2011-02-06 |
Sam Lantinga |
Whoops, duplicate case
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2011-02-06 |
Sam Lantinga |
At least allow returning the values that were set.
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2011-02-06 |
Sam Lantinga |
Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
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2011-02-06 |
Sam Lantinga |
Updated the iPhone demos for the new API
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2011-02-06 |
Sam Lantinga |
Since we changed the API entirely, just remove the old function names
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2011-02-06 |
Sam Lantinga |
Fixed crash when binary shaders are not available.
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2011-02-06 |
Sam Lantinga |
Updated Xcode project with moved and removed files
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2011-02-06 |
Sam Lantinga |
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
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2011-02-06 |
Sam Lantinga |
Minor consistency cleanup and documentation link update.
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2011-02-06 |
Sam Lantinga |
Removed extra unneeded pixel formats, added support for VSYNC on other platforms besides Zune HD.
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2011-02-06 |
Sam Lantinga |
Added an OpenGL ES 2.0 renderer, contributed by itsnotabigtruck
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2011-02-06 |
Sam Lantinga |
Created a simpler version of SDL_SetHint() that doesn't need a priority.
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2011-02-06 |
Sam Lantinga |
Updated the DirectFB support, from Couriersud
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2011-02-06 |
Sam Lantinga |
Updated Mac OS X and iOS projects
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2011-02-05 |
Sam Lantinga |
Fixed compiling the automated test
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2011-02-05 |
Sam Lantinga |
Updated projects
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2011-02-05 |
Sam Lantinga |
Renamed files for consistency
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2011-02-05 |
Sam Lantinga |
Fixed newlines
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2011-02-04 |
Sam Lantinga |
Updated Visual Studio 2010 project
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2011-02-05 |
Sam Lantinga |
Added the SDL_HINT_RENDER_DRIVER and SDL_HINT_RENDER_VSYNC hints.
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2011-02-05 |
Sam Lantinga |
Allow SDL_HINT_FRAMEBUFFER_ACCELERATION to specify the renderer to use.
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2011-02-05 |
Sam Lantinga |
Added a hint to determine whether framebuffer texture acceleration should be used, and added default behaviors for the various platforms.
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2011-02-05 |
Sam Lantinga |
Added a hint system to allow configuration hints to be specified by the application.
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2011-02-05 |
Sam Lantinga |
Removed execute permissions on source files.
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2011-02-05 |
Sam Lantinga |
Fixed permissions on the Android config header.
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2011-02-05 |
Sam Lantinga |
Updated the name of the Direct3D renderer.
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2011-02-05 |
Sam Lantinga |
Allow resizing of testsprite
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2011-02-05 |
Sam Lantinga |
Restored SDL_BLENDMODE_MOD for MAME
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2011-02-05 |
Sam Lantinga |
Removed a bunch of X11 support that we no longer need.
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2011-02-05 |
Sam Lantinga |
Added the X11 framebuffer implementation. Simple! :)
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2011-02-05 |
Sam Lantinga |
The format detection code works better with 555 and 565 pixel formats
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2011-02-05 |
Sam Lantinga |
SDL_SetTextureBlendMode broken, caught by Kai Sterker - Thanks!
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2011-02-05 |
Sam Lantinga |
These aren't executable files. :)
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2011-02-04 |
Sam Lantinga |
Fixed compiling on Windows CE
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2011-02-04 |
Sam Lantinga |
Removed missing file
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2011-02-04 |
Sam Lantinga |
Use the exact format of the window if possible, for speed.
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2011-02-04 |
Sam Lantinga |
Added the Windows framebuffer implementation.
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2011-02-04 |
Sam Lantinga |
Don't free the surface since the application might be still using it.
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2011-02-04 |
Sam Lantinga |
Standardized on using the managed texture pool.
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2011-02-04 |
Sam Lantinga |
Don't free the surface since the application might be still using it.
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2011-02-04 |
Sam Lantinga |
Removed unused variables
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2011-02-04 |
Sam Lantinga |
Fixed compile error
SDL-1.2
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2011-02-04 |
Sam Lantinga |
Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
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2011-02-04 |
Sam Lantinga |
Fixed recursion crash when setting SDL_VIDEO_RENDERER=software
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2011-02-04 |
Sam Lantinga |
Fixed crash if SDL_VideoDriverName() is passed a NULL namebuf
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2011-02-03 |
Sam Lantinga |
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
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2011-02-03 |
Sam Lantinga |
Extended SDL_SetWindowData() to allow arbitrary named values.
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2011-02-03 |
Sam Lantinga |
Added an intro to the features and goals of the 2D rendering API.
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2011-02-03 |
Sam Lantinga |
Making the API simpler, moved the surface drawing functions to the software renderer.
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2011-02-03 |
Sam Lantinga |
Updated for API changes
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2011-02-03 |
Sam Lantinga |
Fixed building for Android
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2011-02-03 |
Sam Lantinga |
Re-ordered platforms based on frequency
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2011-02-03 |
Sam Lantinga |
Create the video texture based on the available texture formats, not the backbuffer format.
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2011-02-03 |
Sam Lantinga |
Simplified and improved the process of creating a texture from a surface.
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2011-02-03 |
Sam Lantinga |
Making the API simpler, removed the writepixels interface
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2011-02-03 |
Sam Lantinga |
Made it possible to create a texture of any format, even if not supported by the renderer.
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2011-02-03 |
Sam Lantinga |
Fixed compiling on Windows
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2011-02-02 |
Sam Lantinga |
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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2011-02-02 |
Sam Lantinga |
Fixed compiling with the latest API changes
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2011-02-02 |
Sam Lantinga |
Removing Visual Studio projects for testpalette
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