log

age author description
Sat, 05 Feb 2011 10:35:36 -0800 Sam Lantinga Added the SDL_HINT_RENDER_DRIVER and SDL_HINT_RENDER_VSYNC hints.
Sat, 05 Feb 2011 10:11:27 -0800 Sam Lantinga Allow SDL_HINT_FRAMEBUFFER_ACCELERATION to specify the renderer to use.
Sat, 05 Feb 2011 10:03:12 -0800 Sam Lantinga Added a hint to determine whether framebuffer texture acceleration should be used, and added default behaviors for the various platforms.
Sat, 05 Feb 2011 10:02:39 -0800 Sam Lantinga Added a hint system to allow configuration hints to be specified by the application.
Sat, 05 Feb 2011 01:03:51 -0800 Sam Lantinga Removed execute permissions on source files.
Sat, 05 Feb 2011 01:02:24 -0800 Sam Lantinga Fixed permissions on the Android config header.
Sat, 05 Feb 2011 00:34:34 -0800 Sam Lantinga Updated the name of the Direct3D renderer.
Fri, 04 Feb 2011 21:46:38 -0800 Sam Lantinga Allow resizing of testsprite
Fri, 04 Feb 2011 19:50:56 -0800 Sam Lantinga Restored SDL_BLENDMODE_MOD for MAME
Fri, 04 Feb 2011 19:18:08 -0800 Sam Lantinga Removed a bunch of X11 support that we no longer need.
Fri, 04 Feb 2011 18:05:20 -0800 Sam Lantinga Added the X11 framebuffer implementation. Simple! :)
Fri, 04 Feb 2011 16:55:50 -0800 Sam Lantinga The format detection code works better with 555 and 565 pixel formats
Sat, 05 Feb 2011 00:32:04 -0800 Sam Lantinga SDL_SetTextureBlendMode broken, caught by Kai Sterker - Thanks!
Fri, 04 Feb 2011 23:31:56 -0800 Sam Lantinga These aren't executable files. :)
Fri, 04 Feb 2011 13:58:29 -0800 Sam Lantinga Fixed compiling on Windows CE
Fri, 04 Feb 2011 13:57:55 -0800 Sam Lantinga Removed missing file
Fri, 04 Feb 2011 13:47:02 -0800 Sam Lantinga Use the exact format of the window if possible, for speed.
Fri, 04 Feb 2011 12:29:58 -0800 Sam Lantinga Added the Windows framebuffer implementation.
Fri, 04 Feb 2011 12:26:01 -0800 Sam Lantinga Don't free the surface since the application might be still using it.
Fri, 04 Feb 2011 12:25:26 -0800 Sam Lantinga Standardized on using the managed texture pool.
Fri, 04 Feb 2011 12:24:28 -0800 Sam Lantinga Don't free the surface since the application might be still using it.
Fri, 04 Feb 2011 12:22:52 -0800 Sam Lantinga Removed unused variables
Fri, 04 Feb 2011 09:07:39 -0800 Sam Lantinga Fixed compile error SDL-1.2
Thu, 03 Feb 2011 21:13:55 -0800 Sam Lantinga Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
Thu, 03 Feb 2011 17:42:58 -0800 Sam Lantinga Fixed recursion crash when setting SDL_VIDEO_RENDERER=software
Thu, 03 Feb 2011 16:57:38 -0800 Sam Lantinga Fixed crash if SDL_VideoDriverName() is passed a NULL namebuf
Thu, 03 Feb 2011 15:49:37 -0800 Sam Lantinga Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Thu, 03 Feb 2011 11:16:57 -0800 Sam Lantinga Extended SDL_SetWindowData() to allow arbitrary named values.
Thu, 03 Feb 2011 10:03:55 -0800 Sam Lantinga Added an intro to the features and goals of the 2D rendering API.
Thu, 03 Feb 2011 02:45:29 -0800 Sam Lantinga Making the API simpler, moved the surface drawing functions to the software renderer.
