Mercurial > traipse_dev
view orpg/dieroller/d20.py @ 2:d5e81dac98ff grumpy-goblin
Made some changes to the way the player list colors. Also fixed an annoyence with images
and the Message box that no longer shows.
author | sirebral |
---|---|
date | Tue, 14 Jul 2009 20:52:56 -0500 |
parents | 4385a7d0efd1 |
children | 449a8900f9ac |
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# (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: d20.py # Author: OpenRPG Dev Team # Maintainer: # Version: # $Id: d20.py,v 1.9 2006/11/04 21:24:19 digitalxero Exp $ # # Description: d20 die roller # from die import * __version__ = "$Id: d20.py,v 1.9 2006/11/04 21:24:19 digitalxero Exp $" # d20 stands for "d20 system" not 20 sided die :) class d20(std): def __init__(self,source=[]): std.__init__(self,source) # these methods return new die objects for specific options def attack(self,AC,mod,critical): return d20attack(self,AC,mod,critical) def dc(self,DC,mod): return d20dc(self,DC,mod) class d20dc(std): def __init__(self,source=[],DC=10,mod=0): std.__init__(self,source) self.DC = DC self.mod = mod self.append(static_di(mod)) def is_success(self): return ((self.sum() >= self.DC or self.data[0] == 20) and self.data[0] != 1) def __str__(self): myStr = "[" + str(self.data[0]) for a in self.data[1:]: myStr += "," myStr += str(a) myStr += "] = (" + str(self.sum()) + ")" myStr += " vs DC " + str(self.DC) if self.is_success(): myStr += " Success!" else: myStr += " Failure!" return myStr class d20attack(std): def __init__(self,source=[],AC=10,mod=0,critical=20): std.__init__(self,source) self.mod = mod self.critical = critical self.AC = AC self.append(static_di(mod)) self.critical_check() def attack(AC=10,mod=0,critical=20): self.mod = mod self.critical = critical self.AC = AC def critical_check(self): self.critical_result = 0 self.critical_roll = 0 if self.data[0] >= self.critical and self.is_hit(): self.critical_roll = die_base(20) + self.mod if self.critical_roll.sum() >= self.AC: self.critical_result = 1 def is_critical(self): return self.critical_result def is_hit(self): return ((self.sum() >= self.AC or self.data[0] == 20) and self.data[0] != 1) def __str__(self): myStr = "[" + str(self.data[0]) for a in self.data[1:]: myStr += "," myStr += str(a) myStr += "] = (" + str(self.sum()) + ")" myStr += " vs AC " + str(self.AC) if self.is_critical(): myStr += " Critical" if self.is_hit(): myStr += " Hit!" else: myStr += " Miss!" return myStr