2008-12-06 |
Sam Lantinga |
Progress, maybe. :)
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2008-12-06 |
Sam Lantinga |
Fixed SDL_SetAlpha compatibility function to match the documentation
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2008-12-06 |
Sam Lantinga |
Fixed bug picking blitters
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2008-12-06 |
Sam Lantinga |
Rebind the context to the window area and update matrices when the window size changes
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2008-12-06 |
Ryan C. Gordon |
Initial pixel shader support for YUV textures in the GL renderer.
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2008-12-05 |
Sam Lantinga |
minor bug
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2008-12-05 |
Sam Lantinga |
Whoops, can't call glOrtho() repeatedly
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2008-12-05 |
Sam Lantinga |
The matrices have already been set, so you don't have to re-set them.
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2008-12-05 |
Sam Lantinga |
Fixed crashes when resizing video modes
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2008-12-05 |
Sam Lantinga |
fixed formatting
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2008-12-04 |
Sam Lantinga |
Allow resizing of SDL 1.2 compatibility video mode
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2008-12-03 |
Sam Lantinga |
Added very slow software scaling to the X11 renderer
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2008-12-03 |
Sam Lantinga |
If scaling isn't supported, do an unscaled copy instead of not showing anything.
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2008-12-03 |
Sam Lantinga |
Fixed crash on 64-bit systems
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2008-12-03 |
Sam Lantinga |
Date: Tue, 02 Dec 2008 23:38:26 +0100
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2008-12-02 |
Sam Lantinga |
Added slow but complete blit fallback
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2008-12-02 |
Sam Lantinga |
Added missing header
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2008-12-02 |
Sam Lantinga |
Removed unused function
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2008-12-02 |
Sam Lantinga |
You can't use memset() on screen formats with an alpha channel
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2008-12-01 |
Sam Lantinga |
Make sure that we don't generate floating point code that would cause illegal instruction exceptions on older processors, unless someone passes --enable-ssemath to configure.
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2008-12-01 |
Ryan C. Gordon |
Removed newline, to make sure revision control post-commit hook is working.
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2008-12-01 |
Ryan C. Gordon |
Added a newline, to verify that revision control is functioning.
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2008-12-01 |
Sam Lantinga |
Save opaque alpha in the destination, fixes white spotlight in testalpha on Mac OS X.
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2008-12-01 |
Ryan C. Gordon |
Added *.dSYM to the ignore properties.
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2008-12-01 |
Sam Lantinga |
Date: Mon, 01 Dec 2008 00:57:15 +0100
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2008-12-01 |
Sam Lantinga |
indent
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2008-12-01 |
Sam Lantinga |
Removed the hacky stuff for YUV OpenGL textures, since Ryan's pixel shader code
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2008-12-01 |
Sam Lantinga |
Finally got the right mojo for Apple's YUV texture format.
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2008-11-30 |
Sam Lantinga |
Fixed the list of supported YUV formats
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2008-11-30 |
Sam Lantinga |
Implemented the X11 (non-OpenGL) renderer, no alpha or scaling available.
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