annotate orpg/templates/feature.xml @ 220:9611ba80cf99 alpha

Traipse Alpha 'OpenRPG' {100501-01} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Patch-2) Moving to Beta!! New Features: New Namespace method with two new syntaxes New Namespace Internal is context sensitive, always! New Namespace External is 'as narrow as you make it' New Namespace FutureCheck helps ensure you don't receive an incorrect node New PluginDB access for URL2Link plugin New to Forms, they now show their content in Design Mode New to Update Manager, checks Repo for updates on software start New to Mini Lin node, change title in design mode New to Game Tree, never lose a node, appends a number to the end of corrupted trees New to Server GUI, Traipse Suite's Debug Console Updates: Update to White Board layer, uses a pencil image for color button Update to Grid Layer, uses a grid image for color button Update to Chat Window, size of drop down menus Update to default lobby message Update to template Text node Update to 4e PC Sheet node Fixes: Fix to Server GUI startup errors Fix to Server GUI Rooms tab updating Fix to Chat and Settings if non existant die roller is picked Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated Fix to Alias Lib's Export to Tree, Open, Save features Fix to alias node, now works properly Fix to Splitter node, minor GUI cleanup Fix to Backgrounds not loading through remote loader Fix to Node name errors Fix to rolling dice in chat Whispers Fix to Splitters Sizing issues Fix to URL2Link plugin, modified regex compilation should remove memory leak Fix to mapy.py, a roll back due to zoomed grid issues Fix to whiteboard_handler, Circles work by you clicking the center of the circle Fix to Servers parse_incoming_dom which was outdated and did not respect XML Fix to a broken link in the server welcome message Fix to InterParse and logger requiring traceback Fix to Update Manager Status Bar Fix to failed image and erroneous pop up Fix to Mini Lib node that was preventing use Fix to plugins that parce dice but did not call InterParse Fix to nodes for name changing by double click Fix to Game Tree, node ordering on drag and drop corrected Fix to Game Tree, corrupted error message was not showing Fix to Update Manager, checks for internet connection Fix to Update Manager, Auto Update corrections
author sirebral
date Sat, 01 May 2010 03:21:26 -0500
parents cd4ac7e46d3c
children d5ff505a2a16
rev   line source
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1 <nodehandler class="tabber_handler" frame="400,400,0,48" icon="help" map="" module="containers" name="Traipse OpenRPG" version="1.0">
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2 <nodehandler class="tabber_handler" frame="636,449,368,80" icon="labtop" map="Traipse OpenRPG" module="containers" name="User Manual" version="1.0">
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3 <nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::User Manual" module="forms" name="Introduction" version="1.0">
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4 <text hide_title="0" multiline="1" raw_mode="0" send_button="0">Welcome to Traipse OpenRPG.
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5
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6 This small user manual should help users learn about the details of OpenRPG that are often times obscure.
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7
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8 What is OpenRPG:
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9 OpenRPG is a virtual game table software that allows users to connect via a network. The software includes a Map, Chat, and a Game Tree.
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10
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11 What is Traipse OpenRPG:
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12 Traipse OpenRPG is a fork of the original software that is designed to be easy for users, extremely stable, and really powerful.
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13
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14 Traipse has features that set it apart from all other distributions of OpenRPG. The Traipse Suite includes a powerful Update Manager that makes it easy for new developers to create and share their own fork. The Suite also contains an in house Debug Console so users can see what errors, if any, occur.
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15
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16 The User Manual:
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17 The user manual is divided into Chapters and Sections. Each Chapter will go over the various features of OpenRPG and attempt to explain them in an easy to understand format.
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18
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19 Adding to the Manual:
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20 Do you see something that could be explained eaiser? Report the problem as a bug and it will be added to the manual.</text>
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21 </nodehandler>
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22 <nodehandler class="tabber_handler" icon="player" map="Traipse OpenRPG::User Manual" module="containers" name="Chat" version="1.0">
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23 <nodehandler class="textctrl_handler" frame="400,400,0,47" icon="note" map="Traipse OpenRPG::User Manual::Chat" module="forms" name="Using Chat" version="1.0">
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24 <text hide_title="0" multiline="1" raw_mode="0" send_button="0">The Chat window is a basic HTML Parser. It understands all basic HTML tags including table, td, tr, span, font, to name a few.
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25
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26 The chat includes a set of commands. You can learn about the commands by entering /help
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27
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28 The chat also has Settings in the Chat menu that allow you see a Chat Time Index, Images, or strip the HTML and see raw text.</text>
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29 </nodehandler>
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30 </nodehandler>
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31 <nodehandler class="tabber_handler" icon="ccmap" map="Traipse OpenRPG::User Manual" module="containers" name="Map" version="1.0">
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32 <nodehandler class="textctrl_handler" frame="400,400,310,82" icon="note" map="Traipse OpenRPG::User Manual::Map" module="forms" name="Using The Map" version="1.0">
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33 <text hide_title="0" multiline="1" raw_mode="0" send_button="0">The Tabs:
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34 The Map is divided into 7 tabs. They are Background, Grid, Miniatures, Whiteboard, Fog, and General. There are 6 layers to the map, one tab for each layer except General.
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35
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36 When you select one of the tabs you may access that map layer and it's settings. You may only select tabs based on your role.
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37
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38 Lurker or in the Lobby:
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39 You cannot access any map tab or changes it's settings.
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40
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41 Player:
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42 You have access to the Miniatures tab and the Whiteboard tab.
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43
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44 GM:
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45 You have access to all of the tabs.
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46
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47 The Layers:
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48 A small description of each of the layers.
