Mon, 21 Jun 2010 23:08:10 -0400 |
Eli Gottlieb |
Added Andreas's fixes to the header and stub file for SDL_shape.
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Sat, 19 Jun 2010 23:10:57 -0400 |
Eli Gottlieb |
Replaced the model of treating a window's shape as a render target with treating a window's shape as a surface passed into an SDL_SetWindowShape() function. I'll send this off to Andreas and Sam and start coding.
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Thu, 10 Jun 2010 17:50:38 -0400 |
Eli Gottlieb |
Doxygen commenting is all finished up.
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Thu, 10 Jun 2010 17:37:19 -0400 |
Eli Gottlieb |
Stubbed out the new get/set parameter functions, added the start of the enum, union, and struct for those parameters themselves, and added doxygen comments throughout the SDL_shape.h header.
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Sat, 05 Jun 2010 15:12:27 -0400 |
Eli Gottlieb |
Fixed names of driver-specific implementation files.
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Sat, 05 Jun 2010 15:07:14 -0400 |
Eli Gottlieb |
Removed and added back SDL_shape.{c,h} wholesale. Will this get them tracked properly?
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Sat, 05 Jun 2010 15:02:26 -0400 |
Eli Gottlieb |
Took away a line break to make SDL_shape.c new. Why isn't hg tracking these two files properly?
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Sat, 05 Jun 2010 15:01:40 -0400 |
Eli Gottlieb |
Updated SDL_shape.h by adding a line break... somehow it's not being tracked correctly.`
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Thu, 03 Jun 2010 17:21:40 -0400 |
Eli Gottlieb |
Fixed up new functions and files so that they build as part of SDL.
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Thu, 03 Jun 2010 16:21:04 -0400 |
Eli Gottlieb |
Stubbed out the new drawing, filling, and geometry functions for ellipses and polygons.
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Thu, 03 Jun 2010 14:43:38 -0400 |
Eli Gottlieb |
Added management and drawing functions for ellipses and polygons.
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Mon, 31 May 2010 21:23:06 -0400 |
Eli Gottlieb |
Moved the SDL_Eyes test program for shaped windows into the Hg repository and got it building and linking as a test.
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Thu, 27 May 2010 16:44:35 -0400 |
Eli Gottlieb |
Added the standard headers and footers that make SDL_shape.h and SDL_shape.c integrate properly into the build.
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Tue, 25 May 2010 00:23:41 -0400 |
Eli Gottlieb |
Changed API for shaped windows to make it much, much simpler. A shaped window's shape mask is now accessed as a render target, which means we can get at it with blit and draw functions, as well as (most likely) OpenGL.
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Sun, 23 May 2010 01:27:09 -0400 |
Eli Gottlieb |
I'm actually going to have to alter this proposed API a fair bit, but it's coming along. I want to keep it as orthogonal to the rest of SDL as possible.
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