Thu, 03 Feb 2011 02:42:50 -0800 Sam Lantinga Updated for API changes
Thu, 03 Feb 2011 01:30:28 -0800 Sam Lantinga Fixed building for Android
Thu, 03 Feb 2011 01:19:10 -0800 Sam Lantinga Re-ordered platforms based on frequency
Thu, 03 Feb 2011 01:13:48 -0800 Sam Lantinga Create the video texture based on the available texture formats, not the backbuffer format.
Thu, 03 Feb 2011 00:54:29 -0800 Sam Lantinga Simplified and improved the process of creating a texture from a surface.
Thu, 03 Feb 2011 00:22:18 -0800 Sam Lantinga Making the API simpler, removed the writepixels interface
Thu, 03 Feb 2011 00:19:40 -0800 Sam Lantinga Made it possible to create a texture of any format, even if not supported by the renderer.
Wed, 02 Feb 2011 22:55:12 -0800 Sam Lantinga Fixed compiling on Windows
Wed, 02 Feb 2011 14:34:54 -0800 Sam Lantinga Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Wed, 02 Feb 2011 14:34:24 -0800 Sam Lantinga Fixed compiling with the latest API changes
Tue, 01 Feb 2011 21:51:54 -0800 Sam Lantinga Removing Visual Studio projects for testpalette
Tue, 01 Feb 2011 21:51:09 -0800 Sam Lantinga SDL doesn't actually support the physical/logical palette split anymore.
Tue, 01 Feb 2011 21:40:03 -0800 Sam Lantinga Nobody is currently maintaining the QNX code, so removing it for now.
Tue, 01 Feb 2011 21:23:43 -0800 Sam Lantinga Making the API simpler, removed support for palettized video modes and textures.
Tue, 01 Feb 2011 20:50:04 -0800 Sam Lantinga The DrawRect API is implemented using lines
Tue, 01 Feb 2011 19:19:43 -0800 Sam Lantinga The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Tue, 01 Feb 2011 19:15:42 -0800 Sam Lantinga Added functions to watch events as they go through the event queue.
Tue, 01 Feb 2011 15:02:21 -0800 Sam Lantinga Split the rendering API out into a separate header file.
Tue, 01 Feb 2011 12:54:27 -0800 Sam Lantinga The renderers always support texture modulation and blend modes.
Tue, 01 Feb 2011 12:44:52 -0800 Sam Lantinga Renumbered the renderer flags
Tue, 01 Feb 2011 12:19:46 -0800 Sam Lantinga Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Mon, 31 Jan 2011 23:37:30 -0800 Sam Lantinga Making the API simpler, texture color and alpha modulation are supported by all renderers.
Mon, 31 Jan 2011 23:23:57 -0800 Sam Lantinga Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Mon, 31 Jan 2011 22:53:45 -0800 Sam Lantinga Removed more partially functional renderers
Mon, 31 Jan 2011 22:44:43 -0800 Sam Lantinga Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
Mon, 31 Jan 2011 22:21:29 -0800 Sam Lantinga Removed partially functional renderers
Tue, 01 Feb 2011 12:01:37 -0800 Sam Lantinga Spacing for documentation tweaks
Tue, 01 Feb 2011 11:53:29 -0800 Sam Lantinga Tweak for documentation
Tue, 01 Feb 2011 09:04:43 -0800 Sam Lantinga Fixed bug #1025 (iphone keyboard doesn't send 'return' and 'backspace' events)
Tue, 01 Feb 2011 09:02:53 -0800 Sam Lantinga Fixed spacing, adding vim spacing hints
Tue, 01 Feb 2011 09:00:47 -0800 Sam Lantinga Added vim spacing hints
Tue, 01 Feb 2011 08:59:22 -0800 Sam Lantinga Fixed spacing
Tue, 01 Feb 2011 08:54:34 -0800 Sam Lantinga Fixed bug #1112 (retina display support)
Tue, 01 Feb 2011 08:53:22 -0800 Sam Lantinga Fixed spacing
Tue, 01 Feb 2011 00:37:02 -0800 Eric Wing merged: might need to check main.c in the iOS template to make sure no changes were abandoned.
