annotate orpg/tools/passtool.py @ 226:b29454610f36 beta

Traipse Beta 'OpenRPG' {100503-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Patch-2) Moved to Stable! New Features: New Namespace method with two new syntaxes New Namespace Internal is context sensitive, always! New Namespace External is 'as narrow as you make it' New Namespace FutureCheck helps ensure you don't receive an incorrect node New Namespace 2.0 documentation in the User Manual New Namespace plugin, Allows Traipse users to use the Standard syntax !@ :: @! New Mini Library with minis from Devin Knight New PluginDB access for URL2Link plugin New to Forms, they now show their content in Design Mode New to Update Manager, checks Repo for updates on software start New to Mini Lib node, change title in design mode New to Game Tree, never lose a node, appends a number to the end of corrupted trees New to Server GUI, Traipse Suite's Debug Console New Warhammer PC Sheet Updates: Update to White Board layer, uses a pencil image for color button Update to Grid Layer, uses a grid image for color button Update to Chat Window, size of drop down menus Update to default lobby message Update to template Text node Update to 4e PC Sheet node Update to how display names are acquired Update to Server, added some 'Pious' technology Update to features node Fixes: Fix to Server GUI startup errors Fix to Server GUI Rooms tab updating Fix to Chat and Settings if non existant die roller is picked Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated Fix to Alias Lib's Export to Tree, Open, Save features Fix to alias node, now works properly Fix to Splitter node, minor GUI cleanup Fix to Backgrounds not loading through remote loader Fix to Node name errors Fix to rolling dice in chat Whispers Fix to Splitters Sizing issues Fix to URL2Link plugin, modified regex compilation should remove memory leak Fix to mapy.py, a roll back due to zoomed grid issues Fix to whiteboard_handler, Circles work by you clicking the center of the circle Fix to Servers parse_incoming_dom which was outdated and did not respect XML Fix to a broken link in the server welcome message Fix to InterParse and logger requiring traceback Fix to Update Manager Status Bar Fix to failed image and erroneous pop up Fix to Mini Lib node that was preventing use Fix to plugins that parce dice but did not call InterParse Fix to nodes for name changing by double click Fix to Game Tree, node ordering on drag and drop corrected Fix to Game Tree, corrupted error message was not showing Fix to Update Manager, checks for internet connection Fix to Update Manager, Auto Update corrections Fix to Server GUI's broadcast, room, player messaging
author sirebral
date Mon, 03 May 2010 03:29:14 -0500
parents dcae32e219f1
children
rev   line source
0
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1 # Copyright (C) 2000-2001 The OpenRPG Project
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2 #
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3 # openrpg-dev@lists.sourceforge.net
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4 #
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5 # This program is free software; you can redistribute it and/or modify
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6 # it under the terms of the GNU General Public License as published by
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7 # the Free Software Foundation; either version 2 of the License, or
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8 # (at your option) any later version.
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9 #
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10 # This program is distributed in the hope that it will be useful,
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 # GNU General Public License for more details.
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14 #
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15 # You should have received a copy of the GNU General Public License
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16 # along with this program; if not, write to the Free Software
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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18 # --
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19 #
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20 # File: passtool.py
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21 # Author: Todd "Snowdog" Faris
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22 # Maintainer:
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23 # Version:
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24 # $Id: passtool.py,v Traipse 'Ornery-Orc' prof.ebral Exp $
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25 #
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26 # Description: password helper. remembers passwords so user
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27 # doesn't have to type passwords over and over
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28
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29 import orpg.orpg_windows
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30 from orpg.orpgCore import component
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31 import traceback
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32 from orpg.tools.settings import settings
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33
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34 #####################
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35 ## Password Assistant
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36 #####################
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37 class PassSet:
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38 "set of passwords for a given room id on a server"
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39 def __init__(self):
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40 #room admin password (aka boot password)
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41 self.admin = None
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42
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43 #room password
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44 self.room = None
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45
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46 class PassTool:
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47 "Password Management System"
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48 def __init__(self):
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49 self.settings = component.get("settings")
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50 #server admin password
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51 self.server = None
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52 self.groups = {}
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53 if self.settings.get_setting('PWMannager') == 'On': self.enabled = 1
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54 else: self.enabled = 0
0
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55
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56
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57 def DumpPasswords(self):
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58 "Debugging Routine"
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59 print("Password Manager Dump\nServer: \""+self.server+"\"")
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60 for c in self.groups:
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61 ad = self.groups[c].admin
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62 rm = self.groups[c].room
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63 print( " #"+str(c)+" R:\""+str(rm)+"\" A:\""+str(ad)+"\"")
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64
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65 def ClearPassword( self, type="ALL", groupid=0):
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66 if type == "ALL" and groupid == 0:
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67 self.server = None
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68 self.groups={}
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69 elif type == "ALL":
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70 self.groups[ int(groupid) ].admin= None
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71 self.groups[ int(groupid) ].room= None
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72 elif type == "server": self.server = None
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73 elif type == "admin": self.groups[ int(groupid) ].admin = None
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74 elif type == "room":
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75 self.groups[ int(groupid) ].room = None
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76 else: pass
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77
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78 def QueryUser(self,info_string):
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79 pwd_dialog = orpg.orpg_windows.wx.TextEntryDialog(None,info_string,"Password Required")
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80 if pwd_dialog.ShowModal() == orpg.orpg_windows.wx.ID_OK:
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81 pwd_dialog.Destroy()
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82 return str(pwd_dialog.GetValue())
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83 else:
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84 pwd_dialog.Destroy()
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85 return None
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86
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87 def CheckGroupData(self, id ):
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88 try: #see if group exists
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89 group=self.groups[ int(id) ]
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90 except: #group doesn't exist... create it
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91 self.groups[ int(id) ] = PassSet()
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92
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93 def RemoveGroupData(self, id ):
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94 try:
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95 #if PassSet exists for group remove it.
