annotate orpg/dieroller/utils.py @ 66:c54768cffbd4 ornery-dev

Traipse Dev 'OpenRPG' {090818-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: *Unstable* This is the first wave of Code Refinement updates. Includes new material from Core Beta; new debugger material (partially implemented), beginnings of switch to etree, TerminalWriter, and a little more. open_rpg has been renamed to component; functioning now as component.get(), component.add(), component.delete(). This version has known bugs, specifically with the gametree and nodes. I think the XML files where not removed during testing of Core and switching back.
author sirebral
date Tue, 18 Aug 2009 06:33:37 -0500
parents 4385a7d0efd1
children 449a8900f9ac
rev   line source
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1 #!/usr/bin/env python
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2 # Copyright (C) 2000-2001 The OpenRPG Project
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3 #
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4 # openrpg-dev@lists.sourceforge.net
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5 #
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6 # This program is free software; you can redistribute it and/or modify
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7 # it under the terms of the GNU General Public License as published by
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8 # the Free Software Foundation; either version 2 of the License, or
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9 # (at your option) any later version.
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10 #
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11 # This program is distributed in the hope that it will be useful,
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12 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 # GNU General Public License for more details.
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15 #
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16 # You should have received a copy of the GNU General Public License
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17 # along with this program; if not, write to the Free Software
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18 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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19 # --
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20 #
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21 # File: dieroller/utils.py
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22 # Author: OpenRPG Team
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23 # Maintainer:
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24 # Version:
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25 # $Id: utils.py,v 1.22 2007/05/05 05:30:10 digitalxero Exp $
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26 #
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27 # Description: Classes to help manage the die roller
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28 #
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29
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30 __version__ = "$Id: utils.py,v 1.22 2007/05/05 05:30:10 digitalxero Exp $"
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31
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32 from die import *
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33 from wod import *
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34 from d20 import *
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35 from hero import *
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36 from shadowrun import *
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37 from sr4 import *
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38 from hackmaster import *
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39 from wodex import *
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40 from srex import *
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41 from gurps import *
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42 from runequest import *
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43 from savage import *
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44 from trinity import *
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45 from orpg.orpgCore import component
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46
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47 import re
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48
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49 rollers = ['std','wod','d20','hero','shadowrun', 'sr4','hackmaster','srex','wodex', 'gurps', 'runequest', 'sw', 'trinity']
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50
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51 class roller_manager:
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52 def __init__(self,roller_class="d20"):
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53 try: self.setRoller(roller_class)
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54 except: self.roller_class = "std"
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55
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56 def setRoller(self,roller_class):
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57 try:
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58 rollers.index(roller_class)
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59 self.roller_class = roller_class
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60 except: raise Exception, "Invalid die roller!"
0
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61
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62 def getRoller(self):
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63 return self.roller_class
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64
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65 def listRollers(self):
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66 return rollers
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67
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68 def stdDieToDClass(self,match):
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69 s = match.group(0)
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70 (num,sides) = s.split('d')
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71
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72 if sides.strip().upper() == 'F': sides = "'f'"
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73 try:
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74 if int(num) > 100 or int(sides) > 10000:
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75 return None
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76 except: pass
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77 return "(" + num.strip() + "**" + self.roller_class + "(" + sides.strip() + "))"
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78
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79 # Use this to convert ndm-style (3d6) dice to d_base format
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80 def convertTheDieString(self,s):
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81 reg = re.compile("\d+\s*[a-zA-Z]+\s*[\dFf]+")
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82 (result, num_matches) = reg.subn(self.stdDieToDClass, s)
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83 if num_matches == 0 or result is None:
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84 try:
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85 s2 = self.roller_class + "(0)." + s
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86 test = eval(s2)
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87 return s2
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88 except: pass
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89 return result
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90
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91 def proccessRoll(self,s):
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92 return str(eval(self.convertTheDieString(s)))
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93 #component.add('dieroller', roller_manager())