annotate orpg/templates/feature.xml @ 229:1645a78a33a4 alpha

Traipse Alpha 'OpenRPG' {100612-02} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Preparing to close updates) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to metaservers.xml file not being created
author sirebral
date Sat, 12 Jun 2010 04:46:16 -0500
parents 24769389a7ba
children
rev   line source
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1 <nodehandler class="tabber_handler" frame="400,400,0,48" icon="help" map="" module="containers" name="Traipse OpenRPG" version="1.0">
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2 <nodehandler class="tabber_handler" frame="636,449,368,80" icon="labtop" map="Traipse OpenRPG" module="containers" name="User Manual" version="1.0">
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3 <nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::User Manual" module="forms" name="Introduction" version="1.0">
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4 <text hide_title="0" multiline="1" raw_mode="0" send_button="0">Welcome to Traipse OpenRPG.
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5
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6 This small user manual should help users learn about the details of OpenRPG that are often times obscure.
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7
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8 What is OpenRPG:
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9 OpenRPG is a virtual game table software that allows users to connect via a network. The software includes a Map, Chat, and a Game Tree.
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10
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11 What is Traipse OpenRPG:
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12 Traipse OpenRPG is a fork of the original software that is designed to be easy for users, extremely stable, and really powerful.
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13
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14 Traipse has features that set it apart from all other distributions of OpenRPG. The Traipse Suite includes a powerful Update Manager that makes it easy for new developers to create and share their own fork. The Suite also contains an in house Debug Console so users can see what errors, if any, occur.
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15
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16 The User Manual:
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17 The user manual is divided into Chapters and Sections. Each Chapter will go over the various features of OpenRPG and attempt to explain them in an easy to understand format.
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18
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19 Adding to the Manual:
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20 Do you see something that could be explained eaiser? Report the problem as a bug and it will be added to the manual.</text>
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21 </nodehandler>
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22 <nodehandler class="tabber_handler" icon="player" map="Traipse OpenRPG::User Manual" module="containers" name="Chat" version="1.0">
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23 <nodehandler class="textctrl_handler" frame="400,400,0,47" icon="note" map="Traipse OpenRPG::User Manual::Chat" module="forms" name="Using Chat" version="1.0">
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24 <text hide_title="0" multiline="1" raw_mode="0" send_button="0">The Chat window is a basic HTML Parser. It understands all basic HTML tags including table, td, tr, span, font, to name a few.
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25
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26 The chat includes a set of commands. You can learn about the commands by entering /help
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27
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28 The chat also has Settings in the Chat menu that allow you see a Chat Time Index, Images, or strip the HTML and see raw text.</text>
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29 </nodehandler>
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30 </nodehandler>
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31 <nodehandler class="tabber_handler" icon="ccmap" map="Traipse OpenRPG::User Manual" module="containers" name="Map" version="1.0">
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32 <nodehandler class="textctrl_handler" frame="400,400,310,82" icon="note" map="Traipse OpenRPG::User Manual::Map" module="forms" name="Using The Map" version="1.0">
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33 <text hide_title="0" multiline="1" raw_mode="0" send_button="0">The Tabs:
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34 The Map is divided into 7 tabs. They are Background, Grid, Miniatures, Whiteboard, Fog, and General. There are 6 layers to the map, one tab for each layer except General.
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35
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36 When you select one of the tabs you may access that map layer and it's settings. You may only select tabs based on your role.
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37
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38 Lurker or in the Lobby:
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39 You cannot access any map tab or changes it's settings.
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40
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41 Player:
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42 You have access to the Miniatures tab and the Whiteboard tab.
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43
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44 GM:
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45 You have access to all of the tabs.
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46
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47 The Layers:
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48 A small description of each of the layers.
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49
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50 Background:
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51 You can set an image as the background, an image as a tile, or you can set a color.
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52
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53 Grid:
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54 You can change the grid size, lines, turn off the grid snap, and change the grid shape.
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55
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56 Miniatures:
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57 You can add new or remove miniatures and change mini properties and labels.
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58
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59 Whiteboard:
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60 With the whiteboard you can draw lines or add text to the map.
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61
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62 Fog:
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63 The fog layer hides the entire map from the prying eyes of players.
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64 </text>
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65 </nodehandler>
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66 </nodehandler>
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67 <nodehandler class="tabber_handler" frame="400,400,424,101" icon="gear" map="Traipse OpenRPG::User Manual" module="containers" name="Game Tree" version="1.0">
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68 <nodehandler class="tabber_handler" frame="400,400,472,75" icon="labtop" map="Traipse OpenRPG::User Manual::Game Tree" module="containers" name="Namespace 2.0" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,393,95" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Namespace 2.0" module="forms" name="Introduction" version="1.0"><text hide_title="0" multiline="1" raw_mode="0" send_button="0">Namespace 2.0
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69
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70 Internal Namespace: !=NodeName=! or !=GridName::Row,Colum=!
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71 External Namespace: !&amp;Container::NodeName&amp;! or !&amp;Container::GridName::Row,Colum&amp;!
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72
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73 Namespace 2.0 now has two different ways of finding nodes in your gametree: Internal and
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74 External. The new version will find nodes differently based on which method you use. With External you start looking from the gametree but can define a "container" to be more specific. With Internal you start looking from the "node" the reference is in and look through the tree backwards. You can now reference cells within a grid using either.
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75
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76 *An explanation of terms*
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77 Gametree: The list of objects on the left-hand side of the window that holds all your nodes.
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78 Node: Refers to any object in the gametree.
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79 Container: Refers only to those nodes that are capable of storing other nodes (Splitter,
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80 Tabbers, Folder, Forms, etc.). Used here, it usually refers to the largest container, i.e. the
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81 one that shows up in the gametree when fully collapsed. A Container can contain other
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82 containers.
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83 </text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,393,95" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Namespace 2.0" module="forms" name="Internal" version="1.0"><text hide_title="0" multiline="1" raw_mode="0" send_button="0">Internal Namespace: !=NodeName=!
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84 -Used from within a node to call another node in the same container, such as a list node
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85 calling a text node or grid. *Note* Will not work if multiple nodes within the same container
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86 have the same name. Multiple nodes within the entirety of the gametree can have the same names
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87 though as long as they are in different containers.
