Mercurial > traipse_dev
annotate orpg/mapper/background.py @ 175:fd6415b8243e alpha
Traipse Alpha 'OpenRPG' {100112-01}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Keeping up with Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
Dieroller structure from Core
Added 7th Sea die roller method; ie [7k3] =
[7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)].
Includes support for Mythos roller
New EZ_Tree Reference system. Push a button, Traipse the tree, get a
reference (Alpha!!)
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fixed Whiteboard ID to prevent random line or text deleting.
Modified ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and no reactive settings when Ok is pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
author | sirebral |
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date | Tue, 12 Jan 2010 19:51:39 -0600 |
parents | 06f10429eedc |
children | b633f4c64aae 81d0bfd5e800 |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: background.py |
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21 # Author: Chris Davis |
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22 # Maintainer: |
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23 # Version: |
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24 # $Id: background.py,v 1.29 2007/03/09 14:11:55 digitalxero Exp $ |
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25 # |
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26 # Description: This file contains some of the basic definitions for the chat |
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27 # utilities in the orpg project. |
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28 # |
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29 __version__ = "$Id: background.py,v 1.29 2007/03/09 14:11:55 digitalxero Exp $" |
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30 |
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31 from base import * |
151 | 32 import thread, urllib, os.path, time, mimetypes |
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33 |
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34 from orpg.orpgCore import component |
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35 from orpg.tools.orpg_log import logger |
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36 from orpg.tools.orpg_settings import settings |
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37 |
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38 ##----------------------------- |
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39 ## background layer |
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40 ##----------------------------- |
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41 |
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42 BG_NONE = 0 |
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43 BG_TEXTURE = 1 |
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44 BG_IMAGE = 2 |
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45 BG_COLOR = 3 |
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46 |
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47 class layer_back_ground(layer_base): |
137 | 48 |
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49 def __init__(self, canvas): |
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50 self.canvas = canvas |
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51 self.log = component.get('log') |
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52 layer_base.__init__(self) |
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53 self.canvas = canvas |
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54 self.r_h = RGBHex() |
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55 self.clear() |
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56 |
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57 def error_loading_image(self, image): |
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58 msg = "Unable to load image:" + `image` |
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59 dlg = wx.MessageDialog(self.canvas,msg,'File not Found',wx.ICON_EXCLAMATION) |
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60 dlg.ShowModal() |
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61 dlg.Destroy() |
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62 |
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63 def clear(self): |
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64 self.type = BG_NONE |
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65 self.bg_bmp = None |
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66 self.bg_color = None |
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67 self.img_path = None |
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68 self.local = False |
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69 self.localPath = '' |
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70 self.localTime = -1 |
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71 self.isUpdated = True |
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72 |
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73 def get_type(self): |
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74 return self.type |
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75 |
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76 def get_img_path(self): |
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77 if self.img_path: return self.img_path |
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78 else: return "" |
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79 |
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80 def get_color(self): |
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81 hexcolor = "#FFFFFF" |
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82 if self.bg_color: |
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83 (red,green,blue) = self.bg_color.Get() |
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84 hexcolor = self.r_h.hexstring(red, green, blue) |
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85 return hexcolor |
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86 |
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87 def set_texture(self, path): |
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88 self.isUpdated = True |
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89 self.type = BG_TEXTURE |
