annotate orpg/mapper/fog_handler.py @ 215:50af54dbd6a6 alpha

Traipse Alpha 'OpenRPG' {100430-0} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Patch-2) Moved to Beta!! New Features: New Namespace method with two new syntaxes New Namespace Internal is context sensitive, always! New Namespace External is 'as narrow as you make it' New Namespace FutureCheck helps ensure you don't receive an incorrect node New PluginDB access for URL2Link plugin New to Forms, they now show their content in Design Mode New to Update Manager, checks Repo for updates on software start New to Mini Lin node, change title in design mode Fixes: Fix to Server GUI startup errors Fix to Server GUI Rooms tab updating Fix to Chat and Settings if non existant die roller is picked Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated Fix to Alias Lib's Export to Tree, Open, Save features Fix to alias node, now works properly Fix to Splitter node, minor GUI cleanup Fix to Backgrounds not loading through remote loader Fix to Node name errors Fix to rolling dice in chat Whispers Fix to Splitters Sizing issues Fix to URL2Link plugin, modified regex compilation should remove memory leak Fix to mapy.py, a roll back due to zoomed grid issues Fix to whiteboard_handler, Circles work by you clicking the center of the circle Fix to Servers parse_incoming_dom which was outdated and did not respect XML Fix to a broken link in the server welcome message Fix to InterParse and logger requiring traceback Fix to Update Manager Status Bar Fix to failed image and erroneous pop up Fix to Mini Lib node that was preventing use Fix to plugins that parce dice but did not call InterParse Fix to nodes for name changing by double click Fix to Game Tree, node ordering on drag and drop corrected
author sirebral
date Fri, 30 Apr 2010 05:36:11 -0500
parents c54768cffbd4
children
rev   line source
0
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1 # Copyright (C) 2000-2001 The OpenRPG Project
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2 #
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3 # openrpg-dev@lists.sourceforge.net
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4 #
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5 # This program is free software; you can redistribute it and/or modify
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6 # it under the terms of the GNU General Public License as published by
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7 # the Free Software Foundation; either version 2 of the License, or
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8 # (at your option) any later version.
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9 #
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10 # This program is distributed in the hope that it will be useful,
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 # GNU General Public License for more details.
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14 #
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15 # You should have received a copy of the GNU General Public License
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16 # along with this program; if not, write to the Free Software
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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18 # --
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19 #
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20 # File: mapper/fog_handler.py
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21 # Author: Mark Tarrabain
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22 #
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23 # Description: Handler for fog layer
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24 #
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25
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26 from fog import *
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27 from base_handler import *
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28 from region import *
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29
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30 #CTRL_REVEAL = wx.NewId()
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31 #CTRL_HIDE = wx.NewId()
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32 #CTRL_REMOVE = wx.NewId()
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33 #CTRL_SHOWALL = wx.NewId()
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34 #CTRL_HIDEALL = wx.NewId()
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35 #CTRL_COLOR = wx.NewId()
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36 #CTRL_PEN = wx.NewId()
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37
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38 class fog_handler(base_layer_handler):
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39 def __init__(self, parent, id, canvas):
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40 self.showmode = 1
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41 self.drawing = False
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42 self.pencolor=wx.WHITE
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43 base_layer_handler.__init__(self, parent, id, canvas)
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44
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45 def build_ctrls(self):
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46 foglayer = self.canvas.layers['fog']
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47 base_layer_handler.build_ctrls(self)
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48 self.f_type_radio = {}
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49 self.fogshow = wx.RadioButton(self, wx.ID_ANY, "Show", style=wx.RB_GROUP)
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50 self.foghide = wx.RadioButton(self, wx.ID_ANY, "Hide")
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51 self.sizer.Add(self.foghide, 0, wx.ALIGN_CENTER)
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52 self.sizer.Add(self.fogshow, 0, wx.ALIGN_CENTER)
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53 self.sizer.Add(wx.Size(20,25),1)
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54
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55 def build_menu(self,label = "fog"):
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56 base_layer_handler.build_menu(self,label)
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57 self.main_menu.AppendSeparator()
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58 item = wx.MenuItem(self.main_menu, wx.ID_ANY, "&Hide All", "Hide All")
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59 self.canvas.Bind(wx.EVT_MENU, self.on_hideall, item)
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60 self.main_menu.AppendItem(item)
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61 item = wx.MenuItem(self.main_menu, wx.ID_ANY, "&Fog Mask", "Fog Mask")
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62 self.canvas.Bind(wx.EVT_MENU, self.on_color, item)
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63 self.main_menu.AppendItem(item)
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64 item = wx.MenuItem(self.main_menu, wx.ID_ANY, "&Remove Fog Layer", "Remove Fog Layer")
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65 self.canvas.Bind(wx.EVT_MENU, self.on_remove, item)
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66 self.main_menu.AppendItem(item)
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67 item = wx.MenuItem(self.main_menu, wx.ID_ANY, "&Pen Color", "Pen Color")
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68 self.canvas.Bind(wx.EVT_MENU, self.on_pen_color, item)
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69 self.main_menu.AppendItem(item)
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70
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71 def on_remove(self,evt):
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72 session=self.canvas.frame.session
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73 if (session.my_role() != session.ROLE_GM):
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74 component.get("chat").InfoPost("You must be a GM to use this feature")
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75 return
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76 self.canvas.layers['fog'].remove_fog()
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77 self.canvas.Refresh(False)
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78
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79 def on_showall(self,evt):
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80 session=self.canvas.frame.session
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81 if (session.my_role() != session.ROLE_GM):
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82 component.get("chat").InfoPost("You must be a GM to use this feature")
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83 return
