SetBackgroundColour(self.settings.get_setting('bgcolor')) | 198 top_frame.tree.SetBackgroundColour(self.settings.get_setting('bgcolor')) |
198 top_frame.tree.SetForegroundColour(self.settings.get_setting('textcolor')) | 199 top_frame.tree.SetForegroundColour(self.settings.get_setting('textcolor')) |
199 top_frame.tree.Refresh() | 200 top_frame.tree.Refresh() |
200 top_frame.players.SetBackgroundColour(self.settings.get_setting('bgcolor')) | 201 top_frame.players.SetBackgroundColour(self.settings.get_setting('bgcolor')) |
217 self.chat.chatwnd.scroll_down() | 218 self.chat.chatwnd.scroll_down() |
218 | 219 |
219 def text_ok(self, changes): | 220 def text_ok(self, changes): |
220 self.chat.chatwnd.SetPage(self.chat.ResetPage()) | 221 self.chat.chatwnd.SetPage(self.chat.ResetPage()) |
221 self.chat.chatwnd.scroll_down() | 222 self.chat.chatwnd.scroll_down() |
223 top_frame = component.get('frame') | |
222 if self.settings.get_setting('ColorTree') == '1': | 224 if self.settings.get_setting('ColorTree') == '1': |
223 top_frame.tree.SetBackgroundColour(self.settings.get_setting('bgcolor')) | 225 top_frame.tree.SetBackgroundColour(self.settings.get_setting('bgcolor')) |
224 top_frame.tree.SetForegroundColour(self.settings.get_setting('textcolor')) | 226 top_frame.tree.SetForegroundColour(self.settings.get_setting('textcolor')) |
225 top_frame.tree.Refresh() | 227 top_frame.tree.Refresh() |
226 top_frame.players.SetBackgroundColour(self.settings.get_setting('bgcolor')) | 228 top_frame.players.SetBackgroundColour(self.settings.get_setting('bgcolor')) |