2008-07-29 |
Holmes Futrell |
Added SDL_IPHONE_KEYBOARD macro, which controls whether or not the SDL for iPhone is compiled with keyboard support or not.
gsoc2008_iphone
|
2008-07-29 |
Holmes Futrell |
keyinfotable.h contains information which SDL_uikitkeyboard uses to convert between unichar characters that it reads from the text field (which acts as the keyboard's target) to SDL_scancodes and key modifiers which are sent to SDL's keyboard system.
gsoc2008_iphone
|
2008-07-29 |
Holmes Futrell |
SDL_uikitkeyboard extends SDL_uikitview to add keyboard support. It adds several methods to the SDL_uikitview class for keyboard initialization, showing, and hiding. SDL_uikitkeyboard.m contains the implementation of these methods as well as the implementation of some iPhone specific additions to SDL so that a programmer can access the functionality of hiding and showing the keyboard.
gsoc2008_iphone
|
2008-07-29 |
Holmes Futrell |
Added keyboard support in view initialization and proper deallocation of keyboard in -(void)dealloc, if keyboard is enabled
gsoc2008_iphone
|
2008-07-29 |
Holmes Futrell |
Added textField view and member variable which shows if keyboard is shown
gsoc2008_iphone
|
2008-07-22 |
Holmes Futrell |
Added standard SDL header comments
gsoc2008_iphone
|
2008-07-22 |
Holmes Futrell |
removed references to singletons, now uses SDL_WindowData information instead.
gsoc2008_iphone
|
2008-07-22 |
Holmes Futrell |
turned singleton window instance into member variable instead. Added convenience method for getting singleton app delegate.
gsoc2008_iphone
|
2008-07-22 |
Holmes Futrell |
removed white space
gsoc2008_iphone
|
2008-07-22 |
Holmes Futrell |
Added SDL_WindowData for UIKit video driver. Now looks up instances here instead of assuming we're referring to a singleton.
gsoc2008_iphone
|
2008-07-18 |
Holmes Futrell |
Fixed path to plist in fireworks target.
gsoc2008_iphone
|
2008-07-18 |
Holmes Futrell |
fixed typo
gsoc2008_iphone
|
2008-07-18 |
Holmes Futrell |
XCode template for iPhone SDL projects
gsoc2008_iphone
|
2008-07-18 |
Holmes Futrell |
XCode files for iPhone SDL libraries
gsoc2008_iphone
|
2008-07-18 |
Holmes Futrell |
ugh
gsoc2008_iphone
|
2008-07-18 |
Holmes Futrell |
renamed to README
gsoc2008_iphone
|
2008-07-18 |
Holmes Futrell |
XCode project for iPhone SDL libraries.
gsoc2008_iphone
|
2008-07-18 |
Holmes Futrell |
(none)
gsoc2008_iphone
|
2008-07-18 |
Holmes Futrell |
Xcode template
gsoc2008_iphone
|
2008-07-18 |
Holmes Futrell |
XCode files for test applications (the ones previously bundled with the source, mostly SDL 1.2 demos). README contains some notes on various problems.
gsoc2008_iphone
|
2008-07-18 |
Holmes Futrell |
graphics for demos
gsoc2008_iphone
|
2008-07-18 |
Holmes Futrell |
Drums sounds for mixer demo
gsoc2008_iphone
|
2008-07-18 |
Holmes Futrell |
Touch input demo (multitouch)
gsoc2008_iphone
|
2008-07-18 |
Holmes Futrell |
Rectangles demo (SDL_RenderFill)
gsoc2008_iphone
|
2008-07-18 |
Holmes Futrell |
Drum kit demo (SDL_mixer)
gsoc2008_iphone
|
2008-07-18 |
Holmes Futrell |
Happy faces demo (bitmaps)
gsoc2008_iphone
|
2008-07-18 |
Holmes Futrell |
fireworks demo
gsoc2008_iphone
|
2008-07-18 |
Holmes Futrell |
Files used by all demos (random numbers, screen size, etc)
gsoc2008_iphone
|
2008-07-18 |
Holmes Futrell |
Demo of iPhone accelerometer as SDL joystick
gsoc2008_iphone
|
2008-07-18 |
Holmes Futrell |
XCode and data files for demos
gsoc2008_iphone
|
2008-07-18 |
Holmes Futrell |
iPhone SDL 1.3 demos go here. All these demos are written using pure SDL 1.3 code. No compatibility calls! Perhaps if they are any good they could be use as tests for the SDL 1.3 release.
gsoc2008_iphone
|
2008-07-18 |
Holmes Futrell |
Just renamed it...
gsoc2008_iphone
|
2008-07-18 |
Holmes Futrell |
just a readme for the files located in this directory
gsoc2008_iphone
|
2008-07-18 |
Holmes Futrell |
Root directory for iPhone SDL Xcode projects.