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88 -Uses the !=NodeName=! syntax for normal nodes.
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89 -Uses !=GridName::Row,Colum=! to reference cells within a grid
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90
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91 Examples:
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92 !=Strength=!
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93 (Will find the node named &#8220;Strength&#8221; in the same container and insert it in place of
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94 !=Strength=!)
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95
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96 !=Ability Scores::3,5=!
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97 (Will find cell in Row number 3 and Colum number 5 and insert the information contained there
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98 in place of !=Ability Scores::3,5=! )</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,393,95" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Namespace 2.0" module="forms" name="External" version="1.0"><text hide_title="0" multiline="1" raw_mode="0" send_button="0">External Namespace: !&amp;Container::NodeName&amp;!
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99 -Can only be used from chat (currently) to call a node from anywhere in the gametree. You must
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100 specify the container the node is in. You only have to specify the &#8216;largest&#8217; container
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101 (typically the one that shows in the gametree when fully collapsed). It doesn&#8217;t matter how
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102 many smaller containers within the same container it&#8217;s in, you need only reference the
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103 largest. *Note* Will not work if multiple nodes within the same container have the same name.
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104 Multiple nodes within the entirety of the gametree can have the same names though as long as
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105 they are in different containers.
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106 -Uses the !&amp;Container::NodeName&amp;! syntax for normal nodes.
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107 -Uses !&amp;Container::NodeName::Row,Colum&amp;! to reference cells within a grid.
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108
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109 Examples:
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110 !&amp;3.5 Character Sheet::Strength&amp;!
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111 (Will find the node named &#8220;Strength&#8221; within the larger container &#8220;3.5 Character Sheet&#8221; and
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112 insert it in place of !&amp;3.5 Character Sheet::Strength&amp;!)
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113
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114 !&amp;3.5 Character Sheet::Ability Scores::3,5&amp;!
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115 (Will find the cell in Row 3, Colum 5 in within the larger container &#8220;3.5 Character Sheet&#8221; and
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116 insert its contents in place of !&amp;3.5 Character Sheet::Ability Scores::3,5&amp;!)</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,393,95" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Namespace 2.0" module="forms" name="Other Notes" version="1.0"><text hide_title="0" multiline="1" raw_mode="0" send_button="0">Other Notes:
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117 If you have similar nodes (i.e. have a lot of the same node names in them) located within the
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118 same Larger container, Internal Namespace will still work as normal. With External Namespace,
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119 you will have to specify which of the smaller containers you wish to call from.
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120
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121 For example, if you have a folder container that has two nodes in it, Internal will still work
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122 fine from within either. However, if you are trying to use External, it you will have to
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123 specify which of smaller containers you want like so:
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124 !&amp;LargerContainer::SmallerContainer::NodeName&amp;!
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125
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126 I.E.:
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127 The Largest container is called &#8220;Character Sheets.&#8221; It contains three other, Smaller
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128 containers called &#8220;Luke,&#8221; &#8220;Leia,&#8221; and &#8220;Vader.&#8221; If you want to call the &#8220;Strength&#8221; node located
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129 in &#8220;Leia&#8221; you will have to specify it like so: !&amp;Character Sheets::Leia::Strength&amp;!. </text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,392,87" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Namespace 2.0" module="forms" name="Author Notes" version="1.0"><text hide_title="0" multiline="1" raw_mode="0" send_button="1">The Namespace 2.0 is so far my greatest gift to OpenRPG. Namespace 2.0 surpasses the other Namespaces styles because it has a lightning bolt effect.
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130
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131 In 1.7.1 you could use a reference such as !@Name@! to get the name of the Behir (Example Node). The biggest problem with the Namespace was it would only look at the top most node.
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132
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133 Traipse changes how Namespace works by allowing users to be more specific without needing to be too specific. Namespace 2.0 works in a similar fashion, by finding the top most node with a similar name and attempting to use it. Yet, if you want to be more specific you can add node names to the reference and Namespace will find them in order.
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134
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135 Below are some examples uses of the new Namespace. To try them out, create a 4e PC Sheet node and press the Send button.
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136
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137 &lt;b&gt;1:&lt;/b&gt; !&amp;4e PC Sheet::Slot 1&amp;!
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138 &lt;b&gt;2:&lt;/b&gt; !&amp;4e PC Sheet::Belt::Slot 1&amp;!
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139 &lt;b&gt;3:&lt;/b&gt; !&amp;4e PC Sheet::Inventory&amp;!
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140 &lt;b&gt;4:&lt;/b&gt; !&amp;4e PC Sheet::Inventory::Slot 1&amp;!
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141
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142 Did you see what happened with the last two? Thankfully there is more than one way to get a node!
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143
228
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144 (Create a 4e PC Sheet node from the Templates and press Send ---v to try it)
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145 </text></nodehandler></nodehandler><nodehandler class="textctrl_handler" frame="400,400,595,57" icon="note" map="Traipse OpenRPG::User Manual::Game Tree" module="forms" name="Grids" version="1.0">
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146 <text hide_title="0" multiline="1" raw_mode="0" send_button="1">Grids can now be called from by adding a Row, Column to the end of the grid reference.
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147
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148 Example: !&amp;Abilities::2,2&amp;!</text>
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149 </nodehandler><nodehandler class="tabber_handler" frame="527,400,259,85" icon="book" map="Traipse OpenRPG::User Manual::Game Tree" module="containers" name="Ornery (past)" version="1.0"><nodehandler class="tabber_handler" frame="410,490,334,45" icon="tabber" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)" module="containers" name="Reference Examples" version="1.0">
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150 <nodehandler class="textctrl_handler" frame="400,400,484,144" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples" module="forms" name="Quick Help" version="1.0">
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151 <text hide_title="0" multiline="1" raw_mode="1" send_button="0">Quick Help:
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152
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153 Designer Note:
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154 ===
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155 For the life span of Ornery Orc the new Child, Parent, Root reference will exist, but in Pious the reference system will not transfer. This is because of the way the new Namespace works. Namespace will become the exclusive referencing system
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156 ===
174
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157
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158 The referencing system is an update to the Core of how the Game Tree works. In it's current state I understand the syntax is difficult to pick up. Here are some tips to help you grasp the syntax further
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159
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160 A.
