Mercurial > traipse_dev
annotate orpg/mapper/miniatures_handler.py @ 138:1ed2feab0db9 alpha
Traipse Alpha 'OpenRPG' {091021-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Cleaning up for Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
Pretty important update that can help remove thousands of dead children from your gametree.
Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check
your gametree and look for dead children!!
New Gametree Recursion method, mapping, and context sensitivity. !!Alpha Still- Watch out for infinite loops!!
New Syntax added for custom PC sheets
Tip of the Day added, from Core and community
Fixed Whiteboard ID to prevent random line or text deleting. Appended tr_ to ID's to prevent non updated clients from
ruining the fix.
author | sirebral |
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date | Sat, 21 Nov 2009 03:19:34 -0600 |
parents | 54446a995007 |
children | 06f10429eedc |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: mapper/whiteboard_hander.py |
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21 # Author: OpenRPG Team |
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22 # Maintainer: |
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23 # Version: |
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24 # $Id: miniatures_handler.py,v 1.43 2007/12/07 20:39:50 digitalxero Exp $ |
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25 # |
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26 # Description: Miniature layer handler |
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27 # |
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28 __version__ = "$Id: miniatures_handler.py,v 1.43 2007/12/07 20:39:50 digitalxero Exp $" |
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29 |
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30 from base_handler import * |
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31 from min_dialogs import * |
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32 import thread |
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33 import time |
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34 import mimetypes |
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35 import urllib |
88 | 36 |
0
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37 import wx |
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38 from grid import GRID_RECTANGLE |
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39 from grid import GRID_HEXAGON |
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40 from grid import GRID_ISOMETRIC |
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41 import os |
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42 |
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43 from orpg.tools.orpg_settings import settings |
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44 |
118 | 45 from xml.etree.ElementTree import ElementTree, Element |
46 from xml.etree.ElementTree import fromstring, tostring | |
47 | |
48 SHOW_LABELS_TOOL = wx.NewId() | |
49 AUTO_LABEL_TOOL = wx.NewId() | |
0
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50 LAYER_TOOL = wx.NewId() |
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51 MIN_LIST_TOOL = wx.NewId() |
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52 MIN_TOOL = wx.NewId() |
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53 MIN_URL = wx.NewId() |
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54 SERIAL_TOOL = wx.NewId() |
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55 MIN_MOVE = wx.NewId() |
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56 MIN_REMOVE = wx.NewId() |
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57 MIN_PROP_DLG = wx.NewId() |
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58 MIN_FACING_NONE = wx.NewId() |
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59 MIN_FACING_MATCH = wx.NewId() |
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60 MIN_FACING_EAST = wx.NewId() |
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61 MIN_FACING_WEST = wx.NewId() |
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62 MIN_FACING_NORTH = wx.NewId() |
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63 MIN_FACING_SOUTH = wx.NewId() |
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64 MIN_FACING_NORTHEAST = wx.NewId() |
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65 MIN_FACING_SOUTHEAST = wx.NewId() |
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66 MIN_FACING_SOUTHWEST = wx.NewId() |
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67 MIN_FACING_NORTHWEST = wx.NewId() |
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68 MIN_HEADING_NONE = wx.NewId() |
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69 MIN_HEADING_MATCH = wx.NewId() |
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70 MIN_HEADING_EAST = wx.NewId() |
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71 MIN_HEADING_WEST = wx.NewId() |
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72 MIN_HEADING_NORTH = wx.NewId() |
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73 MIN_HEADING_SOUTH = wx.NewId() |
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74 MIN_HEADING_NORTHEAST = wx.NewId() |
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75 MIN_HEADING_SOUTHEAST = wx.NewId() |
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76 MIN_HEADING_SOUTHWEST = wx.NewId() |
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77 MIN_HEADING_NORTHWEST = wx.NewId() |
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78 MIN_HEADING_SUBMENU = wx.NewId() |
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79 MIN_FACING_SUBMENU = wx.NewId() |
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80 MIN_ALIGN_SUBMENU = wx.NewId() |
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81 MIN_ALIGN_GRID_CENTER = wx.NewId() |
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82 MIN_ALIGN_GRID_TL = wx.NewId() |
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83 MIN_TITLE_HACK = wx.NewId() |
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84 MIN_TO_GAMETREE = wx.NewId() |
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85 MIN_BACK_ONE = wx.NewId() |
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86 MIN_FORWARD_ONE = wx.NewId() |
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87 MIN_TO_BACK = wx.NewId() |
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88 MIN_TO_FRONT = wx.NewId() |
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89 MIN_LOCK_BACK = wx.NewId() |
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90 MIN_LOCK_FRONT = wx.NewId() |
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91 MIN_FRONTBACK_UNLOCK = wx.NewId() |
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92 MIN_ZORDER_SUBMENU = wx.NewId() |
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93 MIN_SHOW_HIDE = wx.NewId() |
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94 MIN_LOCK_UNLOCK = wx.NewId() |
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95 MAP_REFRESH_MINI_URLS = wx.NewId() |
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96 |
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97 class myFileDropTarget(wx.FileDropTarget): |
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98 def __init__(self, handler): |
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99 wx.FileDropTarget.__init__(self) |
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100 self.m_handler = handler |
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101 def OnDropFiles(self, x, y, filenames): |
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102 self.m_handler.on_drop_files(x, y, filenames) |
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103 |
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104 class miniatures_handler(base_layer_handler): |
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105 |
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106 def __init__(self, parent, id, canvas): |
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107 self.sel_min = None |
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108 self.auto_label = 1 |
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109 self.use_serial = 1 |
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110 self.canvas = canvas |
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111 self.settings = settings |
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112 self.mini_rclick_menu_extra_items = {} |
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113 self.background_rclick_menu_extra_items = {} |
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114 base_layer_handler.__init__(self, parent, id, canvas) |
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115 # id is the index of the last good menu choice or 'None' |
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116 # if the last menu was left without making a choice |
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117 # should be -1 at other times to prevent events overlapping |
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118 self.lastMenuChoice = None |
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119 self.drag_mini = None |