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49
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50 Background:
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51 You can set an image as the background, an image as a tile, or you can set a color.
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52
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53 Grid:
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54 You can change the grid size, lines, turn off the grid snap, and change the grid shape.
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55
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56 Miniatures:
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57 You can add new or remove miniatures and change mini properties and labels.
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58
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59 Whiteboard:
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60 With the whiteboard you can draw lines or add text to the map.
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61
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62 Fog:
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63 The fog layer hides the entire map from the prying eyes of players.
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64 </text>
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65 </nodehandler>
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66 </nodehandler>
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67 <nodehandler class="tabber_handler" frame="400,400,424,101" icon="gear" map="Traipse OpenRPG::User Manual" module="containers" name="Game Tree" version="1.0">
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68 <nodehandler class="tabber_handler" frame="400,400,275,122" icon="tabber" map="Traipse OpenRPG::User Manual::Game Tree" module="containers" name="Namespace" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,257,105" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Namespace" module="forms" name="Introduction" version="1.0">
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69 <text hide_title="0" multiline="1" raw_mode="0" send_button="0"> Persistant users who wanted the stability of Traipse and the ease of Namespace have described to me how they envision Namespace should work. When I heard this I immediately realized that my method provided the aspects users wanted, but not simplicity in design this method would provide. The Traipse Namespace is a little different than Standard but it offers more stability in it's approach
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70
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71 There are two methods provided with the Traipse Namespace, and these two allow you to a great deal of control when you choose to use Namespace to reference your nodes.
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72
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73 There is only one difference in how these two methods work, so once you get the hang of Namespace, you will always know how it works. The difference is, External starts looking from the Game Tree and gets more narrow where as Internal starts from the node it is inside and searchs backwards getting more broad.
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74 </text>
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75 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,257,105" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Namespace" module="forms" name="Usage" version="1.0">
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76 <text hide_title="0" multiline="1" raw_mode="0" send_button="1">Namespace Internal:
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77 (Syntax) !=Node=!
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78
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79 Usage: When you use Namespace Internal the software finds the tree map of the node and searches for the top node. Once that node is found it will iterate through the node and look for the reference you have assigned. If it cannot find it in that node, then it will iterate through the map, finding all successive nodes and searching them
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80
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81 Namespace Internal is completely context sensitive. You can assign a reference using the Namespace Internal method and it will always find the correct PC Sheet to search in.
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82
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83 Namespace Internal must be used from within a node.
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84
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85 Namespace External:
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86 (Syntax) !&amp;Top Node::Node&amp;!
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87
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88 Usage: Namespace External is a different approach to Namespace. With Namespace External you can use the syntax in chat or in other nodes to cross reference nodes. Instead of External being context sensitive, External uses a broadscope that you can narrow down.
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89
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90 It is really easy to narrow down External. External doesn't work like a string, it works like a lightning bolt. To get a good example open up the 4e PC Sheet node that comes with Traipse and try some different commands in chat.
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91
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92 &lt;b&gt;1:&lt;/b&gt; !&amp;4e PC Sheet::Slot 1&amp;!
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93 &lt;b&gt;2:&lt;/b&gt; !&amp;4e PC Sheet::Belt:: Slot 1&amp;!
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94 &lt;b&gt;3:&lt;/b&gt; !&amp;4e PC Sheet::Inventory&amp;!
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95 &lt;b&gt;4:&lt;/b&gt; !&amp;4e PC Sheet::Inventory::Slot 1&amp;!
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96
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97 Did you see what happened with the last two? Thankfully there is more than one way to get a node!
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98
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99 (Create a 4e PC Sheet node from the Templates and press Send ---v to try it)</text>
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100 </nodehandler>
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101 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,595,57" icon="note" map="Traipse OpenRPG::User Manual::Game Tree" module="forms" name="Grids" version="1.0">
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102 <text hide_title="0" multiline="1" raw_mode="0" send_button="1">Grids can now be called from by adding a Row, Column to the end of the grid reference.
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103
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104 Example: !&amp;Abilities::2,2&amp;!</text>
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105 </nodehandler><nodehandler class="tabber_handler" frame="527,400,259,85" icon="tabber" map="Traipse OpenRPG::User Manual::Game Tree" module="containers" name="Ornery (past)" version="1.0"><nodehandler class="tabber_handler" frame="410,490,334,45" icon="tabber" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)" module="containers" name="Reference Examples" version="1.0">
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106 <nodehandler class="textctrl_handler" frame="400,400,484,144" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples" module="forms" name="Quick Help" version="1.0">
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107 <text hide_title="0" multiline="1" raw_mode="1" send_button="0">Quick Help:
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108
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109 Designer Note:
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110 ===
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111 For the life span of Ornery Orc the new Child, Parent, Root reference will exist, but in Pious the reference system will not transfer. This is because of the way the new Namespace works. Namespace will become the exclusive referencing system
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112 ===
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113
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114 The referencing system is an update to the Core of how the Game Tree works. In it's current state I understand the syntax is difficult to pick up. Here are some tips to help you grasp the syntax further
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115
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116 A.
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117 Think of the Game Tree has a folder on your hard drive. Each :: inside the reference syntax works just like a system separator (/ or \)
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118
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119 B.
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120 Root References start at the tree itself. If the node being referenced changes location the reference will be invalid.
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121
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122 C.
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123 Child References work at the location of the node containing the reference.
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124
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125 Example:
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126 Game Tree
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127 - Group
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128 -- Text Node
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129 --- Group_2
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130 ---- Text Node_2
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131 --- Group_3
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132 ---- Text Node_3
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133
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134 In the above Tree example you can reference Text Node_2 with a root reference
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135
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136 !@Group::Group_2::Text Node_2@!
