annotate orpg/dieroller/rollers/wfrpg.py @ 210:5b1550e604d8 alpha

Traipse Alpha 'OpenRPG' {100428-03} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Patch-2) Getting Ready for Beta! New Features: New Namespace method with two new syntaxes New Namespace Internal is context sensitive, always! New Namespace External is 'as narrow as you make it' New Namespace FutureCheck helps ensure you don't receive an incorrect node New PluginDB access for URL2Link plugin New to Forms, they now show their content in Design Mode New to Update Manager, checks Repo for updates on software start Fixes: Fix to Server GUI startup errors Fix to Server GUI Rooms tab updating Fix to Chat and Settings if non existant die roller is picked Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated Fix to Alias Lib's Export to Tree, Open, Save features Fix to alias node, now works properly Fix to Splitter node, minor GUI cleanup Fix to Backgrounds not loading through remote loader Fix to Node name errors Fix to rolling dice in chat Whispers Fix to Splitters Sizing issues Fix to URL2Link plugin, modified regex compilation should remove memory leak Fix to mapy.py, a roll back due to zoomed grid issues Fix to whiteboard_handler, Circles work by you clicking the center of the circle Fix to Servers parse_incoming_dom which was outdated and did not respect XML Fix to a broken link in the server welcome message Fix to InterParse and logger requiring traceback Fix to Update Manager Status Bar Fix to failed image and erroneous pop up
author sirebral
date Wed, 28 Apr 2010 07:27:15 -0500
parents b633f4c64aae
children 56c1f2729413
rev   line source
177
60dde67c4ed6 Traipse Alpha 'OpenRPG' {100114-00}
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1 ## a die roller as used by Warhammer Fantasy Roleplay Dice Roller
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2 #!/usr/bin/env python
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3 # Copyright (C) 2000-2001 The OpenRPG Project
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4 #
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5 # openrpg-dev@lists.sourceforge.net
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6 #
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7 # This program is free software; you can redistribute it and/or modify
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8 # it under the terms of the GNU General Public License as published by
60dde67c4ed6 Traipse Alpha 'OpenRPG' {100114-00}
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9 # the Free Software Foundation; either version 2 of the License, or
60dde67c4ed6 Traipse Alpha 'OpenRPG' {100114-00}
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10 # (at your option) any later version.
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11 #
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12 # This program is distributed in the hope that it will be useful,
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13 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 # GNU General Public License for more details.
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16 #
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17 # You should have received a copy of the GNU General Public License
60dde67c4ed6 Traipse Alpha 'OpenRPG' {100114-00}
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18 # along with this program; if not, write to the Free Software
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19 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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20 # --
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21 #
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22 # File: wfrpg.py
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23 # Author: Prof. Ebral, TaS (Traipse)
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24 # Maintainer:
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25 # Version:
195
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26 # $Id: wfrpg.py,v Traipse 'Ornery-Orc' prof.ebral Exp $
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27 #
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28 # Description: Warhammer Fantasy Roleplay Dice Roller die roller
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29 # Comissioned by Puu-san
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30 #
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31
195
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32 __version__ = "$Id: wfrpg.py,v Traipse 'Ornery-Orc' prof.ebral Exp $"
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33
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34 from std import std
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35 import random
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36 from orpg.dieroller.base import *
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37
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38 class wfrpg(std):
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39 name = "wfrpg"
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40
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41 def __init__(self, source=[]):
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42 std.__init__(self, source)
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43
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44 def non_stdDie(self, s):
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45 self.war_die = {'rec': self.reckless,
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46 'con': self.conservative,
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47 'chr': self.characteristic,
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48 'cha': self.challenge,
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49 'for': self.fortune,
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50 'mis': self.misfortune,
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51 'exp': self.expertise}
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52 for key in self.war_die.keys():
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53 dice = s.lower().split(key)
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54 if len(dice) > 1:
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55 return self.war_die[key](int(dice[0]))
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56
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57 def roll(self, dice, facets):
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58 for x in range(0,dice):
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59 self.rolls.append(int(random.uniform(1, facets+1)))
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60
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61 def reckless(self, dice):
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62 self.rolls = []
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63 reck = {1: 'Bane', 2: 'Double Boon', 3: 'Boon & Success',
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64 4: 'Double Success', 5: 'Success & Exertion', 6: 'Blank',
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65 7: 'Bane', 8: 'Double Success', 9: 'Success & Exertion',
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66 10: 'Blank'}
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67 self.roll(dice, 10)
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68 for roll in self.rolls:
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69 self.data.append(reck[roll])
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70 myStr = '[' + str(dice) + ' Reckless] = ('
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71 for data in self.data:
