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1 <nodehandler class="tabber_handler" frame="400,400,358,183" icon="tabber" map="Group" module="containers" name="4e PC Sheet" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,336,156" icon="note" map="4e PC Sheet" module="forms" name="Using the 4e Node" version="1.0"><text hide_title="0" multiline="1" raw_mode="1" send_button="0">Because the GPL absorbs material that uses it, even secondary material .. this node is designed to be as generic as possible.
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2
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3 Explinations on how to use will be included.</text></nodehandler><nodehandler class="listbox_handler" frame="400,400,0,48" icon="gear" map="4e PC Sheet" module="forms" name="Skills" version="1.0">
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4 <list raw_mode="1" send_button="1" type="1">
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5 <option selected="0" value="0">Climb [1d20+5+!!Abilities::(1,3)!!+(!!General::Level!!/2)]</option>
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6 <option selected="1" value="0">Hide [1d20+5+!!Abilities::(2,3)!!+(!!General::Level!!/2)]</option>
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7 <option selected="0" value="0">Spot [1d20+5+!!Abilities::(4,3)!!+(!!General::Level!!/2)]</option>
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8 </list>
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9 </nodehandler>
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10 <nodehandler class="form_handler" frame="400,400,307,186" height="600" icon="form" map="4e PC Sheet" module="forms" name="General" version="1.0" width="400">
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11 <nodehandler class="textctrl_handler" icon="note" map="4e PC Sheet::General" module="forms" name="Name" version="1.0">
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12 <text multiline="0" send_button="0">text</text>
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13 </nodehandler><nodehandler class="textctrl_handler" icon="note" map="4e PC Sheet::General" module="forms" name="Player" version="1.0">
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14 <text multiline="0" send_button="0">text</text>
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15 </nodehandler><nodehandler class="textctrl_handler" icon="note" map="4e PC Sheet::General" module="forms" name="Race" version="1.0">
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16 <text multiline="0" send_button="0">text</text>
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17 </nodehandler><nodehandler class="textctrl_handler" icon="note" map="4e PC Sheet::General" module="forms" name="Class" version="1.0">
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18 <text multiline="0" send_button="0">text</text>
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19 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="4e PC Sheet::General" module="forms" name="Level" version="1.0">
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20 <text multiline="0" raw_mode="1" send_button="0">4</text>
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21 </nodehandler></nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,488,115" icon="grid" map="4e PC Sheet" module="rpg_grid" name="Abilities" version="1.0">
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22 <grid autosize="1" border="1">
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23 <row version="1.0">
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24 <cell>Str</cell>
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25 <cell>8</cell>
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26 <cell size="197">(!!Abilities::(1,2)!!-10)/2</cell></row>
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27 <row version="1.0">
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28 <cell>Dex</cell>
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29 <cell>8</cell>
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30 <cell>(!!Abilities::(2,2)!!-10)/2</cell></row>
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31 <row version="1.0">
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32 <cell>Con</cell>
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33 <cell>8</cell>
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34 <cell>(!!Abilities::(3,2)!!-10)/2</cell></row>
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35 <row version="1.0">
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36 <cell>Int</cell>
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37 <cell>8</cell>
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38 <cell>(!!Abilities::(4,2)!!-10)/2</cell></row>
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39 <row version="1.0">
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40 <cell>Wis</cell>
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41 <cell>8</cell>
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42 <cell>(!!Abilities::(5,2)!!-10)/2</cell></row>
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43 <row version="1.0">
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44 <cell>Cha</cell>
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45 <cell>8</cell>
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46 <cell>(!!Abilities::(6,2)!!-10)/2</cell></row>
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47 </grid>
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48 <macros>
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49 <macro name="" />
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50 </macros>
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51 </nodehandler><nodehandler class="textctrl_handler" icon="note" map="4e PC Sheet" module="forms" name="Inventory" version="1.0">
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52 <text multiline="1" raw_mode="0" send_button="0">text</text>
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53 </nodehandler><nodehandler class="form_handler" frame="400,400,210,87" height="600" icon="form" map="4e PC Sheet" module="forms" name="Combat" version="1.0" width="400">
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54 <nodehandler border="1" class="group_handler" cols="1" map="4e PC Sheet::Combat" module="containers" name="At Will" version="1.0">
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55 <nodehandler border="1" class="group_handler" cols="1" map="4e PC Sheet::Combat::At Will" module="containers" name="0" version="1.0">
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56 <nodehandler class="textctrl_handler" frame="400,400,426,47" icon="note" map="4e PC Sheet::Combat::At Will::0" module="forms" name="Will Spell" version="1.0">
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57 <text multiline="1" raw_mode="1" send_button="1">!#Combat::Spells::0::Cantrip#!</text>
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58 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,426,47" icon="note" map="4e PC Sheet::Combat::At Will::0" module="forms" name="At Will" version="1.0">
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59 <text multiline="1" raw_mode="1" send_button="1"><b>Attack:</b> [1d20+2+!#Abilities::(2,3)#!]
