annotate orpg/dieroller/hackmaster.py @ 33:3687514e0218 traipse_dev

I actally forgot the Update Manager's new package. Sorry. Here it is!
author sirebral
date Sun, 02 Aug 2009 17:13:45 -0500
parents 4385a7d0efd1
children 449a8900f9ac
rev   line source
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1 #!/usr/bin/env python
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2 # Copyright Not Yet, see how much I trust you
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3 #
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4 # openrpg-dev@lists.sourceforge.net
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5 #
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6 # This program is free software; you can redistribute it and/or modify
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7 # it under the terms of the GNU General Public License as published by
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8 # the Free Software Foundation; either version 2 of the License, or
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9 # (at your option) any later version.
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10 #
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11 # This program is distributed in the hope that it will be useful,
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12 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 # GNU General Public License for more details.
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15 #
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16 # You should have received a copy of the GNU General Public License
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17 # along with this program; if not, write to the Free Software
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18 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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19 # --
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20 #
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21 # File: hackmaster.py
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22 # Author: Ric Soard
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23 # Maintainer:
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24 # Version:
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25 # $Id: hackmaster.py,v 0.4 2003/08/12
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26 #
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27 # Description: special die roller for HackMaster(C)(TM) RPG
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28 # has penetration damage - .damage(bonus,honor)
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29 # has attack - .attack(bonus, honor)
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30 # has severity .severity(honor)
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31 # has help - .help()
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32 #
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33 #
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34 import random
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35 from die import *
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36
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37 __version__ = "$Id: hackmaster.py,v 1.8 2006/11/15 12:11:22 digitalxero Exp $"
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38
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39 #hackmaster Class basically passes into functional classes
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40 class hackmaster(std):
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41 def __init__(self,source=[]):
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42 std.__init__(self,source)
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43
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44 def damage(self, mod, hon):
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45 return HMdamage(self, mod, hon)
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46
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47 def attack(self, mod, hon):
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48 return HMattack(self, mod, hon)
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49
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50 def help(self):
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51 return HMhelp(self)
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52
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53 def severity(self, honor):
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54 return HMSeverity(self, honor)
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55
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56
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57 # HM Damage roller - rolles penetration as per the PHB - re-rolles on max die - 1, adds honor to the penetration rolls
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58 # and this appears to be invisible to the user ( if a 4 on a d4 is rolled a 3 will appear and be followed by another
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59 # die. if High honor then a 4 will appear followed by a another die.
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60 class HMdamage(std):
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61 def __init__(self,source=[], mod = 0, hon = 0):
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62 std.__init__(self,source)
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63 self.mod = mod
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64 self.hon = hon
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65 self.check_pen()
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66 #here we roll the mod die
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67 self.append(static_di(self.mod))
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68 #here we roll the honor die
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69 self.append(static_di(self.hon))
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70
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71 def damage(mod = 0, hon = 0):
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72 self.mod = mod
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73 self.hon = hon
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74
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75 # This function is called by default to display the die string to the chat window.
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76 # Our die string attempts to explain the results
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77 def __str__(self):
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78 myStr = "Damage "
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79 myStr += "[Damage Roll, Modifiers, Honor]: " + " [" + str(self.data[0])
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80 for a in self.data[1:]:
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81 myStr += ","
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82 myStr += str(a)
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83 myStr += "] = (" + str(self.sum()) + ")"
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84
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85 return myStr
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86
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87 # This function checks to see if we need to reroll for penetration
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88 def check_pen(self):
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89 for i in range(len(self.data)):
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90 if self.data[i].lastroll() >= self.data[i].sides:
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91 self.pen_roll(i)
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92
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93 #this function rolls the penetration die, and checks to see if it needs to be re-rolled again.
