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1 ## a vs die roller as used by WOD games
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2 #!/usr/bin/env python
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3 # Copyright (C) 2000-2001 The OpenRPG Project
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4 #
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5 # openrpg-dev@lists.sourceforge.net
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6 #
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7 # This program is free software; you can redistribute it and/or modify
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8 # it under the terms of the GNU General Public License as published by
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9 # the Free Software Foundation; either version 2 of the License, or
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10 # (at your option) any later version.
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11 #
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12 # This program is distributed in the hope that it will be useful,
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13 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 # GNU General Public License for more details.
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16 #
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17 # You should have received a copy of the GNU General Public License
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18 # along with this program; if not, write to the Free Software
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19 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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20 # --
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21 #
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22 # File: wod.py
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23 # Author: OpenRPG Dev Team
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24 # Maintainer:
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25 # Version:
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26 # $Id: wod.py,v 1.14 2007/05/09 19:57:00 digitalxero Exp $
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27 #
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28 # Description: WOD die roller
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29 #
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30 # Targetthr is the Threshhold target
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31 # for compatibility with Mage die rolls.
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32 # Threshhold addition by robert t childers
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33 from die import *
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34
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35 __version__ = "$Id: wod.py,v 1.14 2007/05/09 19:57:00 digitalxero Exp $"
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36
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37
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38 class wod(std):
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39
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40 def __init__(self,source=[],target=0,targetthr=0):
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41 std.__init__(self,source)
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42 self.target = target
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43 self.targetthr = targetthr
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44
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45
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46 def vs(self,target):
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47 self.target = target
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48 return self
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49
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50
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51 def thr(self,targetthr):
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52 self.targetthr = targetthr
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53 return self
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54
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55
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56 def sum(self):
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57 rolls = []
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58 s = 0
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59 s1 = self.targetthr
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60 botch = 0
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61 for a in self.data:
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62 rolls.extend(a.gethistory())
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63 for r in rolls:
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64 if r >= self.target or r == 10:
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65 s += 1
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66 if s1 >0:
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67 s1 -= 1
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68 s -= 1
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69 else:
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70 botch = 1
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71 elif r == 1:
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72 s -= 1
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73 if botch == 1 and s < 0:
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74 s = 0
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75 return s
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76
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77
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78 def __str__(self):
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79 if len(self.data) > 0:
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80 myStr = "[" + str(self.data[0])
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81 for a in self.data[1:]:
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82 myStr += ","
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83 myStr += str(a)
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84 if self.sum() < 0:
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85 myStr += "] vs " +str(self.target)+" result of a botch"
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86 elif self.sum() == 0:
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87 myStr += "] vs " +str(self.target)+" result of a failure"
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88 else:
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89 myStr += "] vs " +str(self.target)+" result of (" + str(self.sum()) + ")"
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90
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91
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92 return myStr
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