Mercurial > sdl-ios-xcode
log
age | author | description |
---|---|---|
Thu, 03 Feb 2011 21:13:55 -0800 | Sam Lantinga | Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available. |
Thu, 03 Feb 2011 17:42:58 -0800 | Sam Lantinga | Fixed recursion crash when setting SDL_VIDEO_RENDERER=software |
Thu, 03 Feb 2011 16:57:38 -0800 | Sam Lantinga | Fixed crash if SDL_VideoDriverName() is passed a NULL namebuf |
Thu, 03 Feb 2011 15:49:37 -0800 | Sam Lantinga | Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface. |
Thu, 03 Feb 2011 11:16:57 -0800 | Sam Lantinga | Extended SDL_SetWindowData() to allow arbitrary named values. |
Thu, 03 Feb 2011 10:03:55 -0800 | Sam Lantinga | Added an intro to the features and goals of the 2D rendering API. |
Thu, 03 Feb 2011 02:45:29 -0800 | Sam Lantinga | Making the API simpler, moved the surface drawing functions to the software renderer. |