annotate orpg/dieroller/rollers/alternity.py @ 189:7c1a8b36b729 beta

Traipse Beta 'OpenRPG' {100125-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Beta) New Features: Added Bookmarks Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) Portable Mercurial Tip of the Day added, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Parent Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added Dieroller structure from Core New DieRoller portability for odd Dice Added 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)] New 'Mythos' System die roller added Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for Mythos roller also New Warhammer FRPG Die Roller (Special thanks to Puu-san for the support) New EZ_Tree Reference system. Push a button, Traipse the tree, get a reference (Beta!) Fixes: Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fix to Whiteboard ID to prevent random line or text deleting. Fixes to Server, Remote Server, and Server GUI Fix to Update Manager; cleaner clode for saved repositories Fixes made to Settings Panel and now reactive settings when Ok is pressed Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of a Splice Fix to Use panel of Forms and Tabbers. Now longer enters design mode Fix made Image Fetching. New fetching image and new failed image Modified ID's to prevent non updated clients from ruining the fix. default_manifest.xml renamed to default_upmana.xml
author sirebral
date Mon, 25 Jan 2010 10:03:16 -0600
parents 24d59375aac9
children 72e0cce81a47
rev   line source
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1 # (at your option) any later version.
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2 #
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3 # This program is distributed in the hope that it will be useful,
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4 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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5 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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6 # GNU General Public License for more details.
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7 #
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8 # You should have received a copy of the GNU General Public License
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9 # along with this program; if not, write to the Free Software
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10 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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11 # --
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12 #
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13 # File: Alternity.py
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14 # Version:
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15 # $Id: Alternity.py,v .1 JEC (cchriss@thecastle.com)
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16 #
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17 # Description: Alternity die roller based on Posterboy's D20 Dieroller
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18 #
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19 # Changelog:
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20 #
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21 # v.1 original release JEC
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22 #
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23 # Traipse Release:
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24 # The changes made in the Traipe release are intended to create a more direct connection
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25 # between the source and the intrepretor. IF, ELIF statements have been replaced with dictionaries,
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26 # unused objects have been replace with re-usable objects, and the code has been condensed.
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27 #
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28 # SEG: JAN 24 2010 - v.1.4 O'Flux Release:
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29 # Edits & Additions: fixed a few minor bugs; Damage roll & Display Issues.
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30 # Added Secondary Damage Calculation and Display. Fix all errors.
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31 # Added proper results for Critcal Successes with failure ==> final Result Ordinary Success
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32 # Removed reduntent Method to make parent class true with all others working as child.
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33 # Made all special output same colour codes font size. Cleaned out old commented lines.
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34 # Tested for Traipse on Win 7
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35 #
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36 # Skill Check Example:
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37 # [1d20.sk(12,-2)]
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38 # OUTPUT Example:
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39 # => [6,-3] = (3) AMAZING Success
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40 #
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41 # Pistol, Laser; 0 step -- Attack Example:
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42 # [1d20.at(12,0,(1d4+1,"w"),(1d6+1,"w"),(1d4,"m"))]
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43 # OUTPUT Example:
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44 # => [1,0] = (1) CRITICAL SUCCESS AMAZING HIT
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45 # ===> Damage [4] = (4) mortal ======> Secondary Damage (2) stun / (2) wound
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46 #
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47 # Action Check Example:
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48 # [1d20.ac(14,-1)]
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49 # OUTPUT Example:
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50 # => ACTION CHECK : [18,-3] = (15) Marginal failure
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51 # -1 Step make up bonus next Action Check
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52 #
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53 #
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54
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55 import re
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56
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57 from std import std
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58 from time import time, clock
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59 from orpg.dieroller.base import di, die_base, die_rollers
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60
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61 ##from orpg.tools.orpg_log import debug
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62
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63
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64 __version__ = "$Id: alternity.py,v 0.1 2003/01/02 12:00:00 cchriss Exp $"
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65
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66 # Alternity stands for "Alternity system" 20 sided die plus mods
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67
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68 class alternity(std):
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69 name = "alternity" # ADDED by SEG Nov 2009 ***
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70