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161 Think of the Game Tree has a folder on your hard drive. Each :: inside the reference syntax works just like a system separator (/ or \)
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162
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163 B.
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164 Root References start at the tree itself. If the node being referenced changes location the reference will be invalid.
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165
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166 C.
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167 Child References work at the location of the node containing the reference.
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168
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169 Example:
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170 Game Tree
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171 - Group
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172 -- Text Node
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173 --- Group_2
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174 ---- Text Node_2
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175 --- Group_3
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176 ---- Text Node_3
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177
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178 In the above Tree example you can reference Text Node_2 with a root reference
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179
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180 !@Group::Group_2::Text Node_2@!
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181
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182 or you can use a Child Reference from within Text Node
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183
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184 !!Group_2::Text Node_2!!
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185
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186 D.
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187 Parent References work with the Tree Map. Unlike Child references that look only at the current nodes location, Parent References are allowed to travel backwards in the gametree.
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188
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189 Using the above example, you could reference Text Node from Text Node_2 with the syntax: !#Group::Text Node#!
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190
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191 Parent References have a special power in that they need only a certain amount of data for the software to understand them. In the above example you could reference Text Node_3 from Text Node_2 with only this syntax !#Group_3::Text Node_3#!
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192
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193 The reference system is still a bit primitive in it's implementation. As I was saying it is an advancement to the Core technology of Traipse OpenRPG.
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194
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195 While it is confusing at first, the model is far superior to other tree referencing systems. Pre 1.8.0, no node could reference a Grid. The referencing system required the reference to be exact and started at the root. Also, the new model is designed to enable freedom of creation and greater control over the Game Tree.
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196
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197 With the Traipse Game Tree GMs are enabled to reference any data from the Game Tree, no matter where it stands. Players can create fewer nodes and use more of the data with fewer nodes.
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198
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199 EZ_Tree (One Touch Reference):
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200 (ALPHA!)
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201 The new EZ_Tree System will help benefit users who do not understand the syntax, nor care to learn.
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202
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203 The EZ_Tree System works from within Lists, Texts, and Grids. In the Design Panel you can push the Reference button and navigate the small gametree that pops up to the node you want. Double click that node and the software will create the most efficient node reference for you.
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204
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205 (ALPHA!) In it's Alpha state, Grids will not work completely. You can reference a grid, but you must add teh cell reference. That is not a design flaw, but a restriction of time constraints.
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206
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207 Developer Note:
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208 The syntax is the hardest part to understand and I expect to change that in the future. The Core of a more expansive Game Tree model is designed. In Traipse you do not need to give access permissions to a node in order to reference it's entirety, which is what I see with Index and Namespace from OpenRPG Core.
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209
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210 In the OpenRPG Core model your Game Tree has a lot more freedom, but only if you grant it, which I always felt was a design flaw. Comparably, with Traipse you can access any data on the Game Tree, no matter where the location.
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211
169
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212 This freedom will help with future design and I feel it also frees up the hands of the GM who does not need to Index, un-Index, Namespace, un-Namspace the various creatures he or she may have in a Game Tree.</text>
219
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213 </nodehandler>
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214 <nodehandler class="textctrl_handler" frame="400,400,540,67" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples" module="forms" name="Root Reference" version="1.0">
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215 <text hide_title="0" multiline="1" raw_mode="1" send_button="1">&lt;b&gt;Root Reference&lt;/b&gt;
169
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216 Works at the tree level. Must be exact.
167
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217
169
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218 &lt;b&gt;Root Reference 1:&lt;/b&gt; !@Reference Examples::Group::Child@!
219
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219 &lt;b&gt;Root Reference 2:&lt;/b&gt; !@Reference Examples::Grid::2,1@!</text>
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220 </nodehandler>
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221 <nodehandler class="textctrl_handler" frame="441,400,514,48" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples" module="forms" name="Grid Reference" version="1.0">
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222 <text hide_title="0" multiline="1" raw_mode="1" send_button="1">&lt;b&gt;Grid Reference&lt;/b&gt;
169
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223 Works by looking at the (Row, Column) of a Grid.
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224
219
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225 &lt;b&gt;Grid Reference 1:&lt;/b&gt; !@Reference Examples::Grid::1,1@!
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226 &lt;b&gt;Grid Reference 2:&lt;/b&gt; !!Grid::1,1!!</text>
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227 </nodehandler>
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228 <nodehandler class="textctrl_handler" frame="400,400,517,63" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples" module="forms" name="Child Reference" version="1.0">
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229 <text hide_title="1" multiline="1" raw_mode="1" send_button="1">&lt;b&gt;Child Reference&lt;/b&gt;
169
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230 Works at the current tree location.
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231
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232 &lt;b&gt;Child Reference 1:&lt;/b&gt; !!Group::Child!!
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233 &lt;b&gt;Child Reference 2:&lt;/b&gt; !!Group::Group_2::Child_2!!
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234 </text>
219
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235 </nodehandler>
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236 <nodehandler class="textctrl_handler" frame="400,400,484,144" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples" module="forms" name="Parent Reference" version="1.0">
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237 <text hide_title="0" multiline="1" raw_mode="1" send_button="1">&lt;b&gt;Parent Reference&lt;/b&gt;
195
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238 Works by indexing the tree map of the node with the Reference. Allows you to start from a 'Parent'.
167
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239
195
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240 &lt;b&gt;Parent Reference 1:&lt;/b&gt; !!Group::Group_2::Child_2!!
