Fri, 15 Aug 2008 23:48:49 +0000 |
Holmes Futrell |
Elaborated on features and limitations of SDL for iPhone. renamed and moved readme with all the other readmes.
gsoc2008_iphone
|
Fri, 15 Aug 2008 19:19:57 +0000 |
Holmes Futrell |
Renamed jump.c and jump.h to jumphack.c and jumphack.h ... why? Because they are undesirable hacks used to allow an SDL programmer to execute his/her own code upon program exit.
gsoc2008_iphone
|
Fri, 15 Aug 2008 19:16:01 +0000 |
Holmes Futrell |
Cleaned up code, added comments.
gsoc2008_iphone
|
Fri, 15 Aug 2008 18:51:28 +0000 |
Holmes Futrell |
Added macro so that targetconditionals.h isn't included when compiling from versions of Mac OS X earlier than 10.3 (the header file doesn't exist there). Instead, it is just assumed that you want to compile for Mac OS X rather than iPhone ... a fine assumption since you need 10.5 to compile for iPhone.
gsoc2008_iphone
|
Fri, 15 Aug 2008 18:31:30 +0000 |
Holmes Futrell |
Added comments, link to Kronos site.
gsoc2008_iphone
|
Fri, 15 Aug 2008 18:26:48 +0000 |
Holmes Futrell |
Removed useless lines, added comments.
gsoc2008_iphone
|
Fri, 15 Aug 2008 18:22:12 +0000 |
Holmes Futrell |
changed #ifndef statment to _SDL_config_iphoneos_h instead of _SDL_config_minimal_h.
gsoc2008_iphone
|
Fri, 15 Aug 2008 00:59:44 +0000 |
Holmes Futrell |
Added string for iPhone OS platform to the list
gsoc2008_iphone
|
Fri, 15 Aug 2008 00:59:14 +0000 |
Holmes Futrell |
Added line to set proper display resolution on iPhone OS
gsoc2008_iphone
|
Fri, 15 Aug 2008 00:57:58 +0000 |
Holmes Futrell |
Added lines to change path when run on iPhone. Reason: iPhone operates in sandbox and so cannot write files just anywhere ... I use the documents folder in this test.
gsoc2008_iphone
|
Fri, 15 Aug 2008 00:56:43 +0000 |
Holmes Futrell |
Added some code to set proper screensize on iPhone
gsoc2008_iphone
|
Fri, 15 Aug 2008 00:54:21 +0000 |
Holmes Futrell |
A version of testgl2 written using OpenGL ES calls. Necessary because there's no glBegin/glEnd, etc.
gsoc2008_iphone
|
Fri, 15 Aug 2008 00:52:52 +0000 |
Holmes Futrell |
testdyngles is exactly what it sounds like -- a version of testdyngl that uses OpenGL ES calls instead of OpenGL. Was necessary to create because glOrtho is called glOrthof in OpenGL ES, and OpenGL ES doesn't have glBegin() type semantics for specifying geometry.
gsoc2008_iphone
|
Fri, 15 Aug 2008 00:49:49 +0000 |
Holmes Futrell |
Added macros SDL_IPHONE_MAX_GFORCE (which is used in converting the floating point g-force value returned by the iPhone accelerometer to the Sint16 required by SDL_Joystick) and SDL_IPHONE_MULTIPLE_MICE, which when enabled allows multi-touch to be emulated as multiple mice.
gsoc2008_iphone
|