annotate orpg/gametree/nodehandlers/map_miniature_nodehandler.py @ 243:3bbfd84619c0 beta

Traipse Beta 'OpenRPG' {101018-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Closing/Closed) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order New to Server GUI, can now clear log New Earthdawn Dieroller New IronClaw roller, sheet, and image Updates: Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence. Update to Browser Server window. Display rooms with ' " & cleaner Update to Server. Handles ' " & cleaner Update to Dieroller. Cleaner, more effecient expression system Update to Hidden Die plugin, allows for non standard dice rolls Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to metaservers.xml file not being created Fix to Single and Double quotes in Whiteboard text Fix to Background images not showing when using the Image Server Fix to Duplicate chat names appearing Fix to Server GUI's logging output Fix to FNB.COLORFUL_TABS bug Fix to Gametree for XSLT Sheets Fix to Gametree for locating gametree files Fix to Send to Chat from Gametree Fix to Gametree, renaming and remapping operates correctly
author sirebral
date Mon, 18 Oct 2010 23:48:49 -0500
parents 72e0cce81a47
children
rev   line source
156
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1 # Copyright (C) 2000-2001 The OpenRPG Project
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2 #
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3 # openrpg-dev@lists.sourceforge.net
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4 #
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5 # This program is free software; you can redistribute it and/or modify
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6 # it under the terms of the GNU General Public License as published by
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7 # the Free Software Foundation; either version 2 of the License, or
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8 # (at your option) any later version.
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9 #
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10 # This program is distributed in the hope that it will be useful,
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 # GNU General Public License for more details.
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14 #
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15 # You should have received a copy of the GNU General Public License
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16 # along with this program; if not, write to the Free Software
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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18 # --
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19 #
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20 # File: map_miniature_nodehandler.py
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21 # Author: Andrew Bennett
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22 # Maintainer:
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23 # Version:
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24 # $Id: map_miniature_nodehandler.py,v Traipse 'Ornery-Orc' prof.ebral Exp $
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25 #
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26 # Description: nodehandler for miniature images
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27 #
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28
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29 #from nodehandlers.core import *
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30 from core import *
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31 from orpg.gametree import *
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32 from orpg.mapper.miniatures_msg import mini_msg
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33 from orpg.mapper.images import ImageHandler
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34 import urllib
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35
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36 class map_miniature_handler(node_handler):
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37
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38 """ A node handler for miniatures
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39 <nodehandler name='Elf-1' module='map_miniature_nodehandler' class='map_miniature_handler' >
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40 <miniature id='' label='Elf-1' posx='' posy='' path='' ... />
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41 </nodehandler >
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42 """
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43
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44 def __init__(self,xml,tree_node):
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45 node_handler.__init__(self,xml,tree_node)
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46 self.mapper = component.get("map")
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47 self.session = component.get("session")
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48 self.miniature_xml = self.xml.find("miniature")
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49
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50 def get_scaled_bitmap(self,x,y):
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51 my_mini_msg = mini_msg()
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52 my_mini_msg.init_from_dom(self.miniature_xml)
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53 bmp = None
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54 path = my_mini_msg.get_prop("path")
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55
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56 if path:
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57 path = urllib.unquote(path)
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58 if ImageHandler.Cache.has_key(path): bmp = ImageHandler.Cache[path]
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59 else: bmp = ImageHandler.directLoad(path)# Old Code TaS.
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60
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61 if bmp:
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62 img = wx.ImageFromMime(ImageHandler.Cache[path][1], ImageHandler.Cache[path][2])
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63 #img = wx.ImageFromBitmap(bmp)
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64 scaled_img = img.Scale(x,y)
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65 scaled_bmp = scaled_img.ConvertToBitmap()
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66 scratch = scaled_img.ConvertToBitmap()
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67 memDC = wx.MemoryDC()
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68 memDC.BeginDrawing()
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69 memDC.SelectObject(scaled_bmp)
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70 memDC.SetBrush(wx.WHITE_BRUSH)
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71 memDC.SetPen(wx.WHITE_PEN)
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72 memDC.DrawRectangle(0,0,x,y)
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73 memDC.SetPen(wx.NullPen)
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74 memDC.SetBrush(wx.NullBrush)
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75 memDC.DrawBitmap(scratch,0,0,1)
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76 memDC.SelectObject(wx.NullBitmap)
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77 memDC.EndDrawing()
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78 del memDC
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79 return scaled_bmp
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80
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81 def map_aware(self):
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82 return 1
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83
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84 def get_miniature_XML(self):
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85 my_mini_msg = mini_msg()
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86 my_mini_msg.init_from_dom(self.miniature_xml)
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87 my_mini_msg.init_prop("id",self.session.get_next_id())
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88 label = self.xml.get("name")
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89 my_mini_msg.init_prop("label",label)
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90 new_xml = my_mini_msg.get_all_xml()
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91 return new_xml
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92
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93 def get_to_map_XML(self):
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94 new_xml = self.get_miniature_XML()
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95 new_xml = str("<map action='update'><miniatures>" + new_xml + "</miniatures></map>")
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96 return new_xml
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97
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98 def on_send_to_map(self,evt):
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99 if isinstance(evt, wx.MouseEvent) and evt.LeftUp():# as opposed to a menu event
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100 dc = wx.ClientDC(self.mapper.canvas)
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101 self.mapper.canvas.PrepareDC(dc)
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102 grid = self.mapper.canvas.layers['grid']
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103 dc.SetUserScale(grid.mapscale, grid.mapscale)
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104 pos = evt.GetLogicalPosition(dc)
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105 try:
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106 align = int(self.xml.get("align"))
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107 width = int(self.xml.get("width"))
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108 height = int(self.xml.get("height"))
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109 pos = grid.get_snapped_to_pos(pos, align, width, height)
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110 except: pass
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111 self.miniature_xml.set("posx", str(pos.x))
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112 self.miniature_xml.set("posy", str(pos.y))
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113 new_xml = self.get_to_map_XML()
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114 if (self.session.my_role() != self.session.ROLE_GM) and (self.session.my_role() != self.session.ROLE_PLAYER):
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115 component.get("chat").InfoPost("You must be either a player or GM to use the miniature Layer")
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116 return
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117 if new_xml:
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118 self.mapper.new_data(new_xml)
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119 self.session.send(new_xml)
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120 else: print "problem converting old mini xml to new mini xml"
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121
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122 def about(self):
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123 return "Miniature node by Andrew Bennett"
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124
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125 def tohtml(self):
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126 html_str = "<table><tr><td>"
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127 html_str += "<center><img src='" + self.miniature_xml.get("path") + "'>"
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128 html_str += "</center></td></tr>\n"
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129 html_str += "<tr><td><center>" + self.xml.get("name") + "</center></td></tr></table>"
152
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130 return html_str