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241 &lt;b&gt;Parent Reference 2:&lt;/b&gt; !#Bonus Nodes::Deck::Draw#!</text>
219
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242 </nodehandler>
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243 <nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples" module="containers" name="Group" version="1.0">
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244 <nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples::Group" module="containers" name="Group_2" version="1.0">
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245 <nodehandler class="textctrl_handler" frame="400,400,571,67" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples::Group::Group_2" module="forms" name="Child_2" version="1.0">
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246 <text hide_title="0" multiline="1" raw_mode="1" send_button="0">!#Group::Child#!</text>
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247 </nodehandler>
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248 <nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples::Group::Group_2" module="containers" name="Group_3" version="1.0">
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249 <nodehandler class="textctrl_handler" frame="400,400,571,67" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples::Group::Group_2::Group_3" module="forms" name="Child_3" version="1.0">
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250 <text hide_title="0" multiline="1" raw_mode="1" send_button="0">!#Group::Child#!</text>
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251 </nodehandler>
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252 </nodehandler>
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253 </nodehandler>
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254 <nodehandler class="textctrl_handler" frame="400,134,382,175" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples::Group" module="forms" name="Child" version="1.0">
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255 <text hide_title="0" multiline="0" raw_mode="1" send_button="0">Child Node Data</text>
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256 </nodehandler>
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257 </nodehandler>
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258 <nodehandler class="rpg_grid_handler" frame="400,400,547,51" icon="grid" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples" module="rpg_grid" name="Grid" version="1.0">
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259 <grid autosize="1" border="1">
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260 <row version="1.0">
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261 <cell size="147">0</cell>
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262 <cell>0</cell>
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263 </row>
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264 <row version="1.0">
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265 <cell>!!Group::Child!!</cell>
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266 <cell>0</cell>
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267 </row>
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268 </grid>
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269 <macros>
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270 <macro name="" />
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271 </macros>
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272 </nodehandler>
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273 </nodehandler>
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274 <nodehandler class="textctrl_handler" frame="400,400,393,95" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)" module="forms" name="Node Referencing" version="1.0">
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275 <text hide_title="0" multiline="1" raw_mode="0" send_button="0"> Traipse node referencing is unlike other distributions of OpenRPG. The Game Tree mapping is a fluid map that changes with the location of your nodes. This allows you to create a reference node that will stay with your character sheet, and if you change the location of your character sheet the reference will still work.
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276
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277 (Note: Renaming your node causes problems with the tree mapping until you restart the software. You can just move the node and the software will reset the Game Tree map)
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278
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279 Reference Types:
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280 There are three ways of references node data. A Root Reference, a Child Reference, and a Parent Reference.
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281
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282 Root Reference:
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283 A node reference that starts at the Game Tree. The location of the node must be exact or you will return an Invalid Reference!
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284
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285 A Root Reference uses this syntax:
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286 !@Node::Child::Data@!
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287
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288 Child Reference:
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289 A node reference syntax that starts by looking at within the current container node. As long as the Child Reference is in the same container as the node, the container can change location and the reference will not be damaged. Child References work from within a PC Sheet node as well.
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290
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291 A Child Reference uses this syntax:
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292 !!Node::Child::Data!!
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293
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294 Parent Reference:
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295 A node reference syntax that starts by looking at the tree map and the reference used, then makes an addendum to the node's map to create a reference. The Parent Node is used when you want to reference the data in a node that is within a different child container of the same parent node.
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296
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297 A Parent Reference uses this syntax:
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298 !#Node::Child::Data#!
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299
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300 Syntax for Special PC Sheet Nodes:
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301 The nodes for the specialized PC Sheets now have a new syntax.
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302
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303 Skills, Saves, and Abilities:
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304 Skills, Saves, and Abilities all have a similar referencing syntax. You can return the base value of each by using the correct syntax.
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305
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306 Examples:
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307 !@Jonethan::Skill::Jump@! (Returns Jump ranks)
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308 !@Mikael::Strength@! (Returns Ability Score and Mod)
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309 !@Draj::Will@! (Returns Will Save and Mod)
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310
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311 (Saves and Abilities have a short hand and a long hand. Abilities can use the three letter abbreviation, while saves short hand are Fort, Ref, and Will)
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312
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313 You can append Check to check each of these against a 1d20 roll, or you can append Mod to discover the Modifier. The Mod can be useful in other nodes
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314
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315 Combat:
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316 You can now reference your attacks easily with the Game Tree. Using the Attack syntax you can select modifier type, and a weapon to attack with.
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317 Example: !@Kammen-Pai::Attack::M::Dagger@!
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318
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319 Modifier Type:
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320 There are two modifier types Melee (M) or Ranged (R) You will see I added can use the long word or the short hand.
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321
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322 Powers, Spells and Feats:
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323 Power, Spells and Feats are hard to sometimes hard to remember, and even harder to code. The use of the Power, Spell or Feat syntax serves as an emote of what you are doing, as well as a reminder of what your Power, Spell, or Feat does.
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324
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325 Examples:
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326 !@Kammen-Pai::Cast::Ray of Frost@!
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327 !@Kammen-Pai::Feat::Ability Focus@!</text>
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328 </nodehandler>
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329 <nodehandler class="textctrl_handler" frame="400,400,452,36" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)" module="forms" name="Additions &amp; Tips" version="1.0">
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330 <text hide_title="0" multiline="1" raw_mode="0" send_button="0"> With the new additions to the Game Tree using nodes has never been easier nor has it ever been more fluid. Included here is a list of the additions to the Game Tree referencing model as well as some tips on how to make the Game Tree work the way it was intended.
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331
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332 Grid Nodes:
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333 Grid nodes are now reference-able with the coordinates of the grid. Example: !@Grid::(1,1)@!
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334 The example will return the top left most cell data. The grid understands coordinates like this (Row, Column)
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335
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336 Grid nodes can reference node data just like any other node can. With a new added feature grids are even more useful. By using a new die rolling syntax you can draw just the number of the modified roll. While this will not pass during game play, you can use it with the grid node to create a random chart. The new die roll syntax is [#XdY]. # works just like q, yet it returns only the modified die result.
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337
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338 Here is an example with a 3 x 3 Grid
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339 Example: !@Grid::([#1d3], [#1d3])@!
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340
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341 The result will be a random event from the grid.
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342
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343 Bonus Node Included: A 52 Card Deck with 4 columns and 13 rows. (4 * 13 = 52)
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344
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345 List Nodes:
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346 List nodes now have a check box that allows users to send the content as a macro. List nodes are a prime reference holder because users can place a lot of references into one small node.
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347
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348 For the best results from a list node my tip to users would be to create a list node and place it next to the character sheet they are using, inside a the PC Sheet. The list will then use the Child Referencing syntax, but the PC Sheet can go anywhere in the tree and the player will have easy access to all the references.
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349
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350 (List Nodes inside a Tool created PC sheet vanish when moved, or I would recommend the list be placed inside these sheets also.)