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120 self.tooltip_delay_miliseconds = 500 |
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121 self.tooltip_timer = wx.CallLater(self.tooltip_delay_miliseconds, self.on_tooltip_timer) |
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122 self.tooltip_timer.Stop() |
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123 dt = myFileDropTarget(self) |
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124 self.canvas.SetDropTarget(dt) |
118 | 125 self.tooltip = wx.ToolTip('') |
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126 #wxInitAllImageHandlers() |
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127 |
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128 def build_ctrls(self): |
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129 base_layer_handler.build_ctrls(self) |
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130 # add controls in reverse order! (unless you want them after the default tools) |
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131 self.min_url = wx.ComboBox(self, wx.ID_ANY, "http://", style=wx.CB_DROPDOWN | wx.CB_SORT) |
14 | 132 self.localBrowse = wx.Button(self, wx.ID_ANY, 'Browse', style=wx.BU_EXACTFIT) |
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133 minilist = createMaskedButton( self, dir_struct["icon"]+'questionhead.gif', 'Edit miniature properties', wx.ID_ANY) |
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134 miniadd = wx.Button(self, wx.ID_OK, "Add Miniature", style=wx.BU_EXACTFIT) |
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135 self.sizer.Add(self.min_url, 1, wx.ALIGN_CENTER) |
14 | 136 self.sizer.Add((6, 0)) |
137 self.sizer.Add(miniadd, 0, wx.ALIGN_CENTER) | |
138 self.sizer.Add((6, 0)) | |
139 self.sizer.Add(self.localBrowse, 0, wx.ALIGN_CENTER) | |
140 self.sizer.Add((6, 0)) | |
141 self.sizer.Add(minilist, 0, wx.ALIGN_CENTER) | |
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142 self.Bind(wx.EVT_BUTTON, self.on_min_list, minilist) |
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143 self.Bind(wx.EVT_BUTTON, self.on_miniature, miniadd) |
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144 self.Bind(wx.EVT_BUTTON, self.on_browse, self.localBrowse) |
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145 |
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146 def on_browse(self, evt): |
20 | 147 if not self.role_is_gm_or_player(): return |
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148 dlg = wx.FileDialog(None, "Select a Miniature to load", dir_struct["user"]+'webfiles/', |
20 | 149 wildcard="Image files (*.bmp, *.gif, *.jpg, *.png)|*.bmp;*.gif;*.jpg;*.png", style=wx.OPEN) |
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150 if not dlg.ShowModal() == wx.ID_OK: |
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151 dlg.Destroy() |
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152 return |
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153 file = open(dlg.GetPath(), "rb") |
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154 imgdata = file.read() |
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155 file.close() |
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156 filename = dlg.GetFilename() |
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157 (imgtype,j) = mimetypes.guess_type(filename) |
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158 postdata = urllib.urlencode({'filename':filename, 'imgdata':imgdata, 'imgtype':imgtype}) |
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159 if self.settings.get_setting('LocalorRemote') == 'Remote': |
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160 # make the new mini appear in top left of current viewable map |
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161 dc = wx.ClientDC(self.canvas) |
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162 self.canvas.PrepareDC(dc) |
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163 dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) |
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164 x = dc.DeviceToLogicalX(0) |
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165 y = dc.DeviceToLogicalY(0) |
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166 thread.start_new_thread(self.canvas.layers['miniatures'].upload, |
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167 (postdata, dlg.GetPath()), {'pos':cmpPoint(x,y)}) |
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168 else: |
95 | 169 self.CherryPit(dlg.GetDirectory(), filename) |
88 | 170 |
171 def CherryPit(self, path, filename): | |
172 try: min_url = component.get("cherrypy") + filename | |
173 except: return #chat.InfoPost('CherryPy is not started!') | |
174 min_url = path.replace(orpg.dirpath.dir_struct["user"]+'webfiles', | |
175 component.get("cherrypy")).replace(os.sep, '/') + '/' + filename | |
176 # build url | |
177 if min_url == "" or min_url == "http://": return | |
178 if min_url[:7] != "http://": min_url = "http://" + min_url | |
179 # make label | |
180 if self.auto_label and min_url[-4:-3] == '.': | |
181 start = min_url.rfind("/") + 1 | |
182 min_label = min_url[start:len(min_url)-4] | |
183 if self.use_serial: min_label = '%s %d' % ( min_label, self.canvas.layers['miniatures'].next_serial() ) | |
184 else: min_label = "" | |
185 if self.min_url.FindString(min_url) == -1: self.min_url.Append(min_url) | |
186 try: | |
187 id = 'mini-' + self.canvas.frame.session.get_next_id() | |
188 # make the new mini appear in top left of current viewable map | |
189 dc = wx.ClientDC(self.canvas) | |
190 self.canvas.PrepareDC(dc) | |
191 dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) | |
192 x = dc.DeviceToLogicalX(0) | |
193 y = dc.DeviceToLogicalY(0) | |
194 self.canvas.layers['miniatures'].add_miniature(id, min_url, pos=cmpPoint(x,y), label=min_label) | |
195 except: | |
196 # When there is an exception here, we should be decrementing the serial_number for reuse!! | |
197 unablemsg= "Unable to load/resolve URL: " + min_url + " on resource \"" + min_label + "\"!!!\n\n" | |
198 dlg = wx.MessageDialog(self,unablemsg, 'Url not found',wx.ICON_EXCLAMATION) | |
199 dlg.ShowModal() | |
200 dlg.Destroy() | |
201 self.canvas.layers['miniatures'].rollback_serial() | |
202 self.canvas.send_map_data() | |
203 self.canvas.Refresh(False) | |
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204 |
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205 |
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206 def build_menu(self,label = "Miniature"): |
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207 base_layer_handler.build_menu(self,label) |
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208 self.main_menu.AppendSeparator() |
118 | 209 self.main_menu.Append(SHOW_LABELS_TOOL, "&Show Labels", '', 1) |
210 self.main_menu.Check(SHOW_LABELS_TOOL, self.canvas.layers['miniatures'].show_labels) | |
211 self.main_menu.Append(AUTO_LABEL_TOOL,"&Auto label","",1) | |
212 self.main_menu.Check(AUTO_LABEL_TOOL, self.auto_label) | |
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213 self.main_menu.Append(SERIAL_TOOL,"&Number minis","",1) |
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214 self.main_menu.Check(SERIAL_TOOL, self.use_serial) |
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215 self.main_menu.Append(MAP_REFRESH_MINI_URLS,"&Refresh miniatures") # Add the menu item |
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216 self.main_menu.AppendSeparator() |
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217 self.main_menu.Append(MIN_MOVE, "Move") |
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218 self.canvas.Bind(wx.EVT_MENU, self.on_map_board_menu_item, id=MAP_REFRESH_MINI_URLS) # Set the handler |
118 | 219 self.canvas.Bind(wx.EVT_MENU, self.on_show_labels, id=SHOW_LABELS_TOOL) |
220 self.canvas.Bind(wx.EVT_MENU, self.on_auto_label, id=AUTO_LABEL_TOOL) | |
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221 self.canvas.Bind(wx.EVT_MENU, self.on_serial, id=SERIAL_TOOL) |
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222 # build miniature meenu |
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223 self.min_menu = wx.Menu() |
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224 # Rectangles and hexagons require slightly different menus because of |
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225 # facing and heading possibilities. |
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226 heading_menu = wx.Menu() |
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227 face_menu = wx.Menu() |
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228 face_menu.Append(MIN_FACING_NONE,"&None") |
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229 face_menu.Append(MIN_FACING_NORTH,"&North") |
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230 face_menu.Append(MIN_FACING_NORTHEAST,"Northeast") |
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231 face_menu.Append(MIN_FACING_EAST,"East") |
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232 face_menu.Append(MIN_FACING_SOUTHEAST,"Southeast") |