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137
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138 or you can use a Child Reference from within Text Node
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139
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140 !!Group_2::Text Node_2!!
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141
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142 D.
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143 Parent References work with the Tree Map. Unlike Child references that look only at the current nodes location, Parent References are allowed to travel backwards in the gametree.
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144
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145 Using the above example, you could reference Text Node from Text Node_2 with the syntax: !#Group::Text Node#!
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146
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147 Parent References have a special power in that they need only a certain amount of data for the software to understand them. In the above example you could reference Text Node_3 from Text Node_2 with only this syntax !#Group_3::Text Node_3#!
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148
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149 The reference system is still a bit primitive in it's implementation. As I was saying it is an advancement to the Core technology of Traipse OpenRPG.
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150
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151 While it is confusing at first, the model is far superior to other tree referencing systems. Pre 1.8.0, no node could reference a Grid. The referencing system required the reference to be exact and started at the root. Also, the new model is designed to enable freedom of creation and greater control over the Game Tree.
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152
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153 With the Traipse Game Tree GMs are enabled to reference any data from the Game Tree, no matter where it stands. Players can create fewer nodes and use more of the data with fewer nodes.
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154
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155 EZ_Tree (One Touch Reference):
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156 (ALPHA!)
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157 The new EZ_Tree System will help benefit users who do not understand the syntax, nor care to learn.
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158
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159 The EZ_Tree System works from within Lists, Texts, and Grids. In the Design Panel you can push the Reference button and navigate the small gametree that pops up to the node you want. Double click that node and the software will create the most efficient node reference for you.
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160
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161 (ALPHA!) In it's Alpha state, Grids will not work completely. You can reference a grid, but you must add teh cell reference. That is not a design flaw, but a restriction of time constraints.
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162
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163 Developer Note:
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164 The syntax is the hardest part to understand and I expect to change that in the future. The Core of a more expansive Game Tree model is designed. In Traipse you do not need to give access permissions to a node in order to reference it's entirety, which is what I see with Index and Namespace from OpenRPG Core.
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165
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166 In the OpenRPG Core model your Game Tree has a lot more freedom, but only if you grant it, which I always felt was a design flaw. Comparably, with Traipse you can access any data on the Game Tree, no matter where the location.
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167
169
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168 This freedom will help with future design and I feel it also frees up the hands of the GM who does not need to Index, un-Index, Namespace, un-Namspace the various creatures he or she may have in a Game Tree.</text>
219
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169 </nodehandler>
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170 <nodehandler class="textctrl_handler" frame="400,400,540,67" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples" module="forms" name="Root Reference" version="1.0">
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171 <text hide_title="0" multiline="1" raw_mode="1" send_button="1">&lt;b&gt;Root Reference&lt;/b&gt;
169
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172 Works at the tree level. Must be exact.
167
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173
169
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174 &lt;b&gt;Root Reference 1:&lt;/b&gt; !@Reference Examples::Group::Child@!
219
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175 &lt;b&gt;Root Reference 2:&lt;/b&gt; !@Reference Examples::Grid::2,1@!</text>
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176 </nodehandler>
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177 <nodehandler class="textctrl_handler" frame="441,400,514,48" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples" module="forms" name="Grid Reference" version="1.0">
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178 <text hide_title="0" multiline="1" raw_mode="1" send_button="1">&lt;b&gt;Grid Reference&lt;/b&gt;
169
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179 Works by looking at the (Row, Column) of a Grid.
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180
219
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181 &lt;b&gt;Grid Reference 1:&lt;/b&gt; !@Reference Examples::Grid::1,1@!
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182 &lt;b&gt;Grid Reference 2:&lt;/b&gt; !!Grid::1,1!!</text>
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183 </nodehandler>
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184 <nodehandler class="textctrl_handler" frame="400,400,517,63" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples" module="forms" name="Child Reference" version="1.0">
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185 <text hide_title="1" multiline="1" raw_mode="1" send_button="1">&lt;b&gt;Child Reference&lt;/b&gt;
169
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186 Works at the current tree location.
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187
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188 &lt;b&gt;Child Reference 1:&lt;/b&gt; !!Group::Child!!
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189 &lt;b&gt;Child Reference 2:&lt;/b&gt; !!Group::Group_2::Child_2!!
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190 </text>
219
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191 </nodehandler>
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192 <nodehandler class="textctrl_handler" frame="400,400,484,144" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples" module="forms" name="Parent Reference" version="1.0">
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193 <text hide_title="0" multiline="1" raw_mode="1" send_button="1">&lt;b&gt;Parent Reference&lt;/b&gt;
195
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194 Works by indexing the tree map of the node with the Reference. Allows you to start from a 'Parent'.
167
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195
195
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196 &lt;b&gt;Parent Reference 1:&lt;/b&gt; !!Group::Group_2::Child_2!!
