annotate orpg/templates/default_tree.xml @ 82:2fa8bd6785a5 ornery-dev

TerminalWriter's colors are nice, but if no debug console is open it causes the software to look for one until a recursion error is created. Crash reports are sent to the debug console and a pop-up tells the user one has happened. Fix to chat window from SnowDog.
author sirebral
date Thu, 27 Aug 2009 00:51:22 -0500
parents 4385a7d0efd1
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1
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2 <gametree version="1.0">
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3 <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Behir (Example Sheet)" version="1.0">
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4 <nodehandler class="form_handler" icon="form" module="forms" name="Details" version="1.0">
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5 <form height="500" width="400"/>
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6 <nodehandler class="textctrl_handler" icon="note" module="forms" name="Name" version="1.0">
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7 <text multiline="0" send_button="0">Behir</text>
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8 </nodehandler>
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9 <nodehandler class="textctrl_handler" icon="note" module="forms" name="HD" version="1.0">
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10 <text multiline="0" send_button="0">9d10+45 (94 hp)</text>
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11 </nodehandler>
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12 <nodehandler class="textctrl_handler" icon="note" module="forms" name="Speed" version="1.0">
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13 <text multiline="0" send_button="0">40 ft., climb 15 ft</text>
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14 </nodehandler>
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15 <nodehandler class="textctrl_handler" icon="note" module="forms" name="AC" version="1.0">
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16 <text multiline="0" send_button="0">16 (-2 size, +1 Dex, +7 natural)</text>
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17 </nodehandler>
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18 <nodehandler class="textctrl_handler" icon="note" module="forms" name="Face Reach" version="1.0">
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19 <text multiline="0" send_button="0">10 ft. by 30 ft./10 ft.</text>
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20 </nodehandler>
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21 <nodehandler class="textctrl_handler" icon="note" module="forms" name="Feats" version="1.0">
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22 <text multiline="0" send_button="0">Cleave, Power Attack</text>
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23 </nodehandler>
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24 <nodehandler class="listbox_handler" icon="gear" module="forms" name="Skills" version="1.0">
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25 <list send_button="1" type="1">
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26 <option selected="0" value="0">Climb [1d20+18]</option>
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27 <option selected="0" value="0">Hide [1d20+5]</option>
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28 <option selected="1" value="0">Spot [1d20+7]</option>
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29 </list>
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30 </nodehandler>
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31 <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Abilities" version="1.0">
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32 <grid autosize="1" border="1">
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33 <row version="1.0">
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34 <cell>Str</cell>
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35 <cell>28</cell>
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36 </row>
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37 <row version="1.0">
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38 <cell>Dex</cell>
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39 <cell>13</cell>
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40 </row>
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41 <row version="1.0">
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42 <cell>Con</cell>
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43 <cell>21</cell>
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44 </row>
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45 <row version="1.0">
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46 <cell>Int</cell>
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47 <cell>7</cell>
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48 </row>
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49 <row version="1.0">
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50 <cell>Wis</cell>
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51 <cell>14</cell>
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52 </row>
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53 <row version="1.0">
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54 <cell>Cha</cell>
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55 <cell>12</cell>
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56 </row>
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57 </grid>
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58 <macros>
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59 <macro name=""/>
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60 </macros>
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61 </nodehandler>
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62 </nodehandler>
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63 <nodehandler class="form_handler" icon="form" module="forms" name="Combat Rolls" version="1.0">
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64 <form height="300" width="400"/>
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65 <nodehandler class="textctrl_handler" icon="note" module="forms" name="Current HP" version="1.0">
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66 <text multiline="0" send_button="0">text</text>
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67 </nodehandler>
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68 <nodehandler class="textctrl_handler" icon="d20" module="forms" name="Initiative" version="1.0">
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69 <text multiline="0" send_button="1">[1d20+1]</text>
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70 </nodehandler>
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71 <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attacks" version="1.0">
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72 <list send_button="1" type="3">
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73 <option selected="0" value="0">Bite [1d20+15], Damage [2d4+8]</option>
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74 <option selected="0" value="0">Claw [1d20+10], Damage [1d4+4]</option>
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75 <option selected="0" value="0">Claw [1d20+10], Damage [1d4+4]</option>
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76 </list>
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77 </nodehandler>
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78 <nodehandler class="listbox_handler" icon="gear" module="forms" name="Saving Throws" version="1.0">
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79 <list send_button="1" type="1">
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80 <option selected="1" value="0">Will Power [1d20+5]</option>
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81 <option selected="0" value="0">Relex [1d20+7]</option>
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82 <option selected="0" value="0">Fortitude [1d20+11]</option>
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83 </list>
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84 </nodehandler>
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85 </nodehandler>
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86 <nodehandler class="textctrl_handler" icon="note" module="forms" name="Combat Info" version="1.0">
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87 <text multiline="1" send_button="1">A behir usually bites and grabs its prey first, then either swallows or constricts the opponent. If beset by a large number of foes, it uses its breath weapon.
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88
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89 Breath Weapon (Su): Line of lightning 5 feet wide, 5 feet high, and 20 feet long, once a minute; damage 7d6, Reflex half DC 19.
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90
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91 Improved Grab (Ex): To use this ability, the behir must hit with its bite attack. If it gets a hold, it can attempt to swallow or constrict the opponent.
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92
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93 Swallow Whole (Ex): A behir can try to swallow a grabbed Medium-size or smaller opponent by making a successful grapple check. A behir that swallows an opponent can use its Cleave feat to bite and grab another opponent. The swallowed creature takes 2d8+8 points of crushing damage and 8 points of acid damage per round from the behirs gizzard. A swallowed creature can also cut its way out by using claws or a Small or Tiny slashing weapon to deal 25 points of damage to the gizzard (AC 20). Once the creature exits, muscular action closes the hole; another swallowed opponent must again cut its own way out.
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94
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95 The behirs gizzard can hold two Medium-size, four Small, eight Tiny, sixteen Diminutive, or thirty-two Fine or smaller opponents.
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96
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97 Constrict (Ex): A behir deals 2d8+8 damage with a successful grapple check against Gargantuan or smaller creatures. It can use its claws against the grappled foe as well.
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98
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99 </text>
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100 </nodehandler>
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101 </nodehandler>
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102 </gametree>