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71 def __init__(self,source=[]):
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72 std.__init__(self,source)
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73
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74 # these methods return new die objects for specific options
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75 def sk(self,score,mod):
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76 return sk(self,score,mod)
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77
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78 def at(self,score,mod,dmgo,dmgg,dmga):
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79 return at(self,score,mod,dmgo,dmgg,dmga)
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80
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81 def ac(self,score,mod):
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82 return ac(self,score,mod)
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83
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84 die_rollers.register(alternity)
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85
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86 class sk(std):
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87 def __init__(self,source=[],sc="10/5/2",mod=0):
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88 std.__init__(self,source)
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89 m = re.match( r"\d+", str(sc) )
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90 self.score = int( m.group(0) )
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91 self.mod = mod
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92
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93 def getMod(self,mod=0):
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94 m=0
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95 mods = { -4: -di(12), -3: -di(8), -2: -di(6), -1: -di(4), 1: di(4),
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96 2: di(6), 3: di(8), 4: di(12), 5: di(20)} # SEG fix 1: di(4) #
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97 if mod in mods.keys(): m = mods[mod].value
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98 elif mod <= -5: m=-di(20).value
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99 elif mod == 6: m=di(20).value + di(20).value
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100 elif mod >= 7: m=di(20).value + di(20).value + di(20).value
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101 return m
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102
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103 def getRolLStr(self):
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104 myStr = "[" + str(self.data[0])
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105 self.d20 = self.sum()
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106 self.amod = self.getMod(self.mod)
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107
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108 ## varN = "self.amod"
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109 ## debug(varN)
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110 ## debug(self.amod) ## seg added debug output
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111
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112 self.dieRoll = self.d20 + self.amod
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113 for a in self.data[1:]:
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114 myStr += ","
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115 myStr += str(a)
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116 myStr += "," + str(self.amod) + "] = (" + str(self.dieRoll) + ")"
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117 if ( self.dieRoll <= self.score / 4 ): self.success = 'A'
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118 elif ( self.dieRoll <= self.score / 2 ): self.success = 'G'
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119 elif ( self.dieRoll <= self.score ): self.success = 'O'
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120 else: self.success = 'F'
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121 if ( self.d20 == 20 ): self.success = 'CF'
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122 return myStr
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123
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124 def __str__(self):
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125 myStr = self.getRolLStr()
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126
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127 ## varN = "myStr"
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128 ## debug(varN)
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129 ## debug(myStr) ## seg added debug output
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130
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131 successes = {'CS': " <b><font size=2 color='#8D38C9'>CRITICAL SUCCESS</font></b>",
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132 'CF': " <b><font size=2 color='#151B54'>CRITICAL FAILURE</font></b>",
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133 'A': " <b><font size=2 color='#E42217'>AMAZING Success</font></b>",
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134 'G': " <b><font size=2 color='#306EFF'>Good Success</font></b>",
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135 'O': " <b><font size=2 color='#52D017'>Ordinary Success</font></b>",
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136 'F': " <b><font size=2 color='#41627E'>failure</font></b>"}
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137
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138 if ( self.d20 == 1 ): myStr += successes['CS'] # SEG Dec 19 2009
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139 myStr += successes[self.success]
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diff changeset
140 if ( self.d20 == 1 ) and (self.success == 'F') :
7c1a8b36b729 Traipse Beta 'OpenRPG' {100125-00}
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parents: 187
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141 myStr += " final result ==> "
7c1a8b36b729 Traipse Beta 'OpenRPG' {100125-00}
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parents: 187
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142 myStr += successes['O'] # SEG JAN 23 2010
171
ff48c2741fe7 Traipse Beta 'OpenRPG' {091210-00}
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143 return myStr
ff48c2741fe7 Traipse Beta 'OpenRPG' {091210-00}
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144
187
24d59375aac9 Traipse Beta 'OpenRPG' {100123-01}
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145 class at(sk):
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146 ## Traipse Usage: The source I received had the damage rolls like this 1d6s, with the damage type a
24d59375aac9 Traipse Beta 'OpenRPG' {100123-01}
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parents: 184
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147 ## letter that could be sliced from the roll. However, the roll is parsed before the letter can be
24d59375aac9 Traipse Beta 'OpenRPG' {100123-01}
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148 ## sliced from it, and with the letter attached it created an error.
24d59375aac9 Traipse Beta 'OpenRPG' {100123-01}
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149 ##
24d59375aac9 Traipse Beta 'OpenRPG' {100123-01}
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150 ## The Traipse method puts the damage type and the damage roll into a Tuple, ie (1d6, 's').
