Mercurial > traipse_dev
annotate plugins/xxgsc.py @ 190:15488fe94f52 beta
Traipse Beta 'OpenRPG' {100125-01}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Beta)
New Features:
New Bookmarks Feature
New 'boot' command to remote admin
New confirmation window for sent nodes
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
New Zoom Mouse plugin added
New Images added to Plugin UI
Switching to Element Tree
New Map efficiency, from FlexiRPG
New Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
New Portable Mercurial
New Tip of the Day, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
New Dieroller structure from Core
New DieRoller portability for odd Dice
New 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
New vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for
Mythos roller also
New Warhammer FRPG Die Roller (Special thanks to Puu-san for the
support)
New EZ_Tree Reference system. Push a button, Traipse the tree, get a
reference (Beta!)
New Grids act more like Spreadsheets in Use mode, with Auto Calc
Fixes:
Fix to allow for portability to an OpenSUSE linux OS
Fix to mplay_client for Fedora and OpenSUSE
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fix to Whiteboard ID to prevent random line or text deleting.
Fixes to Server, Remote Server, and Server GUI
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and now reactive settings when Ok is
pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
Fix made Image Fetching. New fetching image and new failed image
Fix to whiteboard ID's to prevent non updated clients from ruining the
fix.
default_manifest.xml renamed to default_upmana.xml
author | sirebral |
---|---|
date | Mon, 25 Jan 2010 12:07:48 -0600 |
parents | 24d59375aac9 |
children |
rev | line source |
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190 | 1 import os, wx |
0
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2 import random |
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3 import orpg.pluginhandler |
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4 |
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5 ID_ROLL = wx.NewId() |
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6 |
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7 class Plugin(orpg.pluginhandler.PluginHandler): |
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8 # Initialization subroutine. |
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9 # |
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10 # !self : instance of self |
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11 # !chat : instance of the chat window to write to |
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12 def __init__(self, plugindb, parent): |
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13 orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent) |
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14 |
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15 self.name = 'Game Status Controller' |
187 | 16 self.author = 'Woody, updated by mDuo13 and Calchexas' |
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17 self.help = 'This plugin lets you quickly and easily manage a status that includes \n' |
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18 self.help += 'your HP and AC for AD&D 2nd Edition. Type /gsc to open up the manager\n' |
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19 self.help += 'window, and from there just change the values as necessary and the changes\n' |
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20 self.help += 'will be reflected in your status. To revert to your regular status, close\n' |
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21 self.help += 'the GSC window.' |
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22 |
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23 self.frame = None |
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24 |
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25 def plugin_enabled(self): |
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26 self.plugin_addcommand('/gsc', self.on_gsc, '- The GSC command') |
187 | 27 self.frame = RollerFrame(None, -1, "Game Status Controller (GSC)", self) |
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28 self.frame.Hide() |
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29 |
190 | 30 def plugin_menu(self): |
31 self.menu = wx.Menu() | |
32 self.toggle = self.menu.AppendCheckItem(wx.ID_ANY, 'GSC Window') | |
33 self.topframe.Bind(wx.EVT_MENU, self._toggleWindow, self.toggle) | |
34 self.toggle.Check(False) | |
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35 |
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36 def plugin_disabled(self): |
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37 self.plugin_removecmd('/gsc') |
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38 try: |
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39 self.frame.TimeToQuit(1) |
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40 except: |
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41 pass |
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42 |
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43 def on_gsc(self, cmdargs): |
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44 item = self.menu.FindItemById(self.menu.FindItem("GSC Window")) |
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45 item.Check(True) |
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46 self.frame.Show() |
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47 self.frame.Raise() |
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48 |
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49 #Events |
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50 def _toggleWindow(self, evt): |
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51 if self.frame.IsShown(): |
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52 self.frame.Hide() |
190 | 53 self.toggle.Check(False) |
