annotate orpg/dieroller/hackmaster.py @ 57:9014d7861bb3 traipse_dev

Removed some extra print messages from the server. Cleaned up the Manifest that was causing problems on linux. Might have been an errouneous push. Testing on WinXP
author sirebral
date Fri, 07 Aug 2009 23:21:37 -0500
parents 4385a7d0efd1
children 449a8900f9ac
rev   line source
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1 #!/usr/bin/env python
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2 # Copyright Not Yet, see how much I trust you
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3 #
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4 # openrpg-dev@lists.sourceforge.net
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5 #
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6 # This program is free software; you can redistribute it and/or modify
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7 # it under the terms of the GNU General Public License as published by
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8 # the Free Software Foundation; either version 2 of the License, or
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9 # (at your option) any later version.
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10 #
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11 # This program is distributed in the hope that it will be useful,
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12 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 # GNU General Public License for more details.
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15 #
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16 # You should have received a copy of the GNU General Public License
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17 # along with this program; if not, write to the Free Software
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18 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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19 # --
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20 #
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21 # File: hackmaster.py
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22 # Author: Ric Soard
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23 # Maintainer:
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24 # Version:
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25 # $Id: hackmaster.py,v 0.4 2003/08/12
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26 #
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27 # Description: special die roller for HackMaster(C)(TM) RPG
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28 # has penetration damage - .damage(bonus,honor)
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29 # has attack - .attack(bonus, honor)
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30 # has severity .severity(honor)
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31 # has help - .help()
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32 #
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33 #
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34 import random
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35 from die import *
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36
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37 __version__ = "$Id: hackmaster.py,v 1.8 2006/11/15 12:11:22 digitalxero Exp $"
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38
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39 #hackmaster Class basically passes into functional classes
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40 class hackmaster(std):
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41 def __init__(self,source=[]):
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42 std.__init__(self,source)
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43
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44 def damage(self, mod, hon):
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45 return HMdamage(self, mod, hon)
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46
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47 def attack(self, mod, hon):
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48 return HMattack(self, mod, hon)
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49
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50 def help(self):
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51 return HMhelp(self)
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52
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53 def severity(self, honor):
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54 return HMSeverity(self, honor)
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55
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56
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57 # HM Damage roller - rolles penetration as per the PHB - re-rolles on max die - 1, adds honor to the penetration rolls
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58 # and this appears to be invisible to the user ( if a 4 on a d4 is rolled a 3 will appear and be followed by another
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59 # die. if High honor then a 4 will appear followed by a another die.
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60 class HMdamage(std):
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61 def __init__(self,source=[], mod = 0, hon = 0):
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62 std.__init__(self,source)
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63 self.mod = mod
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64 self.hon = hon
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65 self.check_pen()
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66 #here we roll the mod die
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67 self.append(static_di(self.mod))
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68 #here we roll the honor die
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69 self.append(static_di(self.hon))
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70
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71 def damage(mod = 0, hon = 0):
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72 self.mod = mod
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73 self.hon = hon
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74
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75 # This function is called by default to display the die string to the chat window.
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76 # Our die string attempts to explain the results
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77 def __str__(self):
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78 myStr = "Damage "
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79 myStr += "[Damage Roll, Modifiers, Honor]: " + " [" + str(self.data[0])
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80 for a in self.data[1:]:
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81 myStr += ","
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82 myStr += str(a)
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83 myStr += "] = (" + str(self.sum()) + ")"
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84
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85 return myStr
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86
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87 # This function checks to see if we need to reroll for penetration
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88 def check_pen(self):
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89 for i in range(len(self.data)):
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90 if self.data[i].lastroll() >= self.data[i].sides:
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91 self.pen_roll(i)
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92
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93 #this function rolls the penetration die, and checks to see if it needs to be re-rolled again.