24d59375aac9 Traipse Beta 'OpenRPG' {100123-01}
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151 ## When using this method you must include single or double quoutes around the damage type or the
171
ff48c2741fe7 Traipse Beta 'OpenRPG' {091210-00}
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152 ## software will treat it as an object.
187
24d59375aac9 Traipse Beta 'OpenRPG' {100123-01}
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parents: 184
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153
171
ff48c2741fe7 Traipse Beta 'OpenRPG' {091210-00}
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154 def __init__(self,source=[],sc=10, mod=0, dmgo="(1d6, 's')",dmgg="(1d6, 'w')",dmga="(1d6, 'm')"):
ff48c2741fe7 Traipse Beta 'OpenRPG' {091210-00}
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155 sk.__init__(self,source,sc,mod)
ff48c2741fe7 Traipse Beta 'OpenRPG' {091210-00}
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156 self.dmgo = dmgo
ff48c2741fe7 Traipse Beta 'OpenRPG' {091210-00}
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157 self.dmgg = dmgg
ff48c2741fe7 Traipse Beta 'OpenRPG' {091210-00}
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158 self.dmga = dmga
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159
187
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160 def getdmg(self,dmgroll):
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161 astr = "<b>===></b> Damage "
171
ff48c2741fe7 Traipse Beta 'OpenRPG' {091210-00}
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162 droll = str(dmgroll[0])
187
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163 xyz = droll.split('(')
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164 secD = (int(xyz[1][:-1])/2) ## SEG* Calculate Secondary Damage
189
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165
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166 ## varN = "secD"
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167 ## debug(varN)
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168 ## debug(secD) ## seg added debug output
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169
171
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170 dtype = dmgroll[1]
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171 astr += droll
187
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172 if dtype=="s": astr += " <b><font size=2 color='#52D017'>stun</font></b><BR>"
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parents: 184
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173 elif dtype=="w":
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174 astr += " <b><font size=2 color='#C11B17'>wound</font></b>"+" <b>======></b> Secondary Damage ("+str(secD) \
24d59375aac9 Traipse Beta 'OpenRPG' {100123-01}
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175 +") <b><font size=2 color='#52D017'>stun</font></b><BR>" # SEG* Display Secondary Damage
24d59375aac9 Traipse Beta 'OpenRPG' {100123-01}
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parents: 184
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176 elif dtype=="m":
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177 astr += " <b><font size=2 color='#FF0000'>mortal</font></b>"+" <b>======></b> Secondary Damage ("+str(secD) \
24d59375aac9 Traipse Beta 'OpenRPG' {100123-01}
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178 +") <b><font size=2 color='#52D017'>stun</font></b>"+" <b>/</b> ("+str(secD)+") <b><font size=2 color='#C11B17'>wound</font></b><BR>" # SEG* Display Secondary Damage
171
ff48c2741fe7 Traipse Beta 'OpenRPG' {091210-00}
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179 return astr
ff48c2741fe7 Traipse Beta 'OpenRPG' {091210-00}
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180
ff48c2741fe7 Traipse Beta 'OpenRPG' {091210-00}
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181 def __str__(self):
187
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182 myStr = self.getRolLStr()
189
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183
7c1a8b36b729 Traipse Beta 'OpenRPG' {100125-00}
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184 ## varN = "myStr"
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185 ## debug(varN)
