Mercurial > traipse_dev
view orpg/dieroller/rollers/wfrpg.py @ 195:b633f4c64aae alpha
Traipse Alpha 'OpenRPG' {100219-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
New Features:
New Namespace method with two new syntaxes
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
author | sirebral |
---|---|
date | Sat, 24 Apr 2010 08:37:20 -0500 |
parents | 60dde67c4ed6 |
children | 56c1f2729413 |
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## a die roller as used by Warhammer Fantasy Roleplay Dice Roller #!/usr/bin/env python # Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: wfrpg.py # Author: Prof. Ebral, TaS (Traipse) # Maintainer: # Version: # $Id: wfrpg.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ # # Description: Warhammer Fantasy Roleplay Dice Roller die roller # Comissioned by Puu-san # __version__ = "$Id: wfrpg.py,v Traipse 'Ornery-Orc' prof.ebral Exp $" from std import std import random from orpg.dieroller.base import * class wfrpg(std): name = "wfrpg" def __init__(self, source=[]): std.__init__(self, source) def non_stdDie(self, s): self.war_die = {'rec': self.reckless, 'con': self.conservative, 'chr': self.characteristic, 'cha': self.challenge, 'for': self.fortune, 'mis': self.misfortune, 'exp': self.expertise} for key in self.war_die.keys(): dice = s.lower().split(key) if len(dice) > 1: return self.war_die[key](int(dice[0])) def roll(self, dice, facets): for x in range(0,dice): self.rolls.append(int(random.uniform(1, facets+1))) def reckless(self, dice): self.rolls = [] reck = {1: 'Bane', 2: 'Double Boon', 3: 'Boon & Success', 4: 'Double Success', 5: 'Success & Exertion', 6: 'Blank', 7: 'Bane', 8: 'Double Success', 9: 'Success & Exertion', 10: 'Blank'} self.roll(dice, 10) for roll in self.rolls: self.data.append(reck[roll]) myStr = '[' + str(dice) + ' Reckless] = (' for data in self.data: myStr += data + ', ' myStr = myStr[:len(myStr)-2] + ')' return myStr def conservative(self, dice): self.rolls = [] reck = {1: 'Boon', 2: 'Success', 3: 'Success & Boon', 4: 'Success & Delay', 5: 'Blank', 6: 'Boon', 7: 'Success', 8: 'Success', 9: 'Success & Delay', 10: 'Success'} self.roll(dice, 10) for roll in self.rolls: self.data.append(reck[roll]) myStr = '[' + str(dice) + ' Conservative] = (' for data in self.data: myStr += data + ', ' myStr = myStr[:len(myStr)-2] + ')' return myStr def challenge(self, dice): self.rolls = [] reck = {1: 'Challenge', 2: 'Double Challenge', 3: 'Bane', 4: 'Double Bane', 5: 'Chaos Star', 6: 'Blank', 7: 'Challenge', 8: 'Double Challenge'} self.roll(dice, 8) for roll in self.rolls: self.data.append(reck[roll]) myStr = '[' + str(dice) + ' Challenge] = (' for data in self.data: myStr += data + ', ' myStr = myStr[:len(myStr)-2] + ')' return myStr def characteristic(self, dice): self.rolls = [] reck = {1: 'Boon', 2: 'Success', 3: 'Blank', 4: 'Boon', 5: 'Success', 6: 'Success', 7: 'Blank', 8: 'Success'} self.roll(dice, 8) for roll in self.rolls: self.data.append(reck[roll]) myStr = '[' + str(dice) + ' Characterisitics] = (' for data in self.data: myStr += data + ', ' myStr = myStr[:len(myStr)-2] + ')' return myStr def fortune(self, dice): self.rolls = [] reck = {1: 'Success', 2: 'Blank', 3: 'Boon', 4: 'Blank', 5: 'Success', 6: 'Blank'} self.roll(dice, 6) for roll in self.rolls: self.data.append(reck[roll]) myStr = '[' + str(dice) + ' Fortune] = (' for data in self.data: myStr += data + ', ' myStr = myStr[:len(myStr)-2] + ')' return myStr def misfortune(self, dice): self.rolls = [] reck = {1: 'Challenge', 2: 'Blank', 3: 'Bane', 4: 'Blank', 5: 'Challenge', 6: 'Blank'} self.roll(dice, 6) for roll in self.rolls: self.data.append(reck[roll]) myStr = '[' + str(dice) + ' Misfortune] = (' for data in self.data: myStr += data + ', ' myStr = myStr[:len(myStr)-2] + ')' return myStr def expertise(self, dice): self.rolls = [] reck = {1: 'Boon', 2: 'Success', 3: 'Righteous Success', 4: 'Comet', 5: 'Blank', 6: 'Boon'} self.roll(dice, 6) for roll in self.rolls: self.data.append(reck[roll]) myStr = '[' + str(dice) + ' Expertise] = (' for data in self.data: myStr += data + ', ' myStr = myStr[:len(myStr)-2] + ')' return myStr die_rollers.register(wfrpg)