Sun, 30 Jan 2011 13:42:05 -0800 Sam Lantinga Fixed bug #1111
Sun, 30 Jan 2011 13:38:57 -0800 Sam Lantinga Fixed bug #1111 SDL-1.2
Fri, 28 Jan 2011 12:09:25 -0800 Sam Lantinga Added Edgar's blog to the haptic documentation
Fri, 28 Jan 2011 10:37:36 -0800 Sam Lantinga Updated main.c for API changes
Fri, 28 Jan 2011 10:21:58 -0800 Sam Lantinga Fixed bug #1056 (Frequent crashes in Touch events by simply touching the screen)
Thu, 27 Jan 2011 22:44:08 -0800 Sam Lantinga Removed completely non-portable event thread hack.
Thu, 27 Jan 2011 20:51:54 -0800 Sam Lantinga Fixed test
Thu, 27 Jan 2011 20:49:07 -0800 Sam Lantinga Added CPU cache line size to the test output.
Thu, 27 Jan 2011 20:46:45 -0800 Sam Lantinga Added API function to get CPU cache line size.
Thu, 27 Jan 2011 20:37:54 -0800 Sam Lantinga Fixed quotes around Mercurial revision text
Thu, 27 Jan 2011 20:14:10 -0800 Sam Lantinga 0 isn't a valid Mercurial revision
Thu, 27 Jan 2011 20:30:39 -0600 krogoway Always copy the SDL_config_windows.h to SDL_config.h for VisualC 2005, 2008 and 2010 projects.
Thu, 27 Jan 2011 16:51:47 -0800 Sam Lantinga Bump up the default cache line size.
Thu, 27 Jan 2011 16:46:15 -0800 Sam Lantinga Added cache line size info in SDL_cpuinfo.h
Thu, 27 Jan 2011 15:31:00 -0800 Sam Lantinga Fixed compiling under Visual Studio
Thu, 27 Jan 2011 15:58:30 -0600 krogoway When the last window is closed and the SDL_WINDOWEVENT_CLOSE event is sent, send the SDL_QUIT event.
Thu, 27 Jan 2011 14:54:20 -0800 Sam Lantinga This patch fixes the issue of configure generating broken Makefile
Thu, 27 Jan 2011 14:45:06 -0800 Sam Lantinga Improved timer implementation
Thu, 27 Jan 2011 10:40:17 -0800 Sam Lantinga Improved condition variable documentation
Thu, 27 Jan 2011 10:07:14 -0800 Sam Lantinga Scott Smith volunteered to maintain the Pandora port.
Thu, 27 Jan 2011 08:40:06 -0800 Sam Lantinga Fixed bug #1109
Thu, 27 Jan 2011 07:05:13 -0800 Sam Lantinga Only document the public API, not the whole source tree.
Thu, 27 Jan 2011 00:34:12 -0800 Sam Lantinga Colin Leroy 2011-01-26 04:24:20 PST
Thu, 27 Jan 2011 00:33:26 -0800 Sam Lantinga Colin Leroy 2011-01-26 04:24:20 PST SDL-1.2
Thu, 27 Jan 2011 00:19:46 -0800 Sam Lantinga Added a list of platforms, for my own sanity. :)
Thu, 27 Jan 2011 00:06:36 -0800 Sam Lantinga Nobody is maintaining RISC OS code, so I'm removing it for now.
Wed, 26 Jan 2011 19:20:16 -0800 Sam Lantinga Since we're directly reading and writing 'active' from different threads, it needs to be flagged volatile.
Wed, 26 Jan 2011 12:26:27 -0800 Sam Lantinga Ozkan Sezer to slouken SDL-1.2
Wed, 26 Jan 2011 12:23:32 -0800 Sam Lantinga Ozkan Sezer to slouken
Wed, 26 Jan 2011 00:03:34 -0800 Sam Lantinga Added a test to measure the impact of a separate thread periodically locking the queue entirely.
