Mercurial > traipse_dev
annotate orpg/dieroller/hackmaster.py @ 1:f24c6e431a15 grumpy-goblin
Removing reference to older trac
author | sirebral |
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date | Tue, 14 Jul 2009 16:51:10 -0500 |
parents | 4385a7d0efd1 |
children | 449a8900f9ac |
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1 #!/usr/bin/env python |
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2 # Copyright Not Yet, see how much I trust you |
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3 # |
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4 # openrpg-dev@lists.sourceforge.net |
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5 # |
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6 # This program is free software; you can redistribute it and/or modify |
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7 # it under the terms of the GNU General Public License as published by |
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8 # the Free Software Foundation; either version 2 of the License, or |
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9 # (at your option) any later version. |
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10 # |
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11 # This program is distributed in the hope that it will be useful, |
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12 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 # GNU General Public License for more details. |
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15 # |
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16 # You should have received a copy of the GNU General Public License |
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17 # along with this program; if not, write to the Free Software |
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18 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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19 # -- |
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20 # |
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21 # File: hackmaster.py |
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22 # Author: Ric Soard |
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23 # Maintainer: |
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24 # Version: |
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25 # $Id: hackmaster.py,v 0.4 2003/08/12 |
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26 # |
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27 # Description: special die roller for HackMaster(C)(TM) RPG |
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28 # has penetration damage - .damage(bonus,honor) |
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29 # has attack - .attack(bonus, honor) |
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30 # has severity .severity(honor) |
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31 # has help - .help() |
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32 # |
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33 # |
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34 import random |
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35 from die import * |
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36 |
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37 __version__ = "$Id: hackmaster.py,v 1.8 2006/11/15 12:11:22 digitalxero Exp $" |
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38 |
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39 #hackmaster Class basically passes into functional classes |
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40 class hackmaster(std): |
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41 def __init__(self,source=[]): |
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42 std.__init__(self,source) |
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43 |
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44 def damage(self, mod, hon): |
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45 return HMdamage(self, mod, hon) |
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46 |
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47 def attack(self, mod, hon): |
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48 return HMattack(self, mod, hon) |
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49 |
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50 def help(self): |
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51 return HMhelp(self) |
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52 |
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53 def severity(self, honor): |
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54 return HMSeverity(self, honor) |
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55 |
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56 |
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57 # HM Damage roller - rolles penetration as per the PHB - re-rolles on max die - 1, adds honor to the penetration rolls |
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58 # and this appears to be invisible to the user ( if a 4 on a d4 is rolled a 3 will appear and be followed by another |
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59 # die. if High honor then a 4 will appear followed by a another die. |
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60 class HMdamage(std): |
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61 def __init__(self,source=[], mod = 0, hon = 0): |
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62 std.__init__(self,source) |
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63 self.mod = mod |
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64 self.hon = hon |
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65 self.check_pen() |
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66 #here we roll the mod die |
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67 self.append(static_di(self.mod)) |
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68 #here we roll the honor die |
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69 self.append(static_di(self.hon)) |
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70 |
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71 def damage(mod = 0, hon = 0): |
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72 self.mod = mod |
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73 self.hon = hon |
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74 |
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75 # This function is called by default to display the die string to the chat window. |
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76 # Our die string attempts to explain the results |
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77 def __str__(self): |
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78 myStr = "Damage " |
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79 myStr += "[Damage Roll, Modifiers, Honor]: " + " [" + str(self.data[0]) |
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80 for a in self.data[1:]: |
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81 myStr += "," |
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82 myStr += str(a) |
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83 myStr += "] = (" + str(self.sum()) + ")" |
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84 |
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85 return myStr |
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86 |
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87 # This function checks to see if we need to reroll for penetration |
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88 def check_pen(self): |
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89 for i in range(len(self.data)): |
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90 if self.data[i].lastroll() >= self.data[i].sides: |
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91 self.pen_roll(i) |
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92 |
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93 #this function rolls the penetration die, and checks to see if it needs to be re-rolled again. |
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94 def pen_roll(self,num): |
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95 result = int(random.uniform(1,self.data[num].sides+1)) |
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96 self.data[num].value += (result - 1 + self.hon) |
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97 self.data[num].history.append(result - 1 + self.hon) |
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98 if result >= self.data[num].sides: |
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99 self.pen_roll(num) |
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100 |
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101 # this function rolls for the HM Attack. the function checks for a 20 and displays critical, and a 1 |
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102 # and displays fumble |
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103 class HMattack(std): |
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104 def __init__(self, source=[], mod = 0, base_severity = 0, hon = 0, size = 0): |