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96 del self.groups[int(id)]
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97 except:
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98 pass
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99
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100 def GetSilentPassword( self, type="server", groupid = 0):
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101 try:
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102 self.CheckGroupData( groupid )
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103 ### Pre-Alpha ### How types will work
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104 # Server - top dog
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105 # Admin - second in command
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106 # Mod - some privileges
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107 # Room - You got it, unchanged (passwords the room entry)
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108 # Boot - This is the room admin password.
0
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109 if type == "admin":
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110 try: print self.groups[int(groupid)].admin
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111 except: pass
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112 try: print str(self.groups[int(groupid)].admin)
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113 except: pass
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114 if self.groups[int(groupid)].admin != None: print str(self.groups[int(groupid)].admin); return str(self.groups[int(groupid)].admin)
0
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115 else: return None
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116 elif type == "room":
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117 if self.groups[int(groupid)].room != None: return str(self.groups[int(groupid)].room)
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118 else: return None
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119 elif type == "server":
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120 if self.server != None: return str(self.server)
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121 else: return None
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122 except:
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123 traceback.print_exc()
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124 #return None
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125
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126 def GetPassword(self, type="room", groupid=0):
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127 if self.Is_Enabled():
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128 self.CheckGroupData( groupid )
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129 if type == "admin": return self.AdminPass(int(groupid))
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130 elif type == "room": return self.RoomPass(int(groupid))
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131 elif type == "server": return self.ServerPass()
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132 else:
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133 querystring = "Enter password for \""+str(type)+"\""
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134 return self.QueryUser( querystring )
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135 else:
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136 if type == "admin": return self.QueryUser( "Enter Admin(Boot) Password" )
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137 elif type == "room": return self.QueryUser("Enter Room Password" )
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138 elif type == "server": return self.QueryUser( "Enter Server Administrator Password" )
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139 else:
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140 querystring = "Enter password for \""+str(type)+"\""
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141 return self.QueryUser( querystring )
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142
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143
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144 def Is_Enabled(self):
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145 return int(self.enabled)
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146
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147 def Enable(self):
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148 self.enabled = 1
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149 self.settings.set_setting('PWMannager', 'On')
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150
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151 def Disable(self):
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152 self.enabled = 0
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153 self.settings.set_setting('PWMannager', 'Off')
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154
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155
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156 def AdminPass( self, groupid ):
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157 self.CheckGroupData( groupid )
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158 if self.groups[ int(groupid) ].admin != None: return str(self.groups[ int(groupid) ].admin)
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159 else:
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160 self.groups[ int(groupid) ].admin = self.QueryUser("Please enter the Room Administrator Password:")
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161 return str(self.groups[ int(groupid) ].admin)
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162
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163
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164 def RoomPass( self, groupid):
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165 self.CheckGroupData( groupid )
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166 if self.groups[ int(groupid) ].room != None: return str(self.groups[ int(groupid) ].room)
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167 else:
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168 self.groups[ int(groupid) ].room = self.QueryUser("Please enter the Room Password:")
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169 return str(self.groups[ int(groupid) ].room)
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170
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171
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172 def ServerPass( self ):
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173 if self.server != None: return str(self.server)
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174 else:
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175 self.server = self.QueryUser("Please enter the Server Administrator password:")
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176 return str(self.server)
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177
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178 def FailPassword( self, type="room", groupid=0):
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179 self.CheckGroupData( groupid )
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180 if type == "admin":
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181 self.ClearPassword( type, groupid )
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182 return self.AdminPass()
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183 elif type == "room":
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184 self.ClearPassword( type, groupid )
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185 return self.RoomPass()
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186 elif type == "server":
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187 self.ClearPassword( type, groupid )
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188 return self.ServerPass()
66
c54768cffbd4 Traipse Dev 'OpenRPG' {090818-00}
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189
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190 #PassTool = PassTool()
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191 component.add('password_manager', PassTool())