Tue, 25 Jan 2011 23:23:52 -0800 Sam Lantinga Added a FIFO test to the atomic test suite.
Tue, 25 Jan 2011 18:02:41 -0800 Sam Lantinga More fixes for compilation on Visual Studio
Tue, 25 Jan 2011 17:44:17 -0800 Sam Lantinga Fixed compile error on Visual C++
Tue, 25 Jan 2011 17:40:06 -0800 Sam Lantinga Improvements based on feedback from Anthony Williams
Mon, 24 Jan 2011 23:54:21 -0600 krogoway Added SDL_window.* to the project.
Mon, 24 Jan 2011 21:41:36 -0800 Sam Lantinga Fixed cross-compiling for Windows
Mon, 24 Jan 2011 21:31:32 -0800 Sam Lantinga Fixed Android build
Mon, 24 Jan 2011 21:22:00 -0800 Sam Lantinga Only include windows.h on Windows. :)
Mon, 24 Jan 2011 21:20:30 -0800 Sam Lantinga Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
Mon, 24 Jan 2011 17:47:18 -0800 Sam Lantinga Fixed bug #1102
Mon, 24 Jan 2011 17:38:18 -0800 Sam Lantinga Fixed bug #1100
Mon, 24 Jan 2011 16:10:13 -0800 Sam Lantinga Fixed bug #1103
Mon, 24 Jan 2011 15:46:11 -0800 Sam Lantinga Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
Mon, 24 Jan 2011 15:10:16 -0800 Sam Lantinga Fixed compile error
Mon, 24 Jan 2011 14:36:12 -0800 Sam Lantinga Fixed bug #1080
Mon, 24 Jan 2011 14:34:58 -0800 Sam Lantinga Missed a small part of the patch SDL-1.2
Mon, 24 Jan 2011 14:31:32 -0800 Sam Lantinga Fixed bug #1080 SDL-1.2
Mon, 24 Jan 2011 13:47:35 -0600 krogoway Renamed SDL_keysym to SDL_KeySym
Sun, 23 Jan 2011 21:55:04 -0800 Sam Lantinga Fixed bug #1011
Sun, 23 Jan 2011 22:34:19 -0800 Sam Lantinga Trying to close Andreas' branch again.
Sun, 23 Jan 2011 21:55:04 -0800 Sam Lantinga Fixed bug #1011
Sun, 23 Jan 2011 21:02:02 -0800 Sam Lantinga Michael Bicha to Sam SDL-1.2
Mon, 31 Jan 2011 07:36:12 -0800 Eric Wing iOS Xcode project template fixes/changes.
Mon, 31 Jan 2011 00:37:38 -0800 Eric Wing New iOS Xcode target to build libSDL.a and lipo Simulator & Device binaries together.
Sat, 22 Jan 2011 15:58:21 -0800 Sam Lantinga Fixed size_t warnings on 64-bit build
Sat, 22 Jan 2011 15:47:35 -0800 Sam Lantinga Closing Andreas' commit. His changes don't apply to the tip code anymore.
Sat, 22 Jan 2011 00:33:37 -0800 Sam Lantinga Fixed bug in timer when the list of timers changed.
Fri, 21 Jan 2011 23:46:51 -0800 Sam Lantinga Fixed bug #1097
Sat, 22 Jan 2011 03:57:27 -0500 Ryan C. Gordon Whitespace change in a README.
Fri, 21 Jan 2011 21:45:55 -0800 Sam Lantinga HAVE_GCC_ATOMICS covers the test and set
Fri, 21 Jan 2011 21:43:56 -0800 Sam Lantinga Yeah, go iPhone!
Fri, 21 Jan 2011 21:42:04 -0800 Sam Lantinga Separated out the minimum functionality that we need from gcc for our spinlock fallback.
