Mercurial > traipse_dev
annotate orpg/mapper/images.py @ 118:217fb049bd00 alpha
Traipse Alpha 'OpenRPG' {091028-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary:
Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images!
Changes made to the map for increased portability. SnowDog has changes planned in
Core, though.
Added an initial push to the BCG. Not much to see, just shows off how it is
re-writing Main code.
Fix to remote admin commands
Minor fix to texted based server, works in /System/ folder
Some Core changes to gametree to correctly disply Pretty Print, thanks David!
Fix to Splitter Nodes not being created.
Added images to Plugin Control panel for Autostart feature
Fix to massive amounts of images loading; from Core
fix to gsclient so with_statement imports
Added 'boot' command to remote admin
Prep work in Pass tool for remote admin rankings and different passwords, ei,
Server, Admin, Moderator, etc.
Remote Admin Commands more organized, more prep work.
Added Confirmation window for sent nodes.
Minor changes to allow for portability to an OpenSUSE linux OS (hopefully without
breaking)
{091028}
00:
Made changes to gametree to start working with Element Tree, mostly from Core
Minor changes to Map to start working with Element Tree, from Core
Preliminary changes to map efficiency, from FlexiRPG
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Changes to main.py to start working with Element Tree
author | sirebral |
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date | Wed, 28 Oct 2009 14:24:54 -0500 |
parents | 61fc775862f7 |
children | 37d26a98883f |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: mapper/images.py |
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21 # Author: OpenRPG |
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22 # Maintainer: |
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23 # Version: |
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24 # $Id: images.py,v 1.21 2007/12/11 04:07:15 digitalxero Exp $ |
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25 # |
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26 # Description: |
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27 # |
112 | 28 from __future__ import with_statement |
0
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29 |
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30 import urllib |
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31 import Queue |
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32 import thread |
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33 from threading import Lock |
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34 import time |
112 | 35 from orpg.orpg_wx import * |
36 from orpg.orpgCore import * | |
76
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More clean up. Images now posts a Chat Info post if image doesn't load.
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37 |
66 | 38 from orpg.dirpath import dir_struct |
71
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Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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39 from orpg.tools.orpg_log import logger |
112 | 40 from orpg.tools.orpg_settings import settings |
0
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41 |
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42 class ImageHandlerClass(object): |
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43 __cache = {} |
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44 __fetching = {} |
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45 __queue = Queue.Queue(0) |
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46 __lock = Lock() |
112 | 47 |
48 def __new__(cls): | |
49 it = cls.__dict__.get("__it__") | |
50 if it is not None: | |
51 return it | |
52 cls.__it__ = it = object.__new__(cls) | |
53 return it | |
0
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54 |
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55 def load(self, path, image_type, imageId): |
112 | 56 # Load an image, with a intermideary fetching image shown while it loads in a background thread |
57 if self.__cache.has_key(path): | |
58 return wx.ImageFromMime(self.__cache[path][1], | |
118 | 59 self.__cache[path][2]) |
112 | 60 if path not in self.__fetching: |
0
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61 self.__fetching[path] = True |
112 | 62 #Start Image Loading Thread |
63 thread.start_new_thread(self.__loadThread, | |
64 (path, image_type, imageId)) | |
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65 else: |
112 | 66 if self.__fetching[path]: |
67 thread.start_new_thread(self.__loadCacheThread, | |
68 (path, image_type, imageId)) | |
118 | 69 return wx.Bitmap(dir_struct["icon"] + "fetching.png", wx.BITMAP_TYPE_PNG) |
0
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70 |
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71 def directLoad(self, path): |
112 | 72 # Directly load an image, no threads |
73 if path in self.__cache: | |
74 return wx.ImageFromMime(self.__cache[path][1], | |
118 | 75 self.__cache[path][2]) |
0
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76 uriPath = urllib.unquote(path) |
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77 try: |
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78 d = urllib.urlretrieve(uriPath) |
112 | 79 # We have to make sure that not only did we fetch something, but that |
80 # it was an image that we got back. | |
0
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81 if d[0] and d[1].getmaintype() == "image": |
112 | 82 with self.__lock: |
83 self.__cache[path] = (path, d[0], d[1].gettype(), None) | |
118 | 84 return wx.ImageFromMime(self.__cache[path][1], self.__cache[path][2]) |
0
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85 else: |
112 | 86 logger.general("Image refused to load or URI did not " |
87 "reference a valid image: " + path, True) | |
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88 return None |
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89 except IOError: |
112 | 90 logger.general("Unable to resolve/open the specified URI; " |
91 "image was NOT loaded: " + path, True) | |
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92 return None |
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93 |
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94 def cleanCache(self): |
112 | 95 # Shrinks the Cache down to the proper size |
96 try: | |
97 cacheSize = int(settings.get("ImageCacheSize")) | |
98 except: | |
99 cacheSize = 32 | |
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100 cache = self.__cache.keys() |
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101 cache.sort() |
112 | 102 for key in cache[cacheSize:]: |
103 del self.__cache[key] | |
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104 |
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105 def flushCache(self): |
112 | 106 # This function will flush all images contained within the image cache. |
107 with self.__lock: | |
88 | 108 self.__cache = {} |
109 self.__fetching = {} | |
110 urllib.urlcleanup() | |
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111 |
112 | 112 #Private Methods |
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113 def __loadThread(self, path, image_type, imageId): |
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114 uriPath = urllib.unquote(path) |
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115 try: |
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116 d = urllib.urlretrieve(uriPath) |
112 | 117 # We have to make sure that not only did we fetch something, but that |
118 # it was an image that we got back. | |
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119 if d[0] and d[1].getmaintype() == "image": |
112 | 120 with self.__lock: |
121 self.__cache[path] = (path, d[0], d[1].gettype(), imageId) | |
122 self.__queue.put((self.__cache[path], image_type, imageId)) | |
118 | 123 if path in self.__fetching: del self.__fetching[path] |
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124 else: |
112 | 125 logger.general("Image refused to load or URI did not " |
126 "reference a valid image: " + path, True) | |
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127 del self.__fetching[path] |
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128 except IOError: |
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129 del self.__fetching[path] |
112 | 130 logger.general("Unable to resolve/open the specified URI; " |
131 "image was NOT laoded: " + path, True) | |
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132 |
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133 def __loadCacheThread(self, path, image_type, imageId): |
99 | 134 try: |
135 st = time.time() | |
112 | 136 while path in self.__fetching and self.__fetching[path] is not False: |
99 | 137 time.sleep(0.025) |
138 if (time.time()-st) > 120: | |
112 | 139 logger.general("Timeout: " + path, True) |
140 del self.__fetching[path] | |
99 | 141 break |
142 except: | |
143 del self.__fetching[path] | |
112 | 144 logger.general("Unable to resolve/open the specified URI; " |
145 "image was NOT loaded: " + path, True) | |
146 return | |
147 with self.__lock: | |
148 if path in self.__cache: | |
149 logger.debug("Adding Image to Queue from Cache: " + str(self.__cache[path])) | |
150 self.__queue.put((self.__cache[path], image_type, imageId)) | |
118 | 151 else: self.__loadThread(path, image_type, imageId) |
112 | 152 |
153 #Property Methods | |
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154 def _getCache(self): |
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155 return self.__cache |
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156 |
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157 def _getQueue(self): |
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158 return self.__queue |
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159 |
112 | 160 #Properties |
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161 Cache = property(_getCache) |
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162 Queue = property(_getQueue) |
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163 |
112 | 164 ImageHandler = ImageHandlerClass() |