gsoc2008_iphone
|
2008-07-18 |
Holmes Futrell |
(none)
gsoc2008_iphone
|
2008-07-18 |
Holmes Futrell |
Project files for iPhone SDL
gsoc2008_iphone
|
2008-07-18 |
Holmes Futrell |
Fixed typo
gsoc2008_iphone
|
2008-07-18 |
Holmes Futrell |
Changed format of video texture to something compatible with iPhone ... a better solution is probably needed. Also set blending mode of video texture to none.
gsoc2008_iphone
|
2008-07-18 |
Holmes Futrell |
Added macros to detect if you are compiling for iPhone OS vs Mac OS X.
gsoc2008_iphone
|
2008-07-18 |
Holmes Futrell |
Added line to include SDL_config_iphoneos.h when the platform is __IPHONEOS__
gsoc2008_iphone
|
2008-07-18 |
Holmes Futrell |
added SDL_LOADSO_DLOPEN macro
gsoc2008_iphone
|
2008-07-18 |
Holmes Futrell |
Added SDL_VIDEO_RENDER_OGL macro back in
gsoc2008_iphone
|
2008-07-18 |
Holmes Futrell |
This file serves a similar purpose as SDL_opengl.h, but for OpenGL ES. It is based off of the official OpenGL ES v1.1 header file found at Kronos (http://www.khronos.org/registry/gles/api/1.1/gl.h).
gsoc2008_iphone
|
2008-07-18 |
Holmes Futrell |
Added SDL_GL_RETAINED_BACKING to SDL_GLattr enum. Retained backing means the memory for color buffers, depth buffers, etc cannot be overwritten by other applications between frames. The default for this setting is 'on'. I wanted to add this because turning retained backing off on iPhone dramatically increases performance.
gsoc2008_iphone
|
2008-07-18 |
Holmes Futrell |
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
gsoc2008_iphone
|
2008-07-18 |
Holmes Futrell |
Fixed a bug where SDL_SYS_JoystickUpdate would send update events even when the accelerometer delegate hadn't received new information from the hardware.
gsoc2008_iphone
|
2008-07-18 |
Holmes Futrell |
These files contain the specification for a class which receives updates from the iPhone accelerometer. The class holds the accelerometer information, and is queried by SDL_sysjoystick.m.
gsoc2008_iphone
|
2008-07-18 |
Holmes Futrell |
test
gsoc2008_iphone
|
2008-07-17 |
Holmes Futrell |
Added declaration of UIKit video bootstrap. Added retained_backing property to glconfig structure.
gsoc2008_iphone
|
2008-07-17 |
Holmes Futrell |
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
gsoc2008_iphone
|
2008-07-17 |
Holmes Futrell |
This file serves an analoguous purpose as SDL_glfuncs.h, but for OpenGL ES. I haven't put the 'unused' functions in this file yet.
gsoc2008_iphone
|
2008-07-17 |
Holmes Futrell |
Added support for OpenGL ES and UIKit Video Driver:
gsoc2008_iphone
|
2008-07-17 |
Holmes Futrell |
These files contain some environment storage necessary for an ugly hack I had to write so that SDL_QUIT events would be handled correctly on the platform. Please see the comment in UIKit_PumpEvents located in SDL_uikitevents.m and let me know if there is a better way to do this.
gsoc2008_iphone
|
2008-07-17 |
Holmes Futrell |
These files contain the events related functions for the UIKit video driver. Right now this is just UIKit_PumpEvents.
gsoc2008_iphone
|
2008-07-17 |
Holmes Futrell |
These files contain the window related functions for the UIKit video driver.
gsoc2008_iphone
|
2008-07-17 |
Holmes Futrell |
SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
gsoc2008_iphone
|
2008-07-17 |
Holmes Futrell |
SDL_uikitvideo.m is the main file for the UIKit video driver. It has the UIKit video bootstrap, initialization, device creation, etc.
gsoc2008_iphone
|
2008-07-17 |
Holmes Futrell |
SDL_uikitopenglview is an OpenGL ES View class based on the one found in Apple's OpenGL ES based application template. It's created from SDL_uikitopengles.m, normally.
gsoc2008_iphone
|
2008-07-17 |
Holmes Futrell |
SDL_uikitopengles is responsible for OpenGLES related functions in the UIKit video driver. The main thing to note is UIKit_GL_CreateContext which creates an instance of the SDL_uikitopenglview class, an OpenGL ES View. Most the real functionality is in SDL_uikitopenglview.
gsoc2008_iphone
|
2008-07-17 |
Holmes Futrell |
The class SDL_uikitappdelegate acts as the UIApplicationDelegate for an iPhone SDL project. This class is reponsible for application control flow, including initial setup of working directory, forwarding command line arguments to the user's main function, and handling application termination.
gsoc2008_iphone
|