Fri, 21 Jan 2011 21:35:43 -0800 Sam Lantinga Fixed atomic intrinsic test
Fri, 21 Jan 2011 12:57:01 -0800 Sam Lantinga Fixed bug #859
Fri, 21 Jan 2011 12:43:25 -0800 Sam Lantinga Fixed bug #945
Fri, 21 Jan 2011 11:23:19 -0800 Sam Lantinga Fixed compile error on Mac OS X
Thu, 20 Jan 2011 18:42:41 -0800 Sam Lantinga Fixed bug #929
Thu, 20 Jan 2011 18:09:55 -0800 Sam Lantinga You can't have an empty union in the structure...
Thu, 20 Jan 2011 18:04:05 -0800 Sam Lantinga Fixed bug #925
Thu, 20 Jan 2011 17:33:06 -0800 Sam Lantinga Fixed mouse button index for additional mouse buttons
Thu, 20 Jan 2011 17:29:13 -0800 Sam Lantinga Fixed mouse button index for additional mouse buttons
Fri, 21 Jan 2011 00:25:08 +0100 Jjgod Jiang Fix double mouse motion in OS X
Thu, 20 Jan 2011 17:11:22 -0800 Sam Lantinga Moved function for consistency
Fri, 21 Jan 2011 00:15:18 +0100 Jjgod Jiang Fix mouse wheel events in fullscreen mode for OS X
Thu, 20 Jan 2011 16:05:59 -0800 Sam Lantinga Added the ability to get the UIKit window through the SDL API.
Thu, 20 Jan 2011 11:51:23 -0500 Ryan C. Gordon Disable .hgeol for now...it doesn't work well at the moment.
Thu, 20 Jan 2011 11:23:15 -0500 Ryan C. Gordon Added .hgeol to handle file EOL conversion.
Wed, 19 Jan 2011 23:56:16 -0800 Sam Lantinga Fixed bug #1026
Wed, 19 Jan 2011 23:47:50 -0800 Sam Lantinga Fixed bug #1028
Wed, 19 Jan 2011 23:45:29 -0800 Sam Lantinga Fixed bug #1027
Wed, 19 Jan 2011 22:55:51 -0800 Sam Lantinga SDL doesn't depend on GLU, and overwhelming feedback from the mailing list is that people don't want it included in SDL_opengl.h
Wed, 19 Jan 2011 22:39:02 -0800 Sam Lantinga John Wilson 2010-08-17 17:09:16 PDT
Wed, 19 Jan 2011 22:25:40 -0800 Sam Lantinga PS3 Linux is no more...
Wed, 19 Jan 2011 22:21:31 -0800 Sam Lantinga Nobody has stepped up to maintain an svgalib driver. Bye bye! :)
Wed, 19 Jan 2011 22:20:44 -0800 Sam Lantinga Clearing the API changes for the 1.3.0 release
Wed, 19 Jan 2011 22:18:45 -0800 Sam Lantinga Nobody has stepped up to maintain a framebuffer console driver. Bye bye! :)
Wed, 19 Jan 2011 19:51:04 -0800 Sam Lantinga Removed debug print statements
Wed, 19 Jan 2011 16:06:47 -0800 Sam Lantinga Florian Forster to sdl
Wed, 19 Jan 2011 16:02:15 -0800 Sam Lantinga Window move events have the same problem as size events on Windows
Wed, 19 Jan 2011 15:28:01 -0800 Sam Lantinga Fixed using the native iconv library
Wed, 19 Jan 2011 15:02:11 -0800 Sam Lantinga Fixed test for libiconv
Wed, 19 Jan 2011 13:50:53 -0800 Sam Lantinga Use the debug C runtime for the debug configuration
Wed, 19 Jan 2011 13:44:55 -0800 Sam Lantinga Normalized line endings
Wed, 19 Jan 2011 13:44:44 -0800 Sam Lantinga Raw input is no longer used. Yay!
