annotate orpg/orpg_xml.py @ 66:c54768cffbd4 ornery-dev

Traipse Dev 'OpenRPG' {090818-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: *Unstable* This is the first wave of Code Refinement updates. Includes new material from Core Beta; new debugger material (partially implemented), beginnings of switch to etree, TerminalWriter, and a little more. open_rpg has been renamed to component; functioning now as component.get(), component.add(), component.delete(). This version has known bugs, specifically with the gametree and nodes. I think the XML files where not removed during testing of Core and switching back.
author sirebral
date Tue, 18 Aug 2009 06:33:37 -0500
parents 551cd440acce
children 8bc955faf819
rev   line source
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1 # Copyright (C) 2000-2001 The OpenRPG Project
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2 #
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3 # openrpg-dev@lists.sourceforge.net
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4 #
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5 # This program is free software; you can redistribute it and/or modify
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6 # it under the terms of the GNU General Public License as published by
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7 # the Free Software Foundation; either version 2 of the License, or
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8 # (at your option) any later version.
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9 #
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10 # This program is distributed in the hope that it will be useful,
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 # GNU General Public License for more details.
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14 #
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15 # You should have received a copy of the GNU General Public License
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16 # along with this program; if not, write to the Free Software
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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18 # --
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19 #
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20 # File: orpg_xml.py
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21 # Author: Chris Davis
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22 # Maintainer:
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23 # Version:
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24 # $Id: orpg_xml.py,v 1.12 2007/07/19 20:33:10 digitalxero Exp $
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25 #
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26 # Description: xml utilies
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27 #
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28
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29 from orpg import minidom
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30 import string
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31
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32 class xml:
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33 def __init__(self):
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34 pass
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35
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36 def toxml(self, root, pretty=0):
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37 return root.toxml(pretty)
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38
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39 def parseXml(self, s):
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40 "parse and return doc"
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41 try:
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42 doc = minidom.parseString(s)
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43 doc.normalize()
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44 return doc
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45 except Exception, e:
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46 print e
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47 return None
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48
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49 def safe_get_text_node(self, xml_dom):
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50 """ returns the child text node or creates one if doesnt exist """
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51 t_node = xml_dom._get_firstChild()
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52 if t_node == None:
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53 t_node = minidom.Text("")
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54 t_node = xml_dom.appendChild(t_node)
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55 return t_node
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57 def strip_unicode(self, txt):
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58 for i in xrange(len(txt)):
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59 if txt[i] not in string.printable:
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60 try: txt = txt.replace(txt[i], '&#' + str(ord(txt[i])) + ';')
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61 except: txt = txt.replace(txt[i], '{?}')
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62 return txt
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64 def strip_text(self, txt):
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65 # The following block strips out 8-bit characters
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66 u_txt = ""
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67 bad_txt_found = 0
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68 txt = self.strip_unicode(txt)
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69 for c in txt:
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70 if ord(c) < 128: u_txt += c
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71 else: bad_txt_found = 1
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72 if bad_txt_found: print "Some non 7-bit ASCII characters found and stripped"
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73 return u_txt
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74
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75
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76 xml = xml()