Sat, 06 Dec 2008 18:22:28 +0000 |
Sam Lantinga |
Fixed the shader fragment problems using 2 byte YUV data in a 4 byte RGB
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Sat, 06 Dec 2008 17:50:50 +0000 |
Sam Lantinga |
Date: Sat, 06 Dec 2008 15:27:00 +0100
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Sat, 06 Dec 2008 17:46:55 +0000 |
Sam Lantinga |
Date: Sat, 06 Dec 2008 14:54:10 +0100
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Sat, 06 Dec 2008 17:43:10 +0000 |
Sam Lantinga |
The previous checkin fixes the crash, so at least we're not overrunning
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Sat, 06 Dec 2008 17:41:01 +0000 |
Sam Lantinga |
Progress, maybe. :)
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Sat, 06 Dec 2008 05:49:53 +0000 |
Sam Lantinga |
Fixed SDL_SetAlpha compatibility function to match the documentation
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Sat, 06 Dec 2008 05:49:08 +0000 |
Sam Lantinga |
Fixed bug picking blitters
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Sat, 06 Dec 2008 05:23:35 +0000 |
Sam Lantinga |
Rebind the context to the window area and update matrices when the window size changes
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Sat, 06 Dec 2008 00:56:47 +0000 |
Ryan C. Gordon |
Initial pixel shader support for YUV textures in the GL renderer.
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Fri, 05 Dec 2008 07:01:12 +0000 |
Sam Lantinga |
minor bug
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Fri, 05 Dec 2008 07:00:58 +0000 |
Sam Lantinga |
Whoops, can't call glOrtho() repeatedly
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Fri, 05 Dec 2008 06:22:19 +0000 |
Sam Lantinga |
The matrices have already been set, so you don't have to re-set them.
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Fri, 05 Dec 2008 06:19:49 +0000 |
Sam Lantinga |
Fixed crashes when resizing video modes
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Fri, 05 Dec 2008 06:19:09 +0000 |
Sam Lantinga |
fixed formatting
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Thu, 04 Dec 2008 16:54:22 +0000 |
Sam Lantinga |
Allow resizing of SDL 1.2 compatibility video mode
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Wed, 03 Dec 2008 12:10:51 +0000 |
Sam Lantinga |
Added very slow software scaling to the X11 renderer
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