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186 ## debug(myStr) ## seg added debug output
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parents: 187
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187
187
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188 successes = {'CS': " <b><font size=2 color='#8D38C9'>CRITICAL SUCCESS</font></b>",
24d59375aac9 Traipse Beta 'OpenRPG' {100123-01}
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parents: 184
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189 'CF': " <b><font size=2 color='#151B54'>CRITICAL FAILURE</font></b>",
24d59375aac9 Traipse Beta 'OpenRPG' {100123-01}
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parents: 184
diff changeset
190 'A': " <b><font size=2 color='#E42217'>AMAZING HIT</font></b><BR> ",
24d59375aac9 Traipse Beta 'OpenRPG' {100123-01}
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parents: 184
diff changeset
191 'G': " <b><font size=2 color='#306EFF'>Good HIT</font></b><BR> ",
24d59375aac9 Traipse Beta 'OpenRPG' {100123-01}
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parents: 184
diff changeset
192 'O': " <b><font size=2 color='#52D017'>Ordinary HIT</font></b><BR> ",
24d59375aac9 Traipse Beta 'OpenRPG' {100123-01}
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parents: 184
diff changeset
193 'F': " <b><font size=2 color='#41627E'>miss</font></b>"}
189
7c1a8b36b729 Traipse Beta 'OpenRPG' {100125-00}
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parents: 187
diff changeset
194 if ( self.d20 == 1 ):
7c1a8b36b729 Traipse Beta 'OpenRPG' {100125-00}
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parents: 187
diff changeset
195 myStr += successes['CS'] # SEG Dec 19 2009
7c1a8b36b729 Traipse Beta 'OpenRPG' {100125-00}
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parents: 187
diff changeset
196
7c1a8b36b729 Traipse Beta 'OpenRPG' {100125-00}
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parents: 187
diff changeset
197 if ( self.d20 == 1 ) and (self.success == 'F') :
7c1a8b36b729 Traipse Beta 'OpenRPG' {100125-00}
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parents: 187
diff changeset
198 myStr += successes['F'] # SEG JAN 23 2010
7c1a8b36b729 Traipse Beta 'OpenRPG' {100125-00}
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parents: 187
diff changeset
199 myStr += " final result ==> "
7c1a8b36b729 Traipse Beta 'OpenRPG' {100125-00}
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200 self.success = 'O'
7c1a8b36b729 Traipse Beta 'OpenRPG' {100125-00}
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parents: 187
diff changeset
201
187
24d59375aac9 Traipse Beta 'OpenRPG' {100123-01}
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parents: 184
diff changeset
202 myStr += successes[self.success]
24d59375aac9 Traipse Beta 'OpenRPG' {100123-01}
sirebral
parents: 184
diff changeset
203 if self.success == 'A': myStr += self.getdmg(self.dmga)
24d59375aac9 Traipse Beta 'OpenRPG' {100123-01}
sirebral
parents: 184
diff changeset
204 elif self.success == 'G': myStr += self.getdmg(self.dmgg)
24d59375aac9 Traipse Beta 'OpenRPG' {100123-01}
sirebral
parents: 184
diff changeset
205 elif self.success == 'O': myStr += self.getdmg(self.dmgo)
171
ff48c2741fe7 Traipse Beta 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
206 return myStr
187
24d59375aac9 Traipse Beta 'OpenRPG' {100123-01}
sirebral
parents: 184
diff changeset
207
24d59375aac9 Traipse Beta 'OpenRPG' {100123-01}
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parents: 184
diff changeset
208 class ac(sk):
24d59375aac9 Traipse Beta 'OpenRPG' {100123-01}
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parents: 184
diff changeset
209 def __init__(self,source=[],sc=10,mod=0):
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parents: 184
diff changeset
210 sk.__init__(self,source,sc,mod)
24d59375aac9 Traipse Beta 'OpenRPG' {100123-01}
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parents: 184
diff changeset
211
189
7c1a8b36b729 Traipse Beta 'OpenRPG' {100125-00}
sirebral
parents: 187
diff changeset
212 def __str__(self):
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sirebral
parents: 187
diff changeset