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197 &lt;b&gt;Parent Reference 2:&lt;/b&gt; !#Bonus Nodes::Deck::Draw#!</text>
219
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198 </nodehandler>
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199 <nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples" module="containers" name="Group" version="1.0">
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200 <nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples::Group" module="containers" name="Group_2" version="1.0">
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201 <nodehandler class="textctrl_handler" frame="400,400,571,67" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples::Group::Group_2" module="forms" name="Child_2" version="1.0">
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202 <text hide_title="0" multiline="1" raw_mode="1" send_button="0">!#Group::Child#!</text>
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203 </nodehandler>
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204 <nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples::Group::Group_2" module="containers" name="Group_3" version="1.0">
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205 <nodehandler class="textctrl_handler" frame="400,400,571,67" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples::Group::Group_2::Group_3" module="forms" name="Child_3" version="1.0">
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206 <text hide_title="0" multiline="1" raw_mode="1" send_button="0">!#Group::Child#!</text>
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207 </nodehandler>
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208 </nodehandler>
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209 </nodehandler>
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210 <nodehandler class="textctrl_handler" frame="400,134,382,175" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples::Group" module="forms" name="Child" version="1.0">
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211 <text hide_title="0" multiline="0" raw_mode="1" send_button="0">Child Node Data</text>
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212 </nodehandler>
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213 </nodehandler>
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214 <nodehandler class="rpg_grid_handler" frame="400,400,547,51" icon="grid" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples" module="rpg_grid" name="Grid" version="1.0">
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215 <grid autosize="1" border="1">
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216 <row version="1.0">
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217 <cell size="147">0</cell>
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218 <cell>0</cell>
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219 </row>
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220 <row version="1.0">
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221 <cell>!!Group::Child!!</cell>
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222 <cell>0</cell>
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223 </row>
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224 </grid>
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225 <macros>
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226 <macro name="" />
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227 </macros>
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228 </nodehandler>
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229 </nodehandler>
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230 <nodehandler class="textctrl_handler" frame="400,400,393,95" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)" module="forms" name="Node Referencing" version="1.0">
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231 <text hide_title="0" multiline="1" raw_mode="0" send_button="0"> Traipse node referencing is unlike other distributions of OpenRPG. The Game Tree mapping is a fluid map that changes with the location of your nodes. This allows you to create a reference node that will stay with your character sheet, and if you change the location of your character sheet the reference will still work.
174
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232
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233 (Note: Renaming your node causes problems with the tree mapping until you restart the software. You can just move the node and the software will reset the Game Tree map)
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234
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235 Reference Types:
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236 There are three ways of references node data. A Root Reference, a Child Reference, and a Parent Reference.
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237
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238 Root Reference:
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239 A node reference that starts at the Game Tree. The location of the node must be exact or you will return an Invalid Reference!
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240
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241 A Root Reference uses this syntax:
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242 !@Node::Child::Data@!
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243
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244 Child Reference:
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245 A node reference syntax that starts by looking at within the current container node. As long as the Child Reference is in the same container as the node, the container can change location and the reference will not be damaged. Child References work from within a PC Sheet node as well.
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246
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247 A Child Reference uses this syntax:
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248 !!Node::Child::Data!!
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249
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250 Parent Reference:
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251 A node reference syntax that starts by looking at the tree map and the reference used, then makes an addendum to the node's map to create a reference. The Parent Node is used when you want to reference the data in a node that is within a different child container of the same parent node.
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252
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253 A Parent Reference uses this syntax:
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254 !#Node::Child::Data#!
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255
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256 Syntax for Special PC Sheet Nodes:
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257 The nodes for the specialized PC Sheets now have a new syntax.
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258
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259 Skills, Saves, and Abilities:
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260 Skills, Saves, and Abilities all have a similar referencing syntax. You can return the base value of each by using the correct syntax.
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261
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262 Examples:
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263 !@Jonethan::Skill::Jump@! (Returns Jump ranks)
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264 !@Mikael::Strength@! (Returns Ability Score and Mod)
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265 !@Draj::Will@! (Returns Will Save and Mod)
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266
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267 (Saves and Abilities have a short hand and a long hand. Abilities can use the three letter abbreviation, while saves short hand are Fort, Ref, and Will)
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268
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269 You can append Check to check each of these against a 1d20 roll, or you can append Mod to discover the Modifier. The Mod can be useful in other nodes
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270
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271 Combat:
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272 You can now reference your attacks easily with the Game Tree. Using the Attack syntax you can select modifier type, and a weapon to attack with.
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273 Example: !@Kammen-Pai::Attack::M::Dagger@!
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274
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275 Modifier Type:
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276 There are two modifier types Melee (M) or Ranged (R) You will see I added can use the long word or the short hand.
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277
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278 Powers, Spells and Feats:
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279 Power, Spells and Feats are hard to sometimes hard to remember, and even harder to code. The use of the Power, Spell or Feat syntax serves as an emote of what you are doing, as well as a reminder of what your Power, Spell, or Feat does.
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280
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281 Examples:
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282 !@Kammen-Pai::Cast::Ray of Frost@!
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283 !@Kammen-Pai::Feat::Ability Focus@!</text>
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284 </nodehandler>
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285 <nodehandler class="textctrl_handler" frame="400,400,452,36" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)" module="forms" name="Additions &amp; Tips" version="1.0">
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286 <text hide_title="0" multiline="1" raw_mode="0" send_button="0"> With the new additions to the Game Tree using nodes has never been easier nor has it ever been more fluid. Included here is a list of the additions to the Game Tree referencing model as well as some tips on how to make the Game Tree work the way it was intended.
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287
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288 Grid Nodes:
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289 Grid nodes are now reference-able with the coordinates of the grid. Example: !@Grid::(1,1)@!
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290 The example will return the top left most cell data. The grid understands coordinates like this (Row, Column)
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291
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292 Grid nodes can reference node data just like any other node can. With a new added feature grids are even more useful. By using a new die rolling syntax you can draw just the number of the modified roll. While this will not pass during game play, you can use it with the grid node to create a random chart. The new die roll syntax is [#XdY]. # works just like q, yet it returns only the modified die result.
