Mercurial > traipse_dev
annotate orpg/mapper/map_utils.py @ 139:8e07c1a2c69b alpha
Traipse Alpha 'OpenRPG' {091123-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Cleaning up for Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
Pretty important update that can help remove thousands of dead children from your gametree.
Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check
your gametree and look for dead children!!
New Gametree Recursion method, mapping, and context sensitivity. !Infinite Loops return error instead of freezing the
software!
New Syntax added for custom PC sheets
Tip of the Day added, from Core and community
Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to prevent non updated clients from
ruining the fix.
author | sirebral |
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date | Mon, 23 Nov 2009 03:22:50 -0600 |
parents | 449a8900f9ac |
children |
rev | line source |
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71
449a8900f9ac
Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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1 """ |
449a8900f9ac
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2 file: map_utils.py |
449a8900f9ac
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3 |
449a8900f9ac
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4 This file contains generic utility functions |
449a8900f9ac
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5 for use in the openrpg mapping system |
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6 """ |
0
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7 |
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8 import math |
71
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9 """ |
449a8900f9ac
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10 distance_between() |
449a8900f9ac
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11 Returns the distance between two points |
449a8900f9ac
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12 """ |
0
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13 def distance_between( x1, y1, x2, y2 ): |
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14 "Returns the distance between two points" |
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15 dx = x2 - x1 |
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16 dy = y2 - y1 |
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17 return math.sqrt( dx*dx + dy*dy ) |
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18 |
71
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19 """ |
449a8900f9ac
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20 proximity_test() |
449a8900f9ac
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21 Tests if 'test_point' (T) is close (within 'threshold' units) to the |
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22 line segment 'start_point' to 'end_point' (PQ). |
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23 |
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24 The closest point (R) to T on the line PQ is given by: |
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25 R = P + u (Q - P) |
449a8900f9ac
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26 TR is perpendicular to PQ so: |
449a8900f9ac
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27 (T - R) dot (Q - P) = 0 |
449a8900f9ac
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28 Solving these two equations gives the equation for u (see below). |
449a8900f9ac
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29 |
449a8900f9ac
Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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30 If u < 0 or u > 1 then R is not within the line segment and we simply |
449a8900f9ac
Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
sirebral
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31 test against point P or Q. |
449a8900f9ac
Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
sirebral
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32 """ |
0
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33 def proximity_test( start_point, end_point, test_point, threshold ): |
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34 "Test if a point is close to a line segment" |
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35 x1,y1 = start_point |
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36 x2,y2 = end_point |
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37 xt,yt = test_point |
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38 x1 = float(x1) |
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39 x2 = float(x2) |
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40 y1 = float(y1) |
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41 y2 = float(y2) |
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42 xt = float(xt) |
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43 yt = float(yt) |
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44 |
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45 # Coincident points? |
20 | 46 if x1 == x2 and y1 == y2: d = distance_between(xt, yt, x1, y1) |
0
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47 else: |
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48 dx = x2 - x1 |
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49 dy = y2 - y1 |
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50 u = ((xt - x1) * dx + (yt - y1) * dy) / (dx*dx + dy*dy) |
20 | 51 if u < 0: d = distance_between(xt, yt, x1, y1) |
52 elif u > 1: d = distance_between(xt, yt, x2, y2) | |
0
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53 else: |
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54 xr = x1 + u * dx |
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55 yr = y1 + u * dy |
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56 d = distance_between(xt, yt, xr, yr) |
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57 return d <= threshold |