213 myStr = self.getRolLStr()
187
24d59375aac9 Traipse Beta 'OpenRPG' {100123-01}
sirebral
parents: 184
diff changeset
214
189
7c1a8b36b729 Traipse Beta 'OpenRPG' {100125-00}
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parents: 187
diff changeset
215 ## varN = "myStr"
7c1a8b36b729 Traipse Beta 'OpenRPG' {100125-00}
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parents: 187
diff changeset
216 ## debug(varN)
7c1a8b36b729 Traipse Beta 'OpenRPG' {100125-00}
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parents: 187
diff changeset
217 ## debug(myStr) ## seg added debug output
7c1a8b36b729 Traipse Beta 'OpenRPG' {100125-00}
sirebral
parents: 187
diff changeset
218
187
24d59375aac9 Traipse Beta 'OpenRPG' {100123-01}
sirebral
parents: 184
diff changeset
219 myStr = " <b><font color='#E42217'>ACTION CHECK : </font></b>"+myStr
189
7c1a8b36b729 Traipse Beta 'OpenRPG' {100125-00}
sirebral
parents: 187
diff changeset
220 successes = {'CS': " <b><font size=2 color='#8D38C9'>CRITICAL SUCCESS</font></b>",
7c1a8b36b729 Traipse Beta 'OpenRPG' {100125-00}
sirebral
parents: 187
diff changeset
221 'CF': " <b><font size=2 color='#151B54'>CRITICAL FAILURE</font></b><BR> -2 Step make up bonus next Action Check",
7c1a8b36b729 Traipse Beta 'OpenRPG' {100125-00}
sirebral
parents: 187
diff changeset
222 'A': " <b><font size=2 color='#E42217'>AMAZING Success</font></b>",
7c1a8b36b729 Traipse Beta 'OpenRPG' {100125-00}
sirebral
parents: 187
diff changeset
223 'G': " <b><font size=2 color='#306EFF'>Good Success</font></b>",
7c1a8b36b729 Traipse Beta 'OpenRPG' {100125-00}
sirebral
parents: 187
diff changeset
224 'O': " <b><font size=2 color='#52D017'>Ordinary Success</font></b>",
7c1a8b36b729 Traipse Beta 'OpenRPG' {100125-00}
sirebral
parents: 187
diff changeset
225 'F': " <b><font size=2 color='#41627E'>Marginal failure</font></b>"}
187
24d59375aac9 Traipse Beta 'OpenRPG' {100123-01}
sirebral
parents: 184
diff changeset
226 if ( self.d20 == 1 ): myStr += successes['CS'] # SEG Dec 19 2009
24d59375aac9 Traipse Beta 'OpenRPG' {100123-01}
sirebral
parents: 184
diff changeset
227 myStr += successes[self.success]
189
7c1a8b36b729 Traipse Beta 'OpenRPG' {100125-00}
sirebral
parents: 187
diff changeset
228 if ( self.d20 == 1 ) and (self.success == 'F') :
7c1a8b36b729 Traipse Beta 'OpenRPG' {100125-00}
sirebral
parents: 187
diff changeset
229 myStr += " final result ==> "
7c1a8b36b729 Traipse Beta 'OpenRPG' {100125-00}
sirebral
parents: 187
diff changeset
230 myStr += successes['O'] # SEG JAN 23 2010
7c1a8b36b729 Traipse Beta 'OpenRPG' {100125-00}
sirebral
parents: 187
diff changeset
231 if ( self.d20 != 1 ) and (self.success == 'F') :
7c1a8b36b729 Traipse Beta 'OpenRPG' {100125-00}
sirebral
parents: 187
diff changeset
232 myStr += "<BR> -1 Step make up bonus next Action Check"
7c1a8b36b729 Traipse Beta 'OpenRPG' {100125-00}
sirebral
parents: 187
diff changeset
233
187
24d59375aac9 Traipse Beta 'OpenRPG' {100123-01}
sirebral
parents: 184
diff changeset
234 return myStr
24d59375aac9 Traipse Beta 'OpenRPG' {100123-01}
sirebral
parents: 184
diff changeset
235
24d59375aac9 Traipse Beta 'OpenRPG' {100123-01}
sirebral
parents: 184
diff changeset
236
24d59375aac9 Traipse Beta 'OpenRPG' {100123-01}
sirebral
parents: 184
diff changeset
237
24d59375aac9 Traipse Beta 'OpenRPG' {100123-01}
sirebral
parents: 184
diff changeset
238
24d59375aac9 Traipse Beta 'OpenRPG' {100123-01}
sirebral
parents: 184
diff changeset
239
24d59375aac9 Traipse Beta 'OpenRPG' {100123-01}
sirebral
parents: 184
diff changeset
240
24d59375aac9 Traipse Beta 'OpenRPG' {100123-01}
sirebral
parents: 184
diff changeset
241
24d59375aac9 Traipse Beta 'OpenRPG' {100123-01}
sirebral
parents: 184
diff changeset
242
24d59375aac9 Traipse Beta 'OpenRPG' {100123-01}
sirebral
parents: 184
diff changeset
243
24d59375aac9 Traipse Beta 'OpenRPG' {100123-01}
sirebral
parents: 184
diff changeset
244
24d59375aac9 Traipse Beta 'OpenRPG' {100123-01}
sirebral
parents: 184
diff changeset
245
24d59375aac9 Traipse Beta 'OpenRPG' {100123-01}
sirebral
parents: 184
diff changeset
246
24d59375aac9 Traipse Beta 'OpenRPG' {100123-01}
sirebral
parents: 184
diff changeset
247
24d59375aac9 Traipse Beta 'OpenRPG' {100123-01}
sirebral
parents: 184
diff changeset
248