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293
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294 Here is an example with a 3 x 3 Grid
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295 Example: !@Grid::([#1d3], [#1d3])@!
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296
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297 The result will be a random event from the grid.
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298
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299 Bonus Node Included: A 52 Card Deck with 4 columns and 13 rows. (4 * 13 = 52)
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300
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301 List Nodes:
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302 List nodes now have a check box that allows users to send the content as a macro. List nodes are a prime reference holder because users can place a lot of references into one small node.
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303
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304 For the best results from a list node my tip to users would be to create a list node and place it next to the character sheet they are using, inside a the PC Sheet. The list will then use the Child Referencing syntax, but the PC Sheet can go anywhere in the tree and the player will have easy access to all the references.
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305
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306 (List Nodes inside a Tool created PC sheet vanish when moved, or I would recommend the list be placed inside these sheets also.)
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307
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308 Here is an example of a Fortitude save inside the recommended list node: !!Fort::Check!!
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309
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310 Text Nodes:
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311 Text nodes remain little changed. I agree with all the 1.7.1 users who tell me, if it's not broke don't fix it. With that in mind I have some good tips for text nodes.
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312
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313 Text nodes can be used in conjunction with the new grid features to create random encounters. A GM could place a list of text nodes into a folder and the grid could reference the nodes.
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314
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315 Text nodes also work great when you need to have story text at hand that you don't want to type out during play. Create chapters with folder nodes and add the adventure text to different nodes. You can then use a List Node or a Grid Node to reference the different chapters.
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316
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317 Bonus Node Included: A small book node with 1 Chapter and 3 Parts.</text>
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318 </nodehandler>
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319 </nodehandler></nodehandler>
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320 <nodehandler class="tabber_handler" icon="labtop" map="Traipse OpenRPG::User Manual" module="containers" name="The Server" version="1.0">
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321 <nodehandler class="textctrl_handler" frame="400,400,310,82" icon="note" map="Traipse OpenRPG::User Manual::The Server" module="forms" name="Setting up a Server" version="1.0">
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322 <text hide_title="0" multiline="1" raw_mode="0" send_button="0">In Traipse starting a server has never been easier. The setup is as easy as 1., 2., 3
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323
167
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324 1. You will need to first start the Server GUI or the basic text based Server at least once so your software creates the server_ini.xml files in your myfiles directory. You can start it once and quit.
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325
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326 2. Edit the server_ini.xml file. Here you can set the server's name, the boot password, and even set the servers port.
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327
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328 Traipse allows you to specify a server port instead of the software demanding port 6774.
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329
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330 3. This is the hardest step. You need to make sure your selected port is forwarded by your router and open to your firewall.
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331
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332 That's it! You can now start the server and register it to the meta for all users to enjoy!</text>
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333 </nodehandler>
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334 </nodehandler>
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335 <nodehandler class="tabber_handler" frame="400,400,0,48" icon="browser" map="Traipse OpenRPG::User Manual" module="containers" name="Links" version="1.0">
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336 <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::User Manual::Links" module="forms" name="Release Notes" version="1.0">
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337 <link href="http://www.assembla.com/wiki/show/traipse" />
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338 </nodehandler>
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339 <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::User Manual::Links" module="forms" name="Traipse User Guide" version="1.0">
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340 <link href="http://www.assembla.com/wiki/show/traipse/User_Manual" />
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341 </nodehandler>
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342 </nodehandler>
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343 </nodehandler>
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344 <nodehandler border="0" class="group_handler" cols="1" icon="goblin" map="Traipse OpenRPG" module="containers" name="Bonus Nodes" version="1.0">
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345 <nodehandler class="form_handler" frame="514,464,307,57" height="600" icon="book" map="Traipse OpenRPG::Bonus Nodes" module="forms" name="Book" version="1.0" width="400">
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346 <nodehandler class="listbox_handler" frame="400,400,0,48" icon="gear" map="Traipse OpenRPG::Bonus Nodes::Book" module="forms" name="Index" version="1.0">
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347 <list hide_title="0" raw_mode="1" send_button="1" type="1">
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348 <option caption="" selected="0" value="">!=Chapter 1::Part 1=!</option>
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349 <option caption="" selected="0" value="">!=Chapter 1::Part 2=!</option>
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350 <option caption="" selected="1" value="">!=Chapter 1::Part 3=!</option>
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351 </list>
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352 </nodehandler>
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353 <nodehandler class="tabber_handler" frame="400,400,392,45" icon="book" map="Traipse OpenRPG::Bonus Nodes::Book" module="containers" name="Chapter 1" version="1.0">
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354 <nodehandler class="textctrl_handler" frame="400,400,543,68" icon="note" map="Traipse OpenRPG::Bonus Nodes::Book::Chapter 1" module="forms" name="Part 1" version="1.0">
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355 <text hide_title="0" multiline="1" raw_mode="0" send_button="1">&lt;br /&gt;
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356 &lt;b&gt;Chapter 1 Part 1&lt;/b&gt;
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357 &lt;br /&gt;&lt;br /&gt;
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358 An introduction to your adventure module can be placed here.</text>
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359 </nodehandler>
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360 <nodehandler class="textctrl_handler" frame="400,400,435,110" icon="note" map="Traipse OpenRPG::Bonus Nodes::Book::Chapter 1" module="forms" name="Part 2" version="1.0">
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361 <text hide_title="0" multiline="1" raw_mode="0" send_button="1">&lt;br /&gt;
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362 &lt;b&gt;Chapter 1 Part 2&lt;/b&gt;
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363 &lt;br /&gt;&lt;br /&gt;
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364 The adventurers have come this far.</text>
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365 </nodehandler>
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366 <nodehandler class="textctrl_handler" frame="400,400,543,68" icon="note" map="Traipse OpenRPG::Bonus Nodes::Book::Chapter 1" module="forms" name="Part 3" version="1.0">
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367 <text hide_title="0" multiline="1" raw_mode="0" send_button="1">&lt;br /&gt;