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105 std.__init__(self,source) |
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106 self.size = size |
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107 self.mod = mod |
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108 self.base_severity = base_severity |
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109 self.hon = hon |
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110 self.fumble = 0 |
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111 self.crit = 0 |
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112 self.check_crit() |
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113 #this is a static die that adds the modifier |
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114 self.append(static_di(self.mod)) |
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115 #this is a static die that adds honor, we want high rolls so it's +1 |
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116 self.append(static_di(self.hon)) |
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117 |
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118 |
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119 def check_crit(self): |
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120 if self.data[0] == self.data[0].sides: |
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121 self.crit = 1 |
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122 if self.data[0] == 1: |
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123 self.fumble = 1 |
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124 |
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125 |
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126 #this function is the out put to the chat window, it basicaly just displays the roll unless |
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127 #it's a natural 20, or a natural 1 |
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128 def __str__(self): |
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129 if self.crit > 0: |
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130 myStr = "Critical Hit!!: " |
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131 elif self.fumble > 0: |
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132 myStr = "FUMBLE!!" |
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133 else: |
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134 myStr = "To Hit:" |
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135 myStr += "[To Hit Roll, Modifiers, Honor]" + " [" + str(self.data[0]) |
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136 for a in self.data[1:]: |
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137 myStr += "," |
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138 myStr += str(a) |
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139 myStr += "] = (" + str(self.sum()) + ")" |
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140 return myStr |
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141 |
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142 class HMhelp(std): |
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143 def __init__(self,source=[]): |
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144 std.__init__(self,source) |
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145 self.source = source |
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146 |
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147 def __str__(self): |
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148 myStr = " <br /> .attack(Bonus, Honor): <br />" |
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149 myStr += " The attack roll rolles the dice and adds your bonus <br />" |
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150 myStr += " and honor modifier and returns you final roll. <br />" |
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151 myStr += " On a natural 20 the dieroller displays Critical Hit!! <br />" |
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152 myStr += " On a natural 1 the dieroller displays FUMBLE!! <br />" |
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153 myStr += " Example A 1st level fighter with +1 to hit and a +2 sword and High Honor <br />" |
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154 myStr += " would roll [1d20.attack(3,1)] <br />" |
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155 myStr += " .damage(Bonus, Honor): <br />" |
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156 myStr += " The damage roll rolls the dice and rerolls on a max roll for <br />" |
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157 myStr += " penetration damage, the penetration die is -1 and is rerolled on a max roll <br />" |
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158 myStr += " The roller returns the damage dice, monidifiers, and honor <br />" |
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159 myStr += " Example A magic-user uses a quaterstaff +1 with high honor, he would roll <br />" |
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160 myStr += " [1d6.damage(1,1)] <br />" |
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161 myStr += " .severity(honor): <br />" |
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162 myStr += " the severity is for critical hit resolution - the character rolls <br />" |
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163 myStr += " a d8 and adds honor bonus. the die is rerolled on natural 8 and natural 1 with a -1 modifier <br />" |
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164 myStr += " on an 8 the reroll is added on a 1 the reroll is subtracted <br />" |
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165 myStr += " Example [1d8.severity(1)] <br />" |
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166 myStr += " .help() : <br />" |
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167 myStr += " displays this message <br />" |
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168 |
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169 return myStr |
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170 |
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171 # the severity roll is for critical resolution. The die is rerolled and added |
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172 #on a natural 8 and rerolled and subtracted on a 1 |
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173 class HMSeverity(std): |
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174 def __init__(self, source =[], honor=0): |
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175 std.__init__(self,source) |
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176 self.source = source |
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177 self.hon = honor |
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178 self.data = [] |
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179 self.append(di(8)) |
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180 self.CheckReroll() |
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181 self.append(static_di(self.hon)) |
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182 |
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183 |
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184 def __str__(self): |
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185 myStr = "[Severity Dice, Honor]" + " [" + str(self.data[0]) |
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186 for a in self.data[1:]: |
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187 myStr += "," |
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188 myStr += str(a) |
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189 myStr += "] = (" + str(self.sum()) + ")" |
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190 return myStr |
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191 |
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192 def CheckReroll(self): |
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193 if self.data[0] == self.data[0].sides: |
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194 self.crit_chain(0,1) |
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195 if self.data[0] == 1: |
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196 self.crit_chain(0,-1) |
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197 |
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198 #this function needes moved for severity |
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199 def crit_chain(self,num,neg): |
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200 result = int(random.uniform(1,self.data[num].sides+1)) |
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201 self.data[num].value += (((result - 1) * neg) + self.hon) |
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202 self.data[num].history.append(((result - 1) * neg) + self.hon) |
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203 if result >= self.data[num].sides: |
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204 self.crit_chain(num,1) |
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205 if result == 1: |
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206 self.crit_chain(num,-1) |