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233 face_menu.Append(MIN_FACING_SOUTH,"&South") |
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234 face_menu.Append(MIN_FACING_SOUTHWEST,"Southwest") |
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235 face_menu.Append(MIN_FACING_WEST,"West") |
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236 face_menu.Append(MIN_FACING_NORTHWEST,"Northwest") |
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237 heading_menu.Append(MIN_HEADING_NONE,"&None") |
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238 heading_menu.Append(MIN_HEADING_NORTH,"&North") |
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239 heading_menu.Append(MIN_HEADING_NORTHEAST,"Northeast") |
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240 heading_menu.Append(MIN_HEADING_EAST,"East") |
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241 heading_menu.Append(MIN_HEADING_SOUTHEAST,"Southeast") |
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242 heading_menu.Append(MIN_HEADING_SOUTH,"&South") |
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243 heading_menu.Append(MIN_HEADING_SOUTHWEST,"Southwest") |
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244 heading_menu.Append(MIN_HEADING_WEST,"West") |
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245 heading_menu.Append(MIN_HEADING_NORTHWEST,"Northwest") |
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246 align_menu = wx.Menu() |
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247 align_menu.Append(MIN_ALIGN_GRID_CENTER,"&Center") |
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248 align_menu.Append(MIN_ALIGN_GRID_TL,"&Top-Left") |
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249 # This is a hack to simulate a menu title, due to problem in Linux |
20 | 250 if wx.Platform == '__WXMSW__': self.min_menu.SetTitle(label) |
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251 else: |
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252 self.min_menu.Append(MIN_TITLE_HACK,label) |
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253 self.min_menu.AppendSeparator() |
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254 self.min_menu.Append(MIN_SHOW_HIDE,"Show / Hide") |
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255 self.min_menu.Append(MIN_LOCK_UNLOCK, "Lock / Unlock") |
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256 self.min_menu.Append(MIN_REMOVE,"&Remove") |
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257 self.min_menu.Append(MIN_TO_GAMETREE,"To &Gametree") |
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258 self.min_menu.AppendMenu(MIN_HEADING_SUBMENU,"Set &Heading",heading_menu) |
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259 self.min_menu.AppendMenu(MIN_FACING_SUBMENU,"Set &Facing",face_menu) |
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260 self.min_menu.AppendMenu(MIN_ALIGN_SUBMENU,"Snap-to &Alignment",align_menu) |
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261 self.min_menu.AppendSeparator() |
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262 zorder_menu = wx.Menu() |
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263 zorder_menu.Append(MIN_BACK_ONE,"Back one") |
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264 zorder_menu.Append(MIN_FORWARD_ONE,"Forward one") |
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265 zorder_menu.Append(MIN_TO_BACK,"To back") |
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266 zorder_menu.Append(MIN_TO_FRONT,"To front") |
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267 zorder_menu.AppendSeparator() |
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268 zorder_menu.Append(MIN_LOCK_BACK,"Lock to back") |
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269 zorder_menu.Append(MIN_LOCK_FRONT,"Lock to front") |
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270 zorder_menu.Append(MIN_FRONTBACK_UNLOCK,"Unlock Front/Back") |
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271 self.min_menu.AppendMenu(MIN_ZORDER_SUBMENU, "Miniature Z-Order",zorder_menu) |
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272 #self.min_menu.Append(MIN_LOCK,"&Lock") |
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273 self.min_menu.AppendSeparator() |
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274 self.min_menu.Append(MIN_PROP_DLG,"&Properties") |
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275 self.min_menu.AppendSeparator() |
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276 self.min_menu.Append(MIN_MOVE, "Move") |
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277 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_MOVE) |
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278 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_SHOW_HIDE) |
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279 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_LOCK_UNLOCK) |
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280 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_REMOVE) |
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281 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_TO_GAMETREE) |
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282 #self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_LOCK) |
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283 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_PROP_DLG) |
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284 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_NONE) |
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285 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_EAST) |
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286 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_WEST) |
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287 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_NORTH) |
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288 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_SOUTH) |
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289 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_NORTHEAST) |
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290 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_SOUTHEAST) |
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291 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_SOUTHWEST) |
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292 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_NORTHWEST) |
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293 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_NONE) |
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294 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_EAST) |
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295 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_WEST) |
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296 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_NORTH) |
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297 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_SOUTH) |
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298 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_NORTHEAST) |
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299 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_SOUTHEAST) |
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300 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_SOUTHWEST) |
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301 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_NORTHWEST) |
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302 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_ALIGN_GRID_CENTER) |
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303 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_ALIGN_GRID_TL) |
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304 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_BACK_ONE) |
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305 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FORWARD_ONE) |
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306 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_TO_BACK) |
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307 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_TO_FRONT) |
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308 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_LOCK_BACK) |
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309 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_LOCK_FRONT) |
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310 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FRONTBACK_UNLOCK) |
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311 ######### add plugin added menu items ######### |
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312 if len(self.mini_rclick_menu_extra_items)>0: |
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313 self.min_menu.AppendSeparator() |
20 | 314 for item in self.mini_rclick_menu_extra_items.items(): self.min_menu.Append(item[1], item[0]) |
0
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315 if len(self.background_rclick_menu_extra_items)>0: |