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368 &lt;b&gt;Chapter 1 Part 3&lt;/b&gt;
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369 &lt;br /&gt;&lt;br /&gt;
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370 Is this the end already?</text>
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371 </nodehandler>
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372 </nodehandler>
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373 </nodehandler>
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374 <nodehandler class="form_handler" frame="409,414,422,76" height="600" icon="wizard1" map="Traipse OpenRPG::Bonus Nodes" module="forms" name="Deck" version="1.0" width="400">
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375 <nodehandler class="rpg_grid_handler" frame="400,400,425,69" icon="grid" map="Traipse OpenRPG::Bonus Nodes::Deck" module="rpg_grid" name="52 Card Deck" version="1.0">
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376 <grid autosize="1" border="1">
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377 <row version="1.0">
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parents: 195
diff changeset
378 <cell>AS</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
379 <cell>AD</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
380 <cell>AC</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
381 <cell>AH</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
382 </row>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
383 <row version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
384 <cell>KS</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
385 <cell>KD</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
386 <cell>KC</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
387 <cell>KH</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
388 </row>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
389 <row version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
390 <cell>QS</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
391 <cell>QD</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
392 <cell>QC</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
393 <cell>QH</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
394 </row>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
395 <row version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
396 <cell>JS</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
397 <cell>JD</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
398 <cell>JC</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
399 <cell>JH</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
400 </row>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
401 <row version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
402 <cell>10S</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
403 <cell>10D</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
404 <cell>10C</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
405 <cell>10H</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
406 </row>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
407 <row version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
408 <cell>9S</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
409 <cell>9D</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
410 <cell>9C</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
411 <cell>9H</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
412 </row>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
413 <row version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
414 <cell>8S</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
415 <cell>8D</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
416 <cell>8C</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
417 <cell>8H</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
418 </row>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
419 <row version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
420 <cell>7S</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
421 <cell>7D</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
422 <cell>7C</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
423 <cell>7H</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
424 </row>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
425 <row version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
426 <cell>6S</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
427 <cell>6D</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
428 <cell>6C</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
429 <cell>6H</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
430 </row>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
431 <row version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
432 <cell>5S</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
433 <cell>5D</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
434 <cell>5C</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
435 <cell>5H</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
436 </row>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
437 <row version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
438 <cell>4S</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
439 <cell>4D</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
440 <cell>4C</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
441 <cell>4H</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
442 </row>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
443 <row version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
444 <cell>3S</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
445 <cell>3D</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
446 <cell>3C</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
447 <cell>3H</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
448 </row>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
449 <row version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
450 <cell>2S</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
451 <cell>2D</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
452 <cell>2C</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
453 <cell>2H</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
454 </row>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
455 </grid>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
456 <macros>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
457 <macro name="" />
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
458 </macros>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
459 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
460 <nodehandler class="textctrl_handler" frame="400,90,320,145" icon="note" map="Traipse OpenRPG::Bonus Nodes::Deck" module="forms" name="Draw" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
461 <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=52 Card Deck::([#1d13], [#1d4])=!</text>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
462 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
463 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
464 <nodehandler class="form_handler" frame="400,400,501,72" height="600" icon="orc" map="Traipse OpenRPG::Bonus Nodes" module="forms" name="Encounters" version="1.0" width="400">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
465 <nodehandler class="listbox_handler" frame="400,153,348,150" icon="gear" map="Traipse OpenRPG::Bonus Nodes::Encounters" module="forms" name="Roll" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
466 <list hide_title="0" raw_mode="1" send_button="1" type="1">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
467 <option caption="" selected="0" value="">!=Chart::([#1d3],1)=!</option>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
468 <option caption="" selected="1" value="">!=Chart::([#1d2],2)=!</option>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
469 </list>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
470 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
471 <nodehandler class="rpg_grid_handler" frame="400,400,0,48" icon="grid" map="Traipse OpenRPG::Bonus Nodes::Encounters" module="rpg_grid" name="Chart" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
472 <grid autosize="0" border="1">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
473 <row version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
474 <cell size="119">!=Set 1::Enc 1=!</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
475 <cell size="115">!=Set 2::Enc 1=!</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
476 </row>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
477 <row version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
478 <cell>!=Set 1::Enc 2=!</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
479 <cell>!=Set 2::Enc 2=!</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
480 </row>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
481 <row version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
482 <cell>!=Set 1::Enc 3=!</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
483 <cell />
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
484 </row>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
485 </grid>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
486 <macros>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
487 <macro name="" />
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
488 </macros>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
489 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
