Mercurial > traipse_dev
annotate orpg/templates/nodes/die_roller_notes.xml @ 172:8834425a85b0 beta
Traipse Beta 'OpenRPG' {091210-01}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
Added 7th Sea die roller method; ie [7k3] =
[7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)].
Includes support for Mythos roller.
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fixed Whiteboard ID to prevent random line or text deleting.
Modified ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and no reactive settings when Ok is
pressed.
author | sirebral |
---|---|
date | Thu, 10 Dec 2009 23:16:08 -0600 |
parents | e4a803df4c88 |
children | 0d9b746b5751 |
rev | line source |
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165 | 1 <nodehandler class="tabber_handler" frame="987,495,14,101" icon="tabber" module="containers" name="Die Roller Notes" version="1.0"> |
2 <nodehandler class="textctrl_handler" icon="note" map="Die Roller Notes" module="forms" name="Basics" version="1.0"> | |
3 <text multiline="1" send_button="1">The new dieroller is design with expansion in mind. While there are a number of new dieroller options in the base roller, the new design facilitates the building of new rollers that can be loaded at any time. In this test build three are 3 rollers: std, d20, and wod. The std roller is the generic roller. It has generic dice options and is the base for all other dierollers. The d20 and wod rollers are game specific rollers and have game specific options. They also serve as examples for how to create your own rollers in python. | |
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5 ** Please not that this is our initial release of the roller. The new syntax might see odd to you. We are considering an alternative syntax, and this is being discussed on the openrpg.com forums. In if you have strong opinions on this, you might want to hop over there and give your 2 cents. ** |
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6 |
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7 Dierollers: |
165 | 8 You can see what roller you are using by using the "/dieroller" command in chat. By default it should be "std". To set the die roller, use "/dieroller roller_name". So to load the d20 roller, type "/dieroller d20". Its easy! |
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9 |
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10 Basic Syntax. |
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11 The basic syntax is the same, 3d6+3, rolls three six side dice plus 3. However, the new roller has other options, they look like this: |
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12 |
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13 3d6.option(value) |
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14 |
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15 If you know anything about programming, that probably looks familiar. For average users, this might look a little confusing, but lets look at a real example. |
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16 |
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17 [10d6.takeLowest(2)] |
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18 |
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19 Now this option rolls 10d6 and takes the lowest two rolls. Basically, to use an option, you have put a . + the option name + the values for the option between ( ). You can also chain many options together. |
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20 |
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21 [10d10.minroll(4).takeLowest(5)] |
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22 |
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23 This example rolls 10d10 with a minimum roll of 4 and takes the lowest 5. Pretty nifty if I do say so myself. |
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24 </text> |
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25 </nodehandler> |
165 | 26 <nodehandler class="textctrl_handler" icon="note" map="Die Roller Notes" module="forms" name="STD rollers" version="1.0"> |
27 <text multiline="1" send_button="1">Now that you know how to roll dice, lets look at the standard options. | |
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28 |
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29 takeHighest - take highest X rolls |
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30 |
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31 [10d10.takeHighest(4)] - takes highest 4 |
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32 |
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33 takeLowest - take lowest x rolls |
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34 |
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35 [10d10.takeLowest(4) - take lowest 4 |
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36 |
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37 minroll - minimum low range |
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38 |
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39 [10d10.minroll(4)] - no die roll lower than 4 |
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40 |
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41 extra - roll an extra die when roll greater or equal to X |
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42 |
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43 [10d10.extra(9)] - roll an extra die when a die roll is 9 or higher. |
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44 |
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45 open - same as extra but roll extra dice until a die is not greater or equal to X (even the extra roll). |
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46 |
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47 [10d10.open(9)] - roll extra dice until a die roll is not 9 or higher. |
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48 |
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49 each - apply X value to all dice |
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50 |
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51 [10d10.each(2)] - add 2 to every die roll |
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52 </text> |
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53 </nodehandler> |
165 | 54 <nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Die Roller Notes" module="forms" name="7th Sea" version="1.0"> |
55 <text multiline="1" send_button="1">The 7th Sea roller is part of the Standard rollers in Traipse. | |
56 | |
57 The 7th Sea roller includes a truncated version that allows you to roll quickly. | |
58 | |
59 [7k3] = [3d10.takeHighest(3).open(10)] | |
60 </text> | |
61 </nodehandler><nodehandler class="textctrl_handler" icon="note" map="Die Roller Notes" module="forms" name="d20 roller" version="1.0"> | |
62 <text multiline="1" send_button="1">Remember, to use the d20 roller type: "/dieroller d20" | |
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63 |
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64 dc(DC,mod) - make a DC check. |
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65 |
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66 [1d20.dc(20,5)] - make a DC check against DC value of 20 and a modifier of +5. |
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67 |
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68 attack(AC,mod,critical) - make an attack roll. |
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69 |
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70 [1d20.attack(20,5,19) - make an attack roll against AC 20 with a modifier of +5 and a critical range of 19-20. |
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71 </text> |