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351
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352 Here is an example of a Fortitude save inside the recommended list node: !!Fort::Check!!
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353
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354 Text Nodes:
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355 Text nodes remain little changed. I agree with all the 1.7.1 users who tell me, if it's not broke don't fix it. With that in mind I have some good tips for text nodes.
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356
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357 Text nodes can be used in conjunction with the new grid features to create random encounters. A GM could place a list of text nodes into a folder and the grid could reference the nodes.
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358
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359 Text nodes also work great when you need to have story text at hand that you don't want to type out during play. Create chapters with folder nodes and add the adventure text to different nodes. You can then use a List Node or a Grid Node to reference the different chapters.
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360
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361 Bonus Node Included: A small book node with 1 Chapter and 3 Parts.</text>
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362 </nodehandler>
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363 </nodehandler></nodehandler>
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364 <nodehandler class="tabber_handler" icon="labtop" map="Traipse OpenRPG::User Manual" module="containers" name="The Server" version="1.0">
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365 <nodehandler class="textctrl_handler" frame="400,400,310,82" icon="note" map="Traipse OpenRPG::User Manual::The Server" module="forms" name="Setting up a Server" version="1.0">
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366 <text hide_title="0" multiline="1" raw_mode="0" send_button="0">In Traipse starting a server has never been easier. The setup is as easy as 1., 2., 3
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367
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368 1. You will need to first start the Server GUI or the basic text based Server at least once so your software creates the server_ini.xml files in your myfiles directory. You can start it once and quit.
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369
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370 2. Edit the server_ini.xml file. Here you can set the server's name, the boot password, and even set the servers port.
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371
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372 Traipse allows you to specify a server port instead of the software demanding port 6774.
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373
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374 3. This is the hardest step. You need to make sure your selected port is forwarded by your router and open to your firewall.
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375
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376 That's it! You can now start the server and register it to the meta for all users to enjoy!</text>
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377 </nodehandler>
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378 </nodehandler>
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379 <nodehandler class="tabber_handler" frame="400,400,0,48" icon="browser" map="Traipse OpenRPG::User Manual" module="containers" name="Links" version="1.0">
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380 <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::User Manual::Links" module="forms" name="Release Notes" version="1.0">
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381 <link href="http://www.assembla.com/wiki/show/traipse" />
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382 </nodehandler>
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383 <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::User Manual::Links" module="forms" name="Traipse User Guide" version="1.0">
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384 <link href="http://www.assembla.com/wiki/show/traipse/User_Manual" />
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
385 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
386 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
387 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
388 <nodehandler border="0" class="group_handler" cols="1" icon="goblin" map="Traipse OpenRPG" module="containers" name="Bonus Nodes" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
389 <nodehandler class="form_handler" frame="514,464,307,57" height="600" icon="book" map="Traipse OpenRPG::Bonus Nodes" module="forms" name="Book" version="1.0" width="400">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
390 <nodehandler class="listbox_handler" frame="400,400,0,48" icon="gear" map="Traipse OpenRPG::Bonus Nodes::Book" module="forms" name="Index" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
391 <list hide_title="0" raw_mode="1" send_button="1" type="1">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
392 <option caption="" selected="0" value="">!=Chapter 1::Part 1=!</option>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
393 <option caption="" selected="0" value="">!=Chapter 1::Part 2=!</option>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
394 <option caption="" selected="1" value="">!=Chapter 1::Part 3=!</option>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
395 </list>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
396 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
397 <nodehandler class="tabber_handler" frame="400,400,392,45" icon="book" map="Traipse OpenRPG::Bonus Nodes::Book" module="containers" name="Chapter 1" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
398 <nodehandler class="textctrl_handler" frame="400,400,543,68" icon="note" map="Traipse OpenRPG::Bonus Nodes::Book::Chapter 1" module="forms" name="Part 1" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
399 <text hide_title="0" multiline="1" raw_mode="0" send_button="1">&lt;br /&gt;
167
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents: 166
diff changeset
400 &lt;b&gt;Chapter 1 Part 1&lt;/b&gt;
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents: 166
diff changeset
401 &lt;br /&gt;&lt;br /&gt;
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents: 166
diff changeset
402 An introduction to your adventure module can be placed here.</text>
219
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
403 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
404 <nodehandler class="textctrl_handler" frame="400,400,435,110" icon="note" map="Traipse OpenRPG::Bonus Nodes::Book::Chapter 1" module="forms" name="Part 2" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
405 <text hide_title="0" multiline="1" raw_mode="0" send_button="1">&lt;br /&gt;
167
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents: 166
diff changeset
406 &lt;b&gt;Chapter 1 Part 2&lt;/b&gt;
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents: 166
diff changeset
407 &lt;br /&gt;&lt;br /&gt;
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents: 166
diff changeset
408 The adventurers have come this far.</text>
219
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
409 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
410 <nodehandler class="textctrl_handler" frame="400,400,543,68" icon="note" map="Traipse OpenRPG::Bonus Nodes::Book::Chapter 1" module="forms" name="Part 3" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
411 <text hide_title="0" multiline="1" raw_mode="0" send_button="1">&lt;br /&gt;
167
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents: 166
diff changeset
412 &lt;b&gt;Chapter 1 Part 3&lt;/b&gt;
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents: 166
diff changeset
413 &lt;br /&gt;&lt;br /&gt;
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents: 166
diff changeset
414 Is this the end already?</text>
219
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
415 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
416 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
417 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
418 <nodehandler class="form_handler" frame="409,414,422,76" height="600" icon="wizard1" map="Traipse OpenRPG::Bonus Nodes" module="forms" name="Deck" version="1.0" width="400">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
419 <nodehandler class="rpg_grid_handler" frame="400,400,425,69" icon="grid" map="Traipse OpenRPG::Bonus Nodes::Deck" module="rpg_grid" name="52 Card Deck" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
420 <grid autosize="1" border="1">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
421 <row version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
422 <cell>AS</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
423 <cell>AD</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
424 <cell>AC</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
425 <cell>AH</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
426 </row>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
427 <row version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
428 <cell>KS</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
429 <cell>KD</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
430 <cell>KC</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
431 <cell>KH</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
432 </row>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
433 <row version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
434 <cell>QS</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
435 <cell>QD</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
436 <cell>QC</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
437 <cell>QH</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
438 </row>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
439 <row version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
440 <cell>JS</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
441 <cell>JD</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
442 <cell>JC</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
443 <cell>JH</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
444 </row>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
