Mercurial > sdl-ios-xcode
log
age | author | description |
---|---|---|
Wed, 12 Jan 2011 16:35:03 -0800 | Sam Lantinga | Whoops, need to pass that SDL format into native code |
Wed, 12 Jan 2011 15:58:53 -0800 | Sam Lantinga | Set blend mode for textures that were created from surfaces with a colorkey |
Wed, 12 Jan 2011 15:42:26 -0800 | Sam Lantinga | Renderer didn't advertise texture format SDL_PIXELFORMAT_ABGR8888 |
Wed, 12 Jan 2011 15:23:19 -0800 | Sam Lantinga | Fixed blue-red channel swap in OpenGL ES 16-bit texture formats |
Wed, 12 Jan 2011 15:22:29 -0800 | Sam Lantinga | Support the new 16-bit pixel formats in SDL_CreateTextureFromSurface() |
Wed, 12 Jan 2011 15:21:12 -0800 | Sam Lantinga | Support the new 16-bit formats in SDL_MasksToPixelFormatEnum() |
Wed, 12 Jan 2011 14:53:23 -0800 | Sam Lantinga | Added some missing pixel formats and SDL_GetPixelFormatName() |