annotate orpg/dieroller/d20.py @ 2:d5e81dac98ff grumpy-goblin

Made some changes to the way the player list colors. Also fixed an annoyence with images and the Message box that no longer shows.
author sirebral
date Tue, 14 Jul 2009 20:52:56 -0500
parents 4385a7d0efd1
children 449a8900f9ac
rev   line source
0
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1 # (at your option) any later version.
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2 #
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3 # This program is distributed in the hope that it will be useful,
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4 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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5 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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6 # GNU General Public License for more details.
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7 #
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8 # You should have received a copy of the GNU General Public License
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9 # along with this program; if not, write to the Free Software
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10 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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11 # --
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12 #
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13 # File: d20.py
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14 # Author: OpenRPG Dev Team
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15 # Maintainer:
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16 # Version:
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17 # $Id: d20.py,v 1.9 2006/11/04 21:24:19 digitalxero Exp $
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18 #
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19 # Description: d20 die roller
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20 #
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21 from die import *
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22
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23 __version__ = "$Id: d20.py,v 1.9 2006/11/04 21:24:19 digitalxero Exp $"
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24
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25 # d20 stands for "d20 system" not 20 sided die :)
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26
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27 class d20(std):
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28 def __init__(self,source=[]):
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29 std.__init__(self,source)
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30
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31 # these methods return new die objects for specific options
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32
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33 def attack(self,AC,mod,critical):
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34 return d20attack(self,AC,mod,critical)
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35
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36 def dc(self,DC,mod):
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37 return d20dc(self,DC,mod)
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38
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39 class d20dc(std):
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40 def __init__(self,source=[],DC=10,mod=0):
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41 std.__init__(self,source)
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42 self.DC = DC
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43 self.mod = mod
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44 self.append(static_di(mod))
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45
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46 def is_success(self):
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47 return ((self.sum() >= self.DC or self.data[0] == 20) and self.data[0] != 1)
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48
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49 def __str__(self):
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50 myStr = "[" + str(self.data[0])
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51 for a in self.data[1:]:
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52 myStr += ","
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53 myStr += str(a)
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54 myStr += "] = (" + str(self.sum()) + ")"
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55
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56 myStr += " vs DC " + str(self.DC)
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57
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58 if self.is_success():
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59 myStr += " Success!"
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60 else:
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61 myStr += " Failure!"
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62
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63 return myStr
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64
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65
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66 class d20attack(std):
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67 def __init__(self,source=[],AC=10,mod=0,critical=20):
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68 std.__init__(self,source)
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69 self.mod = mod
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70 self.critical = critical
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71 self.AC = AC
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72 self.append(static_di(mod))
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73 self.critical_check()
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74
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75 def attack(AC=10,mod=0,critical=20):
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76 self.mod = mod
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77 self.critical = critical
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78 self.AC = AC
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79
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80 def critical_check(self):
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81 self.critical_result = 0
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82 self.critical_roll = 0
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83 if self.data[0] >= self.critical and self.is_hit():
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84 self.critical_roll = die_base(20) + self.mod
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85 if self.critical_roll.sum() >= self.AC:
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86 self.critical_result = 1
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87
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88 def is_critical(self):
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89 return self.critical_result
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90
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91 def is_hit(self):
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92 return ((self.sum() >= self.AC or self.data[0] == 20) and self.data[0] != 1)
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93
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94 def __str__(self):
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95 myStr = "[" + str(self.data[0])
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96 for a in self.data[1:]:
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97 myStr += ","
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98 myStr += str(a)
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99 myStr += "] = (" + str(self.sum()) + ")"
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100
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101 myStr += " vs AC " + str(self.AC)
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102
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103 if self.is_critical():
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104 myStr += " Critical"
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105
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106 if self.is_hit():
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107 myStr += " Hit!"
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108 else:
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109 myStr += " Miss!"
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110
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111 return myStr