Wed, 19 Jan 2011 13:44:21 -0800 Sam Lantinga The clipboard API was missing from the 2010 project
Wed, 19 Jan 2011 13:07:25 -0800 Sam Lantinga Added post build step to copy SDL and data files into the test projects
Wed, 19 Jan 2011 13:07:06 -0800 Sam Lantinga Added testshape to the Debug configuration
Wed, 19 Jan 2011 11:35:54 -0800 Sam Lantinga Added post build step to copy SDL and data files into the test projects
Wed, 19 Jan 2011 11:35:31 -0800 Sam Lantinga Removed extra space
Wed, 19 Jan 2011 10:14:11 -0800 Sam Lantinga Added XFlush() so changes happen immediately instead of waiting for the next event loop.
Wed, 19 Jan 2011 00:07:43 -0800 Sam Lantinga Greg Jandl to SDL
Tue, 18 Jan 2011 22:40:45 -0800 Sam Lantinga Greg Jandl to SDL
Tue, 18 Jan 2011 22:10:37 -0800 Sam Lantinga Whoops, good catch from Greg Jandl
Tue, 18 Jan 2011 17:23:44 -0800 Sam Lantinga Fixed building with the latest iOS SDK (4.2)
Tue, 18 Jan 2011 16:55:03 -0800 Sam Lantinga Fixed building with the latest iOS SDK (4.2)
Tue, 18 Jan 2011 16:47:14 -0800 Sam Lantinga Fixed missing source files in static library target
Tue, 18 Jan 2011 15:07:53 -0800 Sam Lantinga Not all MinGW compilers have intrin.h, so we'll only use this with Visual Studio.
Tue, 18 Jan 2011 15:02:59 -0800 Sam Lantinga Fixed building with the latest iOS SDK (4.2)
Tue, 18 Jan 2011 15:00:56 -0800 Sam Lantinga Fixed building with the latest iOS SDK (4.2)
Tue, 18 Jan 2011 14:57:39 -0800 Sam Lantinga Fixed build against 10.4 SDK
Tue, 18 Jan 2011 14:26:30 -0800 Sam Lantinga Fixed compiler error with the latest Xcode package
Tue, 18 Jan 2011 14:21:10 -0800 Sam Lantinga Updated the snapshot script for Mercurial
Tue, 18 Jan 2011 10:57:28 -0800 Sam Lantinga Michael gave permission to use his test code
Mon, 17 Jan 2011 14:08:00 -0800 Sam Lantinga SDL_atomic.h is safe to include in the main header now.
Mon, 17 Jan 2011 14:07:15 -0800 Sam Lantinga Fixed compiler warnings using Windows intrinsics
Mon, 17 Jan 2011 14:05:43 -0800 Sam Lantinga Use compiler intrinsics on Windows
Mon, 17 Jan 2011 14:05:14 -0800 Sam Lantinga Fixed compiler error
Mon, 17 Jan 2011 13:54:13 -0800 Sam Lantinga Fixed compiler errors
Mon, 17 Jan 2011 13:53:31 -0800 Sam Lantinga Use compiler intrinsics, where available
Mon, 17 Jan 2011 13:52:40 -0800 Sam Lantinga Use the portable intrinsic
Mon, 17 Jan 2011 13:42:24 -0800 Sam Lantinga Added testatomic test project
Mon, 17 Jan 2011 09:09:15 -0800 Sam Lantinga Minor documentation consistency cleanup
Sun, 16 Jan 2011 17:48:04 -0800 Sam Lantinga Fixed compiler warning
Sun, 16 Jan 2011 17:47:52 -0800 Sam Lantinga Fixed compiler warning about symbol redefinition
Sun, 16 Jan 2011 17:45:42 -0800 Sam Lantinga Include windows.h in SDL_atomic.h by default, but don't include the atomic API in SDL.h
Sun, 16 Jan 2011 15:31:09 -0800 Sam Lantinga Don't hose code that isn't expecting a windows include
Sun, 16 Jan 2011 15:16:39 -0800 Sam Lantinga Added native atomic operations for Windows, Mac OS X, and gcc compiler intrinsics.