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94 def pen_roll(self,num):
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95 result = int(random.uniform(1,self.data[num].sides+1))
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96 self.data[num].value += (result - 1 + self.hon)
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97 self.data[num].history.append(result - 1 + self.hon)
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98 if result >= self.data[num].sides:
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99 self.pen_roll(num)
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100
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101 # this function rolls for the HM Attack. the function checks for a 20 and displays critical, and a 1
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102 # and displays fumble
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103 class HMattack(std):
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104 def __init__(self, source=[], mod = 0, base_severity = 0, hon = 0, size = 0):
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105 std.__init__(self,source)
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106 self.size = size
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107 self.mod = mod
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108 self.base_severity = base_severity
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109 self.hon = hon
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110 self.fumble = 0
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111 self.crit = 0
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112 self.check_crit()
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113 #this is a static die that adds the modifier
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114 self.append(static_di(self.mod))
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115 #this is a static die that adds honor, we want high rolls so it's +1
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116 self.append(static_di(self.hon))
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117
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118
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119 def check_crit(self):
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120 if self.data[0] == self.data[0].sides:
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121 self.crit = 1
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122 if self.data[0] == 1:
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123 self.fumble = 1
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124
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125
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126 #this function is the out put to the chat window, it basicaly just displays the roll unless
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127 #it's a natural 20, or a natural 1
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128 def __str__(self):
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129 if self.crit > 0:
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130 myStr = "Critical Hit!!: "
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131 elif self.fumble > 0:
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132 myStr = "FUMBLE!!"
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133 else:
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134 myStr = "To Hit:"
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135 myStr += "[To Hit Roll, Modifiers, Honor]" + " [" + str(self.data[0])
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136 for a in self.data[1:]:
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137 myStr += ","
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138 myStr += str(a)
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139 myStr += "] = (" + str(self.sum()) + ")"
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140 return myStr
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141
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142 class HMhelp(std):
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143 def __init__(self,source=[]):
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144 std.__init__(self,source)
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145 self.source = source
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146
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147 def __str__(self):
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148 myStr = " <br /> .attack(Bonus, Honor): <br />"
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149 myStr += " The attack roll rolles the dice and adds your bonus <br />"
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150 myStr += " and honor modifier and returns you final roll. <br />"
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151 myStr += " On a natural 20 the dieroller displays Critical Hit!! <br />"
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152 myStr += " On a natural 1 the dieroller displays FUMBLE!! <br />"
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153 myStr += " Example A 1st level fighter with +1 to hit and a +2 sword and High Honor <br />"
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154 myStr += " would roll [1d20.attack(3,1)] <br />"
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155 myStr += " .damage(Bonus, Honor): <br />"
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156 myStr += " The damage roll rolls the dice and rerolls on a max roll for <br />"
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157 myStr += " penetration damage, the penetration die is -1 and is rerolled on a max roll <br />"
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158 myStr += " The roller returns the damage dice, monidifiers, and honor <br />"
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159 myStr += " Example A magic-user uses a quaterstaff +1 with high honor, he would roll <br />"
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160 myStr += " [1d6.damage(1,1)] <br />"
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161 myStr += " .severity(honor): <br />"
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162 myStr += " the severity is for critical hit resolution - the character rolls <br />"
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163 myStr += " a d8 and adds honor bonus. the die is rerolled on natural 8 and natural 1 with a -1 modifier <br />"
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164 myStr += " on an 8 the reroll is added on a 1 the reroll is subtracted <br />"
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165 myStr += " Example [1d8.severity(1)] <br />"
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166 myStr += " .help() : <br />"
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167 myStr += " displays this message <br />"
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168
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169 return myStr
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170
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171 # the severity roll is for critical resolution. The die is rerolled and added
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172 #on a natural 8 and rerolled and subtracted on a 1
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173 class HMSeverity(std):
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174 def __init__(self, source =[], honor=0):
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175 std.__init__(self,source)
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176 self.source = source
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177 self.hon = honor
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178 self.data = []
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179 self.append(di(8))
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180 self.CheckReroll()
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181 self.append(static_di(self.hon))
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182
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183
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184 def __str__(self):
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185 myStr = "[Severity Dice, Honor]" + " [" + str(self.data[0])
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186 for a in self.data[1:]:
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187 myStr += ","
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188 myStr += str(a)
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189 myStr += "] = (" + str(self.sum()) + ")"
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190 return myStr
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191
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192 def CheckReroll(self):
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193 if self.data[0] == self.data[0].sides:
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194 self.crit_chain(0,1)
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195 if self.data[0] == 1:
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196 self.crit_chain(0,-1)
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197
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198 #this function needes moved for severity
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199 def crit_chain(self,num,neg):
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200 result = int(random.uniform(1,self.data[num].sides+1))
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201 self.data[num].value += (((result - 1) * neg) + self.hon)
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202 self.data[num].history.append(((result - 1) * neg) + self.hon)
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203 if result >= self.data[num].sides:
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204 self.crit_chain(num,1)
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205 if result == 1:
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206 self.crit_chain(num,-1)