490 <nodehandler border="1" class="group_handler" cols="1" icon="ninja" map="Traipse OpenRPG::Bonus Nodes::Encounters" module="containers" name="Set 2" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
491 <nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 2" module="forms" name="Enc 2" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
492 <text hide_title="0" multiline="1" raw_mode="0" send_button="1">Hoot Hoot. It's an owl.</text>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
493 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
494 <nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 2" module="forms" name="Enc 1" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
495 <text hide_title="0" multiline="1" raw_mode="0" send_button="1">Set 2 Random Encounter.</text>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
496 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
497 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
498 <nodehandler border="1" class="group_handler" cols="1" icon="knight" map="Traipse OpenRPG::Bonus Nodes::Encounters" module="containers" name="Set 1" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
499 <nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 1" module="forms" name="Enc 2" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
500 <text hide_title="0" multiline="1" raw_mode="0" send_button="1">Dark Elves. Watch out!</text>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
501 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
502 <nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 1" module="forms" name="Enc 3" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
503 <text hide_title="0" multiline="1" raw_mode="0" send_button="1">Kobolds a plenty.</text>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
504 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
505 <nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 1" module="forms" name="Enc 1" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
506 <text hide_title="0" multiline="1" raw_mode="0" send_button="1">A Wandering Minotaur</text>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
507 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
508 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
509 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
510 <nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::Bonus Nodes" module="containers" name="Devin Knight Miniatures" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
511 <nodehandler class="minilib_handler" frame="400,495,0,47" icon="gear" map="Traipse OpenRPG::Bonus Nodes::Devin Knight Miniatures" module="minilib" name="Kobolds" version="1.0"><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Dead 1" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-VWFxAXmoTpYse2buZiS4SZpzatg/pv_deadKobold1.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Dead 2" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-KTugmfksrE56cHwgcV3PbC6Cg1o/pv_deadkobold2.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Archer 1" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-Ti3EZB9ADZfoRXw2uLMiVViQGj8/pv_koboldarcher1.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Archer 2" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-P-lXPtzQPE9guLwJk6D5zwusTn0/pv_koboldarcher2.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Archer 3" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-qnxWFx32WXZBCPi6zvxYt_MdBpw/pv_koboldarcher3.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Chief 1" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-n2QA3bBoWlJaMLV_uBFAbjrZEE8/pv_koboldchief1.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Chief 2" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-O8solKliwBfGxEqV2xAxb4ZGZo0/pv_koboldchief2.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Fighter 1" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-JlgEsTT3lksr0W26RfE7NduLMt8/pv_koboldfighter1.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Fighter 2" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-sjN5rqyKKJ7rQyzrpo8ciKOsSZY/pv_koboldfighter2.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Fighter 3" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-yYytJ5NBMbnupiR8-7-P15ML2PE/pv_koboldfighter3.png" width="0" /></nodehandler><nodehandler class="minilib_handler" frame="400,495,0,47" icon="gear" map="Traipse OpenRPG::Bonus Nodes::Devin Knight Miniatures" module="minilib" name="Goblins" version="1.0"><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Dead 1" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-EbZhcvjWbMlu4OdaFoPxb0Vvzsg/pv_deadgoblin1.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Dead 2" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-wQYxU0aEuH9z6vP7c5ocH5NDL3g/pv_deadgoblin2.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Cross Bow" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-pvrbiVb90pFepUrRGKFqOaGY01U/pv_goblinxbow1.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Archer 1" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-XxS8bDq5aquNE21bsjA6YI4m9j0/pv_goboarcher.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Archer 2" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-DY0Ihjm1A3EnVee2QEN0w2KbJsc/pv_goboarcher2.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Fighter 1" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-1b5FhrUFEwQKQFW6syNIIXjlJqI/pv_gobofighter.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Fighter 2" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-Vrcik3LLM_tTVV0zot9bTFt8E00/pv_gobofighter2.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Fighter 3" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-6AElcQwzQQWFnWyrFgHdArcfboY/pv_gobofighter3.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Fighter 4" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-HvfD9Bi385v2reNtM5tBhbrkLSM/pv_gobofighter4.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Fighter 5" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-qDZgsrZCEJ7jOPnVEOEpVqetR8w/pv_gobofighter5.png" width="0" /></nodehandler><nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::Bonus Nodes::Devin Knight Miniatures" module="containers" name="Aliens" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
512 <nodehandler class="minilib_handler" frame="400,495,170,126" icon="gear" map="Traipse OpenRPG::Bonus Nodes::Devin Knight Miniatures::Aliens" module="minilib" name="Green Aliens" version="1.0"><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Green 1" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV--RYuH3OGewjkqfxlypn0SkcweoI/pv_aliensGreenlo_33.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Green 2" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-gtgpviTFGC2nmyKrTNuXFGnPww4/pv_aliensGreenlo_34.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Green 3" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-4pQot88_GagRH_Pi5NhwHRWkDm0/pv_aliensGreenlo_35.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Green 4" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-u3ld_4ogWeJFqJvVme4VwUiJs6Y/pv_aliensGreenlo_36.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Green Archer 1" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-gFpKPLnuvVRuubqu4naLxog3Miw/pv_aliensGreenlo_37.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Green Archer 2" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-Zbnh_UgCs8y45e_Ued9LhNrSiqY/pv_aliensGreenlo_38.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Green Magic User" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-GIWg-79YYQ0UtaHFBGRJPnfHYCI/pv_aliensGreenlo_39.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Green 5" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-WputA55KIvBPm_ePwOh4GWdvRF8/pv_aliensGreenlo_40.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Green 6" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-JEzg3yqjroxkFP-yDYf-m7q2_Ts/pv_aliensGreenlo_41.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Green 7" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-dKZ_WoKKSt2_0Z849xT_kqhZ2WQ/pv_aliensGreenlo_42.png" width="0" /></nodehandler></nodehandler></nodehandler></nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
513 <nodehandler class="file_loader" icon="book" map="Traipse OpenRPG" module="core" name="Load User Manual" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
514 <file name="Traipse_User_Guide.xml" />
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
515 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
516 <nodehandler class="file_loader" icon="d10" map="Traipse OpenRPG" module="core" name="Load Die Roller Notes" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
517 <file name="die_roller_notes.xml" />
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
518 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
519 <nodehandler border="1" class="group_handler" cols="1" icon="grid" map="Traipse OpenRPG" module="containers" name="Templates" status="useful" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
520 <nodehandler border="1" class="group_handler" cols="1" icon="knight" map="Traipse OpenRPG::Templates" module="containers" name="PC Sheets" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
521 <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="Create 4e PC Sheet" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
522 <file name="4e_char_sheet.xml" />
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
523 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
524 <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="3.5 Tool" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