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316 self.main_menu.AppendSeparator() |
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317 for item in self.background_rclick_menu_extra_items.items(): |
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318 self.main_menu.Append(item[1], item[0]) |
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319 |
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320 def do_min_menu(self,pos): |
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321 self.canvas.PopupMenu(self.min_menu,pos) |
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322 |
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323 def do_min_select_menu(self, min_list, pos): |
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324 # to prevent another event being processed |
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325 self.lastMenuChoice = None |
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326 self.min_select_menu = wx.Menu() |
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327 self.min_select_menu.SetTitle("Select Miniature") |
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328 loop_count = 1 |
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329 try: |
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330 for m in min_list: |
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331 # Either use the miniatures label for the selection list |
20 | 332 if m.label: self.min_select_menu.Append(loop_count, m.label) |
0
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333 # Or use part of the images filename as an identifier |
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334 else: |
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335 string_split = string.split(m.path,"/",) |
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336 last_string = string_split[len(string_split)-1] |
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337 self.min_select_menu.Append(loop_count, 'Unlabeled - ' + last_string[:len(last_string)-4]) |
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338 self.canvas.Bind(wx.EVT_MENU, self.min_selected, id=loop_count) |
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339 loop_count += 1 |
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340 self.canvas.PopupMenu(self.min_select_menu,pos) |
20 | 341 except: pass |
0
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342 |
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343 def min_selected(self,evt): |
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344 # this is the callback function for the menu that is used to choose |
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345 # between minis when you right click, left click or left double click |
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346 # on a stack of two or more |
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347 self.canvas.Refresh(False) |
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348 self.canvas.send_map_data() |
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349 self.lastMenuChoice = evt.GetId()-1 |
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350 |
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351 def on_min_menu_item(self,evt): |
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352 id = evt.GetId() |
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353 if id == MIN_MOVE: |
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354 if self.sel_min: |
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355 self.moveSelectedMini(self.last_rclick_pos) |
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356 self.deselectAndRefresh() |
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357 return |
20 | 358 elif id == MIN_REMOVE: self.canvas.layers['miniatures'].del_miniature(self.sel_rmin) |
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359 elif id == MIN_TO_GAMETREE: |
118 | 360 ### Alpha ### implements ElementTree |
119 | 361 mini = self.sel_rmin.toxml(action="new") |
118 | 362 node = Element('nodehandler') |
363 node.set('module', 'map_miniature_nodehandler') | |
364 node.set('class', 'map_miniature_handler') | |
365 name = self.sel_rmin.label if self.sel_rmin.label else 'Unnamed Miniature' | |
366 node.set('name', name) | |
367 node.append(mini) | |
368 gametree = component.get('tree') | |
369 gametree.insert_xml(tostring(node)) | |
370 ### ElementTree is a nice decision from Core, kudos!! ### | |
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371 elif id == MIN_SHOW_HIDE: |
20 | 372 if self.sel_rmin.hide: self.sel_rmin.hide = 0 |
373 else: self.sel_rmin.hide = 1 | |
0
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374 elif id == MIN_LOCK_UNLOCK: |
20 | 375 if self.sel_rmin.locked: self.sel_rmin.locked = False |
376 else: self.sel_rmin.locked = True | |
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377 if self.sel_rmin == self.sel_min: |
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378 # when we lock / unlock the selected mini make sure it isn't still selected |
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379 # or it might easily get moved by accident and be hard to move back |
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380 self.sel_min.selected = False |
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381 self.sel_min.isUpdated = True |
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382 self.sel_min = None |
19
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383 recycle_bin = {MIN_HEADING_NONE: FACE_NONE, MIN_HEADING_NORTH: FACE_NORTH, |
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384 MIN_HEADING_NORTHWEST: FACE_NORTHWEST, MIN_HEADING_NORTHEAST: FACE_NORTHEAST, |
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385 MIN_HEADING_EAST: FACE_EAST, MIN_HEADING_SOUTHEAST: FACE_SOUTHEAST, MIN_HEADING_SOUTHWEST: FACE_SOUTHWEST, |
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386 MIN_HEADING_SOUTH: FACE_SOUTH, MIN_HEADING_WEST: FACE_WEST} |
0
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387 if recycle_bin.has_key(id): |
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388 self.sel_rmin.heading = recycle_bin[id] |
20 | 389 del recycle_bin |
19
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390 recycle_bin = {MIN_FACING_NONE: FACE_NONE, MIN_FACING_NORTH: FACE_NORTH, |
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391 MIN_FACING_NORTHWEST: FACE_NORTHWEST, MIN_FACING_NORTHEAST: FACE_NORTHEAST, |
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392 MIN_FACING_EAST: FACE_EAST, MIN_FACING_SOUTHEAST: FACE_SOUTHEAST, MIN_FACING_SOUTHWEST: FACE_SOUTHWEST, |
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393 MIN_FACING_SOUTH: FACE_SOUTH, MIN_FACING_WEST: FACE_WEST} |
0
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394 if recycle_bin.has_key(id): |
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395 self.sel_rmin.face = recycle_bin[id] |
20 | 396 del recycle_bin |
397 elif id == MIN_ALIGN_GRID_CENTER: self.sel_rmin.snap_to_align = SNAPTO_ALIGN_CENTER | |
398 elif id == MIN_ALIGN_GRID_TL: self.sel_rmin.snap_to_align = SNAPTO_ALIGN_TL | |
0
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399 elif id == MIN_PROP_DLG: |
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400 old_lock_value = self.sel_rmin.locked |
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401 dlg = min_edit_dialog(self.canvas.frame.GetParent(),self.sel_rmin) |
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402 if dlg.ShowModal() == wx.ID_OK: |
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403 if self.sel_rmin == self.sel_min and self.sel_rmin.locked != old_lock_value: |
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404 # when we lock / unlock the selected mini make sure it isn't still selected |
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405 # or it might easily get moved by accident and be hard to move back |
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406 self.sel_min.selected = False |
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407 self.sel_min.isUpdated = True |
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408 self.sel_min = None |
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409 self.canvas.Refresh(False) |
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410 self.canvas.send_map_data() |
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411 return |
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412 |
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413 elif id == MIN_BACK_ONE: |
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414 # This assumes that we always start out with a z-order |
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415 # that starts at 0 and goes up to the number of |
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416 # minis - 1. If this isn't the case, then execute |
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417 # a self.canvas.layers['miniatures'].collapse_zorder() |
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418 # before getting the oldz to test |
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419 # Save the selected minis current z-order |