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54 else: |
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55 self.frame.Show() |
190 | 56 self.toggle.Check(True) |
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57 |
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58 |
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59 class RollerFrame(wx.Frame): |
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60 def __init__(self, parent, ID, title, plugin): |
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61 wx.Frame.__init__(self, parent, ID, title, |
187 | 62 wx.DefaultPosition, wx.Size(250, 110)) |
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63 |
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64 self.settings = plugin.settings |
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65 self.session = plugin.session |
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66 self.plugin = plugin |
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67 |
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68 self.panel = wx.Panel(self,-1) |
187 | 69 sizer = wx.GridBagSizer(1, 2) |
70 self.panel.SetSizer(sizer) | |
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71 menu = wx.Menu() |
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72 menu.AppendSeparator() |
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73 menu.Append(wx.ID_EXIT, "&Close", "Close this window") |
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74 menuBar = wx.MenuBar() |
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75 menuBar.Append(menu, "&File"); |
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76 self.SetMenuBar(menuBar) |
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77 |
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78 self.old_idle = self.settings.get_setting('IdleStatusAlias') |
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79 |
187 | 80 ac_text = wx.StaticText(self.panel, -1, "AC:", wx.Point(0, 5)) |
81 self.ac = wx.SpinCtrl(self.panel, ID_ROLL, "", | |
82 wx.Point(18, 0), wx.Size(45, -1), min = -100, max = 100, initial = 10) | |
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83 self.ac.SetValue(10) |
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84 |
187 | 85 touch_text = wx.StaticText(self.panel, -1, "Touch:", wx.Point(0, 25)) |
86 self.touch = wx.SpinCtrl(self.panel, ID_ROLL, "", | |
87 wx.Point(60, 25), wx.Size(45, -1), min = -100, max = 100, initial = 10) | |
88 self.touch.SetValue(10) | |
89 | |
90 ff_text = wx.StaticText(self.panel, -1, "FF:", wx.Point(115, 25)) | |
91 self.ff = wx.SpinCtrl(self.panel, ID_ROLL, "", | |
92 wx.Point(165, 25), wx.Size(45, -1), min = -100, max = 100, initial = 10) | |
93 self.ff.SetValue(10) | |
94 | |
95 max_hp_text = wx.StaticText(self.panel, -1, "/", wx.Point(150, 5)) | |
96 self.max_hp = wx.SpinCtrl(self.panel, ID_ROLL, "", | |
97 wx.Point(158, 0), wx.Size(48, -1), min = -999, max = 999, initial = 10) | |
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98 self.max_hp.SetValue(10) |
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99 |
187 | 100 hp_text = wx.StaticText(self.panel, -1, "HP:", wx.Point(80, 5)) |
101 self.hp = wx.SpinCtrl(self.panel, ID_ROLL, "", | |
102 wx.Point(98, 0), wx.Size(48, -1), min = -999, max = 999, initial = 10) | |
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103 self.hp.SetValue(10) |
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104 |
187 | 105 sizer.Add(ac_text, (1,0), span=(1,1)) |
106 sizer.Add(self.ac, (1,1), span=(1,1)) | |
107 sizer.Add(touch_text, (1,2), span=(1,1)) | |
108 sizer.Add(self.touch, (1,3), span=(1,1)) | |
109 sizer.Add(ff_text, (1,4), span=(1,1)) | |
110 sizer.Add(self.ff, (1,5), span=(1,1)) | |
111 sizer.Add(hp_text, (0,0), span=(1,1)) | |
112 sizer.Add(self.hp, (0,1), span=(1,1)) | |
113 sizer.Add(max_hp_text, (0,2), span=(1,1)) | |
114 sizer.Add(self.max_hp, (0,3), span=(1,1)) | |
115 self.SetMinSize((350,100)) | |
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116 self.Bind(wx.EVT_SPINCTRL, self.SetStatus, id=ID_ROLL) |
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117 self.Bind(wx.EVT_TEXT, self.SetStatus, id=ID_ROLL) |
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118 self.Bind(wx.EVT_MENU, self.TimeToQuit, id=wx.ID_EXIT) |
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119 self.Bind(wx.EVT_CLOSE, self._close) |
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120 self.SetStatus(None) |
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121 |
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122 def SetStatus(self, evt): |
187 | 123 new_status = "AC: " + str(self.ac.GetValue()) + " (Touch: " + str(self.touch.GetValue()) + " FF: " + str(self.ff.GetValue()) + ")" + " HP: " + str(self.hp.GetValue()) + "/" + str(self.max_hp.GetValue()) |
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124 self.settings.set_setting('IdleStatusAlias',new_status) |
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125 self.session.set_text_status(new_status) |
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126 |
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127 def TimeToQuit(self, event): |
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128 self.settings.set_setting('IdleStatusAlias',self.old_idle) |
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129 self.session.set_text_status(self.old_idle) |
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130 self.frame = None |
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131 self.Destroy() |
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132 |
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133 def _close(self, evt): |
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134 self.Hide() |
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135 item = self.plugin.menu.FindItemById(self.plugin.menu.FindItem("GSC Window")) |
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136 item.Check(False) |