annotate plugins/xxgsc.py @ 190:15488fe94f52 beta

Traipse Beta 'OpenRPG' {100125-01} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Beta) New Features: New Bookmarks Feature New 'boot' command to remote admin New confirmation window for sent nodes Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG New Zoom Mouse plugin added New Images added to Plugin UI Switching to Element Tree New Map efficiency, from FlexiRPG New Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) New Portable Mercurial New Tip of the Day, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Parent Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added New Dieroller structure from Core New DieRoller portability for odd Dice New 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)] New 'Mythos' System die roller added New vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for Mythos roller also New Warhammer FRPG Die Roller (Special thanks to Puu-san for the support) New EZ_Tree Reference system. Push a button, Traipse the tree, get a reference (Beta!) New Grids act more like Spreadsheets in Use mode, with Auto Calc Fixes: Fix to allow for portability to an OpenSUSE linux OS Fix to mplay_client for Fedora and OpenSUSE Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fix to Whiteboard ID to prevent random line or text deleting. Fixes to Server, Remote Server, and Server GUI Fix to Update Manager; cleaner clode for saved repositories Fixes made to Settings Panel and now reactive settings when Ok is pressed Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of a Splice Fix to Use panel of Forms and Tabbers. Now longer enters design mode Fix made Image Fetching. New fetching image and new failed image Fix to whiteboard ID's to prevent non updated clients from ruining the fix. default_manifest.xml renamed to default_upmana.xml
author sirebral
date Mon, 25 Jan 2010 12:07:48 -0600
parents 24d59375aac9
children
rev   line source
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1 import os, wx
0
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2 import random
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3 import orpg.pluginhandler
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4
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5 ID_ROLL = wx.NewId()
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6
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7 class Plugin(orpg.pluginhandler.PluginHandler):
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8 # Initialization subroutine.
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9 #
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10 # !self : instance of self
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11 # !chat : instance of the chat window to write to
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12 def __init__(self, plugindb, parent):
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13 orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent)
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14
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15 self.name = 'Game Status Controller'
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16 self.author = 'Woody, updated by mDuo13 and Calchexas'
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17 self.help = 'This plugin lets you quickly and easily manage a status that includes \n'
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18 self.help += 'your HP and AC for AD&D 2nd Edition. Type /gsc to open up the manager\n'
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19 self.help += 'window, and from there just change the values as necessary and the changes\n'
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20 self.help += 'will be reflected in your status. To revert to your regular status, close\n'
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21 self.help += 'the GSC window.'
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22
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23 self.frame = None
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24
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25 def plugin_enabled(self):
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26 self.plugin_addcommand('/gsc', self.on_gsc, '- The GSC command')
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27 self.frame = RollerFrame(None, -1, "Game Status Controller (GSC)", self)
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28 self.frame.Hide()
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29
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30 def plugin_menu(self):
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31 self.menu = wx.Menu()
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32 self.toggle = self.menu.AppendCheckItem(wx.ID_ANY, 'GSC Window')
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33 self.topframe.Bind(wx.EVT_MENU, self._toggleWindow, self.toggle)
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34 self.toggle.Check(False)
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35
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36 def plugin_disabled(self):
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37 self.plugin_removecmd('/gsc')
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38 try:
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39 self.frame.TimeToQuit(1)
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40 except:
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41 pass
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42
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43 def on_gsc(self, cmdargs):
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44 item = self.menu.FindItemById(self.menu.FindItem("GSC Window"))
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45 item.Check(True)
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46 self.frame.Show()
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47 self.frame.Raise()
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48
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49 #Events
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50 def _toggleWindow(self, evt):
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51 if self.frame.IsShown():
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52 self.frame.Hide()
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53 self.toggle.Check(False)
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54 else:
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55 self.frame.Show()
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56 self.toggle.Check(True)
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57
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58
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59 class RollerFrame(wx.Frame):
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60 def __init__(self, parent, ID, title, plugin):
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61 wx.Frame.__init__(self, parent, ID, title,
