view orpg/dieroller/d20.py @ 2:d5e81dac98ff grumpy-goblin

Made some changes to the way the player list colors. Also fixed an annoyence with images and the Message box that no longer shows.
author sirebral
date Tue, 14 Jul 2009 20:52:56 -0500
parents 4385a7d0efd1
children 449a8900f9ac
line wrap: on
line source

# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: d20.py
# Author: OpenRPG Dev Team
# Maintainer:
# Version:
#   $Id: d20.py,v 1.9 2006/11/04 21:24:19 digitalxero Exp $
#
# Description: d20 die roller
#
from die import *

__version__ = "$Id: d20.py,v 1.9 2006/11/04 21:24:19 digitalxero Exp $"

# d20 stands for "d20 system" not 20 sided die :)

class d20(std):
    def __init__(self,source=[]):
        std.__init__(self,source)

# these methods return new die objects for specific options

    def attack(self,AC,mod,critical):
        return d20attack(self,AC,mod,critical)

    def dc(self,DC,mod):
        return d20dc(self,DC,mod)

class d20dc(std):
    def __init__(self,source=[],DC=10,mod=0):
        std.__init__(self,source)
        self.DC = DC
        self.mod = mod
        self.append(static_di(mod))

    def is_success(self):
        return ((self.sum() >= self.DC or self.data[0] == 20) and self.data[0] != 1)

    def __str__(self):
        myStr = "[" + str(self.data[0])
        for a in self.data[1:]:
            myStr += ","
            myStr += str(a)
        myStr += "] = (" + str(self.sum()) + ")"

        myStr += " vs DC " + str(self.DC)

        if self.is_success():
            myStr += " Success!"
        else:
            myStr += " Failure!"

        return myStr


class d20attack(std):
    def __init__(self,source=[],AC=10,mod=0,critical=20):
        std.__init__(self,source)
        self.mod = mod
        self.critical = critical
        self.AC = AC
        self.append(static_di(mod))
        self.critical_check()

    def attack(AC=10,mod=0,critical=20):
        self.mod = mod
        self.critical = critical
        self.AC = AC

    def critical_check(self):
        self.critical_result = 0
        self.critical_roll = 0
        if self.data[0] >= self.critical and self.is_hit():
            self.critical_roll = die_base(20) + self.mod
            if self.critical_roll.sum() >= self.AC:
                self.critical_result = 1

    def is_critical(self):
        return self.critical_result

    def is_hit(self):
        return ((self.sum() >= self.AC or self.data[0] == 20) and self.data[0] != 1)

    def __str__(self):
        myStr = "[" + str(self.data[0])
        for a in self.data[1:]:
            myStr += ","
            myStr += str(a)
        myStr += "] = (" + str(self.sum()) + ")"

        myStr += " vs AC " + str(self.AC)

        if self.is_critical():
            myStr += " Critical"

        if self.is_hit():
            myStr += " Hit!"
        else:
            myStr += " Miss!"

        return myStr