log

age author description
Fri, 11 Feb 2011 10:13:30 -0800 Sam Lantinga Fixed compiling on Windows
Fri, 11 Feb 2011 00:25:44 -0800 Sam Lantinga Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off.
Thu, 10 Feb 2011 22:49:14 -0800 Sam Lantinga Fixed cocoa trying to shuffling windows when going fullscreen on the main display.
Thu, 10 Feb 2011 22:37:01 -0800 Sam Lantinga Allow windows to be created on non-primary displays.
Thu, 10 Feb 2011 14:44:25 -0800 Sam Lantinga Window coordinates are in the global space and windows are not tied to a particular display.
Thu, 10 Feb 2011 14:36:09 -0800 Sam Lantinga Fixed line endings - in Mercurial they're \n
Thu, 10 Feb 2011 12:14:37 -0800 Sam Lantinga Be explicit about what display you're querying. The default display is 0.
Thu, 10 Feb 2011 11:39:08 -0800 Sam Lantinga Removed gamma support since it wasn't widely used and not well supported.
Thu, 10 Feb 2011 10:37:35 -0800 Sam Lantinga Better window parameter checking
Thu, 10 Feb 2011 05:10:05 -0800 Sam Lantinga Surfaces aren't in hardware memory anymore!
Wed, 09 Feb 2011 15:37:07 -0800 Sam Lantinga Added a scaling test program
Wed, 09 Feb 2011 10:37:52 -0800 Sam Lantinga Updated Xcode project with OpenGL shader files
Wed, 09 Feb 2011 10:31:12 -0800 Sam Lantinga Fixed compiling on Windows
Wed, 09 Feb 2011 10:13:26 -0800 Sam Lantinga Fixed crash when shaders aren't available.
Wed, 09 Feb 2011 09:36:40 -0800 Sam Lantinga Fixed crash when shaders are not supported
Tue, 08 Feb 2011 23:13:58 -0800 Sam Lantinga Added a way to replace the default logging mechanism
Tue, 08 Feb 2011 23:13:28 -0800 Sam Lantinga Added the ability to turn on logging output to the test programs
Tue, 08 Feb 2011 22:40:19 -0800 Sam Lantinga Added a hint to control whether the OpenGL driver uses shaders.
Tue, 08 Feb 2011 22:11:16 -0800 Sam Lantinga Added a simple GLSL example using SDL
Tue, 08 Feb 2011 20:31:39 -0800 Sam Lantinga Made the shaders easier to debug when they don't compile
Tue, 08 Feb 2011 20:23:52 -0800 Sam Lantinga Fixed the shaders (needed to use texture2DRect) - thanks Ryan!
Tue, 08 Feb 2011 16:50:51 -0800 Sam Lantinga Fixed setting the texture unit, still doesn't work.
Tue, 08 Feb 2011 16:27:52 -0800 Sam Lantinga Beginning of a framework for OpenGL shaders
Tue, 08 Feb 2011 10:38:12 -0800 Sam Lantinga Reduce duplicated code in the texture update code paths
Tue, 08 Feb 2011 10:04:09 -0800 Sam Lantinga Made it possible to disable the rendering subsystem with configure --disable-render
Mon, 07 Feb 2011 22:57:33 -0800 Sam Lantinga It's now possible to disable the fast atomic operations, at a huge performance penalty.
Mon, 07 Feb 2011 20:06:26 -0800 Sam Lantinga Added function SDL_RenderSetClipRect()
Mon, 07 Feb 2011 20:05:52 -0800 Sam Lantinga Fixed stack overflow on Windows
Mon, 07 Feb 2011 17:44:07 -0800 Sam Lantinga Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails.
Mon, 07 Feb 2011 16:45:40 -0800 Sam Lantinga Added a simple log message API