annotate orpg/dieroller/wodex.py @ 61:f3d8101211c4 ornery-dev

Traipse Dev 'OpenRPG' {090813-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: This update completes the front end of the Updater tab. Material is now ready to start adding to the Controls tab, however GUI planning needs to take place first. Player List and Game Server Menu Columns now have a minimum width and the software will refresh to that width on an update, if the column is too small.
author sirebral
date Thu, 13 Aug 2009 04:25:10 -0500
parents 4385a7d0efd1
children 449a8900f9ac
rev   line source
0
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1 ## a vs die roller as used by WOD games
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2 #!/usr/bin/env python
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3 # Copyright (C) 2000-2001 The OpenRPG Project
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4 #
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5 # openrpg-dev@lists.sourceforge.net
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6 #
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7 # This program is free software; you can redistribute it and/or modify
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8 # it under the terms of the GNU General Public License as published by
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9 # the Free Software Foundation; either version 2 of the License, or
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10 # (at your option) any later version.
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11 #
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12 # This program is distributed in the hope that it will be useful,
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13 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 # GNU General Public License for more details.
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16 #
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17 # You should have received a copy of the GNU General Public License
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18 # along with this program; if not, write to the Free Software
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19 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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20 # --
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21 #
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22 # File: wodex.py
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23 # Original Author: Darloth
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24 # Maintainer:
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25 # Original Version: 1.0
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26 #
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27 # Description: A modified form of the World of Darkness die roller to
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28 # conform to ShadowRun rules-sets, then modified back to the WoD for
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29 # the new WoD system. Thanks to the ORPG team
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30 # for the original die rollers.
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31 # Much thanks to whoever wrote the original shadowrun roller (akoman I believe)
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32
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33
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34 from die import *
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35
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36 __version__ = "$Id: wodex.py,v 1.9 2007/05/06 16:42:55 digitalxero Exp $"
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37
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38 class wodex(std):
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39 def __init__(self,source=[]):
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40 std.__init__(self,source)
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41
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42 def vs(self,actualtarget=6):
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43 return oldwodVs(self,actualtarget,(6))
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44
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45 def wod(self,actualtarget=8):
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46 return newwodVs(self,actualtarget,(8))
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47
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48 def exalt(self, actualtarget=7):
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49 return exaltVs(self, actualtarget)
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50
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51 def exaltDmg(self, actualtarget=7):
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52 return exaltDmg(self, actualtarget)
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53
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54 def vswide(self,actualtarget=6,maxtarget=10): #wide simply means it reports TNs from 2 to a specified max.
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55 return oldwodVs(self,actualtarget,2,maxtarget)
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56
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57 class oldwodVs(std):
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58 def __init__(self,source=[],actualtarget=6,mintn=2,maxtn=10):
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59 std.__init__(self, source)
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60 if actualtarget > 10:
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61 actualtarget = 10
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62 if mintn > 10:
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63 mintn = 10
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64 if maxtn > 10:
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65 maxtn = 10
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66 if actualtarget < 2:
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67 self.target = 2
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68 else:
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69 self.target = actualtarget
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70 #if the target number is higher than max (Mainly for wide rolls) then increase max to tn
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71 if actualtarget > maxtn:
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72 maxtn = actualtarget
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73 if actualtarget < mintn:
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74 mintn = actualtarget
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75 #store minimum for later use as well, also in result printing section.
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76 if mintn < 2:
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77 self.mintn = 2
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78 else:
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79 self.mintn = mintn
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80 self.maxtn = maxtn #store for later use in printing results. (Yeah, these comments are now disordered)
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81
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82 # WoD etc uses d10 but i've left it so it can roll anything openended
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83 # self.openended(self[0].sides)
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84
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85 #count successes, by looping through each die, and checking it against the currently set TN
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86 #1's subtract successes.
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87 def __sum__(self):
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88 s = 0
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89 for r in self.data:
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90 if r >= self.target:
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91 s += 1
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92 elif r == 1:
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93 s -= 1
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94 return s
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95
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96 #a modified sum, but this one takes a target argument, and is there because otherwise it is difficult to loop through
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97 #tns counting successes against each one without changing target, which is rather dangerous as the original TN could
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98 #easily be lost. 1s subtract successes from everything.