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420 oldz = self.sel_rmin.zorder |
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421 # Make sure the mini isn't sticky front or back |
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422 if (oldz != MIN_STICKY_BACK) and (oldz != MIN_STICKY_FRONT): |
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423 self.sel_rmin.zorder -= 1 |
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424 # Re-collapse to normalize |
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425 # Note: only one update (with the final values) will be sent |
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426 self.canvas.layers['miniatures'].collapse_zorder() |
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427 |
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428 elif id == MIN_FORWARD_ONE: |
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429 # This assumes that we always start out with a z-order |
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430 # that starts at 0 and goes up to the number of |
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431 # minis - 1. If this isn't the case, then execute |
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432 # a self.canvas.layers['miniatures'].collapse_zorder() |
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433 # before getting the oldz to test |
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434 # Save the selected minis current z-order |
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435 oldz = self.sel_rmin.zorder |
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436 self.sel_rmin.zorder += 1 |
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437 |
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438 # Re-collapse to normalize |
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439 # Note: only one update (with the final values) will be sent |
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440 self.canvas.layers['miniatures'].collapse_zorder() |
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441 |
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442 elif id == MIN_TO_FRONT: |
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443 # This assumes that we always start out with a z-order |
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444 # that starts at 0 and goes up to the number of |
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445 # minis - 1. If this isn't the case, then execute |
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446 # a self.canvas.layers['miniatures'].collapse_zorder() |
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447 # before getting the oldz to test |
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448 # Save the selected minis current z-order |
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449 oldz = self.sel_rmin.zorder |
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450 |
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451 # Make sure the mini isn't sticky front or back |
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452 if (oldz != MIN_STICKY_BACK) and (oldz != MIN_STICKY_FRONT): |
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453 # The new z-order will be one more than the last index |
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454 newz = len(self.canvas.layers['miniatures'].miniatures) |
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455 self.sel_rmin.zorder = newz |
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456 # Re-collapse to normalize |
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457 # Note: only one update (with the final values) will be sent |
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458 self.canvas.layers['miniatures'].collapse_zorder() |
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459 |
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460 elif id == MIN_TO_BACK: |
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461 # This assumes that we always start out with a z-order |
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462 # that starts at 0 and goes up to the number of |
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463 # minis - 1. If this isn't the case, then execute |
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464 # a self.canvas.layers['miniatures'].collapse_zorder() |
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465 # before getting the oldz to test |
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466 # Save the selected minis current z-order |
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467 oldz = self.sel_rmin.zorder |
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468 # Make sure the mini isn't sticky front or back |
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469 if (oldz != MIN_STICKY_BACK) and (oldz != MIN_STICKY_FRONT): |
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470 |
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471 # Since 0 is the lowest in a normalized order, be one less |
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472 newz = -1 |
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473 self.sel_rmin.zorder = newz |
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474 # Re-collapse to normalize |
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475 # Note: only one update (with the final values) will be sent |
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476 self.canvas.layers['miniatures'].collapse_zorder() |
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477 |
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478 elif id == MIN_FRONTBACK_UNLOCK: |
20 | 479 if self.sel_rmin.zorder == MIN_STICKY_BACK: self.sel_rmin.zorder = MIN_STICKY_BACK + 1 |
480 elif self.sel_rmin.zorder == MIN_STICKY_FRONT: self.sel_rmin.zorder = MIN_STICKY_FRONT - 1 | |
481 elif id == MIN_LOCK_BACK: self.sel_rmin.zorder = MIN_STICKY_BACK | |
482 elif id == MIN_LOCK_FRONT: self.sel_rmin.zorder = MIN_STICKY_FRONT | |
0
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483 # Pretty much, we always want to refresh when we go through here |
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484 # This helps us remove the redundant self.Refresh() on EVERY menu event |
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485 # that we process above. |
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486 self.sel_rmin.isUpdated = True |
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487 self.canvas.Refresh(False) |
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488 self.canvas.send_map_data() |
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489 |
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490 def on_miniature(self, evt): |
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491 session = self.canvas.frame.session |
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492 if (session.my_role() != session.ROLE_GM) and (session.my_role() != session.ROLE_PLAYER) and (session.use_roles()): |
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493 self.infoPost("You must be either a player or GM to use the miniature Layer") |
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494 return |
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495 min_url = self.min_url.GetValue() |
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496 # build url |
20 | 497 if min_url == "" or min_url == "http://": return |
498 if min_url[:7] != "http://" : min_url = "http://" + min_url | |
0
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499 # make label |
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500 if self.auto_label and min_url[-4:-3] == '.': |
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501 start = min_url.rfind("/") + 1 |
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502 min_label = min_url[start:len(min_url)-4] |
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503 if self.use_serial: |
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504 min_label = '%s %d' % ( min_label, self.canvas.layers['miniatures'].next_serial() ) |
20 | 505 else: min_label = "" |
506 if self.min_url.FindString(min_url) == -1: self.min_url.Append(min_url) | |
0
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507 try: |
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508 id = 'mini-' + self.canvas.frame.session.get_next_id() |
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509 # make the new mini appear in top left of current viewable map |
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510 dc = wx.ClientDC(self.canvas) |
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511 self.canvas.PrepareDC(dc) |
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512 dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) |
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513 x = dc.DeviceToLogicalX(0) |
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514 y = dc.DeviceToLogicalY(0) |
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515 self.canvas.layers['miniatures'].add_miniature(id, min_url, pos=cmpPoint(x,y), label=min_label) |