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90 if self.img_path != path: |
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91 try: |
139 | 92 self.bg_bmp = ImageHandler.load(path, "texture", 0).ConvertToBitmap() |
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93 if self.bg_bmp == None: |
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94 logger.general("Invalid image type!") |
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95 raise Exception, "Invalid image type!" |
20 | 96 except: self.error_loading_image(path) |
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97 self.img_path = path |
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98 |
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99 def set_image(self, path, scale): |
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100 self.isUpdated = True |
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101 self.type = BG_IMAGE |
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102 if self.img_path != path: |
139 | 103 self.bg_bmp = ImageHandler.load(path, "background", 0).ConvertToBitmap() |
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104 try: |
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105 if self.bg_bmp == None: |
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106 logger.general("Invalid image type!") |
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107 raise Exception, "Invalid image type!" |
20 | 108 except: self.error_loading_image(path) |
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109 self.img_path = path |
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110 return (self.bg_bmp.GetWidth(),self.bg_bmp.GetHeight()) |
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111 |
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112 def set_color(self, color): |
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113 self.isUpdated = True |
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114 self.type = BG_COLOR |
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115 (r,g,b) = color.Get() |
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116 self.bg_color = cmpColour(r,g,b) |
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117 self.canvas.SetBackgroundColour(self.bg_color) |
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118 |
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119 def layerDraw(self, dc, scale, topleft, size): |
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120 if self.bg_bmp == None or not self.bg_bmp.Ok() or ((self.type != BG_TEXTURE) and (self.type != BG_IMAGE)): |
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121 return False |
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122 dc2 = wx.MemoryDC() |
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123 dc2.SelectObject(self.bg_bmp) |
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124 topLeft = [int(topleft[0]/scale), int(topleft[1]/scale)] |
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125 topRight = [int((topleft[0]+size[0]+1)/scale)+1, int((topleft[1]+size[1]+1)/scale)+1] |
20 | 126 if (topRight[0] > self.canvas.size[0]): topRight[0] = self.canvas.size[0] |
127 if (topRight[1] > self.canvas.size[1]): topRight[1] = self.canvas.size[1] | |
0
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128 bmpW = self.bg_bmp.GetWidth() |
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129 bmpH = self.bg_bmp.GetHeight() |
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130 if self.type == BG_TEXTURE: |
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131 x = (topLeft[0]/bmpW)*bmpW |
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132 y1 = int(topLeft[1]/bmpH)*bmpH |
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133 if x < topLeft[0]: |
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134 posx = topLeft[0] |
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135 cl = topLeft[0]-x |
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136 else: |
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137 cl = 0 |
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138 posx = x |
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139 while x < topRight[0]: |
20 | 140 if x+bmpW > topRight[0]: cr = x+bmpW-topRight[0] |
141 else: cr = 0 | |
0
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142 y = int(topLeft[1]/bmpH)*bmpH |
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143 if y < topLeft[1]: |
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144 posy = topLeft[1] |
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145 ct = topLeft[1]-y |
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146 else: |
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147 ct = 0 |
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148 posy = y |
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149 while y < topRight[1]: |
20 | 150 if y+bmpH > topRight[1]: cb = y+bmpH-topRight[1] |
151 else: cb = 0 | |
0
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152 newW = bmpW-cr-cl |
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153 newH = bmpH-cb-ct |
20 | 154 if newW < 0: newW = 0 |
155 if newH < 0: newH = 0 | |
0
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156 dc.DrawBitmap(self.bg_bmp, posx, posy) |
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157 dc.Blit(posx, posy, newW, newH, dc2, cl, ct) |
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158 ct = 0 |
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159 y = y+bmpH |
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160 posy = y |
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161 cl = 0 |
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162 x = x+bmpW |
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163 posx = x |
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164 elif self.type == BG_IMAGE: |
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165 x = 0 |
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166 y = 0 |
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167 if x < topLeft[0]: |
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168 posx = topLeft[0] |
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169 cl = topLeft[0]-x |
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170 else: |
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171 cl = 0 |
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172 posx = x |