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72 </nodehandler> |
172 | 73 <nodehandler class="textctrl_handler" icon="note" map="Die Roller Notes" module="forms" name="WoD roller" version="1.0"> |
165 | 74 <text multiline="1" send_button="1">Remember, to use the wod roller type: "/dieroller wod" |
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75 |
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76 vs(target) - vs roll against target |
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77 |
165 | 78 [3d10.vs(5)] - vs roll against 5. |
79 | |
80 The wod roller also has a shortend version in Traipse. | |
81 [3v5] = [3d10.vs(5)]</text> | |
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82 </nodehandler> |
172 | 83 <nodehandler class="textctrl_handler" icon="note" map="Die Roller Notes" module="forms" name="Alternity Roller" version="1.0"> |
84 <text multiline="1" send_button="1">Remember, to use the mythos roller type: "/dieroller alternity" | |
85 | |
86 The alternity roller is a roller designed by community members. The roller has two syntax methods for skill and attack. | |
87 | |
88 Skill: | |
89 [1d20.sk(1, 0)] | |
90 | |
91 Attack: | |
92 [1d20.at(2, 1, (1d6, 's'), (2d6, 'w'), (1d8, 'm')] | |
93 | |
94 You can use the attack syntax and roll your attack as well as damage for an Ordinary success, a Good success, and a Criticial success. | |
95 | |
96 The letters in the die rolls indicate what type of damage is dealt. | |
97 's' = Stun | |
98 'w' = Wound | |
99 'm' = Mortal</text> | |
100 </nodehandler><nodehandler class="textctrl_handler" icon="note" map="Die Roller Notes" module="forms" name="Mythos roller" version="1.0"> | |
165 | 101 <text multiline="1" send_button="1">Remember, to use the mythos roller type: "/dieroller mythos" |
102 | |
103 The mythos roller is a roller designed by community request. The roller uses a new style of versus similar to the wod roller. | |
104 | |
105 The difference is in the target. If the roller rolls [3d12.vs(2)], then the software looks for numerals of 2. | |
106 | |
107 Targets: | |
108 2 = [2, 4, 6, 8, 10, 12] | |
109 3 = [3, 6, 9, 12] | |
110 4 = [4, 8, 12] | |
111 6 = [6, 12] | |
112 | |
113 vs(target) - vs roll against target | |
114 | |
115 [3d12.vs(6)] - vs roll against 6, 12. | |
116 | |
117 The mythos roller also works with the new shortened vs. roll | |
118 | |
119 [3v3] = [3d12.vs(3)] - vs roll against 3, 6, 9, 12</text> | |
120 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,308,51" icon="note" map="Die Roller Notes" module="forms" name="Hero Roller" version="1.0"> | |
121 <text multiline="1" send_button="0">Remember, to use the hero roller type: "/dieroller hero" | |
122 | |
123 Skill Roller, example [3d6.sk(11,0)] | |
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124 Make a SKill roll. The first number of the two modifiers is the rating in the skill, 11 meaning 11 or less. The second number is any penalty or bonus you have for the roll. A positive number is a bonus, a negative number is a penalty. As with many Hero system rolls, the only die choice that makes sense is 3d6 |
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125 |
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126 To-hit roller, example [3d6.cv(5,1)] |
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127 Make a to-hit roll. The first modifier is your Combat Value. The second number is any penalty or bonus you have for the roll. A bonus is positive, and a penalty is negative. Again, the only roll that is sensible is 3d6. The result of the roll is the the highest Defensive Combat Value that can be hit with that roll. |
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128 |
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129 Killing damage roller, example [(1d6+1d6/2).k(0)] |
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130 Make a damage roll for Killing damage. The only modifier is the bonus to the stun multiplier. A 1 in that field would indicate an increased stun multiplier of +1. The result shows body and stun totals. Only sensible for d6 values. |
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131 |
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132 Normal damage roller, example [(5d6+1d6/2).n()] |
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133 Make a damage roll for Normal damage. Results show body and stun totals. No modifiers exist. Only sensible for d6 values. |
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134 |
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135 Hit Location roller, example [3d6.hl()] |
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136 Roll on the hit location chart. Results show the location hit (including left or right side) and multipliers to damage when hitting that location. No modifiers exist. Contributed by Heroman |
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137 |
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138 Basic Killing damage roller, example [2d6.hk()] |
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139 Make a damage roll for Killing damage. Always uses a stun multiplier of 1 for ease of use with the Hit Location roller mentioned above. No modifiers exist. Contributed by Heroman |
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140 </text> |
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141 </nodehandler> |
165 | 142 <nodehandler class="textctrl_handler" icon="note" map="Die Roller Notes" module="forms" name="? Option" version="1.0"> |
143 <text multiline="1" send_button="1">Another new feature is the ? option. If you place a ? in a dice string you will be prompt by a dialog for the value. This is useful when using die rolls in character sheets. From example: | |
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144 |
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145 [3d6+?] - will ask you for a value to replace ?. |
165 | 146 |
147 The Hint System: | |
148 You can add a hint to your ? Option by adding a label after ? | |
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149 [3d6+?StrMod] will ask you for a value to replace ? and give you the Hint that it should be your StrMod. This Hint system can be used for as many ? as you have in your roll |
165 | 150 |
151 The Stop Break: | |
152 The '}' character is a stop break that tells the Hint system to stop looking for Alpha characters. | |
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153 |
165 | 154 Example: [?NumDice}d6+?StrMod+?Weapon Bonus+?Misc Bonus] |
155 | |
156 If you notice the '}' after NumDice, that tells the Hint system to stop looking for Alpha character, otherwise it would try to include the d in it's hint. | |
157 | |
158 A more game specific example might look like this (using the d20 roller): | |
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159 |
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160 [1d20.dc(?DC,5)] - this will prompted you for the ? value, which is the DC.</text> |
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161 </nodehandler> |
165 | 162 <nodehandler class="textctrl_handler" icon="note" map="Die Roller Notes" module="forms" name="The End" version="1.0"> |
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163 <text multiline="1" send_button="1">Well, that's all I have to say about the new roller. More options and game specific rollers on the way. If you're interested in coding a roller for your favorite game, drop by the dev server and we'll try and help you out. |
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164 |
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165 -Chris Davis |
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166 </text> |
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167 </nodehandler> |
165 | 168 </nodehandler> |