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516 except: |
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517 # When there is an exception here, we should be decrementing the serial_number for reuse!! |
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518 unablemsg= "Unable to load/resolve URL: " + min_url + " on resource \"" + min_label + "\"!!!\n\n" |
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519 dlg = wx.MessageDialog(self,unablemsg, 'Url not found',wx.ICON_EXCLAMATION) |
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520 dlg.ShowModal() |
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521 dlg.Destroy() |
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522 self.canvas.layers['miniatures'].rollback_serial() |
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523 self.canvas.send_map_data() |
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524 self.canvas.Refresh(False) |
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525 #except Exception, e: |
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526 #wx.MessageBox(str(e),"Miniature Error") |
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527 |
118 | 528 def on_show_labels(self, evt): |
529 show_labels = not self.canvas.layers['miniatures'].show_labels | |
530 self.canvas.layers['miniatures'].show_labels = show_labels | |
531 self.canvas.Refresh() | |
532 | |
533 def on_auto_label(self,evt): | |
0
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534 self.auto_label = not self.auto_label |
118 | 535 #self.auto_label_cb.SetValue(self.auto_label) |
0
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536 #self.send_map_data() |
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537 #self.Refresh() |
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538 |
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539 def on_min_list(self,evt): |
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540 session = self.canvas.frame.session |
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541 if (session.my_role() != session.ROLE_GM): |
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542 self.infoPost("You must be a GM to use this feature") |
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543 return |
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544 #d = min_list_panel(self.frame.GetParent(),self.canvas.layers,"Miniature list") |
118 | 545 d = min_list_panel(self.canvas.frame, self.canvas.layers, "Miniature list") |
20 | 546 if d.ShowModal() == wx.ID_OK: d.Destroy() |
0
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547 self.canvas.Refresh(False) |
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548 |
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549 def on_serial(self, evt): |
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550 self.use_serial = not self.use_serial |
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551 |
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552 def on_map_board_menu_item(self,evt): |
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553 id = evt.GetId() |
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554 if id == MAP_REFRESH_MINI_URLS: # Note: this doesn't change the mini, so no need to update the map |
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555 for mini in self.canvas.layers['miniatures'].miniatures: # For all minis |
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556 mini.set_bmp(ImageHandler.load(mini.path, 'miniature', mini.id)) # Reload their bmp member |
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557 self.canvas.Refresh(False) |
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558 |
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559 #################################################################### |
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560 ## old functions, changed an awful lot |
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561 |
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562 def on_left_down(self, evt): |
20 | 563 if not self.role_is_gm_or_player() or self.alreadyDealingWithMenu(): return |
14 | 564 mini = self.find_mini(evt, evt.CmdDown() and self.role_is_gm()) |
0
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|
565 if mini: |
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566 deselecting_selected_mini = (mini == self.sel_min) #clicked on the selected mini |
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|
567 self.deselectAndRefresh() |
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568 self.drag_mini = mini |
20 | 569 if deselecting_selected_mini: return |
0
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570 self.sel_min = mini |
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571 self.sel_min.selected = True |
7
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Tests fixes issues with Linux GUI effecting miniatures
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572 self.canvas.Refresh() |
0
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|
573 else: |
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574 self.drag_mini = None |
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|
575 pos = self.getLogicalPosition(evt) |
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576 self.moveSelectedMini(pos) |
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577 self.deselectAndRefresh() |
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|
578 |
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579 def on_right_down(self, evt): |
20 | 580 if not self.role_is_gm_or_player() or self.alreadyDealingWithMenu(): return |
0
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581 self.last_rclick_pos = self.getLogicalPosition(evt) |
14 | 582 mini = self.find_mini(evt, evt.CmdDown() and self.role_is_gm()) |
0
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583 if mini: |
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|
584 self.sel_rmin = mini |
20 | 585 if self.sel_min: self.min_menu.Enable(MIN_MOVE, True) |
586 else: self.min_menu.Enable(MIN_MOVE, False) | |
0
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587 self.prepare_mini_rclick_menu(evt) |
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588 self.do_min_menu(evt.GetPosition()) |
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589 else:# pass it on |
20 | 590 if self.sel_min: self.main_menu.Enable(MIN_MOVE, True) |
591 else: self.main_menu.Enable(MIN_MOVE, False) | |
0
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592 self.prepare_background_rclick_menu(evt) |
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593 base_layer_handler.on_right_down(self, evt) |
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|
594 |
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|
595 #################################################################### |
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changeset
|
596 ## new functions |
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597 |
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598 def on_drop_files(self, x, y, filepaths): |
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599 # currently we ignore multiple files |
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600 filepath = filepaths[0] |
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601 start1 = filepath.rfind("\\") + 1 # check for both slashes in path to be on the safe side |
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602 start2 = filepath.rfind("/") + 1 |
20 | 603 if start1 < start2: start1 = start2 |
0
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604 filename = filepath[start1:] |
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605 pos = filename.rfind('.') |
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|
606 ext = filename[pos:].lower() |
19
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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diff
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|
607 #ext = filename[-4:].lower() |
0
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608 if(ext != ".bmp" and ext != ".gif" and ext != ".jpg" and ext != ".jpeg" and ext != ".png"): |
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|
609 self.infoPost("Supported file extensions are: *.bmp, *.gif, *.jpg, *.jpeg, *.png") |
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|
610 return |
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611 file = open(filepath, "rb") |
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|
612 imgdata = file.read() |
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|
613 file.close() |
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614 dc = wx.ClientDC(self.canvas) |
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615 self.canvas.PrepareDC(dc) |
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616 dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) |
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617 x = dc.DeviceToLogicalX(x) |
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618 y = dc.DeviceToLogicalY(y) |
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619 (imgtype,j) = mimetypes.guess_type(filename) |