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173 if y < topLeft[1]: |
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174 posy = topLeft[1] |
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175 ct = topLeft[1]-y |
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176 else: |
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177 ct = 0 |
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178 posy = y |
20 | 179 if x+bmpW > topRight[0]: cr = x+bmpW-topRight[0] |
180 else: cr = 0 | |
181 if y+bmpH > topRight[1]: cb = y+bmpH-topRight[1] | |
182 else: cb = 0 | |
0
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183 newW = bmpW-cr-cl |
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184 newH = bmpH-cb-ct |
20 | 185 if newW < 0: newW = 0 |
186 if newH < 0: newH = 0 | |
0
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187 dc.DrawBitmap(self.bg_bmp, posx, posy) |
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188 dc.Blit(posx, posy, newW, newH, dc2, cl, ct) |
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189 dc2.SelectObject(wx.NullBitmap) |
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190 del dc2 |
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191 return True |
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192 |
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193 def layerToXML(self, action="update"): |
139 | 194 xml_str = "<bg" |
0
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195 if self.bg_color != None: |
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196 (red,green,blue) = self.bg_color.Get() |
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197 hexcolor = self.r_h.hexstring(red, green, blue) |
139 | 198 xml_str += ' color="' + hexcolor + '"' |
199 if self.img_path != None: xml_str += ' path="' + urllib.quote(self.img_path).replace('%3A', ':') + '"' | |
200 if self.type != None: xml_str += ' type="' + str(self.type) + '"' | |
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201 if self.local and self.img_path != None: |
139 | 202 xml_str += ' local="True"' |
203 xml_str += ' localPath="' + urllib.quote(self.localPath).replace('%3A', ':') + '"' | |
204 xml_str += ' localTime="' + str(self.localTime) + '"' | |
205 xml_str += "/>" | |
206 logger.debug(xml_str) | |
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207 if (action == "update" and self.isUpdated) or action == "new": |
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208 self.isUpdated = False |
139 | 209 return xml_str |
20 | 210 else: return '' |
0
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211 |
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212 def layerTakeDOM(self, xml_dom): |
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213 type = BG_COLOR |
139 | 214 color = xml_dom.getAttribute("color") |
215 logger.debug("color=" + color) | |
216 path = urllib.unquote(xml_dom.getAttribute("path")) | |
217 logger.debug("path=" + path) | |
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218 # Begin ted's map changes |
139 | 219 if xml_dom.hasAttribute("color"): |
220 r,g,b = self.r_h.rgb_tuple(xml_dom.getAttribute("color")) | |
0
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221 self.set_color(cmpColour(r,g,b)) |
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222 # End ted's map changes |
139 | 223 if xml_dom.hasAttribute("type"): |
224 type = int(xml_dom.getAttribute("type")) | |
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225 logger.debug("type=" + str(type)) |
139 | 226 if type == BG_TEXTURE: |
227 if path != "": self.set_texture(path) | |
228 elif type == BG_IMAGE: | |
229 if path != "": self.set_image(path, 1) | |
20 | 230 elif type == BG_NONE: self.clear() |
139 | 231 if xml_dom.hasAttribute('local') and xml_dom.getAttribute('local') == 'True' and os.path.exists(urllib.unquote(xml_dom.getAttribute('localPath'))): |
232 self.localPath = urllib.unquote(xml_dom.getAttribute('localPath')) | |
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233 self.local = True |
139 | 234 self.localTime = int(xml_dom.getAttribute('localTime')) |
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235 if self.localTime-time.time() <= 144000: |
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236 file = open(self.localPath, "rb") |
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237 imgdata = file.read() |
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238 file.close() |
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239 filename = os.path.split(self.localPath) |
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240 (imgtype,j) = mimetypes.guess_type(filename[1]) |
139 | 241 postdata = urllib.urlencode({'filename':filename[1], 'imgdata':imgdata, 'imgtype':imgtype}) |
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242 thread.start_new_thread(self.upload, (postdata, self.localPath, type)) |
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243 |
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244 def upload(self, postdata, filename, type): |
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245 self.lock.acquire() |
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246 if type == 'Image' or type == 'Texture': |
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247 url = component.get('settings').get_setting('ImageServerBaseURL') |
139 | 248 file = urllib.urlopen(url, postdata) |
249 recvdata = file.read() | |
250 file.close() | |
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251 try: |
139 | 252 xml_dom = minidom.parseString(recvdata)._get_documentElement() |
253 if xml_dom.nodeName == 'path': | |
254 path = xml_dom.getAttribute('url') | |
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255 path = urllib.unquote(path) |
20 | 256 if type == 'Image': self.set_image(path, 1) |
257 else: self.set_texture(path) | |
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258 self.localPath = filename |
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259 self.local = True |
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260 self.localTime = time.time() |
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261 else: |
139 | 262 print xml_dom.getAttribute('msg') |
0
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263 except Exception, e: |
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264 print e |
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265 print recvdata |
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266 self.lock.release() |