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72 myStr += data + ', '
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73 myStr = myStr[:len(myStr)-2] + ')'
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74 return myStr
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75
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76 def conservative(self, dice):
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77 self.rolls = []
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78 reck = {1: 'Boon', 2: 'Success', 3: 'Success & Boon',
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79 4: 'Success & Delay', 5: 'Blank', 6: 'Boon',
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80 7: 'Success', 8: 'Success', 9: 'Success & Delay',
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81 10: 'Success'}
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82 self.roll(dice, 10)
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83 for roll in self.rolls:
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84 self.data.append(reck[roll])
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85 myStr = '[' + str(dice) + ' Conservative] = ('
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86 for data in self.data:
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87 myStr += data + ', '
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88 myStr = myStr[:len(myStr)-2] + ')'
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89 return myStr
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90
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91 def challenge(self, dice):
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92 self.rolls = []
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93 reck = {1: 'Challenge', 2: 'Double Challenge', 3: 'Bane',
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94 4: 'Double Bane', 5: 'Chaos Star', 6: 'Blank',
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95 7: 'Challenge', 8: 'Double Challenge'}
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96 self.roll(dice, 8)
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97 for roll in self.rolls:
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98 self.data.append(reck[roll])
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99 myStr = '[' + str(dice) + ' Challenge] = ('
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100 for data in self.data:
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101 myStr += data + ', '
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102 myStr = myStr[:len(myStr)-2] + ')'
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103 return myStr
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104
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105 def characteristic(self, dice):
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106 self.rolls = []
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107 reck = {1: 'Boon', 2: 'Success', 3: 'Blank',
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108 4: 'Boon', 5: 'Success', 6: 'Success',
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109 7: 'Blank', 8: 'Success'}
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110 self.roll(dice, 8)
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111 for roll in self.rolls:
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112 self.data.append(reck[roll])
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113 myStr = '[' + str(dice) + ' Characterisitics] = ('
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114 for data in self.data:
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115 myStr += data + ', '
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116 myStr = myStr[:len(myStr)-2] + ')'
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117 return myStr
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118
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119 def fortune(self, dice):
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120 self.rolls = []
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121 reck = {1: 'Success', 2: 'Blank', 3: 'Boon',
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122 4: 'Blank', 5: 'Success', 6: 'Blank'}
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123 self.roll(dice, 6)
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124 for roll in self.rolls:
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125 self.data.append(reck[roll])
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126 myStr = '[' + str(dice) + ' Fortune] = ('
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127 for data in self.data:
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128 myStr += data + ', '
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129 myStr = myStr[:len(myStr)-2] + ')'
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130 return myStr
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131
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132 def misfortune(self, dice):
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133 self.rolls = []
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134 reck = {1: 'Challenge', 2: 'Blank', 3: 'Bane',
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135 4: 'Blank', 5: 'Challenge', 6: 'Blank'}
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136 self.roll(dice, 6)
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137 for roll in self.rolls:
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138 self.data.append(reck[roll])
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139 myStr = '[' + str(dice) + ' Misfortune] = ('
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140 for data in self.data:
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141 myStr += data + ', '
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142 myStr = myStr[:len(myStr)-2] + ')'
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143 return myStr
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144
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145 def expertise(self, dice):
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146 self.rolls = []
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147 reck = {1: 'Boon', 2: 'Success', 3: 'Righteous Success',
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148 4: 'Comet', 5: 'Blank', 6: 'Boon'}
60dde67c4ed6 Traipse Alpha 'OpenRPG' {100114-00}
sirebral
parents:
diff changeset
149 self.roll(dice, 6)
60dde67c4ed6 Traipse Alpha 'OpenRPG' {100114-00}
sirebral
parents:
diff changeset
150 for roll in self.rolls:
60dde67c4ed6 Traipse Alpha 'OpenRPG' {100114-00}
sirebral
parents:
diff changeset
151 self.data.append(reck[roll])
60dde67c4ed6 Traipse Alpha 'OpenRPG' {100114-00}
sirebral
parents:
diff changeset
152 myStr = '[' + str(dice) + ' Expertise] = ('
60dde67c4ed6 Traipse Alpha 'OpenRPG' {100114-00}
sirebral
parents:
diff changeset
153 for data in self.data:
60dde67c4ed6 Traipse Alpha 'OpenRPG' {100114-00}
sirebral
parents:
diff changeset
154 myStr += data + ', '
60dde67c4ed6 Traipse Alpha 'OpenRPG' {100114-00}
sirebral
parents:
diff changeset
155 myStr = myStr[:len(myStr)-2] + ')'
60dde67c4ed6 Traipse Alpha 'OpenRPG' {100114-00}
sirebral
parents:
diff changeset
156 return myStr
60dde67c4ed6 Traipse Alpha 'OpenRPG' {100114-00}
sirebral
parents:
diff changeset
157
60dde67c4ed6 Traipse Alpha 'OpenRPG' {100114-00}
sirebral
parents:
diff changeset
158
60dde67c4ed6 Traipse Alpha 'OpenRPG' {100114-00}
sirebral
parents:
diff changeset
159 die_rollers.register(wfrpg)
60dde67c4ed6 Traipse Alpha 'OpenRPG' {100114-00}
sirebral
parents:
diff changeset
160