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620 postdata = urllib.urlencode({'filename':filename, 'imgdata':imgdata, 'imgtype':imgtype}) |
88 | 621 if self.settings.get_setting('LocalorRemote') == 'Remote': |
622 thread.start_new_thread(self.canvas.layers['miniatures'].upload, (postdata, filepath), {'pos':cmpPoint(x,y)}) | |
623 else: | |
624 self.CherryPit(filepath, '') | |
0
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|
625 |
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626 def on_tooltip_timer(self, *args): |
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627 pos = args[0] |
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628 dc = wx.ClientDC(self.canvas) |
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629 self.canvas.PrepareDC(dc) |
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630 dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) |
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631 pos = wx.Point(dc.DeviceToLogicalX(pos.x), dc.DeviceToLogicalY(pos.y)) |
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632 mini_list = self.getMiniListOrSelectedMini(pos) |
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633 if len(mini_list) > 0: |
118 | 634 tooltip = mini_list[0].label |
635 #self.canvas.SetToolTipString(mini_list[0].label) | |
636 #Once set, it never unsets, so it sucks. | |
637 else: | |
638 self.canvas.SetToolTipString('') | |
0
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639 |
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640 def on_motion(self,evt): |
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641 if evt.Dragging() and evt.LeftIsDown(): |
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642 if self.canvas.drag is None and self.drag_mini is not None: |
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643 drag_bmp = self.drag_mini.bmp |
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644 if self.drag_mini.width and self.drag_mini.height: |
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645 tmp_image = drag_bmp.ConvertToImage() |
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646 tmp_image.ConvertAlphaToMask() |
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647 drag_bmp = tmp_image.ConvertToBitmap() |
19
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648 mask = wx.Mask(drag_bmp, wx.Colour(tmp_image.GetMaskRed(), |
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649 tmp_image.GetMaskGreen(), tmp_image.GetMaskBlue())) |
0
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650 drag_bmp.SetMask(mask) |
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651 tmp_image = tmp_image.ConvertToGreyscale() |
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652 self.drag_mini.gray = True |
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653 self.drag_mini.isUpdated = True |
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654 def refresh(): |
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655 self.canvas.drag.Hide() |
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656 self.canvas.Refresh(False) |
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657 wx.CallAfter(refresh) |
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658 self.canvas.drag = wx.DragImage(drag_bmp) |
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659 self.drag_offset = self.getLogicalPosition(evt)- self.drag_mini.pos |
19
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660 self.canvas.drag.BeginDrag((int(self.drag_offset.x * self.canvas.layers['grid'].mapscale), |
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661 int(self.drag_offset.y * self.canvas.layers['grid'].mapscale)), self.canvas, False) |
0
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662 elif self.canvas.drag is not None: |
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663 self.canvas.drag.Move(evt.GetPosition()) |
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664 self.canvas.drag.Show() |
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665 # reset tool tip timer |
118 | 666 self.canvas.SetToolTipString('') |
0
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667 self.tooltip_timer.Restart(self.tooltip_delay_miliseconds, evt.GetPosition()) |
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668 |
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669 def on_left_up(self,evt): |
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670 if self.canvas.drag: |
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671 self.canvas.drag.Hide() |
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672 self.canvas.drag.EndDrag() |
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673 self.canvas.drag = None |
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674 pos = self.getLogicalPosition(evt) |
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675 pos = pos - self.drag_offset |
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676 if self.canvas.layers['grid'].snap: |
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677 nudge = int(self.canvas.layers['grid'].unit_size/2) |
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678 if self.canvas.layers['grid'].mode != GRID_ISOMETRIC: |
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679 if self.drag_mini.snap_to_align == SNAPTO_ALIGN_CENTER: |
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680 pos = pos + (int(self.drag_mini.bmp.GetWidth()/2),int(self.drag_mini.bmp.GetHeight()/2)) |
20 | 681 else: pos = pos + (nudge, nudge) |
0
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682 else:# GRID_ISOMETRIC |
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683 if self.drag_mini.snap_to_align == SNAPTO_ALIGN_CENTER: |
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684 pos = pos + (int(self.drag_mini.bmp.GetWidth()/2), self.drag_mini.bmp.GetHeight()) |
20 | 685 else: pass # no nudge for the isomorphic / top-left |
0
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686 self.sel_min = self.drag_mini |
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687 # check to see if the mouse is inside the window still |
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688 w = self.canvas.GetClientSizeTuple() # this is the window size, minus any scrollbars |
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689 p = evt.GetPosition() # compare the window size, w with the non-logical position |
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690 c = self.canvas.size # this is the grid size, compare with the logical position, pos |
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691 # both are [width, height] |
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692 if p.x>=0 and pos.x<c[0] and p.x<w[0] and p.y>=0 and pos.y<c[1] and p.y<w[1]: |
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693 self.moveSelectedMini(pos) |
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694 self.sel_min.gray = False |
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695 self.sel_min.selected = False |
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696 self.sel_min.isUpdated = True |
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697 self.canvas.Refresh(False) |
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698 self.canvas.send_map_data() |
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699 self.sel_min = None |
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700 self.drag_mini = None |
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701 |
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702 def on_left_dclick(self,evt): |
20 | 703 if not self.role_is_gm_or_player() or self.alreadyDealingWithMenu(): return |
14 | 704 mini = self.find_mini(evt, evt.CmdDown() and self.role_is_gm()) |
20 | 705 if mini: self.on_mini_dclick(evt, mini) |
706 else: base_layer_handler.on_left_dclick(self, evt) | |
0
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|
707 |
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|
708 |
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709 #################################################################### |
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|
710 ## hook functions (although with python you can override any of the functions) |
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|
711 |
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|
712 def prepare_mini_rclick_menu(self, evt): |
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|
713 # override the entire right-click on a mini menu |
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|
714 pass |
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|
715 |
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|
716 def prepare_background_rclick_menu(self, evt): |
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717 # override the entire right-click on the map menu |
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|
718 pass |
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|
719 |
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|
720 def get_mini_tooltip(self, mini_list): |
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|
721 # override to create a tooltip |
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|