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84 foglayer = self.canvas.layers['fog']
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85 foglayer.showall()
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86 self.canvas.Refresh(False)
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87
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88 def on_pen_color(self,evt):
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89 data = wx.ColourData()
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90 data.SetChooseFull(True)
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91 data.SetColour(self.pencolor)
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92 dlg = wx.ColourDialog(self.canvas, data)
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93 if dlg.ShowModal() == wx.ID_OK:
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94 data = dlg.GetColourData()
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95 color = data.GetColour()
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96 self.pencolor=color
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97 dlg.Destroy()
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98
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99 def on_hideall(self,evt):
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100 session=self.canvas.frame.session
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101 if (session.my_role() != session.ROLE_GM):
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102 component.get("chat").InfoPost("You must be a GM to use this feature")
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103 return
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104 foglayer=self.canvas.layers['fog']
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105 foglayer.clear()
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106 self.canvas.Refresh(False)
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107
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108 def on_color(self,evt):
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109 session=self.canvas.frame.session
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110 if (session.my_role() != session.ROLE_GM):
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111 component.get("chat").InfoPost("You must be a GM to use this feature")
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112 return
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113 data = wx.ColourData()
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114 data.SetChooseFull(True)
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115 data.SetColour(self.canvas.layers['fog'].color)
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116 dlg = wx.ColourDialog(self.canvas, data)
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117 if dlg.ShowModal() == wx.ID_OK:
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118 data = dlg.GetColourData()
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119 color = data.GetColour()
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120 if "__WXGTK__" not in wx.PlatformInfo: color = wx.Color(color.Red(), color.Green(), color.Blue(), 128)
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121 self.canvas.layers['fog'].color = color
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122 dlg.Destroy()
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123 self.canvas.layers['fog'].fill_fog()
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124 self.canvas.Refresh(False)
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125
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126 def update_info(self):
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127 foglayer = self.canvas.layers['fog']
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128 pass
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129
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130 def on_motion(self, evt):
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131 scale = self.canvas.layers['grid'].mapscale
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132 dc = wx.ClientDC(self.canvas)
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133 dc.SetUserScale(scale, scale)
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134 self.canvas.PrepareDC(dc)
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135 pos = evt.GetLogicalPosition(dc)
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136 pos.x /= COURSE
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137 pos.y /= COURSE
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138 pos.x /= scale
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139 pos.y /= scale
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140
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141 if evt.m_leftDown:
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142 if not self.drawing:
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143 self.line = []
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144 self.line.append(IPoint().make(pos.x, pos.y))
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145 elif pos.x != self.last.x or pos.y != self.last.y:
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146 pen= wx.Pen(self.pencolor)
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147 pen.SetWidth(COURSE/2+1)
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148 dc.SetPen(pen)
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149 multi = scale*COURSE
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150 dc.DrawLine(self.last.x*multi, self.last.y*multi, pos.x*multi, pos.y*multi)
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151 dc.SetPen(wx.NullPen)
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152 self.line.append(IPoint().make(pos.x, pos.y))
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153 self.last = pos
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154 self.drawing = True
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155 del dc
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156
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157 def on_left_up(self,evt):
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158 if self.drawing == True:
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159 session=self.canvas.frame.session
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160 if (session.my_role() != session.ROLE_GM):
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c54768cffbd4 Traipse Dev 'OpenRPG' {090818-00}
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161 component.get("chat").InfoPost("You must be a GM to use this feature")
0
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162 else:
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163 # This code sets the mode to either new or del
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164 # depending on the action to function with the updated createregen code.
0
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165 if (self.fogshow.GetValue() == 1):
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166 showmode = 'new'
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167 else:
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168 showmode = 'del'
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169 scale = self.canvas.layers['grid'].mapscale
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170 dc = wx.ClientDC(self.canvas)
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171 self.canvas.PrepareDC(dc)
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172 dc.SetUserScale(scale,scale)
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173 pen= wx.Pen(self.pencolor)
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174 pen.SetWidth(COURSE/2+1)
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175 dc.SetPen(pen)
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176 dc.DrawLine(self.last.x*scale*COURSE,self.last.y*scale*COURSE,
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177 self.line[0].X*scale*COURSE,self.line[0].Y*scale*COURSE)
0
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178 dc.SetPen(wx.NullPen)
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179 wx.BeginBusyCursor()
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180 # This prevents the divide by zero error by not even
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181 # sending the line to be proccessed if it contains less then 3 points
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182 if (len(self.line)>1): self.canvas.layers['fog'].createregn(self.line, showmode)
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183 else: pass
0
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184 wx.EndBusyCursor()
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185 del dc
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186 self.canvas.Refresh(False)
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187 self.drawing = False