525 <file name="dnd3.5.xml" />
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
526 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
527 <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="3rd Edition Character Tool" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
528 <file name="dnd3e.xml" />
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
529 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
530 <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="Create New St*r W*rs Character Tool" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
531 <file name="StarWars_d20character.xml" />
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
532 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
533 <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="Create New d20 Character Tool" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
534 <file name="d20character.xml" />
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
535 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
536 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
537 <nodehandler border="1" class="group_handler" cols="1" icon="flask" map="Traipse OpenRPG::Templates" module="containers" name="Nodes" status="useful" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
538 <nodehandler class="file_loader" icon="note" map="Traipse OpenRPG::Templates::Nodes" module="core" name="Create New Text Box" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
539 <file name="textctrl.xml" />
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
540 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
541 <nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Nodes" module="core" name="Create New List Box" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
542 <file name="listbox.xml" />
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
543 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
544 <nodehandler class="file_loader" icon="grid" map="Traipse OpenRPG::Templates::Nodes" module="core" name="Create New Grid" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
545 <file name="grid.xml" />
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
546 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
547 <nodehandler class="file_loader" icon="html" map="Traipse OpenRPG::Templates::Nodes" module="core" name="Create New Web Link" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
548 <file name="link.xml" />
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
549 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
550 <nodehandler class="file_loader" icon="image" map="Traipse OpenRPG::Templates::Nodes" module="core" name="Create New Web Image" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
551 <file name="image.xml" />
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
552 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
553 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
554 <nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::Templates" module="containers" name="Containers" status="useful" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
555 <nodehandler class="file_loader" map="Traipse OpenRPG::Templates::Containers" module="core" name="Create New Folder" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
556 <file name="group.xml" />
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
557 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
558 <nodehandler class="file_loader" icon="tabber" map="Traipse OpenRPG::Templates::Containers" module="core" name="Create New Tabber" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
559 <file name="tabber.xml" />
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
560 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
561 <nodehandler class="file_loader" icon="divider" map="Traipse OpenRPG::Templates::Containers" module="core" name="Create New Splitter" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
562 <file name="split.xml" />
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
563 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
564 <nodehandler class="file_loader" icon="form" map="Traipse OpenRPG::Templates::Containers" module="core" name="Create New Form" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
565 <file name="form.xml" />
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
566 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
567 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
568 <nodehandler border="1" class="group_handler" cols="1" icon="grenade" map="Traipse OpenRPG::Templates" module="containers" name="Tools" status="useful" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
569 <nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Tools" module="core" name="Create File Loader" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
570 <file name="file_loader.xml" />
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
571 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
572 <nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Tools" module="core" name="Create New Chat Macro" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
573 <file name="macro.xml" />
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
574 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
575 <nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Tools" module="core" name="Create New Miniature Library Tool" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
576 <file name="minlib.xml" />
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577 </nodehandler>
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578 <nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Tools" module="core" name="Create Remote Node Loader" version="1.0">
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579 <file name="urloader.xml" />
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580 </nodehandler>
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581 </nodehandler>
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582 </nodehandler>
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583 <nodehandler border="1" class="group_handler" cols="1" icon="browser" map="Traipse OpenRPG" module="containers" name="OpenRPG+ Resources" version="1.0">
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584 <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::OpenRPG+ Resources" module="forms" name="OpenRPG+ Home Page" version="1.0">
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585 <link href="http://www.openrpg.com" />
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586 </nodehandler>
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587 <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::OpenRPG+ Resources" module="forms" name="OpenRPG Forums" version="1.0">
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588 <link href="http://forums.rpghost.com/forumdisplay.php?s=&amp;forumid=118" />
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589 </nodehandler>
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590 <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::OpenRPG+ Resources" module="forms" name="OpenRPG Plugin HQ" version="1.0">
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591 <link href="http://openrpg.mduo13.com/plugins.php" />
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592 </nodehandler>
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593 <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::OpenRPG+ Resources" module="forms" name="OpenRPG Web Ring" version="1.0">
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594 <link href="http://www.ringsurf.com/netring?ring=OpenRPG;action=home" />
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595 </nodehandler>
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596 <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::OpenRPG+ Resources" module="forms" name="AutoRealm" version="1.0">
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597 <link href="http://autorealm.sourceforge.net/" />
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598 </nodehandler>
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599 <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::OpenRPG+ Resources" module="forms" name="PCGen" version="1.0">
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600 <link href="http://pcgen.sourceforge.net/01_overview.php" />
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601 </nodehandler>
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602 </nodehandler>
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603 <nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG" module="containers" name="Examples (Adventures)" version="1.0">
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604 <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Examples (Adventures)" module="core" name="Bastion Press d20 Adventure" version="1.0">
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605 <file name="Bastion_adventure.xml" />
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606 </nodehandler>
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607 <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Examples (Adventures)" module="core" name="Darwin&apos;s World d20 Adventure" version="1.0">
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608 <file name="Darwin_adventure.xml" />
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609 </nodehandler>
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610 </nodehandler>
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611 </nodehandler>