722 return "" |
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|
723 |
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|
724 def on_mini_dclick(self, evt, mini): |
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|
725 # do something after the mini was left double clicked |
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|
726 pass |
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|
727 |
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|
728 #################################################################### |
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|
729 ## easy way to add a single menu item |
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|
730 |
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|
731 def set_mini_rclick_menu_item(self, label, callback_function): |
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732 # remember you might want to call these at the end of your callback function: |
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733 # mini_handler.sel_rmin.isUpdated = True |
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|
734 # canvas.Refresh(False) |
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|
735 # canvas.send_map_data() |
20 | 736 if callback_function == None: del self.mini_rclick_menu_extra_items[label] |
0
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|
737 else: |
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|
738 if not self.mini_rclick_menu_extra_items.has_key(label): |
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|
739 self.mini_rclick_menu_extra_items[label]=wx.NewId() |
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740 menu_id = self.mini_rclick_menu_extra_items[label] |
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741 self.canvas.Bind(wx.EVT_MENU, callback_function, id=menu_id) |
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|
742 self.build_menu() |
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|
743 |
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|
744 def set_background_rclick_menu_item(self, label, callback_function): |
20 | 745 if callback_function == None: del self.background_rclick_menu_extra_items[label] |
0
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|
746 else: |
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|
747 if not self.background_rclick_menu_extra_items.has_key(label): |
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|
748 self.background_rclick_menu_extra_items[label]=wx.NewId() |
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|
749 menu_id = self.background_rclick_menu_extra_items[label] |
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750 self.canvas.Bind(wx.EVT_MENU, callback_function, id=menu_id) |
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751 self.build_menu() |
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|
752 |
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|
753 |
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|
754 #################################################################### |
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|
755 ## helper functions |
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|
756 |
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|
757 def infoPost(self, message): |
66 | 758 component.get("chat").InfoPost(message) |
0
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759 |
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|
760 def role_is_gm_or_player(self): |
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761 session = self.canvas.frame.session |
119 | 762 if (session.my_role() != session.ROLE_GM) and (session.my_role() != session.ROLE_PLAYER) and (session.use_roles()): |
0
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763 self.infoPost("You must be either a player or GM to use the miniature Layer") |
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764 return False |
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765 return True |
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766 |
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767 def role_is_gm(self): |
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768 session = self.canvas.frame.session |
119 | 769 if (session.my_role() != session.ROLE_GM) and (session.use_roles()): return False |
0
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770 return True |
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771 |
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772 def alreadyDealingWithMenu(self): |
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773 return self.lastMenuChoice is not None |
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774 |
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775 def getLastMenuChoice(self): |
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776 choice = self.lastMenuChoice |
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777 self.lastMenuChoice = None |
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778 return choice |
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779 |
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780 def getLogicalPosition(self, evt): |
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781 dc = wx.ClientDC(self.canvas) |
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782 self.canvas.PrepareDC(dc) |
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783 dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) |
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784 pos = evt.GetLogicalPosition(dc) |
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785 return pos |
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786 |
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787 def getMiniListOrSelectedMini(self, pos, include_locked=False): |
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788 if self.sel_min and self.sel_min.hit_test(pos): |
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789 # clicked on the selected mini - assume that is the intended target |
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790 # and don't give a choice of it and any other minis stacked with it |
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791 mini_list = [] |
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792 mini_list.append(self.sel_min) |
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793 return mini_list |
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794 mini_list = self.canvas.layers['miniatures'].find_miniature(pos, (not include_locked)) |
20 | 795 if mini_list: return mini_list |
0
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796 mini_list = [] |
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797 return mini_list |
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798 |
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799 def deselectAndRefresh(self): |
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800 if self.sel_min: |
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801 self.sel_min.selected = False |
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802 self.sel_min.isUpdated = True |
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803 self.canvas.Refresh(False) |
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804 self.canvas.send_map_data() |
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805 self.sel_min = None |
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806 |
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807 def moveSelectedMini(self, pos): |
20 | 808 if self.sel_min: self.moveMini(pos, self.sel_min) |
0
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809 |
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810 def moveMini(self, pos, mini): |
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811 grid = self.canvas.layers['grid'] |
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812 mini.pos = grid.get_snapped_to_pos(pos, mini.snap_to_align, mini.bmp.GetWidth(), mini.bmp.GetHeight()) |
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813 |
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814 def find_mini(self, evt, include_locked): |
20 | 815 if not self.role_is_gm_or_player() or self.alreadyDealingWithMenu(): return |
0
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816 pos = self.getLogicalPosition(evt) |
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817 mini_list = self.getMiniListOrSelectedMini(pos, include_locked) |
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818 mini = None |
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819 if len(mini_list) > 1: |
20 | 820 try: self.do_min_select_menu(mini_list, evt.GetPosition()) |
821 except: pass | |
0
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822 choice = self.getLastMenuChoice() |
20 | 823 if choice == None: return None # left menu without making a choice, eg by clicking outside menu |
0
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824 mini = mini_list[choice] |
20 | 825 elif len(mini_list) == 1: mini = mini_list[0] |
0
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826 return mini |
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827 |