445 <row version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
446 <cell>10S</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
447 <cell>10D</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
448 <cell>10C</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
449 <cell>10H</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
450 </row>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
451 <row version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
452 <cell>9S</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
453 <cell>9D</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
454 <cell>9C</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
455 <cell>9H</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
456 </row>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
457 <row version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
458 <cell>8S</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
459 <cell>8D</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
460 <cell>8C</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
461 <cell>8H</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
462 </row>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
463 <row version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
464 <cell>7S</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
465 <cell>7D</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
466 <cell>7C</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
467 <cell>7H</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
468 </row>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
469 <row version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
470 <cell>6S</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
471 <cell>6D</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
472 <cell>6C</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
473 <cell>6H</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
474 </row>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
475 <row version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
476 <cell>5S</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
477 <cell>5D</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
478 <cell>5C</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
479 <cell>5H</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
480 </row>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
481 <row version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
482 <cell>4S</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
483 <cell>4D</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
484 <cell>4C</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
485 <cell>4H</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
486 </row>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
487 <row version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
488 <cell>3S</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
489 <cell>3D</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
490 <cell>3C</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
491 <cell>3H</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
492 </row>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
493 <row version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
494 <cell>2S</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
495 <cell>2D</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
496 <cell>2C</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
497 <cell>2H</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
498 </row>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
499 </grid>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
500 <macros>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
501 <macro name="" />
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
502 </macros>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
503 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
504 <nodehandler class="textctrl_handler" frame="400,90,320,145" icon="note" map="Traipse OpenRPG::Bonus Nodes::Deck" module="forms" name="Draw" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
505 <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=52 Card Deck::([#1d13], [#1d4])=!</text>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
506 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
507 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
508 <nodehandler class="form_handler" frame="400,400,501,72" height="600" icon="orc" map="Traipse OpenRPG::Bonus Nodes" module="forms" name="Encounters" version="1.0" width="400">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
509 <nodehandler class="listbox_handler" frame="400,153,348,150" icon="gear" map="Traipse OpenRPG::Bonus Nodes::Encounters" module="forms" name="Roll" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
510 <list hide_title="0" raw_mode="1" send_button="1" type="1">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
511 <option caption="" selected="0" value="">!=Chart::([#1d3],1)=!</option>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
512 <option caption="" selected="1" value="">!=Chart::([#1d2],2)=!</option>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
513 </list>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
514 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
515 <nodehandler class="rpg_grid_handler" frame="400,400,0,48" icon="grid" map="Traipse OpenRPG::Bonus Nodes::Encounters" module="rpg_grid" name="Chart" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
516 <grid autosize="0" border="1">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
517 <row version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
518 <cell size="119">!=Set 1::Enc 1=!</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
519 <cell size="115">!=Set 2::Enc 1=!</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
520 </row>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
521 <row version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
522 <cell>!=Set 1::Enc 2=!</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
523 <cell>!=Set 2::Enc 2=!</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
524 </row>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
525 <row version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
526 <cell>!=Set 1::Enc 3=!</cell>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
527 <cell />
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
528 </row>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
529 </grid>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
530 <macros>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
531 <macro name="" />
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
532 </macros>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
533 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
534 <nodehandler border="1" class="group_handler" cols="1" icon="ninja" map="Traipse OpenRPG::Bonus Nodes::Encounters" module="containers" name="Set 2" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
535 <nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 2" module="forms" name="Enc 2" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
536 <text hide_title="0" multiline="1" raw_mode="0" send_button="1">Hoot Hoot. It's an owl.</text>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
537 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
538 <nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 2" module="forms" name="Enc 1" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
539 <text hide_title="0" multiline="1" raw_mode="0" send_button="1">Set 2 Random Encounter.</text>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
540 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
541 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
542 <nodehandler border="1" class="group_handler" cols="1" icon="knight" map="Traipse OpenRPG::Bonus Nodes::Encounters" module="containers" name="Set 1" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
543 <nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 1" module="forms" name="Enc 2" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
544 <text hide_title="0" multiline="1" raw_mode="0" send_button="1">Dark Elves. Watch out!</text>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
545 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
546 <nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 1" module="forms" name="Enc 3" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
547 <text hide_title="0" multiline="1" raw_mode="0" send_button="1">Kobolds a plenty.</text>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
548 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
549 <nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 1" module="forms" name="Enc 1" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
550 <text hide_title="0" multiline="1" raw_mode="0" send_button="1">A Wandering Minotaur</text>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
551 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
552 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
553 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
554 <nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::Bonus Nodes" module="containers" name="Devin Knight Miniatures" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