Sat, 15 Jan 2011 12:41:59 -0800 Sam Lantinga Updated the atomic API for better use cases
Sat, 15 Jan 2011 12:34:43 -0800 Sam Lantinga Added some missing config for the iPhone
Thu, 13 Jan 2011 18:31:15 -0800 Sam Lantinga Added "mouse" support for the Android touch screen
Thu, 13 Jan 2011 18:03:56 -0800 Sam Lantinga Cleaned up internal accelerometer interface
Thu, 13 Jan 2011 17:13:00 -0800 Sam Lantinga Make sure we shut down the app if SDL_main() returns instead of exiting.
Thu, 13 Jan 2011 15:10:17 -0800 Sam Lantinga The window is changed to reflect the actual screen dimensions, for now.
Thu, 13 Jan 2011 12:36:59 -0800 Sam Lantinga Removed code from GetPrimtiveArrayCritical() experiment
Thu, 13 Jan 2011 12:32:55 -0800 Sam Lantinga Fixed audio buffer lifecycle and implemented audio shutdown
Thu, 13 Jan 2011 11:14:20 -0800 Sam Lantinga Working audio implementation contributed by Joseph Lunderville
Thu, 13 Jan 2011 09:15:51 -0800 Sam Lantinga Added missing header
Wed, 12 Jan 2011 21:21:21 -0800 Sam Lantinga Implemented translation from Android keycodes to SDL scancodes
Wed, 12 Jan 2011 21:21:08 -0800 Sam Lantinga Added an extra line for consistency
Wed, 12 Jan 2011 19:33:29 -0800 Sam Lantinga Fixed video mode format for unknown surface format
Wed, 12 Jan 2011 19:33:04 -0800 Sam Lantinga Improved error message for unsupported texture format
Wed, 12 Jan 2011 17:53:06 -0800 Sam Lantinga More Android cleanup:
Wed, 12 Jan 2011 16:35:03 -0800 Sam Lantinga Whoops, need to pass that SDL format into native code
Wed, 12 Jan 2011 15:58:53 -0800 Sam Lantinga Set blend mode for textures that were created from surfaces with a colorkey
Wed, 12 Jan 2011 15:42:26 -0800 Sam Lantinga Renderer didn't advertise texture format SDL_PIXELFORMAT_ABGR8888
Wed, 12 Jan 2011 15:23:19 -0800 Sam Lantinga Fixed blue-red channel swap in OpenGL ES 16-bit texture formats
Wed, 12 Jan 2011 15:22:29 -0800 Sam Lantinga Support the new 16-bit pixel formats in SDL_CreateTextureFromSurface()
Wed, 12 Jan 2011 15:21:12 -0800 Sam Lantinga Support the new 16-bit formats in SDL_MasksToPixelFormatEnum()
Wed, 12 Jan 2011 14:53:23 -0800 Sam Lantinga Added some missing pixel formats and SDL_GetPixelFormatName()
Wed, 12 Jan 2011 14:29:01 -0800 Sam Lantinga Fill in the video mode with the correct screen format
Wed, 12 Jan 2011 13:52:41 -0800 Sam Lantinga A bit of cleanup in the Android driver
Wed, 12 Jan 2011 13:52:27 -0800 Sam Lantinga Added SDL errors to the Android log stream if DEBUG_ERROR is defined
Wed, 12 Jan 2011 13:46:37 -0800 Sam Lantinga You can't change the resolution on some devices
Wed, 12 Jan 2011 13:38:10 -0800 Sam Lantinga Use a valid window when creating the default renderer
Wed, 12 Jan 2011 12:40:11 -0800 Sam Lantinga Added information about starting a command shell on the device
Wed, 12 Jan 2011 12:35:46 -0800 Sam Lantinga Added information about doing a clean build
Wed, 12 Jan 2011 12:34:23 -0800 Sam Lantinga Added info for building your code without optimizations on
Wed, 12 Jan 2011 12:31:51 -0800 Sam Lantinga Added information about decoding native stack traces
Wed, 12 Jan 2011 11:55:02 -0800 Sam Lantinga Fixed spacing in comments