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62 wx.DefaultPosition, wx.Size(250, 110))
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63
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64 self.settings = plugin.settings
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65 self.session = plugin.session
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66 self.plugin = plugin
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67
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68 self.panel = wx.Panel(self,-1)
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69 sizer = wx.GridBagSizer(1, 2)
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70 self.panel.SetSizer(sizer)
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71 menu = wx.Menu()
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72 menu.AppendSeparator()
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73 menu.Append(wx.ID_EXIT, "&Close", "Close this window")
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74 menuBar = wx.MenuBar()
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75 menuBar.Append(menu, "&File");
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76 self.SetMenuBar(menuBar)
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77
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78 self.old_idle = self.settings.get_setting('IdleStatusAlias')
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79
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80 ac_text = wx.StaticText(self.panel, -1, "AC:", wx.Point(0, 5))
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81 self.ac = wx.SpinCtrl(self.panel, ID_ROLL, "",
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82 wx.Point(18, 0), wx.Size(45, -1), min = -100, max = 100, initial = 10)
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83 self.ac.SetValue(10)
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84
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85 touch_text = wx.StaticText(self.panel, -1, "Touch:", wx.Point(0, 25))
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86 self.touch = wx.SpinCtrl(self.panel, ID_ROLL, "",
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87 wx.Point(60, 25), wx.Size(45, -1), min = -100, max = 100, initial = 10)
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88 self.touch.SetValue(10)
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89
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90 ff_text = wx.StaticText(self.panel, -1, "FF:", wx.Point(115, 25))
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91 self.ff = wx.SpinCtrl(self.panel, ID_ROLL, "",
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92 wx.Point(165, 25), wx.Size(45, -1), min = -100, max = 100, initial = 10)
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93 self.ff.SetValue(10)
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94
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95 max_hp_text = wx.StaticText(self.panel, -1, "/", wx.Point(150, 5))
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96 self.max_hp = wx.SpinCtrl(self.panel, ID_ROLL, "",
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97 wx.Point(158, 0), wx.Size(48, -1), min = -999, max = 999, initial = 10)
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98 self.max_hp.SetValue(10)
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99
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100 hp_text = wx.StaticText(self.panel, -1, "HP:", wx.Point(80, 5))
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101 self.hp = wx.SpinCtrl(self.panel, ID_ROLL, "",
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102 wx.Point(98, 0), wx.Size(48, -1), min = -999, max = 999, initial = 10)
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103 self.hp.SetValue(10)
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104
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105 sizer.Add(ac_text, (1,0), span=(1,1))
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106 sizer.Add(self.ac, (1,1), span=(1,1))
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107 sizer.Add(touch_text, (1,2), span=(1,1))
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108 sizer.Add(self.touch, (1,3), span=(1,1))
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109 sizer.Add(ff_text, (1,4), span=(1,1))
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110 sizer.Add(self.ff, (1,5), span=(1,1))
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111 sizer.Add(hp_text, (0,0), span=(1,1))
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112 sizer.Add(self.hp, (0,1), span=(1,1))
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113 sizer.Add(max_hp_text, (0,2), span=(1,1))
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114 sizer.Add(self.max_hp, (0,3), span=(1,1))
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115 self.SetMinSize((350,100))
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116 self.Bind(wx.EVT_SPINCTRL, self.SetStatus, id=ID_ROLL)
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117 self.Bind(wx.EVT_TEXT, self.SetStatus, id=ID_ROLL)
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118 self.Bind(wx.EVT_MENU, self.TimeToQuit, id=wx.ID_EXIT)
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119 self.Bind(wx.EVT_CLOSE, self._close)
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120 self.SetStatus(None)
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121
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122 def SetStatus(self, evt):
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123 new_status = "AC: " + str(self.ac.GetValue()) + " (Touch: " + str(self.touch.GetValue()) + " FF: " + str(self.ff.GetValue()) + ")" + " HP: " + str(self.hp.GetValue()) + "/" + str(self.max_hp.GetValue())
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124 self.settings.set_setting('IdleStatusAlias',new_status)
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125 self.session.set_text_status(new_status)
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126
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127 def TimeToQuit(self, event):
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128 self.settings.set_setting('IdleStatusAlias',self.old_idle)
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129 self.session.set_text_status(self.old_idle)
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130 self.frame = None
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131 self.Destroy()
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132
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133 def _close(self, evt):
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134 self.Hide()
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135 item = self.plugin.menu.FindItemById(self.plugin.menu.FindItem("GSC Window"))
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136 item.Check(False)