555 <nodehandler class="minilib_handler" frame="400,495,0,47" icon="gear" map="Traipse OpenRPG::Bonus Nodes::Devin Knight Miniatures" module="minilib" name="Kobolds" version="1.0"><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Dead 1" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-VWFxAXmoTpYse2buZiS4SZpzatg/pv_deadKobold1.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Dead 2" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-KTugmfksrE56cHwgcV3PbC6Cg1o/pv_deadkobold2.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Archer 1" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-Ti3EZB9ADZfoRXw2uLMiVViQGj8/pv_koboldarcher1.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Archer 2" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-P-lXPtzQPE9guLwJk6D5zwusTn0/pv_koboldarcher2.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Archer 3" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-qnxWFx32WXZBCPi6zvxYt_MdBpw/pv_koboldarcher3.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Chief 1" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-n2QA3bBoWlJaMLV_uBFAbjrZEE8/pv_koboldchief1.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Chief 2" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-O8solKliwBfGxEqV2xAxb4ZGZo0/pv_koboldchief2.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Fighter 1" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-JlgEsTT3lksr0W26RfE7NduLMt8/pv_koboldfighter1.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Fighter 2" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-sjN5rqyKKJ7rQyzrpo8ciKOsSZY/pv_koboldfighter2.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Fighter 3" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-yYytJ5NBMbnupiR8-7-P15ML2PE/pv_koboldfighter3.png" width="0" /></nodehandler><nodehandler class="minilib_handler" frame="400,495,0,47" icon="gear" map="Traipse OpenRPG::Bonus Nodes::Devin Knight Miniatures" module="minilib" name="Goblins" version="1.0"><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Dead 1" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-EbZhcvjWbMlu4OdaFoPxb0Vvzsg/pv_deadgoblin1.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Dead 2" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-wQYxU0aEuH9z6vP7c5ocH5NDL3g/pv_deadgoblin2.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Cross Bow" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-pvrbiVb90pFepUrRGKFqOaGY01U/pv_goblinxbow1.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Archer 1" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-XxS8bDq5aquNE21bsjA6YI4m9j0/pv_goboarcher.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Archer 2" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-DY0Ihjm1A3EnVee2QEN0w2KbJsc/pv_goboarcher2.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Fighter 1" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-1b5FhrUFEwQKQFW6syNIIXjlJqI/pv_gobofighter.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Fighter 2" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-Vrcik3LLM_tTVV0zot9bTFt8E00/pv_gobofighter2.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Fighter 3" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-6AElcQwzQQWFnWyrFgHdArcfboY/pv_gobofighter3.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Fighter 4" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-HvfD9Bi385v2reNtM5tBhbrkLSM/pv_gobofighter4.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Fighter 5" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-qDZgsrZCEJ7jOPnVEOEpVqetR8w/pv_gobofighter5.png" width="0" /></nodehandler><nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::Bonus Nodes::Devin Knight Miniatures" module="containers" name="Aliens" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
556 <nodehandler class="minilib_handler" frame="400,495,170,126" icon="gear" map="Traipse OpenRPG::Bonus Nodes::Devin Knight Miniatures::Aliens" module="minilib" name="Green Aliens" version="1.0"><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Green 1" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV--RYuH3OGewjkqfxlypn0SkcweoI/pv_aliensGreenlo_33.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Green 2" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-gtgpviTFGC2nmyKrTNuXFGnPww4/pv_aliensGreenlo_34.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Green 3" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-4pQot88_GagRH_Pi5NhwHRWkDm0/pv_aliensGreenlo_35.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Green 4" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-u3ld_4ogWeJFqJvVme4VwUiJs6Y/pv_aliensGreenlo_36.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Green Archer 1" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-gFpKPLnuvVRuubqu4naLxog3Miw/pv_aliensGreenlo_37.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Green Archer 2" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-Zbnh_UgCs8y45e_Ued9LhNrSiqY/pv_aliensGreenlo_38.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Green Magic User" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-GIWg-79YYQ0UtaHFBGRJPnfHYCI/pv_aliensGreenlo_39.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Green 5" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-WputA55KIvBPm_ePwOh4GWdvRF8/pv_aliensGreenlo_40.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Green 6" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-JEzg3yqjroxkFP-yDYf-m7q2_Ts/pv_aliensGreenlo_41.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Green 7" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-dKZ_WoKKSt2_0Z849xT_kqhZ2WQ/pv_aliensGreenlo_42.png" width="0" /></nodehandler></nodehandler></nodehandler></nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
557 <nodehandler class="file_loader" icon="book" map="Traipse OpenRPG" module="core" name="Load User Manual" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
558 <file name="Traipse_User_Guide.xml" />
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
559 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
560 <nodehandler class="file_loader" icon="d10" map="Traipse OpenRPG" module="core" name="Load Die Roller Notes" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
561 <file name="die_roller_notes.xml" />
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
562 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
563 <nodehandler border="1" class="group_handler" cols="1" icon="grid" map="Traipse OpenRPG" module="containers" name="Templates" status="useful" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
564 <nodehandler border="1" class="group_handler" cols="1" icon="knight" map="Traipse OpenRPG::Templates" module="containers" name="PC Sheets" version="1.0">
225
2c6db2043764 Traipse Alpha 'OpenRPG' {100503-01}
sirebral
parents: 223
diff changeset
565 <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="3.5 Tool" version="1.0">
2c6db2043764 Traipse Alpha 'OpenRPG' {100503-01}
sirebral
parents: 223
diff changeset
566 <file name="dnd3.5.xml" />
2c6db2043764 Traipse Alpha 'OpenRPG' {100503-01}
sirebral
parents: 223
diff changeset
567 </nodehandler>
228
24769389a7ba Traipse Alpha 'OpenRPG' {100612-01}
sirebral
parents: 225
diff changeset
568 <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="Create WH PC Sheet" version="1.0">
24769389a7ba Traipse Alpha 'OpenRPG' {100612-01}
sirebral
parents: 225
diff changeset
569 <file name="Warhammerv2CS2-Traipse.xml" />
24769389a7ba Traipse Alpha 'OpenRPG' {100612-01}
sirebral
parents: 225
diff changeset
570 </nodehandler><nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="Create 4e PC Sheet" version="1.0">
24769389a7ba Traipse Alpha 'OpenRPG' {100612-01}
sirebral
parents: 225
diff changeset
571 <file name="4e_char_sheet.xml" />
24769389a7ba Traipse Alpha 'OpenRPG' {100612-01}
sirebral
parents: 225
diff changeset
572 </nodehandler>
225
2c6db2043764 Traipse Alpha 'OpenRPG' {100503-01}
sirebral
parents: 223
diff changeset
573 <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="3rd Edition Character Tool" version="1.0">
219
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
574 <file name="dnd3e.xml" />
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
575 </nodehandler>
225
2c6db2043764 Traipse Alpha 'OpenRPG' {100503-01}
sirebral
parents: 223
diff changeset
576 <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="Create New St*r W*rs Character Tool" version="1.0">
2c6db2043764 Traipse Alpha 'OpenRPG' {100503-01}
sirebral
parents: 223
diff changeset
577 <file name="StarWars_d20character.xml" />
2c6db2043764 Traipse Alpha 'OpenRPG' {100503-01}
sirebral
parents: 223
diff changeset
578 </nodehandler>
223
d5ff505a2a16 Traipse Alpha 'OpenRPG' {100502-01}
sirebral
parents: 219
diff changeset
579 <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="Create New d20 Character Tool" version="1.0">
d5ff505a2a16 Traipse Alpha 'OpenRPG' {100502-01}
sirebral
parents: 219
diff changeset
580 <file name="d20character.xml" />
d5ff505a2a16 Traipse Alpha 'OpenRPG' {100502-01}
sirebral
parents: 219
diff changeset
581 </nodehandler>
219
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
582 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
583 <nodehandler border="1" class="group_handler" cols="1" icon="flask" map="Traipse OpenRPG::Templates" module="containers" name="Nodes" status="useful" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
584 <nodehandler class="file_loader" icon="note" map="Traipse OpenRPG::Templates::Nodes" module="core" name="Create New Text Box" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
585 <file name="textctrl.xml" />
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
586 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
587 <nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Nodes" module="core" name="Create New List Box" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
588 <file name="listbox.xml" />
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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589 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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590 <nodehandler class="file_loader" icon="grid" map="Traipse OpenRPG::Templates::Nodes" module="core" name="Create New Grid" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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591 <file name="grid.xml" />
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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592 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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593 <nodehandler class="file_loader" icon="html" map="Traipse OpenRPG::Templates::Nodes" module="core" name="Create New Web Link" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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parents: 195
diff changeset
594 <file name="link.xml" />
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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595 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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diff changeset
596 <nodehandler class="file_loader" icon="image" map="Traipse OpenRPG::Templates::Nodes" module="core" name="Create New Web Image" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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parents: 195
diff changeset
597 <file name="image.xml" />
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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598 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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599 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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600 <nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::Templates" module="containers" name="Containers" status="useful" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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parents: 195
