diff orpg/mapper/fog_handler.py @ 66:c54768cffbd4 ornery-dev

Traipse Dev 'OpenRPG' {090818-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: *Unstable* This is the first wave of Code Refinement updates. Includes new material from Core Beta; new debugger material (partially implemented), beginnings of switch to etree, TerminalWriter, and a little more. open_rpg has been renamed to component; functioning now as component.get(), component.add(), component.delete(). This version has known bugs, specifically with the gametree and nodes. I think the XML files where not removed during testing of Core and switching back.
author sirebral
date Tue, 18 Aug 2009 06:33:37 -0500
parents 072ffc1d466f
children
line wrap: on
line diff
--- a/orpg/mapper/fog_handler.py	Mon Aug 17 06:56:31 2009 -0500
+++ b/orpg/mapper/fog_handler.py	Tue Aug 18 06:33:37 2009 -0500
@@ -71,7 +71,7 @@
     def on_remove(self,evt):
         session=self.canvas.frame.session
         if (session.my_role() != session.ROLE_GM):
-            open_rpg.get_component("chat").InfoPost("You must be a GM to use this feature")
+            component.get("chat").InfoPost("You must be a GM to use this feature")
             return
         self.canvas.layers['fog'].remove_fog()
         self.canvas.Refresh(False)
@@ -79,7 +79,7 @@
     def on_showall(self,evt):
         session=self.canvas.frame.session
         if (session.my_role() != session.ROLE_GM):
-            open_rpg.get_component("chat").InfoPost("You must be a GM to use this feature")
+            component.get("chat").InfoPost("You must be a GM to use this feature")
             return
         foglayer = self.canvas.layers['fog']
         foglayer.showall()
@@ -99,7 +99,7 @@
     def on_hideall(self,evt):
         session=self.canvas.frame.session
         if (session.my_role() != session.ROLE_GM):
-            open_rpg.get_component("chat").InfoPost("You must be a GM to use this feature")
+            component.get("chat").InfoPost("You must be a GM to use this feature")
             return
         foglayer=self.canvas.layers['fog']
         foglayer.clear()
@@ -108,7 +108,7 @@
     def on_color(self,evt):
         session=self.canvas.frame.session
         if (session.my_role() != session.ROLE_GM):
-            open_rpg.get_component("chat").InfoPost("You must be a GM to use this feature")
+            component.get("chat").InfoPost("You must be a GM to use this feature")
             return
         data = wx.ColourData()
         data.SetChooseFull(True)
@@ -158,7 +158,7 @@
         if self.drawing == True:
             session=self.canvas.frame.session
             if (session.my_role() != session.ROLE_GM):
-                open_rpg.get_component("chat").InfoPost("You must be a GM to use this feature")
+                component.get("chat").InfoPost("You must be a GM to use this feature")
             else:
                 # This code sets the mode to either new or del 
                 # depending on the action to function with the updated createregen code.