Mercurial > sdl-ios-xcode
log
age | author | description |
---|---|---|
Wed, 02 Feb 2011 22:55:12 -0800 | Sam Lantinga | Fixed compiling on Windows |
Wed, 02 Feb 2011 14:34:54 -0800 | Sam Lantinga | Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library. |
Wed, 02 Feb 2011 14:34:24 -0800 | Sam Lantinga | Fixed compiling with the latest API changes |
Tue, 01 Feb 2011 21:51:54 -0800 | Sam Lantinga | Removing Visual Studio projects for testpalette |
Tue, 01 Feb 2011 21:51:09 -0800 | Sam Lantinga | SDL doesn't actually support the physical/logical palette split anymore. |
Tue, 01 Feb 2011 21:40:03 -0800 | Sam Lantinga | Nobody is currently maintaining the QNX code, so removing it for now. |
Tue, 01 Feb 2011 21:23:43 -0800 | Sam Lantinga | Making the API simpler, removed support for palettized video modes and textures. |
Tue, 01 Feb 2011 20:50:04 -0800 | Sam Lantinga | The DrawRect API is implemented using lines |