diff changeset
601 <nodehandler class="file_loader" map="Traipse OpenRPG::Templates::Containers" module="core" name="Create New Folder" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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602 <file name="group.xml" />
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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603 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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parents: 195
diff changeset
604 <nodehandler class="file_loader" icon="tabber" map="Traipse OpenRPG::Templates::Containers" module="core" name="Create New Tabber" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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605 <file name="tabber.xml" />
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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606 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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diff changeset
607 <nodehandler class="file_loader" icon="divider" map="Traipse OpenRPG::Templates::Containers" module="core" name="Create New Splitter" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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parents: 195
diff changeset
608 <file name="split.xml" />
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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parents: 195
diff changeset
609 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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parents: 195
diff changeset
610 <nodehandler class="file_loader" icon="form" map="Traipse OpenRPG::Templates::Containers" module="core" name="Create New Form" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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parents: 195
diff changeset
611 <file name="form.xml" />
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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parents: 195
diff changeset
612 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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613 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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parents: 195
diff changeset
614 <nodehandler border="1" class="group_handler" cols="1" icon="grenade" map="Traipse OpenRPG::Templates" module="containers" name="Tools" status="useful" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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parents: 195
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615 <nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Tools" module="core" name="Create File Loader" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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parents: 195
diff changeset
616 <file name="file_loader.xml" />
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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parents: 195
diff changeset
617 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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diff changeset
618 <nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Tools" module="core" name="Create New Chat Macro" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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parents: 195
diff changeset
619 <file name="macro.xml" />
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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parents: 195
diff changeset
620 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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diff changeset
621 <nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Tools" module="core" name="Create New Miniature Library Tool" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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parents: 195
diff changeset
622 <file name="minlib.xml" />
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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parents: 195
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623 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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parents: 195
diff changeset
624 <nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Tools" module="core" name="Create Remote Node Loader" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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parents: 195
diff changeset
625 <file name="urloader.xml" />
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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parents: 195
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626 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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parents: 195
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627 </nodehandler>
167
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
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parents: 166
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628 </nodehandler>
219
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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629 <nodehandler border="1" class="group_handler" cols="1" icon="browser" map="Traipse OpenRPG" module="containers" name="OpenRPG+ Resources" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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parents: 195
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630 <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::OpenRPG+ Resources" module="forms" name="OpenRPG+ Home Page" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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parents: 195
diff changeset
631 <link href="http://www.openrpg.com" />
167
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
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parents: 166
diff changeset
632 </nodehandler>
219
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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parents: 195
diff changeset
633 <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::OpenRPG+ Resources" module="forms" name="OpenRPG Forums" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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parents: 195
diff changeset
634 <link href="http://forums.rpghost.com/forumdisplay.php?s=&amp;forumid=118" />
0
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff changeset
635 </nodehandler>
219
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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parents: 195
diff changeset
636 <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::OpenRPG+ Resources" module="forms" name="OpenRPG Plugin HQ" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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parents: 195
diff changeset
637 <link href="http://openrpg.mduo13.com/plugins.php" />
0
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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638 </nodehandler>
219
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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parents: 195
diff changeset
639 <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::OpenRPG+ Resources" module="forms" name="OpenRPG Web Ring" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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parents: 195
diff changeset
640 <link href="http://www.ringsurf.com/netring?ring=OpenRPG;action=home" />
0
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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641 </nodehandler>
219
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
sirebral
parents: 195
diff changeset
642 <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::OpenRPG+ Resources" module="forms" name="AutoRealm" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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parents: 195
diff changeset
643 <link href="http://autorealm.sourceforge.net/" />
0
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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644 </nodehandler>
219
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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parents: 195
diff changeset
645 <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::OpenRPG+ Resources" module="forms" name="PCGen" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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parents: 195
diff changeset
646 <link href="http://pcgen.sourceforge.net/01_overview.php" />
0
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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parents:
diff changeset
647 </nodehandler>
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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648 </nodehandler>
219
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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parents: 195
diff changeset
649 <nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG" module="containers" name="Examples (Adventures)" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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parents: 195
diff changeset
650 <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Examples (Adventures)" module="core" name="Bastion Press d20 Adventure" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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parents: 195
diff changeset
651 <file name="Bastion_adventure.xml" />
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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parents: 195
diff changeset
652 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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parents: 195
diff changeset
653 <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Examples (Adventures)" module="core" name="Darwin&apos;s World d20 Adventure" version="1.0">
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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parents: 195
diff changeset
654 <file name="Darwin_adventure.xml" />
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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parents: 195
diff changeset
655 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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parents: 195
diff changeset
656 </nodehandler>
cd4ac7e46d3c Traipse Alpha 'OpenRPG' {100501-00}
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parents: 195
diff changeset
657 </nodehandler>