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99 def xsum(self,curtarget):
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100 s = 0
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101 for r in self.data:
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102 if r >= curtarget:
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103 s += 1
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104 elif r == 1:
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105 s -= 1
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106 return s
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107
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108
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109 def __str__(self):
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110 if len(self.data) > 0:
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111 myStr = "[" + str(self.data[0])
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112 for a in self.data[1:]:
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113 myStr += ","
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114 myStr += str(a)
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115 myStr += "] Results: "
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116 #cycle through from mintn to maxtn, summing successes for each separate TN
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117 for targ in range(self.mintn,self.maxtn+1):
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118 if (targ == self.target):
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119 myStr += "<b>"
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120 myStr += "(" + str(self.xsum(targ)) + "&nbsp;vs&nbsp;" + str(targ) + ") "
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121 if (targ == self.target):
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122 myStr += "</b>"
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123 else:
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124 myStr = "[] = (0)"
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125
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126 return myStr
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127
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128 class newwodVs(std):
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129 def __init__(self,source=[],actualtarget=8,mintn=8,maxtn=8):
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130 std.__init__(self, source)
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131 if actualtarget > 30:
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132 actualtarget = 30
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133 if mintn > 10:
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134 mintn = 10
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135 if maxtn > 10:
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diff changeset
136 maxtn = 10
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137 if actualtarget < 2:
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138 self.target = 2
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139 else:
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140 self.target = actualtarget
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141 #if the target number is higher than max (Mainly for wide rolls) then increase max to tn
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142 if actualtarget > maxtn:
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143 maxtn = actualtarget
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144 if actualtarget < mintn:
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145 mintn = actualtarget
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146 #store minimum for later use as well, also in result printing section.
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147 if mintn < 2:
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148 self.mintn = 2
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149 else:
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150 self.mintn = mintn
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151 self.maxtn = maxtn #store for later use in printing results. (Yeah, these comments are now disordered)
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152
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153 # WoD etc uses d10 but i've left it so it can roll anything openended
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154 # self.openended(self[0].sides)
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155
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156 #a modified sum, but this one takes a target argument, and is there because otherwise it is difficult to loop through
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157 #tns counting successes against each one without changing target, which is rather dangerous as the original TN could
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158 #easily be lost. 1s subtract successes from original but not re-rolls.
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159 def xsum(self,curtarget,subones=1):
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160 s = 0
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161 done = 1
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162 for r in self.data:
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163 if r >= curtarget:
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164 s += 1
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165 elif ((r == 1) and (subones == 1)):
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166 s -= 1
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167 if r == 10:
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168 done = 0
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169 subones = 0
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170 self.append(di(10))
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171 if done == 1:
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172 return s
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173 else:
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174 return self.xsum(0)
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175
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176 def openended(self,num):
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177 if num <= 1:
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178 self
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179 done = 1
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180 for i in range(len(self.data)):
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181 if self.data[i].lastroll() == num:
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182 self.data[i].extraroll()
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183 done = 0
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184 if done:
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185 return self
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186 else:
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187 return self.openended(num)
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188
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189
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190 def __str__(self):
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191 if len(self.data) > 0:
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192 myStr = "[" + str(self.data[0])
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193 for a in self.data[1:]:
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194 myStr += ","
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195 myStr += str(a)
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196 myStr += "] Results: "
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197 #cycle through from mintn to maxtn, summing successes for each separate TN
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198 for targ in range(self.mintn,self.maxtn+1):
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199 if (targ == self.target):
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200 myStr += "<b>"
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201 myStr += "(" + str(self.xsum(targ)) + "&nbsp;vs&nbsp;" + str(targ) + ") "
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202 if (targ == self.target):
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203 myStr += "</b>"
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204 else:
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205 myStr = "[] = (0)"
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206
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207 return myStr
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208
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209 class exaltVs(std):
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210 def __init__(self, source=[], actualtarget=7):
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211 std.__init__(self, source)
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212
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213 if actualtarget > 10:
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214 actualtarget = 10
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215
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216 if actualtarget < 2:
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217 self.target = 2
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218 else:
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219 self.target = actualtarget
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220
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221
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222 def xsum(self, target):
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223 s = 0
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224
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225 for r in self.data:
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226 if r >= target:
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227 s += 1
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228 if r == 10:
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229 s += 1
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230
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231 return s
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232
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233
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234 def __str__(self):
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235 if len(self.data) > 0:
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236 myStr = str(self.data)
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237 myStr += " Results: "
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238
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239 succ = self.xsum(self.target)
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240 if succ == 0 and 1 in self.data:
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241 myStr += 'BOTCH!'
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242 elif succ == 0:
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243 myStr += str(succ) + " Failure"
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244 elif succ == 1:
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245 myStr += str(succ) + " Success"
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246 else:
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247 myStr += str(succ) + " Successes"
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248
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249 return myStr
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250
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251 class exaltDmg(std):
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252 def __init__(self, source=[], actualtarget=7):
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253 std.__init__(self, source)
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254 if actualtarget > 10:
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255 actualtarget = 10
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256
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257 if actualtarget < 2:
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258 self.target = 2
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259 else:
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260 self.target = actualtarget
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261
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262 def xsum(self, target):
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263 s = 0
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264
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265 for r in self.data:
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266 if r >= target:
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267 s += 1
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268 return s
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269
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270 def __str__(self):
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271 if len(self.data) > 0:
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272 myStr = str(self.data)
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273 myStr += " Results: "
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274
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275 succ = self.xsum(self.target)
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276
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277 if succ == 0 and 1 in self.data:
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278 myStr += 'BOTCH!'
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279 elif succ == 0:
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280 myStr += str(succ) + " Failure"
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281 elif succ == 1:
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282 myStr += str(succ) + " Success"
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283 else:
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284 myStr += str(succ) + " Successes"
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285
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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286 return myStr