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94 def pen_roll(self,num):
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95 result = int(random.uniform(1,self.data[num].sides+1))
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96 self.data[num].value += (result - 1 + self.hon)
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97 self.data[num].history.append(result - 1 + self.hon)
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98 if result >= self.data[num].sides:
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99 self.pen_roll(num)
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100
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101 # this function rolls for the HM Attack. the function checks for a 20 and displays critical, and a 1
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102 # and displays fumble
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103 class HMattack(std):
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104 def __init__(self, source=[], mod = 0, base_severity = 0, hon = 0, size = 0):
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105 std.__init__(self,source)
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106 self.size = size
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107 self.mod = mod
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108 self.base_severity = base_severity
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109 self.hon = hon
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110 self.fumble = 0
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111 self.crit = 0
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112 self.check_crit()
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113 #this is a static die that adds the modifier
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114 self.append(static_di(self.mod))
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115 #this is a static die that adds honor, we want high rolls so it's +1
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116 self.append(static_di(self.hon))
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117
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118
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119 def check_crit(self):
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120 if self.data[0] == self.data[0].sides:
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121 self.crit = 1
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122 if self.data[0] == 1:
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123 self.fumble = 1
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124
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125
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126 #this function is the out put to the chat window, it basicaly just displays the roll unless
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127 #it's a natural 20, or a natural 1
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128 def __str__(self):
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129 if self.crit > 0:
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130 myStr = "Critical Hit!!: "
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131 elif self.fumble > 0:
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132 myStr = "FUMBLE!!"
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133 else:
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134 myStr = "To Hit:"
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135 myStr += "[To Hit Roll, Modifiers, Honor]" + " [" + str(self.data[0])
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136 for a in self.data[1:]:
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137 myStr += ","
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138 myStr += str(a)
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139 myStr += "] = (" + str(self.sum()) + ")"
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140 return myStr
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141
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142 class HMhelp(std):
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143 def __init__(self,source=[]):
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144 std.__init__(self,source)
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145 self.source = source
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146
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147 def __str__(self):
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148 myStr = " <br /> .attack(Bonus, Honor): <br />"
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149 myStr += " The attack roll rolles the dice and adds your bonus <br />"
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150 myStr += " and honor modifier and returns you final roll. <br />"
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151 myStr += " On a natural 20 the dieroller displays Critical Hit!! <br />"
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152 myStr += " On a natural 1 the dieroller displays FUMBLE!! <br />"
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153 myStr += " Example A 1st level fighter with +1 to hit and a +2 sword and High Honor <br />"
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154 myStr += " would roll [1d20.attack(3,1)] <br />"
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155 myStr += " .damage(Bonus, Honor): <br />"
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156 myStr += " The damage roll rolls the dice and rerolls on a max roll for <br />"
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157 myStr += " penetration damage, the penetration die is -1 and is rerolled on a max roll <br />"
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158 myStr += " The roller returns the damage dice, monidifiers, and honor <br />"
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159 myStr += " Example A magic-user uses a quaterstaff +1 with high honor, he would roll <br />"
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160 myStr += " [1d6.damage(1,1)] <br />"
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161 myStr += " .severity(honor): <br />"
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162 myStr += " the severity is for critical hit resolution - the character rolls <br />"
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163 myStr += " a d8 and adds honor bonus. the die is rerolled on natural 8 and natural 1 with a -1 modifier <br />"
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164 myStr += " on an 8 the reroll is added on a 1 the reroll is subtracted <br />"
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165 myStr += " Example [1d8.severity(1)] <br />"
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166 myStr += " .help() : <br />"
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167 myStr += " displays this message <br />"
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168
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169 return myStr
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170
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171 # the severity roll is for critical resolution. The die is rerolled and added
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172 #on a natural 8 and rerolled and subtracted on a 1
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173 class HMSeverity(std):
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174 def __init__(self, source =[], honor=0):
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175 std.__init__(self,source)
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176 self.source = source
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177 self.hon = honor
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178 self.data = []
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179 self.append(di(8))
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180 self.CheckReroll()
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181 self.append(static_di(self.hon))
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182
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183
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184 def __str__(self):
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185 myStr = "[Severity Dice, Honor]" + " [" + str(self.data[0])
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186 for a in self.data[1:]:
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187 myStr += ","
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188 myStr += str(a)
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189 myStr += "] = (" + str(self.sum()) + ")"
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190 return myStr
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191
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192 def CheckReroll(self):
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193 if self.data[0] == self.data[0].sides:
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194 self.crit_chain(0,1)
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195 if self.data[0] == 1:
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196 self.crit_chain(0,-1)
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197
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198 #this function needes moved for severity
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199 def crit_chain(self,num,neg):
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200 result = int(random.uniform(1,self.data[num].sides+1))
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201 self.data[num].value += (((result - 1) * neg) + self.hon)
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202 self.data[num].history.append(((result - 1) * neg) + self.hon)
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203 if result >= self.data[num].sides:
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204 self.crit_chain(num,1)
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205 if result == 1:
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206 self.crit_chain(num,-1)