Mercurial > traipse_dev
annotate orpg/mapper/map_utils.py @ 199:0ccfb8836b81 alpha
Traipse Alpha 'OpenRPG' {100427-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
author | sirebral |
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date | Tue, 27 Apr 2010 00:58:29 -0500 |
parents | 449a8900f9ac |
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rev | line source |
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71
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1 """ |
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2 file: map_utils.py |
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3 |
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4 This file contains generic utility functions |
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5 for use in the openrpg mapping system |
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6 """ |
0
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7 |
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8 import math |
71
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9 """ |
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10 distance_between() |
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11 Returns the distance between two points |
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12 """ |
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13 def distance_between( x1, y1, x2, y2 ): |
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14 "Returns the distance between two points" |
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15 dx = x2 - x1 |
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16 dy = y2 - y1 |
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17 return math.sqrt( dx*dx + dy*dy ) |
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18 |
71
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19 """ |
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20 proximity_test() |
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21 Tests if 'test_point' (T) is close (within 'threshold' units) to the |
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22 line segment 'start_point' to 'end_point' (PQ). |
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23 |
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24 The closest point (R) to T on the line PQ is given by: |
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25 R = P + u (Q - P) |
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26 TR is perpendicular to PQ so: |
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27 (T - R) dot (Q - P) = 0 |
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28 Solving these two equations gives the equation for u (see below). |
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29 |
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30 If u < 0 or u > 1 then R is not within the line segment and we simply |
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31 test against point P or Q. |
449a8900f9ac
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32 """ |
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33 def proximity_test( start_point, end_point, test_point, threshold ): |
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34 "Test if a point is close to a line segment" |
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35 x1,y1 = start_point |
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36 x2,y2 = end_point |
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37 xt,yt = test_point |
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38 x1 = float(x1) |
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39 x2 = float(x2) |
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40 y1 = float(y1) |
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41 y2 = float(y2) |
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42 xt = float(xt) |
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43 yt = float(yt) |
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44 |
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45 # Coincident points? |
20 | 46 if x1 == x2 and y1 == y2: d = distance_between(xt, yt, x1, y1) |
0
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47 else: |
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48 dx = x2 - x1 |
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49 dy = y2 - y1 |
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50 u = ((xt - x1) * dx + (yt - y1) * dy) / (dx*dx + dy*dy) |
20 | 51 if u < 0: d = distance_between(xt, yt, x1, y1) |
52 elif u > 1: d = distance_between(xt, yt, x2, y2) | |
0
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53 else: |
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54 xr = x1 + u * dx |
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55 yr = y1 + u * dy |
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56 d = distance_between(xt, yt, xr, yr) |
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57 return d <= threshold |