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60 <b>Damage:</b> [2!#Combat::Weapons::(2,2)#!]</text>
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61 </nodehandler><group_atts border="1" cols="1" />
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62 </nodehandler><group_atts border="1" cols="1" />
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63 </nodehandler><nodehandler border="1" class="group_handler" cols="1" map="4e PC Sheet::Combat" module="containers" name="Spells" version="1.0">
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64 <nodehandler border="1" class="group_handler" cols="1" map="4e PC Sheet::Combat::Spells" module="containers" name="0" version="1.0">
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65 <nodehandler class="textctrl_handler" frame="400,400,260,70" icon="note" map="4e PC Sheet::Combat::Spells::0" module="forms" name="Cantrip" version="1.0">
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66 <text multiline="1" raw_mode="1" send_button="0">/me casts <b>Cantrip:</b> A great powerful magic has been cast.</text>
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67 </nodehandler><group_atts border="1" cols="1" />
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68 </nodehandler><group_atts border="1" cols="1" />
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69 </nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,354,98" icon="grid" map="4e PC Sheet::Combat" module="rpg_grid" name="Weapons" version="1.0">
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70 <grid autosize="1" border="1">
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71 <row version="1.0">
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72 <cell>Weapon</cell>
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73 <cell>Damage</cell>
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74 </row>
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75 <row version="1.0">
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76 <cell>Sword</cell>
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77 <cell>d6</cell>
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78 </row>
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79 <row version="1.0"><cell>Mace</cell><cell>d8</cell></row></grid>
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80 <macros>
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81 <macro name="" />
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82 </macros>
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83 </nodehandler></nodehandler><nodehandler class="listbox_handler" frame="400,400,397,93" icon="gear" map="4e PC Sheet" module="forms" name="At Wills" version="1.0">
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84 <list raw_mode="1" send_button="1" type="1">
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85 <option selected="0" value="">!!Combat::At Will::0::At Will!!</option>
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86 <option selected="1" value="">!!Combat::At Will::0::Will Spell!!</option>
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87 <option selected="0" value="">Option Text III</option>
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88 </list>
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89 </nodehandler><nodehandler class="listbox_handler" frame="400,400,0,48" icon="gear" map="4e PC Sheet" module="forms" name="Spells" version="1.0">
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90 <list raw_mode="1" send_button="1" type="1">
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91 <option selected="1" value="">/me casts <b>Spell:</b> !!Combat::Spells::0::Cantrip!!</option>
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92 <option selected="0" value="">Option Text II</option>
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93 <option selected="0" value="">Option Text III</option>
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94 </list>
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95 </nodehandler><nodehandler class="listbox_handler" frame="400,400,0,48" icon="gear" map="4e PC Sheet" module="forms" name="Attacks" version="1.0">
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96 <list raw_mode="1" send_button="1" type="1">
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97 <option selected="0" value=""><b>Attack</b> !!Combat::Weapons::(2,1)!! [1d20+!!Abilities::(1,3)!!] <b>Damage:</b> [1!!Combat::Weapons::(2,2)!!]</option>
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98 <option selected="1" value=""><b>Attack</b> !!Combat::Weapons::(3,1)!! [1d20+!!Abilities::(1,3)!!] <b>Damage:</b> [1!!Combat::Weapons::(3,2)!!]</option>
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99 <option selected="0" value="">Option Text III</option>
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100 </list>
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101 </nodehandler></nodehandler> |